'10LS'// Los Santos '10LS2'// Los Santos '10LS3'// Los Santos '10LS4'// Los Santos '10LS5'// Los Santos '10OG'// O.G. '10WEED'// Weed '11DICE'// Dice '11DICE2'// Dice '11GGIFT'// God's Gift '11GROV2'// Grove '11GROV3'// Grove '11GROVE'// Grove '11JAIL'// Jail '12ANGEL'// Angel '12BNDIT'// Masks '12CROSS'// Cross '12DAGER'// Dagger '12MAYBR'// Mayan Bird '12MYFAC'// Mayan Face '4RIP'// Grave '4SPIDER'// Spider '4WEED'// Weed '5CROSS'// Cross '5CROSS2'// Rose '5CROSS3'// Clown '5GUN'// Gun '6AFRICA'// Africa '6AZTEC'// Aztec '6CLOWN'// Clown '6CROWN'// Web '7CROSS'// Cross '7CROSS2'// Cross '7CROSS3'// Cross '7MARY'// Mary '8GUN'// Gun '8POKER'// Card '8SA'// Grove St. '8SA2'// San Andreas '8SA3'// San Fierro '8SANTOS'// Los Santos '8TRACK'// 8-Track Stadium '8WESTSD'// Westside '9BULLT'// Bullet '9CROWN'// Crown '9GUN'// Gun '9GUN2'// Gun '9HOMBY'// Homeboy '9RASTA'// Rasta 'A_CANC'// ~r~Paramedic mission cancelled! 'A_COMP1'// Paramedic missions complete: $~1~ 'A_COMP3'// ~s~Your maximum health has been increased! 'A_FAIL1'// Paramedic mission ended 'A_FAIL2'// ~r~Your lack of urgency has been fatal to the patient! 'A_FAIL3'// ~r~The patient is dead!! 'A_FULL'// ~s~Ambulance full!! 'A_PASS'// Rescued! 'A_SAVES'// PEOPLE SAVED: ~1~ 'A_TIME'// +~1~ seconds 'ABATOIR'// Sindacco Abattoir 'ADMIRAL'// Admiral 'AFRO'// Afro 'AFROB'// Afro & Beard 'AFROBL'// Blonde Afro 'AFROFL'// FlatTop 'AFROGOT'// Afro & Goatee 'AFROHI'// High Afro 'AFROT'// Afro & 'stash 'AIR1_06'// ~s~Protect the ~b~contraband helicopter~s~ from the ~r~spooks~s~. 'AIR1_08'// ~r~The contraband helicopter is history. 'AIR1_09'// ~s~Get the ~g~contraband~s~. 'AIR1_10'// ~s~Deliver the contraband to the ~y~hideout~s~. 'AIR1_11'// ~s~Lose the ~r~feds~s~. 'AIR1_12'// Heat 'AIR1_13'// ~s~Go to ~y~El Castillo del Diablo~s~ in the desert. 'AIR1_15'// ~s~Pick up the ~g~rockets~s~. 'AIR1_16'// ~s~Take a suitable vehicle and go to the top of the ~y~mountain~s~. 'AIR1_17'// Heli 'AK'// AK47 'ALDEA'// Aldea Malvada 'ALEV'// LEVEL 'ALEVEL'// Paramedic Mission Level ~1~ 'ALLRACE'// ALL RACES WON!~n~~w~$~1~ 'ALPHA'// Alpha 'AMBSEAT'// SEATS FREE 'AMBTIME'// TIME LEFT 'AMBUL_M'// PARAMEDIC 'AMBULAN'// Ambulance 'AMMU_H'// Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select a weapon.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit. 'AMMU_H2'// Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select a weapon.~N~~k~~PED_SPRINT~ View~N~~k~~VEHICLE_ENTER_EXIT~ Back. 'AMMU_H3'// ~k~~PED_SPRINT~ Buy~N~~k~~VEHICLE_ENTER_EXIT~ Back. 'AMMUA'// ~s~Buying this item will replace the weapon in this slot. 'AMMUC'// ~s~You cannot buy any more ammunition for this weapon. 'AMMUD'// ~s~You cannot buy any more armor. 'AMMUN'// Ammu-Nation 'AMMUN1'// Ammu-Nation 'AMMUN2'// Ammu-Nation 'AMMUN3'// Ammu-Nation 'AMMUN4'// Ammu-Nation 'AMMUN5'// Ammu-Nation 'AMUHLP'// ~s~This is Ammu-Nation, you can buy weapons and ammunition here. 'ANDROM'// Andromada 'ANGPI'// Angel Pine 'ANR_1'// Test your skills in the Ammu-Nation shooting range challenge. 'ANR_10'// Be the first to destroy three targets. 'ANR_16'// ~r~You were beaten. 'ANR_18'// Pistol ~n~Round 2 'ANR_19'// Pistol ~n~Round 3 'ANR_2'// Compete against two other competitors firing a range of weapons. 'ANR_23'// Shotgun ~n~Round 1 'ANR_24'// Shotgun ~n~Round 2 'ANR_25'// Shotgun ~n~Round 3 'ANR_29'// Pistol Challenge Passed 'ANR_3'// You must finish first in each round to progress to the next. 'ANR_31'// Shotgun Challenge Passed 'ANR_33'// ~s~In this round there will only be one target. 'ANR_34'// ~s~Competitors will shoot the target simultaneously. 'ANR_35'// ~s~Each element hit will score a point. 'ANR_37'// ~s~Booth1 'ANR_38'// ~s~Booth2 'ANR_39'// ~s~Carl 'ANR_41'// Round 1 Passed! 'ANR_42'// Round 2 Passed! 'ANR_44'// ~s~Congratulations, you've mastered that weapon. Now let's see you try with another. 'ANR_45'// ~s~You've completed the Ammu-Nation challenge. 'ANR_46'// ~s~The first to score 20 points will win. 'ANR_47'// Micro SMG ~n~Round 1 'ANR_48'// Micro SMG ~n~Round 2 'ANR_49'// Micro SMG ~n~Round 3 'ANR_50'// AK47 ~n~Round 1 'ANR_51'// AK47 ~n~Round 2 'ANR_52'// AK47 ~n~Round 3 'ANR_53'// Micro SMG Challenge Passed 'ANR_55'// Check back later for new weapon challenges. 'ANR_56'// A new weapon challenge is available. 'ANR_6'// Pistol ~n~Round 1 'ANR_7'// Destroy the targets in your lane as they appear. Aim for the red markers on each target. 'ANR_9'// In this round the targets will advance towards the player. 'ANR_A1'// ~s~Shooting range challenge cancelled. 'ANSWER'// Press ~k~~PED_ANSWER_PHONE~ to answer your cell phone. 'ANSWER0'// It's a call from Denise. Press ~k~~PED_ANSWER_PHONE~ to answer your cell phone. 'ANSWER1'// It's a call from Michelle. Press ~k~~PED_ANSWER_PHONE~ to answer your cell phone. 'ANSWER2'// It's a call from Helena. Press ~k~~PED_ANSWER_PHONE~ to answer your cell phone. 'ANSWER3'// It's a call from Barbara. Press ~k~~PED_ANSWER_PHONE~ to answer your cell phone. 'ANSWER4'// It's a call from Katie. Press ~k~~PED_ANSWER_PHONE~ to answer your cell phone. 'ANSWER5'// It's a call from Millie. Press ~k~~PED_ANSWER_PHONE~ to answer your cell phone. 'AP_0003'// You need a higher Flying Skill stat to access the airport. The Pilot School can help you get better. 'ARCO'// Arco del Oeste 'AREA51'// ~r~DANGER!~s~ Restricted air space! 'ARMOUR'// Body Armor 'ASS_ACQ'// Asset acquired! 'ASS_LUV'// This property will now generate revenue up to a maximum of $~1~. Make sure you collect it regularly! 'AT400'// AT-400 'ATRIUME'// Atrium 'ATRIUMX'// Attrium 'ATUTOR'// Press ~k~~TOGGLE_SUBMISSIONS~ to toggle Paramedic missions on or off. 'ATUTOR2'// ~s~Drive the ~b~patients~s~ to ~y~Hospital~s~ CAREFULLY. Each bump reduces their chances of survival. 'B_FAIL1'// Burglary mission ended. 'BACK'// Back 'BACKO'// Back o Beyond 'BADKEY'// ~s~You will need to steal the keycard from Millie's place. 'BAGGAGE'// Baggage 'BALACLA'// Ski Mask 'BALD'// Bald Head 'BALDGOT'// Bald & Goatee 'BALDTSH'// Bald & 'stash 'BALLA_1'// ~z~Grove Street's going down! 'BALLA_2'// ~z~Fuck them Grove Street fools! 'BANDA10'// Black Rag Back 'BANDA11'// Red Rag Front 'BANDA12'// Blue Rag Front 'BANDA13'// Black Rag Front 'BANDA14'// Green Rag Front 'BANDA15'// Red Rag 'BANDA16'// Blue Rag 'BANDA17'// Green Rag 'BANDA18'// Black Rag 'BANDAN7'// Red Rag Back 'BANDAN8'// Blue Rag Back 'BANDAN9'// Green Rag Back 'BANDITO'// Bandito 'BANDITS'// Bandits Top 'BANSHEE'// Banshee 'BAR1'// Club 'BAR2'// Bar 'BARB_H1'// Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select a haircut.~n~~k~~PED_SPRINT~ = View~n~~k~~VEHICLE_ENTER_EXIT~ = Quit 'BARB_H2'// ~k~~PED_SPRINT~ = Buy~N~~k~~VEHICLE_ENTER_EXIT~ = Back 'BARBER2'// Barber 'BARBER3'// Barber 'BARBERS'// Barber 'BARBNO'// ~s~You have already bought this! 'BARRA'// Las Barrancas 'BARRCKS'// Barracks 'BASJCT2'// Rimmers Jacket 'BASJCT3'// R-Star Jacket 'BASKA'// Dribblers Vest 'BASKB'// Loc-Down Vest 'BASKBO1'// Hi-Top Kicks 'BASKBO2'// Hi-Top Sneaks 'BASKC'// Saint's Shirt 'BATTP'// Battery Point 'BAYV'// Palisades 'BB_01'// ~k~~VEHICLE_ENTER_EXIT~ Play Basketball 'BB_02'// Press and hold ~k~~PED_SPRINT~ to shoot the ball. Release ~k~~PED_SPRINT~ at the peak of the jump for maximum accuracy. 'BB_03'// You must return to the court to continue playing basketball or press ~k~~VEHICLE_ENTER_EXIT~ to quit out. 'BB_04'// ~b~2 Pointer!!~s~ Distance ~1~.~1~m 'BB_05'// ~b~1 Pointer!~s~ Distance ~1~.~1~m 'BB_06'// ~r~Missed Shot 'BB_07'// Stand near the ball, and CJ will automatically pick it up.~N~Press ~k~~VEHICLE_ENTER_EXIT~ to quit out of basketball. 'BB_09'// Press ~k~~PED_LOOKBEHIND~ to start the challenge mode. 'BB_10'// Shoot hoops from the ~y~marker~w~ on the court. 'BB_11'// Shoot as many hoops as possible before the time expires. 'BB_12'// Extra time will be awarded for each shot made. 'BB_13'// ~s~Challenge mode started! 'BB_14'// High Score 'BB_15'// NEW HIGH SCORE!!~n~~w~~1~ 'BB_16'// ~s~Shoot from the ~y~marker~s~. 'BB_17'// ~r~Time Expired! 'BB_18'// Score 'BB_19'// Time 'BB_20'// ~s~Collect the ball and return to the ~y~marker~s~. 'BBALL'// Shooting Hoops 'BBJERY1'// Baseball T 'BBOX_1'// ~z~Yo, you want to learn some new moves? 'BBOX_2'// ~z~Suit yourself, holmes, but the streets are mean, dude! 'BBOX_3'// ~z~Man, you're an embarrassment! Get yourself some muscles first! 'BBOX_4'// ~z~Hey, you want to go a round with me? 'BBOX_5'// ~z~Yo, pay attention and you might learn something. 'BC4_1'// ~s~Find a car to race and meet up with ~b~Cesar~s~ at the race start. 'BC4_2'// ~s~You need a car to race with. 'BC4_7'// ~s~You can't enter the race with this vehicle! 'BCE2@00'// ~z~Hey Carl. 'BCE2@01'// ~z~How you doin' sis? 'BCE2@02'// ~z~Better. Thank you. You came through for me. 'BCE2@03'// ~z~This ain't over, man. I did this to take care of my woman. 'BCE2@04'// ~z~But now I'm gonna head straight back home, 'BCE2@05'// ~z~and I'm gonna cap me some fucking dope dealers! 'BCE2@06'// ~z~Hey look, you go into the barrio with that big willy bullshit, 'BCE2@07'// ~z~and you gonna get shredded. 'BCE2@08'// ~z~And I ain't losing you over no macho bullshit! 'BCE2@09'// ~z~Hey, relax, man. 'BCE2@10'// ~z~It's gonna get handled when it's time. 'BCE2@11'// ~z~We already know who the fucking bad guys are, man, 'BCE2@12'// ~z~your stinking Grove Street brother Smoke, 'BCE2@13'// ~z~and those chota pigs Tenpenny and Pulaski! 'BCE2@14'// ~z~Smoke, he's a pusher, man! 'BCE2@15'// ~z~No, no, not Smoke, he might mess with C.R.A.S.H, 'BCE2@16'// ~z~but he don't mess with no yay. 'BCE2@17'// ~z~Come on, CJ! How you think he got that new house, huh? 'BCE2@18'// ~z~Just let that Grove-for-life bullshit go and take a look around you. 'BCE2@19'// ~z~Word on the street is twice a week, 'BCE2@20'// ~z~Smoke sends a car out to San Fierro, 'BCE2@21'// ~z~and the trunk comes back full of white. 'BCE2@22'// ~z~Shit. I gotta keep my eye on the highway to San Fierro. 'BCE2@23'// ~z~Maybe I'll see something. 'BCE2@24'// ~z~Just... Just lay low and I'll be back. 'BCE2_02'// ~s~Ram the ~r~courier ~s~to get the cash. 'BCE2_03'// ~s~Pick up the ~g~cash~s~. 'BCE2_04'// You stole $~1~ from the courier. 'BCE2_05'// ~s~You can try again every Monday and Friday. 'BCE4@00'// ~z~Hey, I've been waiting forever, man. Where the hell you been? 'BCE4@01'// ~z~Sorry, holmes, I had no idea when the race would be. 'BCE4@02'// ~z~Riiight - you just happened to show up 'BCE4@03'// ~z~five minutes after everybody else, huh? 'BCE4@04'// ~z~When the gasoline runs through your veins like the burning passion, 'BCE4@05'// ~z~you know when it's time to race! 'BCE4@06'// ~z~I think you're getting high on that country air, man! 'BCE4@07'// ~z~Hey, CJ, look... 'BCE4@08'// ~z~You haven't been to one of our meets before, 'BCE4@09'// ~z~where you from, friend? 'BCE4@10'// ~z~I'm from Grove Street Families, Los Santos. What's happening? 'BCE4@11'// ~z~Relax. This isn't a parade, pal. But, you know, we gotta be careful. 'BCE4@12'// ~z~Wu Zi Mu, but my friends call me 'Woozie'. How you doing? 'BCE4@13'// ~z~Wha..? CJ. Carl Johnson. 'BCE4@14'// ~z~Listen, out here we like to race for cash or pink slips - racer's choice. 'BCE4@15'// ~z~Get your car started, we're about to go. Good luck, Carl Johnson. 'BCE4@16'// ~z~Be careful CJ! 'BCE4@17'// ~z~There's something real strange about that dude, man. 'BCE4@18'// ~z~Man, where is this guy? 'BCE4@19'// ~z~For sure, man. 'BCE4W00'// ~z~You drive with style, Carl Johnson - 'BCE4W01'// ~z~and I never mind losing to a guy who's willing to push himself right to the edge. 'BCE4W02'// ~z~As for me, I'm a man who honors his bet. 'BCE4W03'// ~z~Well, you learn pretty fast with the police on your ass. 'BCE4W04'// ~z~Listen, it's best if we clear the hell out of here as soon as possible 'BCE4W05'// ~z~because, for some reason, the local police don't appreciate our noble sport. 'BCE4W06'// ~z~Yeah. Thanks for the advice. 'BCE4W07'// ~z~OK, I gotta go. 'BCE4W08'// ~z~Uh, you know what? If you ever find yourself in San Fierro, give me a call, 'BCE4W09'// ~z~maybe we can do a little business together. 'BCE4W10'// ~z~Yeah, I might just do that. 'BCE4W11'// ~z~I guess that's our wake up call. Nice meeting you. 'BCE4W12'// ~z~Oooh, yeah! 'BCE5@00'// ~z~Damn, man, now what? 'BCE5@01'// ~z~PIG! 'BCE5@02'// ~z~What? What'd I do now? 'BCE5@03'// ~z~Oh, so THIS is where you been, eh? 'BCE5@04'// ~z~THIS is how you repay my tenderness! 'BCE5@05'// ~z~You prefer the curves of some car to those of a real woman? 'BCE5@06'// ~z~Look, Catalina, you called it off, remember, 'just business'. 'BCE5@07'// ~z~What kind of a man are you? 'BCE5@08'// ~z~When I say 'just business', I mean that I love you! 'BCE5@09'// ~z~When I say, I no interested no more, I mean that I long for you! 'BCE5@10'// ~z~Wait, Catalina, wait! Leave my car alone, 'BCE5@11'// ~z~I did this for us, for me and you! 'BCE5@12'// ~z~It's too late. I don't love you no more. I love another, OK? 'BCE5@13'// ~z~What? 'BCE5@14'// ~z~Then what the fuck was this about? 'BCE5@15'// ~z~I cannot keep my passions holed up, they need a release. 'BCE5@16'// ~z~That was a good release, 'BCE5@17'// ~z~like hitting a man with a frying pan while he sleeps. 'BCE5@18'// ~z~This, CARL, THIS is my new man. 'BCE5@19'// ~z~Are you jealous? Are you going to fight for me? 'BCE5@20'// ~z~No, no, I can take rejection. 'BCE5@21'// ~z~You are jealous and a coward! 'BCE5@22'// ~z~Now let's race! 'BCE5@23'// ~z~Crazy bitch. 'BCE5@24'// ~z~What the fuck? 'BCE5@25'// ~z~Wait! Hey, that's my... 'BCE5@26'// ~z~And when I said that I missed you..! 'BCE5W00'// ~z~You had the unfair advantage! 'BCE5W01'// ~z~Being a better driver ain't no unfair advantage. 'BCE5W02'// ~z~You think you're clever, but it is you who is missing the point! 'BCE5W03'// ~z~Not only was he racing, but he was satisfying me, fully! 'BCE5W04'// ~z~The advantage of a stick shift, I guess. 'BCE5W05'// ~z~Yeah whatever, anyway, man, what is it, cash or pink slip? 'BCE5W06'// ~z~There you go! 'BCE5W07'// ~z~Goodbye Mr. Johnson, I will NOT be missing you! 'BCE5W08'// ~z~Hey, wait a minute, bitch! What is this shit? 'BCE5W09'// ~z~The deed to a garage in San Fierro. 'BCE5W10'// ~z~My lover needs his car so we can go to Liberty City. 'BCE5W11'// ~z~Liberty City? Yeah, whatever, have a good time. 'BCE5W12'// ~z~I will. 'BCE5W13'// ~z~Fine. 'BCE5W14'// ~z~OK. 'BCE5W15'// ~z~GOODBYE! 'BCE5W16'// ~z~What are you gonna say about that? 'BCE5W17'// ~z~Go, I ain't gonna miss you. 'BCES4_2'// Farewell, my love... 'BCESAR2'// Big Smoke's Cash 'BCESAR4'// Wu Zi Mu 'BCOU_11'// ~r~You don't have enough items available to fulfill the delivery quota of this run! 'BCOU_12'// Good job! Let's work out your cut of the profits! 'BCOU_21'// Payment: 'BCOU_22'// Time Left 'BCOU_23'// Items Spare 'BCOU_24'// Total Cash 'BCOU_3'// ~s~Get those items thrown through the ~y~dropoff coronas~s~ quickly! 'BCOU_33'// ~r~Out of time! 'BCOU_34'// Time 'BCOU_35'// ~r~Delivery run over. 'BCOU_37'// ~s~You've got ~1~ seconds to get back on the ~b~bike~s~ or this run's over! 'BCOU_4'// ~s~Drive the bike around town and launch items through the ~y~dropoff coronas~s~ before time runs out. 'BCOU_40'// 0 out of 4 runs completed 'BCOU_41'// 1 out of 4 runs completed 'BCOU_42'// 2 out of 4 runs completed 'BCOU_43'// 3 out of 4 runs completed 'BCOU_44'// 4 out of 4 runs completed 'BCOU_45'// 5 out of 4 runs completed 'BCOU_46'// 6 out of 4 runs completed 'BCOU_47'// 7 out of 4 runs completed 'BCOU_5'// ~s~Item Delivered! Get to another ~y~dropoff corona~s~ and deliver another item. 'BCOU_6'// ~s~All items delivered! Head back to your ~y~pick up point~s~ to collect your payment. 'BCOU_80'// San Fierro 'BCOU_81'// Los Santos 'BCOU_82'// Las Venturas 'BCOU_83'// Items Held 'BCOU_84'// Hold ~k~~VEHICLE_LOOKLEFT~ or ~k~~VEHICLE_LOOKRIGHT~ and press ~k~~PED_FIREWEAPON~ to launch an item to the left or right. Drive over the last unsuccessfully thrown item to reclaim it. 'BCR1@03'// ~z~You got a bag over your head, boy. How you feel about that? 'BCR1@04'// ~z~Man, take it off. Please, man, I can't breathe! Please! 'BCR1@05'// ~z~Oh, alright. But only because you said please. 'BCR1@06'// ~z~You fucking sick motherfucker! 'BCR1@07'// ~z~Intimidate those who intimidate others, Carl. It's my job. 'BCR1@08'// ~z~Hey, man, where we at? 'BCR1@09'// ~z~The middle of fucking nowhere. Nice, clean air. 'BCR1@10'// ~z~Fucking Smoke! Oh, Sweet! 'BCR1@11'// ~z~Sweet is alive. 'BCR1@12'// ~z~Alive and inside. He's in a prison hospital being treated for gunshot wounds, awaiting trial. 'BCR1@13'// ~z~Yeah, somehow, nobody's caught you yet. 'BCR1@15'// ~z~Oh yeah, you should be glad, Carl. Your moron brother's alive. 'BCR1@16'// ~z~Your street trash, soon to be turned out sister's alive. 'BCR1@17'// ~z~And, she's only sucking one greaseball's dick. 'BCR1@18'// ~z~Things are going pretty well for you, Carl. 'BCR1@19'// ~z~So behave, nigga. 'BCR1@20'// ~z~We want you to do a little favor for us, Carl. 'BCR1@22'// ~z~I can't believe that nigga Smoke turned on me. 'BCR1@23'// ~z~Smoke? Smoke does exactly what he's told. 'BCR1@24'// ~z~He learned that lesson a long time ago. 'BCR1@25'// ~z~Homies for life? Street loyalty? That's all bullshit, Carl. 'BCR1@26'// ~z~Didn't you learn that when they ran you out of town, 'BCR1@28'// ~z~just 'cause you let Brian die? Huh? 'BCR1@29'// ~z~Eddie, I can't deal with this guy. He's an idiot! 'BCR1@30'// ~z~Let me air this fucker out, I... 'BCR1@31'// ~z~No no no no no no no, officer.. 'BCR1@32'// ~z~For once, let's let the kid do something good with his useless life. 'BCR1@33'// ~z~He's gonna help us with the fight against crime. Right, Carl? 'BCR1@34'// ~z~Yeah. By any means necessary. 'BCR1@35'// ~z~Now you stay the fuck away from Smoke, 'BCR1@36'// ~z~and stay the fuck away from us. 'BCR1@37'// ~z~Otherwise Sweet is going to find himself on a Ballas block 'BCR1@38'// ~z~getting in touch with his feminine side. 'BCR1@39'// ~z~Hey Hernandez, you going to piss all day? 'BCR1@40'// ~z~For some reason, we've got a little problem with a former friend of ours, 'BCR1@41'// ~z~he seems to disagree with some of our methods. 'BCR1@42'// ~z~Yeah, you'll never find anybody as fork-tongued as this snake ass bastard. 'BCR1@43'// ~z~Soon as he gets caught with his hand in the cookie jar, 'BCR1@44'// ~z~he'll whistle any tune Internal Affairs wants him to. 'BCR1@45'// ~z~See, they've got him hiding up Mount Chiliad someplace, 'BCR1@46'// ~z~so they can manipulate his testimony any way they want to. 'BCR1@47'// ~z~I want you to pay him a little visit, Carl. And destroy all his evidence before he testifies. 'BCR1@48'// ~z~Sort this out, Carl, so Officer Tenpenny can sleep easy at night. 'BCR1@49'// ~z~We want evidence he ain't gonna talk. 'BCR1@94'// ~z~Now who could do that? 'BCR1@95'// ~z~Get your hands off me, man. 'BCR1@99'// ~z~Right Ed? 'BCR1_03'// ~s~Kill the ~y~witness~s~! ~s~Bring back proof. 'BCR1_04'// ~s~He's inside, smoke him out! 'BCR1_07'// ~s~The ~r~snitch ~s~is getting away! 'BCR1_08'// ~s~The ~r~snitch ~s~is getting away on foot! 'BCR1_09'// ~r~He can't be identified! 'BCR1_10'// ~s~Photograph the ~r~body~s~. 'BCR1_11'// ~s~You need a ~g~camera, ~s~go and pick one up. 'BCR1_12'// ~r~You let him get away! 'BCR1_13'// ~s~Chase ~r~him ~s~down and kill him! 'BCR1_14'// ~s~Get a vehicle! 'BCR1_15'// ~s~Take ~r~him ~s~out! 'BCR1_16'// ~r~The buzzards got him! 'BCR1_17'// ~s~Take the camera to the ~y~drop~s~. 'BCR1_18'// ~s~Make your way up the ~y~mountain~s~ to find that snitch! 'BCR1_19'// ~s~Watch out for the feds! 'BCR1_20'// ~s~Remember, you need a photo of him in one piece! 'BCR1_21'// When using the camera, press ~k~~PED_SNIPER_ZOOM_IN~ to zoom in, or press ~k~~PED_SNIPER_ZOOM_OUT~ to zoom out. 'BCR1_22'// Hold ~k~~PED_LOCK_TARGET~ to look through the camera viewfinder. 'BCR1_23'// You can view your Gallery photos in your GTA San Andreas User Files directory. 'BCR3_02'// ~s~You've lost the ~r~courier~s~. 'BCR3_04'// ~s~The ~r~courier~s~ is losing stuff, kill him before it's all lost. 'BCR3_05'// ~s~Pick up the ~g~stuff~s~. 'BCR3_06'// ~s~All the stuff was lost during the chase! 'BCR3_08'// ~s~You can try again every Wednesday and Saturday. 'BCRASH1'// Badlands 'BDUPS'// B Dup's apartment 'BDUPS1'// B Dup's Crack Palace 'BEACO'// Beacon Hill 'BEAGLE'// Beagle 'BEARD'// Cesar & Beard 'BEEFY'// Beefy Baron 'BEITROS'// Beige Pants 'BELLY'// Stomach 'BENSON'// Benson 'BEXIT1'// ~z~Suit yourself. 'BEXIT2'// ~z~Whatever. See you 'round. 'BF400'// BF-400 'BFC'// Blackfield Chapel 'BFINJC'// BF Injection 'BFLD'// Blackfield 'BH1@00'// ~z~Don't hate the little man, because he's packing a 6 shooter! 'BH1@01'// ~z~Next. 'BH1@02'// ~z~Thank you. 'BH1@03'// ~z~Thank you? Thank you?! 'BH1@04'// ~z~Do you know how much balls it takes to stand down here 'BH1@05'// ~z~and sing a song like that? It takes guts! 'BH1@06'// ~z~I'm sorry. We're just looking for something with a little more mass appeal. 'BH1@07'// ~z~What could have more mass appeal than a song 'BH1@08'// ~z~like "Small But Perfectly Formed"? 'BH1@09'// ~z~Women want me. Men want to be like me! 'BH1@10'// ~z~Assholes! 'BH1@11'// ~z~Damn! This casino game is hard work. 'BH1@12'// ~z~I thought it was just a case of opening the doors 'BH1@13'// ~z~and letting suckers give you their money. 'BH1@14'// ~z~If only. 'BH1@15'// ~z~You know what? I'm getting bored here. 'BH1@16'// ~z~I'm trying to do business, not audition midgets. 'BH1@17'// ~z~People of reduced stature, you mean. 'BH1@18'// ~z~Yeah, yeah, I said that. 'BH1@19'// ~z~All I know is, when are we gonna get some real talent in here? 'BH1@20'// ~z~Madd Dogg! 'BH1@21'// ~z~CJ! I'm clean, dude! 'BH1@22'// ~z~That's good news, man. Hey, what's cracking? 'BH1@23'// ~z~You ready to take it to the stage again? 'BH1@24'// ~z~Easy, CJ, c'mon man. One step at a time, you know? I'm almost ready, but, but... 'BH1@25'// ~z~But what? 'BH1@26'// ~z~I want to go home now, CJ. 'BH1@27'// ~z~That's cool, man, I'll take you. Where's home? 'BH1@28'// ~z~My mansion, baby. 'BH1@29'// ~z~Yeah, I heard about that place. 'BH1@30'// ~z~Drugs, sex, all that shit. 'BH1@31'// ~z~Yeah, yeah I been there.... I mean, I seen it on TV. 'BH1@32'// ~z~- Nice crib.~n~- Thanks, player. 'BH1@33'// ~z~wait for Sweet. Get things moving. 'BH1@34'// ~z~Get out dis midget game. 'BH1@35'// ~z~But, CJ... Come on, man... 'BH1@36'// ~z~What? I saved your life, man! 'BH1@37'// ~z~My mansion ain't big enough. Only got 19 bedrooms, you hear? 'BH1@38'// ~z~A'ight, man, my mansion's been seized. 'BH1@39'// ~z~IRS? 'BH1@40'// ~z~Nah, not exactly. 'BH1@41'// ~z~Who? 'BH1@42'// ~z~Nobody. 'BH1@43'// ~z~Who, Madd Dogg? 'BH1@44'// ~z~A'ight, Big Poppa. 'BH1@45'// ~z~Big Poppa! The drug dealer? 'BH1@46'// ~z~Man... you gave your multi million-dollar mansion to a motherfucking pusher? 'BH1@47'// ~z~You know, CJ, these things happen. I was powerless! 'BH1@48'// ~z~You fucking degenerate! 'BH1@49'// ~z~Oh - man! How much blow can one guy snort? 'BH1@50'// ~z~It's not my fault, CJ! 'BH1@51'// ~z~Man, I should have let you jump! Come with me. 'BH1@52'// ~z~All of you! We're ALL going home. 'BH1@53'// ~z~You gotta be kidding me, right? 'BH1@54'// ~z~I heard that. 'BH1@55'// ~z~Yeah, you know it - but... 'BH1@56'// ~z~Yeah. 'BH1@57'// ~z~We could do with a place like that to set up in LS again, 'BH2@00'// ~z~Will you please leave yourself alone! 'BH2@01'// ~z~Oh, you manky mongrel! 'BH2@02'// ~z~Ooh, sorry geez. 'BH2@03'// ~z~You shouldn't be choking the gecko in the first place! 'BH2@04'// ~z~Remember what happened at that gig in Hamburg?! 'BH2@05'// ~z~That groupie loved it! 'BH2@06'// ~z~That wasn't a groupie, that was a roadie! 'BH2@07'// ~z~But she had great tits. 'BH2@08'// ~z~MAN tits! They were MAN TITS! 'BH2@09'// ~z~Hey, what happened? Hey, where the sounds at? 'BH2@10'// ~z~I dunno, bruv, it all just went! 'BH2@11'// ~z~You're fucking shite you are, P. 'BH2@12'// ~z~I can't be held responsible for dodgy gear, alright? 'BH2@13'// ~z~C'mon, keep it together, man - we can't fuck with his flow. 'BH2@14'// ~z~Finally! I thought I'd never get through to you. 'BH2@15'// ~z~What the- Toreno? Is that you? 'BH2@16'// ~z~Listen; you gotta pull one last string for me, OK? 'BH2@17'// ~z~Communists at the gate, Carl. 'BH2@18'// ~z~I'm tired of this, Toreno. 'BH2@19'// ~z~I'm outside. Let's take a ride. 'BH2@20'// ~z~Hey, I gotta get out of here. You got this? 'BH2@21'// ~z~Hey, Dogg, I gotta go hit a marketing meeting, 'BH2@22'// ~z~I'm gonna catch you later! 'BH2@23'// ~z~Go on... Go on.... Come on... Come on.... Go on... 'BH2@25'// ~z~Oh, fuck! 'BH2@28'// ~z~What's happenin' here? 'BH2@29'// ~z~Toreno? 'BH2@31'// ~z~Now I'm hearing things - fuck me! 'BH2@32'// ~z~Right, mind how you go, sunshine. 'BH2@33'// ~z~Yeah, sweet as... Come on. You having that, Maccer, you having that? 'BH3A@00'// ~z~I don't care 'how', I care 'when'. 'BH3A@01'// ~z~As in 'now'. You hear me? 'BH3A@02'// ~z~Hey, man, what the - ? 'BH3A@03'// ~z~Hello, boss man. Taking care of business I see. 'BH3A@04'// ~z~Toreno, fuck you. I almost lost my life out there for you. 'BH3A@05'// ~z~I've just got one tiny little thing for you to do, 'BH3A@06'// ~z~then I'm out of your life forever. 'BH3A@07'// ~z~You know what? I'm tired of your fucking little jobs. 'BH3A@08'// ~z~Oh, will you stop. This is pathetic, come on. You're embarrassing yourself. 'BH3A@09'// ~z~Hey, I got a little surprise for you here. You ready for this? Huh? 'BH3A@10'// ~z~Answer it. 'BH3A@11'// ~z~Hello? 'BH3A@12'// ~z~Carl, it's me, Sweet. 'BH3A@13'// ~z~I don't know what happened, they just released me. 'BH3A@14'// ~z~No idea what's going on, 'BH3A@15'// ~z~but I'm in the square outside the precinct in Commerce. 'BH3A@16'// ~z~Alright you hold tight, I'll be right there. 'BH3A@17'// ~z~So what was that little job you was talking about, Toreno? 'BH3A@18'// ~z~I just want you to go pick up your brother. 'BH3A@19'// ~z~Get out of here. 'BH3A@20'// ~z~Come on, put it down. Don't be ridiculous, OK? 'BH3A@21'// ~z~Aw, Sweet! 'BH3A@22'// ~z~Alright. 'BH3B@00'// ~z~Hey, man - we off to our new spot! 'BH3B@01'// ~z~We got a mansion, Sweet! We been putting in work, and shit is going well. 'BH3B@02'// ~z~We got a stake in a casino, we got some insane shit in Fierro, 'BH3B@03'// ~z~we're getting into the rap game! 'BH3B@04'// ~z~Hey man, let me get you some new clothes, c'mon! 'BH3B@05'// ~z~New clothes? Nigga, what the fuck is this bullshit? 'BH3B@06'// ~z~What you mean, man? What's mine is yours, and you know that. 'BH3B@07'// ~z~You never did get it, did you, Carl? 'BH3B@08'// ~z~I need to check on things in the hood. 'BH3B@09'// ~z~Man, that's the problem. 'BH3B@10'// ~z~You always a perpetrator, running from what's real. 'BH3B@11'// ~z~Hey man, shit's fucked up there. 'BH3B@12'// ~z~You don't want to be in the hood. 'BH3B@13'// ~z~No. That's exactly where I want to be. 'BH3B@14'// ~z~What you done for our hood? 'BH3B@15'// ~z~Man, what the hood done for me? 'BH3B@16'// ~z~Always dragging me down. 'BH3B@17'// ~z~Ever since I got out of the hood shit been cracking! 'BH3B@18'// ~z~That's everybody's dream, to get out of the hood... 'BH3B@19'// ~z~Man, you sound just like Smoke right now. 'BH3B@20'// ~z~Alright, man, you hard. I'm gonna show you what's going on in the hood. 'BH3B@21'// ~z~What's up, bro? 'BH3B@22'// ~z~Hey, what's up, man? 'BH3B@23'// ~z~How you doin', bro? 'BH3B@24'// ~z~I'm alright, man. 'BH3C@00'// ~z~Yo, man, y'all want to buy a blender? 'BH3C@01'// ~z~It's really good. It sort of works. 'BH3C@02'// ~z~Man, what the fuck? That's Mom's blender! 'BH3C@03'// ~z~Looks like baseheads have took over the spot. 'BH3C@04'// ~z~Let's go home. 'BH3C@05'// ~z~This is home, man. 'BH3C@06'// ~z~Get these fuckers out of Mom's house! 'BH3C@07'// ~z~You was born in there. Damn! 'BH5A@00'// ~z~Resist, sunshine, you can do it! For me, eh? Fucking Northerners... 'BH5A@01'// ~z~No, Maccer! Fight the urge! 'BH5A@02'// ~z~Think of... Thatcher! 'BH5A@03'// ~z~You know it's my time again... 'BH5A@04'// ~z~I know, dude. So what's holding you back? 'BH5A@05'// ~z~Woah, hold up, this his video? I gotta see this fool... 'BH5A@06'// ~z~Hey, man, you clean now. 'BH5A@07'// ~z~You got nothing to worry about. 'BH5A@08'// ~z~Man, that fake-ass LOC! 'BH5A@09'// ~z~Loc? But he's terrible! 'BH5A@10'// ~z~Motherfucker... 'BH5A@11'// ~z~I knew there was something familiar about those rhymes he was kicking. 'BH5A@12'// ~z~They're from my rhyme book! 'BH5A@13'// ~z~And that's my video he's shooting today. 'BH5A@14'// ~z~OK, I say we make a cameo appearance. 'BH5A@15'// ~z~Just drop in, unannounced. 'BH5A@17'// ~z~Hey, what's up, Dogg? 'BH5A@18'// ~z~CJ, what's up, baby? Word. 'BH5A@19'// ~z~That's my money! And those are my 'hos! 'BH5A@21'// ~z~Yeah, that's gangsta. 'BH5A@22'// ~z~C'mon. 'BH5A@23'// ~z~- I love you, Maggie! I love you, Maggie!~n~- Oh, Maccer! 'BH5A@24'// ~z~- Oh, man!- ~n~You ain't right in the head, mate. 'BH5B@00'// ~z~You phony! 'BH5B@01'// ~z~Man, you can't prove nothing! 'BH5B@02'// ~z~Hey, Jeffrey, you a buster, straight bitch. 'BH5B@03'// ~z~You stabbed me and my brother in the back. 'BH5B@04'// ~z~Man, I'm an artiste! We all make mistakes, ain't that right, alkie? 'BH5B@05'// ~z~You ain't no artist! You's a buster! You's a fake! 'BH5B@06'// ~z~Man, I was going to give you credit on the next album! 'BH5B@07'// ~z~Here, royalties! Take that! I got more, too! 'BH5B@08'// ~z~Yeah, you phony! Heh heh heh heh! 'BH5B@09'// ~z~Mr. Dogg, Jimmy Silverman, Blastin' Fools Records. 'BH5B@10'// ~z~Hold up, I'm the manager. You want to talk, talk to me. 'BH5B@11'// ~z~Oh, okay. Pleasure, gentlemen. 'BH5B@12'// ~z~Let's talk, all right?. I need hits. I mean, hits! 'BH5B@13'// ~z~Now what about this guy... this phony... 'BH5B@14'// ~z~I've got a good mind to sue his ass into next year. 'BH5B@15'// ~z~Hey, Loc - go get us some lunch. 'BH5B@16'// ~z~Excuse me, gangsta - I don't think so! 'BH5B@19'// ~z~Little bitch, I should just smack dogshit out your ass, break your face right here, motherfucker! 'BH5B@22'// ~z~Man, get off me, you drunk! 'BH5B@23'// ~z~You get lunch! 'BH5B@24'// ~z~Man - get outta here. 'BH5B@25'// ~z~Don't let him be pushing me! Don't be pushing me... 'BIGE'// 'The Big Ear' 'BIKE'// Bike 'BIKEBOT'// Biker Boots 'BIKERJ'// Biker Jacket 'BIKES'// Bike School 'BIKESCH'// Bike School 'BINT'// Blackfield Intersection 'BJ_0'// ~1~ 'BJ_01'// Total Wager 'BJ_02'// Min Wager 'BJ_03'// Max Wager 'BJ_04'// Dealer's Score 'BJ_05'// Your Score 'BJ_1A'// ~k~~VEHICLE_ENTER_EXIT~ Play Blackjack~n~Max Wager $100 'BJ_1B'// ~k~~VEHICLE_ENTER_EXIT~ Play Blackjack~n~Max Wager $1,000 'BJ_1C'// ~k~~VEHICLE_ENTER_EXIT~ Play Blackjack~n~Max Wager $10,000 'BJ_1D'// ~k~~VEHICLE_ENTER_EXIT~ Play Blackjack~n~Max Wager $100,000 'BJ_1E'// ~k~~VEHICLE_ENTER_EXIT~ Play Blackjack~n~Max Wager $1,000,000 'BJ_2'// ~s~You cannot afford to play at this table. 'BJ_3'// ~s~You don't have enough cash. 'BJ_ARR'// > 'BJ_BUST'// Bust! 'BJ_H1'// ~k~~PED_JUMPING~ Increase Wager~N~~k~~PED_FIREWEAPON~ Decrease Wager~N~~k~~PED_SPRINT~ Proceed~N~~k~~VEHICLE_ENTER_EXIT~ Quit 'BJ_H2'// ~k~~PED_FIREWEAPON~ Hit~N~~k~~PED_SPRINT~ Stick~N~~k~~PED_JUMPING~ Double~N~~k~~VEHICLE_ENTER_EXIT~ Quit 'BJ_H3'// ~k~~PED_FIREWEAPON~ Hit~N~~k~~PED_SPRINT~ Stick~N~~k~~PED_JUMPING~ Double~N~~k~~PED_CYCLE_WEAPON_RIGHT~ Split~N~~k~~VEHICLE_ENTER_EXIT~ Quit 'BJ_H4'// Press ~k~~PED_SPRINT~ to continue. 'BJ_H5'// ~k~~PED_FIREWEAPON~ Hit~N~~k~~PED_SPRINT~ Stick~N~~k~~VEHICLE_ENTER_EXIT~ Quit 'BJ_HIDE'// ??? 'BJ_OR2'// ~1~ or ~1~ 'BJ_PUSH'// Push 'BJ_TITL'// Wager 'BLADBEA'// Bald & Beard 'BLADE'// Blade 'BLDCR'// Convertible Roof 'BLDCS'// Chrome Strips 'BLDE1'// Chromer Exhaust 'BLDE2'// Slamin Exhaust 'BLDFF1'// Chromer Bumper 'BLDFF2'// Slamin Bumper 'BLDRF1'// Chromer Bumper 'BLDRF2'// Slamin Bumper 'BLDVH'// Vinyl Hardtop 'BLHAIR'// Blonde Hair 'BLISTAC'// Blista Compact 'BLOD_01'// ~s~Drive through the checkpoints to increase your overall time. 'BLOD_02'// ~s~You will lose if your overall time reaches zero. 'BLOD_03'// ~s~Get your overall time above the Target Time to win! 'BLOD_04'// ~s~Pick up car upgrades to increase your chances of winning. 'BLOD_05'// ~r~You ran out of time! 'BLOD_06'// Results 'BLOD_07'// New Best Time (mins): 'BLOD_08'// Cars Destroyed: 'BLOD_09'// ~1~ 'BLOD_10'// ~s~The overall time starts at 30 seconds and counts down. 'BLOD_11'// ~s~The current Target Time to win the Blood Ring is 1 min. 'BLOD_12'// ~s~The current Target Time to win the Blood Ring is ~1~ mins. 'BLOOD'// Blood Ring 'BLOODRA'// Bloodring Banger 'BLUAC'// Blueberry Acres 'BLUEB'// Blueberry 'BLUF'// Verdant Bluffs 'BLUHAIR'// Blue Hair 'BMBLBS'// Fury Scoop 'BMBLCS'// Worx Scoop 'BMBLE'// Large Exhaust 'BMBLN'// 5x Nitrous 'BMBMBS'// Champ Scoop 'BMBMCS'// Race Scoop 'BMBME'// Medium Exhaust 'BMBOBV'// Oval Hood Vent 'BMBRS'// Roof Scoop 'BMBRSL'// Round Fog Lamp 'BMBSBV'// Square Hood Vent 'BMBSE'// Small Exhaust 'BMBSM'// 2x Nitrous 'BMBSSL'// Square Fog Lamp 'BMBTE'// Twin Exhaust 'BMBTN'// 10x Nitrous 'BMBUE'// Upswept Exhaust 'BMLARBS'// Champ 'BMLRS'// Race 'BMMABBS'// Win 'BMMABS'// Alpha 'BMMARBS'// Drag 'BMMARS'// Pro 'BMMBS'// Fury 'BMMRS'// Worx 'BMWNG1'// Side Skirt 'BMWNG2'// Side Skirt 'BMX'// BMX 'BOAT_10'// Overall Time: 'BOAT_11'// Jump Distance: 'BOAT_12'// Jump Invalid! 'BOAT_3'// ~s~Press ~k~~VEHICLE_ENTER_EXIT~ to return to the Boat School.~N~Press ~k~~VEHICLE_ACCELERATE~ to retry. 'BOAT_31'// ~y~Checkpoint 'BOAT_32'// ~s~In stopping region 'BOAT_33'// ~s~Finished! 'BOAT_34'// ~r~Time over! 'BOAT_46'// new record! 'BOAT_47'// new certificate awarded! 'BOAT_48'// ~s~Press ~k~~PED_SPRINT~ to continue. 'BOAT_52'// Navigate 'BOAT_53'// Exit 'BOAT_54'// Start 'BOAT_55'// GOLD 'BOAT_56'// SILVER 'BOAT_57'// BRONZE 'BOAT_58'// record time ~1~:~1~s 'BOAT_59'// finish under ~1~.~1~s to pass 'BOAT_60'// longest jump ~1~ meters 'BOAT_61'// jump over ~1~ meters to pass 'BOAT_62'// finish under ~1~ seconds to pass 'BOAT_63'// finish under ~1~ minutes to pass 'BOAT_64'// NO AWARD 'BOAT_7'// Finish Time: 'BOAT_72'// ~<~~>~ 'BOAT_73'// ~k~~VEHICLE_ENTER_EXIT~ 'BOAT_74'// ~k~~PED_SPRINT~ 'BOAT_75'// Results 'BOAT_76'// Continue 'BOAT_77'// ~1~:~1~s 'BOAT_78'// ~1~:~1~s 'BOAT_79'// ~1~m ~1~s 'BOAT_80'// ~1~:~1~m 'BOAT_9'// Damage Penalty: 'BOAT_A'// basic seamanship 'BOAT_A4'// ~s~Hold ~k~~VEHICLE_ACCELERATE~ to throttle forward and bring the boat to rest within the parallel ~y~buoys~s~ region. 'BOAT_A5'// ~s~Hold ~k~~VEHICLE_BRAKE~ to apply reverse throttle. 'BOAT_B'// plot a course 'BOAT_B4'// ~s~Navigate through each pair of ~y~buoys~s~. Throttle with ~k~~VEHICLE_ACCELERATE~ and use ~k~~VEHICLE_STEERLEFT~ and ~k~~VEHICLE_STEERRIGHT~ to steer. 'BOAT_B5'// ~s~Hold ~k~~VEHICLE_HANDBRAKE~ to perform a sharper turn. 'BOAT_C'// fresh slalom 'BOAT_C1'// ~s~Navigate through the center of each pair of ~y~buoys~s~ in as quick a time as possible. 'BOAT_D'// flying fish 'BOAT_D1'// ~s~ Power towards the jump ramp and land within the parallel ~y~buoys~s~ to register a valid jump. 'BOAT_E'// land, sea and air 'BOAT_H2'// Press ~k~~VEHICLE_ENTER_EXIT~ to quit test. 'BOAT_P1'// ~s~Congratulations! You have passed all of the boat school tests! 'BOAT_P2'// BOAT SCHOOL PASSED! 'BOAT_T1'// time 'BOATHA1'// Gray Boater 'BOATHA2'// Black Boater 'BOBCAT'// Bobcat 'BONE'// Bone County 'BOTTY'// Beat the Cock! 'BOUGHT'// Purchased 'BOWLER1'// Black Derby 'BOWLER2'// Red Derby 'BOWLER3'// Blue Derby 'BOWLER4'// Yellow Derby 'BOWLER5'// Green Derby 'BOWLSH1'// Bowling shirt 'BOXBLK'// Black Boxers 'BOXBURG'// Boxville 'BOXHRT'// Heart Boxers 'BOXSHO1'// Boxing Shoes 'BOXSRT1'// Ball Shorts 'BOXSRT2'// Boxing Shorts 'BOXSRT3'// Dribbler Shorts 'BOXVILL'// Boxville 'BRAVURA'// Bravura 'BRDEXH1'// Chromer Exhaust 'BRDEXH2'// Slamin Exhaust 'BRDFBM1'// Chromer Bumper 'BRDFBM2'// Slamin Bumper 'BRDRBM1'// Chromer Bumper 'BRDRBM2'// Slamin Bumper 'BRDWNG1'// Chrome Strips 'BRIDGE'// ~s~Leave no one alive on the bridge! 'BROADWY'// Broadway 'BROTHEL'// Whore House 'BROTHL2'// Brothel 'BRUJA'// Las Brujas 'BS_A'// The 360 'BS_A_1'// ~s~Use the bike to do a burnout donut.~N~Press ~k~~VEHICLE_ACCELERATE~ and ~k~~VEHICLE_BRAKE~ to begin the burnout. 'BS_B'// The 180 'BS_B_1'// ~s~To do a 180, accelerate to top speed, press ~k~~VEHICLE_HANDBRAKE~ to slide around the cone and then return. 'BS_C'// The Wheelie 'BS_C_1'// ~s~Do a Wheelie along the coned section. Accelerate to top speed, then push ~k~~VEHICLE_STEERDOWN~. 'BS_D'// The Stoppie 'BS_D_1'// ~s~Do a Stoppie along the coned section. Accelerate to top speed, push ~k~~VEHICLE_STEERUP~, then press ~k~~VEHICLE_BRAKE~. 'BS_E'// Jump & Stop 'BS_E_1'// ~s~Jump the ramp and stop in the designated area. 'BS_F'// Jump & Stoppie 'BS_F_1'// ~s~Jump the ramp, land in a stoppie and glide into the designated area. 'BS_X_3'// Navigate 'BS_X_4'// Exit 'BS_X_5'// Start 'BS_X03'// ~<~~>~ 'BS_X04'// ~k~~VEHICLE_ENTER_EXIT~ 'BS_Y_1'// Final Heading: 'BS_Y_10'// GOLD 'BS_Y_11'// SILVER 'BS_Y_12'// BRONZE 'BS_Y_2'// Final Position: 'BS_Y_3'// Penalty Damage: 'BS_Y_5'// Overall Score: 'BS_Y_6'// ~1~% 'BS_Y_8'// NEW HIGH SCORE! 'BS_Y_9'// NEW CERTIFICATE AWARDED! 'BS_Z_3'// Get 70% or higher to pass. 'BS_Z_4'// NO AWARD 'BS_Z_5'// Continue 'BS_Z_6'// Exit 'BS_Z_7'// You have completed the Bike School.~n~~w~Motorbike Skill + 'BS_Z_8'// Results 'BS_Z_9'// NEW TEST AVAILABLE! 'BSHEAT1'// White Hi-Tops 'BSHEAT2'// Strap Sneakers 'BSHIRT'// Sky Blue Shirt 'BTUTOR2'// Press ~k~~TOGGLE_SUBMISSIONS~ to toggle Burglary missions on or off. 'BUCCANE'// Buccaneer 'BUFFALO'// Buffalo 'BULLET'// Bullet 'BURG1'// ~s~Get in the ~b~truck~s~ then go and offload the goods at the garage. 'BURG2'// ~s~It's daylight! Not the time for home invasions! Go and offload what you've already stolen within the time limit! 'BURG20'// I'll give you $~1~ for it. 'BURG21'// I'll give you $~1~ for the lot. 'BURG23'// Press ~k~~VEHICLE_ENTER_EXIT~ to pick up item 'BURG24'// Press ~k~~VEHICLE_ENTER_EXIT~ to put item in truck 'BURG25'// Noise 'BURG26'// ~s~Go and offload the goods at the ~y~lockup~s~. 'BURG27'// ~s~Put the goods in the ~b~truck~s~. 'BURG29'// ~s~Go and find a house to break into. 'BURG3'// TIME 'BURG30'// ~s~Find something worth stealing. 'BURG31'// ~s~Go and find a house to break into, or get in the ~b~truck~s~ and go offload what you've already stashed. 'BURG36'// ~s~This load: ~1~ items $~1~ 'BURG37'// TOTAL: ~1~ items worth $~1~ 'BURG39'// ~s~This load: ~1~ item $~1~ 'BURG4'// ~s~Go and offload the goods at the ~y~lockup~s~, or find a house to break into. 'BURG40'// ~s~Park the truck in the ~y~lockup~s~. 'BURG41'// ~r~Burglary mission cancelled! 'BURG50'// ~s~You have to lose the heat before you can offload the goods. 'BURG51'// CASH 'BURG52'// DAYLIGHT 'BURG53'// ~r~You are out of time, come back another night and finish the job 'BURG54'// Burglary missions complete: $~1~ 'BURG55'// ~s~You have been detected! 'BURG56'// ~s~The ~y~exit~s~ is displayed on the radar. 'BURG57'// ~s~Take the item back to the truck. 'BURG58'// ~s~You have ~1~ seconds to get out of the house! 'BURG59'// ~s~You have ~1~ second to get out of the house! 'BURG60'// ~s~The cops are on the way! 'BURG61'// COPS 'BURG62'// ~r~You no longer have the ski mask. 'BURGHEL'// ~s~You can only trigger the burglary missions between 20:00 and 6:00. 'BURGLAR'// 'Burglar' 'BURHEAL'// Salad Meal 'BURHIG'// Meat Stack 'BURHOUS'// Colonel Fuhrberger's 'BURLOW'// Moo Kids Meal 'BURMED'// Beef Tower 'BURRITO'// Burrito 'BUS'// Bus 'BUST_1'// When you have a wanted level, the local police force will try to arrest you. 'BUST_2'// As your wanted level gets higher, different enforcement agencies will become involved and the likelihood of them trying to kill you will increase. 'BUST_3'// If you are arrested by law enforcement you will be processed at a local police precinct. 'BUST_4'// The officers will strip you of your weapons and take some of your cash as a bribe. 'BUSTED'// Busted 'BUSY'// You look a bit busy, why don't you come back later. 'BUY_AIR'// ~s~Go to the abandoned airstrip and buy it. 'BUYPRO'// Property bought! 'BYTUN'// Bayside Tunnel 'C_BREIF'// ~r~Suspect ~s~last seen in the vicinity of ~a~. 'C_BREIS'// ~r~Suspects ~s~last seen in the vicinity of ~a~. 'C_CANC'// ~r~Vigilante mission cancelled! 'C_COMP1'// Vigilante mission level 12 complete: Your max Body Armor increased to 150% 'C_PASS'// THREAT~n~ELIMINATED:~n~~w~$~1~ 'C_TIME'// ~r~Your time as a law enforcer is over! 'CA3_1'// ~s~Head towards the ~y~factory unit~s~ on the outskirts of town. You're going to disturb their operation. 'CA3_12'// ~s~Excellent! Those machines are outta commission! 'CA3_13'// ~s~I don't know who that guy thinks he is but his card is gonna get marked if he sees too much! 'CA3_17'// ~w~Stay away! I'll make ya eat your fucking shoes! 'CA3_2'// ~s~Those mobsters have some guards watching the main goods entrance. Try and get into the ~y~factory~s~ unnoticed. 'CA3_20'// ~r~What the fuck? I said no rough stuff! The mafia are gonna be on red alert now! Dumbass! 'CA3_22'// ~s~Heads up! It's the minimum wage crew! Get safely away from the factory to complete the job! 'CA3_23'// ~s~Great work, the job's done! Get back to ~y~Woozie's casino~s~ in one piece! 'CA3_7'// ~s~Destroy every one of those injection molding ~g~machines~s~ now! 'CA3_8'// ~s~They're expecting visitors now! Get into the ~y~factory~s~ quickly! 'CABBIE'// Cabbie 'CADDY'// Caddy 'CADRONA'// Cadrona 'CALI'// Caligula's Palace 'CALLRYD'// When on foot, press ~k~~GROUP_CONTROL_FWD~ to call Ryder back to your side if he gets too involved in a fight. 'CALT'// Calton Heights 'CAM'// The Camel's Toe 'CAM_001'// Press ~k~~PED_ANSWER_PHONE~ to have your picture taken. 'CAM_002'// Press ~k~~PED_ANSWER_PHONE~ to take the picture.~n~~k~~VEHICLE_ENTER_EXIT~ To get the camera back. 'CAMPER'// Camper 'CAP15'// Boxing Helmet 'CAP16'// Hockey Mask 'CAP17'// Red Beret 'CAP18'// Black Beret 'CAP25'// Watch Cap 'CAP26'// Trucker Hat 'CAP27'// Fullface Helmet 'CAP28'// Cowboy Hat 'CAP29'// Leopard Cowboy 'CAP30'// MotoX Helmet 'CAP31'// Green Cap 'CAP32'// Grn Cap (Back) 'CAP33'// Grn Cap (Side) 'CAP34'// Grn Cap (Tilt) 'CAP35'// Grn Cap (Up) 'CAP36'// Red Cap 'CAP37'// Red Cap (Back) 'CAP38'// Red Cap (Side) 'CAP39'// Red Cap (Tilt) 'CAP40'// Red Cap (Up) 'CAP41'// Blue Cap 'CAP42'// Blue Cap (Back) 'CAP43'// Blue Cap (Side) 'CAP44'// Blue Cap (Tilt) 'CAP45'// Blue Cap (Up) 'CAP46'// Cap 'CAP47'// Cap (Back) 'CAP48'// Cap (Side) 'CAP49'// Cap Tilted 'CAP50'// Cap Rim Up 'CAP51'// Black Cap 'CAP52'// Black Cap (Back) 'CAP53'// Black Cap (Side) 'CAP54'// Black Cap (Tilt) 'CAP55'// Black Cap (Up) 'CAP56'// Helmut 'CAP57'// Black Skully 'CAP58'// Green Skully 'CARCOL1'// Car Color 1 'CARCOL2'// Car Color 2 'CARGOBB'// Cargobob 'CARLS'// The Johnson House 'CARM1'// Colors 'CARM10'// Roof 'CARM11'// Paint Jobs 'CARM12'// Wheels 'CARM13'// Front bullbars 'CARM14'// Rear bullbars 'CARM15'// Misc 'CARM16'// Car Stereo 'CARM17'// Vents 'CARM18'// Hydraulics 'CARM2'// Spoilers 'CARM3'// Hood 'CARM4'// Side Skirts 'CARM5'// Exhausts 'CARM6'// Nitro 'CARM7'// Front Bumper 'CARM8'// Rear Bumper 'CARM9'// Lights 'CARMOD1'// TransFender 'CARMOD2'// Loco Low Co. 'CARMOD3'// Wheel Arch Angels 'CARREC1'// Car record ON 'CARREC2'// Car record OFF 'CARSO'// Fort Carson 'CARTER'// Smoke's Crack Palace 'CAS1_01'// ~s~Get back in the ~b~car~s~. 'CAS1_02'// ~s~Scare him into talking. 'CAS1_03'// ~s~Take him back to the ~y~casino~s~. 'CAS1_04'// ~r~You killed him! 'CAS1_05'// Scare-O-Meter 'CAS1_06'// High speeds are sure to scare him. 'CAS1_07'// Try some hand-brake turns. 'CAS1_08'// Insane stunts will get him shook up. 'CAS1_09'// Driving on the wrong side of the road will unsettle him. 'CAS1_10'// ~s~Keep off the freeway! 'CAS1_11'// ~s~Scare him, but remember head-on collisions will kill him. 'CAS1_12'// ~s~And stay off the highway, you don't need any police attention. 'CAS1_AA'// ~z~You, you you your fu--, your crazy! You're a dead man! You're a dead man! 'CAS1_AB'// ~z~You're ain't in no position to make no threats. 'CAS1_AC'// ~z~Who are you? 'CAS1_AD'// ~z~Fuck you man, you know who I man! 'CAS1_AE'// ~z~Have it your way. 'CAS1_BA'// ~z~You are messing with the wrong people! 'CAS1_BB'// ~z~You are so dead, do you hear me? DEAD! D-E-A-D pal! 'CAS1_BC'// ~z~You've signed your own death warrant! Ha ha ha! 'CAS1_BD'// ~z~You think this is scaring me, huh? 'CAS1_BE'// ~z~Takes a little more than a drive to get me chirpin' pal! 'CAS1_CA'// ~z~Hey, l-look, uh, w-we can come to some arrangement, okay? 'CAS1_CB'// ~z~OK, I can see you're serious! 'CAS1_CC'// ~z~Hey look pal, this ain't funny anymore. 'CAS1_CD'// ~z~Hey! Stop this insanity RIGHT NOW! 'CAS1_CE'// ~z~Oh my God, you're nuts! 'CAS1_DA'// ~z~Aargh! Oh, I don't wanna die, c'mon I don't wanna die! 'CAS1_DB'// ~z~FUCK YOU! FUCK YOU-HOO-hooooo! 'CAS1_DC'// ~z~Oh my God, I just shit myself! 'CAS1_DD'// ~z~Oh Mother Mary, I've had enough, oh God... 'CAS1_DE'// ~z~Alright, alright! You made your point, please no more! NO MORE! 'CAS1_EA'// ~z~Oh man, this is too faaaaast! 'CAS1_EB'// ~z~Oh! Slow down, slow down for Godsakes! 'CAS1_EC'// ~z~Oh, this is too fast! TOO FAAAAAAST! 'CAS1_ED'// ~z~Whoooooooa! Holy fuck! 'CAS1_EE'// ~z~Whoooa, geez no! 'CAS1_EF'// ~z~Oh Christ! Ooooooooh! 'CAS1_EG'// ~z~Oh my God, oh-my-God! 'CAS1_EH'// ~z~Hey, whatcha doing? 'CAS1_EI'// ~z~Hey, you think you're smart, but you're not, you're not! 'CAS1_EJ'// ~z~Ha, this shit don't scare me asshole! 'CAS1_EK'// ~z~Whadaya doin' now? 'CAS1_EL'// ~z~Somebody, anybody, HELP! 'CAS1_EM'// ~z~Hey, watch the pedestrians, pal! 'CAS1_EN'// ~z~Jesus Christ that was close! 'CAS1_EO'// ~z~What are you trying to fuck both of us? 'CAS1_EP'// ~z~Mother Mary, that was lucky! 'CAS1_EQ'// ~z~You're gonna kill us both! Oh God, I'm still alive! 'CAS1_ES'// ~z~Thank you! Thank God! Thank God! 'CAS1_ET'// ~z~Jesus! JESUS! 'CAS1_EU'// ~z~What are you TRYING to hit things?! You're crazy! 'CAS1_EV'// ~z~Oh...jesus....fuck you... 'CAS1_EW'// ~z~Aarrgghh! 'CAS1_EX'// ~z~Oh mama, come for me! Ohhhh. 'CAS1_EY'// ~z~Holy fuck! My legs! They're on fire! 'CAS1_EZ'// ~z~Shit! My balls! My balls! 'CAS1_FA'// ~z~Oh mama! I'm on fire! 'CAS1_FB'// ~z~FIRE! FIRE! 'CAS1_GA'// ~z~The family will make you pay for this! 'CAS1_GB'// ~z~Which family? 'CAS1_GC'// ~z~The Sindacco Family, ya idiot! 'CAS1_GD'// ~z~That's all I wanted to hear! 'CAS1_GE'// ~z~What the-? Oh shit... 'CAS1_HA'// ~z~Oh God, thank God... 'CAS1_HB'// ~z~Though I walk through the shadow of the valley of death... 'CAS1_HC'// ~z~Mummy... mummy... 'CAS1_HD'// ~z~(whimpering) 'CAS1_HE'// ~z~I've lead such a sinful life, I'm sorry, so sorry... 'CAS1_JA'// ~z~CJ, ha, I think he messed himself. 'CAS1_JB'// ~z~I guess he willing to talk now! 'CAS11AA'// ~z~Alright, you guys better get out of Las Venturas, fast! 'CAS11AB'// ~z~I'll be in touch. 'CAS11AC'// ~z~What about your backup, man, will you be a'right without us? 'CAS11AD'// ~z~Of course he will, you fucking moron, come on! 'CAS11BA'// ~z~This is private flight CJ101 on approach to Liberty, over. 'CAS11BB'// ~z~Flight CJ101, we have you on our scope. 'CAS11BC'// ~z~Stay on current heading and await final approach instructions... 'CAS11CA'// ~z~Welcome to Liberty City, CJ101... 'CAS11DA'// ~z~Private function, invitation only! 'CAS11DB'// ~z~Oh yeah? Well Mr. Leone says otherwise! 'CAS11EA'// ~z~Salvatore sends his regards! 'CAS11EB'// ~z~The Forelli's are finished in this town! 'CAS11EC'// ~z~I'm here to spill pasta sauce! 'CAS11ED'// ~z~Marco Forelli, I'm here for you! 'CAS11EE'// ~z~Marco, I'm coming for you! 'CAS11EF'// ~z~Mafia assholes! 'CAS11EG'// ~z~I'm your worst egg plant nightmare! 'CAS11FA'// ~z~Flight CJ101, you are cleared for take-off! 'CAS11GA'// ~z~This is flight CJ101 out of Liberty City, 'CAS11GB'// ~z~requesting final approach to Las Venturas International, over. 'CAS11GC'// ~z~Flight CJ101, you are clear for landing on runway 3. 'CAS11HA'// ~z~Holy fuck, who's flying that thing? 'CAS11HB'// ~z~The guy's a maniac! 'CAS11HC'// ~z~He's going to hit us! 'CAS11HD'// ~z~Oh my God, he's going to lose it! 'CAS11HE'// ~z~Prep the emergency crews! 'CAS11HF'// ~z~Prepare the fire crews for a crash landing! 'CAS1A00'// ~z~Idiot! Do you realize how much those machines cost? 'CAS1A01'// ~z~We're supposed to be opening in - 'CAS1A02'// ~z~What the fuck was that? 'CAS1A03'// ~z~Hello? HELLO? What the fuck is wrong with you people? 'CAS1A04'// ~z~Boss, CJ's here. 'CAS1A05'// ~z~Carl, glad you could make it. 'CAS1A06'// ~z~So this is what you've been doing. 'CAS1A07'// ~z~Yeah, it's been a complete nightmare. 'CAS1A08'// ~z~You want a stomach ulcer, try opening a Triad casino in a Mafia-run town! 'CAS1A09'// ~z~The mob trying to squeeze you? 'CAS1A10'// ~z~Yeah - the corporations are moving in and everybody's feeling the squeeze. 'CAS1A11'// ~z~I've had slot machines busted up, workmen being scared off... 'CAS1A12'// ~z~So who's behind this? 'CAS1A13'// ~z~Well, there are these three mob families operating here, 'CAS1A14'// ~z~and each of them has a stake in Caligula's Casino 'CAS1A15'// ~z~and some wacked-out lawyer's running it for them. 'CAS1A16'// ~z~It could be any one of them, or all of 'em. 'CAS1A17'// ~z~Can't you just give them a little something? 'CAS1A18'// ~z~No. In addition to the usual authorities that need bribing, 'CAS1A19'// ~z~each one would want a slice 'CAS1A20'// ~z~and I'm not about to hand over all our profits to some wiseguy Italians! 'CAS1A21'// ~z~Our profit? 'CAS1A22'// ~z~That's right, you heard me. I want to offer you a share in our casino, 'CAS1A23'// ~z~in exchange for some help setting it up. 'CAS1A24'// ~z~How does that sound, partner? 'CAS1A25'// ~z~Sounds like we got a deal then! 'CAS1A26'// ~z~Boss! The boys found some thugs trying to smash one of the deliveries. 'CAS1A27'// ~z~We caught one of them! 'CAS1A28'// ~z~Get rid of him. 'CAS1A29'// ~z~Whoever's behind this - we need to let them know 'CAS1A30'// ~z~that they're dealing with fully-fledged psychos. 'CAS1A31'// ~z~Tie him to the front of the car, let him sweat it out a little 'CAS1A32'// ~z~and I'll be out there in a little while. 'CAS1A33'// ~z~See if we can make this guy squeal. 'CAS1A34'// ~z~Hey, wait - hold up, hold up, come here. 'CAS1A35'// ~z~That's my Carl! 'CAS1B00'// ~z~Hey, hey, who the fuck - who are you? Untie me, huh? 'CAS1B01'// ~z~I've been here for fucking ages, I can't feel my hands no more! 'CAS1B02'// ~z~You know what? I thing we're gonna take a little drive. 'CAS1B03'// ~z~What are you, fucking stupid? I'm not joking here - untie me, motherfucker. 'CAS1B04'// ~z~No, I think I'm gonna leave you right where you are. 'CAS1B05'// ~z~You got any idea in that pea brain head of yours who the fuck I am? 'CAS1B06'// ~z~No, but I think I'm going to find out. 'CAS2@00'// ~z~Ha ha ha! The glorious sound of a hole in one! 'CAS2@01'// ~z~Great shot, boss! 'CAS2@02'// ~z~Not bad, Woozie. 'CAS2@03'// ~z~So the Sindacco Family was behind the attempts to sabotage our venture. 'CAS2@04'// ~z~I wonder why it's only them and not the others? 'CAS2@05'// ~z~Probably ain't just them. Rule of the streets; don't snitch. 'CAS2@06'// ~z~What we need... is to hit the mafia casino. Yeah, go jack the place. 'CAS2@07'// ~z~Hey, hitting a casino isn't like gangbanging - it's a whole different league! 'CAS2@08'// ~z~Yeah, you're right, it'll take some planning, but I'm down. 'CAS2@09'// ~z~Shit, I always wanted to pull a heist. 'CAS2@10'// ~z~What the-? 'CAS2@11'// ~z~Bad luck. 'CAS2@12'// ~z~Listen, you're gonna need a crew and some special equipment. 'CAS2@13'// ~z~Yeah, it'll take some explosives. Always got to blow up shit to pull a heist. 'CAS2@14'// ~z~You know what? There's an open cast mine South West of the city limits. 'CAS2@15'// ~z~They must have explosives. 'CAS2@16'// ~z~I'll go peep it out. 'CAS2@17'// ~z~Thanks. 'CAS2_AA'// ~z~Hey you can't come down here! 'CAS2_AB'// ~z~Where's your safety gear? 'CAS2_AC'// ~z~You don't have clearance for this area! 'CAS2_AD'// ~z~Get away from that dynamite! 'CAS2_AE'// ~z~Hey, that's dangerous! 'CAS2_AF'// ~z~Stay away from that stuff! 'CAS2_AG'// ~z~Meet my shovel asshole! 'CAS2_AH'// ~z~He's gonna blow us all to hell! 'CAS2_AI'// ~z~Dude, somebody stop that guy! 'CAS2_AJ'// ~z~Who's this asshole? 'CAS2_AK'// ~z~Someone call security! 'CAS2_AL'// ~z~What do you think you're doing? 'CAS2_AM'// ~z~Someone's stealing dynamite, call security! 'CAS2_AN'// ~z~He's after the dynamite! 'CAS2_AO'// ~z~He's stealing the demolition charges! 'CAS2_BA'// ~z~ALL PERSONNEL CLEAR! 'CAS2_BB'// ~z~FIVE SECONDS TO DETONATION! 'CAS2_BC'// ~z~THREE... 'CAS2_BD'// ~z~TWO... 'CAS2_BE'// ~z~ONE... 'CAS2_CA'// ~z~Delivery for Woozie. 'CAS2_CB'// ~z~Hey, you be careful with that... 'CAS3@00'// ~z~Hit me! 'CAS3@01'// ~z~Are you sure, man? 'CAS3@02'// ~z~Yeah, I'm going for a five card hand! Come on... 'CAS3@03'// ~z~OK, here. 'CAS3@04'// ~z~I'm gonna stick. What you got? 'CAS3@05'// ~z~How would I know? You tell me. 'CAS3@06'// ~z~Not good, man. You got, eerr, forty-seven. 'CAS3@07'// ~z~Damn. You're bad luck for me. 'CAS3@08'// ~z~You know, when I play the other guys I always win! 'CAS3@09'// ~z~Boss, take a look at these two chips! 'CAS3@10'// ~z~One's a fake. 'CAS3@11'// ~z~That's amazing. You didn't even touch them. 'CAS3@12'// ~z~No. I just took a guess. 'CAS3@13'// ~z~Why else would he come in with two chips and sound so worried? 'CAS3@14'// ~z~You take a look. 'CAS3@15'// ~z~Oh yeah. The dragon on this got the sunglasses and a white stick. 'CAS3@16'// ~z~Insolent bastards! 'CAS3@17'// ~z~I'll make sure the cashiers are extra vigilant. 'CAS3@18'// ~z~It's obvious where these chips are coming from! 'CAS3@19'// ~z~The Sindacco Family owns a plastics factory across town. 'CAS3@20'// ~z~I'm gonna blow it to shit! 'CAS3@21'// ~z~Man, look, don't trip. I got you on this. 'CAS3_AA'// ~z~Hey, who's this character? He looks like a cop to me. 'CAS3_AB'// ~z~We better go warn the boss. 'CAS3_AC'// ~z~Hey, watch the car, I just got this baby detailed! 'CAS3_AD'// ~z~What? He must be a fed! Let's give him a proper Sindacco welcome! 'CAS3_BA'// ~z~Hey, what's going on? 'CAS3_BB'// ~z~Someone's got a fucking deathwish if they're starting trouble 'round here! 'CAS3_BC'// ~z~Get the boys ready! Production line's gotta keep rolling! 'CAS3_BD'// ~z~Hey, who's this prick? 'CAS3_BE'// ~z~Somebody take care of this joker! 'CAS3_CA'// ~z~Hey, Carl, how'd it go? 'CAS3_CB'// ~z~Tell Woozie, we'll be getting no more trouble with them. 'CAS3_CC'// ~z~counterfeit chips 'CAS4_01'// ~s~Go find ~b~Paul ~s~and ~b~Maccer~s~. 'CAS4_02'// ~s~Go back and get ~b~Paul~s~! 'CAS4_03'// ~s~Go back and pick up ~b~Maccer~s~! 'CAS4_04'// ~r~Paul's literally wasted! 'CAS4_05'// ~r~Maccer's snuffed it, the music scene will never be same! 'CAS4_06'// ~s~Get them back to ~y~Rosie's casino~s~ in Las Venturas! 'CAS4_16'// ~s~Take Paul and Maccer to the ~y~snake farm~s~. 'CAS4_17'// That ain't right man, I'll never look at a rasher of back bacon the same way again 'CAS4_18'// I think I remember... hold on a mo, weren't you the one holding the video camera! 'CAS4_19'// ~s~You need to find a vehicle with at least two passenger seats. 'CAS4_26'// I think I broke a nail 'CAS4_27'// I'm too pretty to fight 'CAS4_29'// What's that smell? 'CAS4_30'// Oh wait a minute it's me. 'CAS4_34'// ~s~Protect ~b~Paul ~s~and ~b~Maccer~s~! 'CAS4_37'// ~s~Go and pick up ~b~Paul ~s~and ~b~Maccer~s~. 'CAS4_44'// ~s~They're going to keep on fighting until you find a car with enough seats for the both of them. 'CAS4_45'// I ain't getting in no damn bus, go find us a proper ride! 'CAS4_46'// ~s~ They're not going to be happy with a bus! find something else. 'CAS4_47'// ~r~Paul and Maccer have been killed! 'CAS4_BA'// ~z~Me legs are fucked and me head's fuckin' poundin'! 'CAS4_BB'// ~z~We can't walk back, son, look at the state of us. 'CAS4_CA'// ~z~Your turn in the boot, kid! 'CAS4_CB'// ~z~Oooo, this is comfy! 'CAS4_CC'// ~z~I'm the manager, I get the front seat! 'CAS4_CD'// ~z~Oi! That's my seat! 'CAS4_CE'// ~z~Leave him, he'll be fine! 'CAS4_CF'// ~z~We'll come back for you, I promise! 'CAS4_CG'// ~z~Oh no you don't, I remember Preston Guild Hall! 'CAS4_CH'// ~z~I'm the manager, what I say, goes! 'CAS4_CJ'// ~z~Don't make me slap you, sunshine! 'CAS4_CK'// ~z~Don't make me sack you, P.! 'CAS4_CL'// ~z~You're my manager this is all your fault! 'CAS4_DA'// ~z~So where's the rest of the band, guys? 'CAS4_DB'// ~z~Maccer, where are the boys? 'CAS4_DC'// ~z~I don't fuckin' know, do I. 'CAS4_DD'// ~z~I remember snakes, lots of snakes... 'CAS4_DE'// ~z~It's a snake farm not too far from here, we can go check it out. 'CAS4_EA'// ~z~I don't recognize this part of Manchester, kiddo, are we in Chorlton? 'CAS4_EB'// ~z~How many times do I have to tell you, we're in America! 'CAS4_EC'// ~z~America? Wait 'til I tell me ma about this! 'CAS4_ED'// ~z~He's like a fucking stuck record. He'll ask about Las Venturas next. 'CAS4_EE'// ~z~Las Venturas? Always wanted to go there, great tits. 'CAS4_EF'// ~z~Don't start, not in this confined space. 'CAS4_EG'// ~z~Bouncy, wobbling, massive, great tits! 'CAS4_EH'// ~z~Leave yourself alone, for crying out loud! 'CAS4_FA'// ~z~Here we are, look familiar? 'CAS4_FB'// ~z~Looks just like Salford to me... 'CAS4_FC'// ~z~What are you talking about? 'CAS4_FD'// ~z~Take a gander at 'em fellas, is that 'em? 'CAS4_FE'// ~z~That there city boy has gone and been with my prize hog! 'CAS4_FF'// ~z~Now I don't even get no sugar from her! 'CAS4_FG'// ~z~And that one done screwed my sis! 'CAS4_FH'// ~z~I've had a terr'ble aching in my grinds ever since! 'CAS4_FJ'// ~z~I'm gonna slap you silly for giving me and my fella the red bumpies! 'CAS4_FK'// ~z~What'n tarnation? 'CAS4_FL'// ~z~I'm a fixing to give ya a whoopin' for what you gone and done to my young'uns! 'CAS4_GA'// ~z~Oh, no! Run like fuck! 'CAS4_GB'// ~z~Everybody in the car! 'CAS4_HA'// ~z~Wait, kiddo, wait! 'CAS4_HB'// ~z~I want to come too! 'CAS4_HC'// ~z~Oi, wait for me, sunshine! 'CAS4_HD'// ~z~Don't leave me in their evil clutches! 'CAS4_JA'// ~z~I think we lost 'em. 'CAS4_JB'// ~z~I can't see those snake farmers no more! 'CAS4_JC'// ~z~Shut up, you two! 'CAS4_JD'// ~z~Quit squabbling! 'CAS4_KA'// ~z~Seems you boys had a good time. 'CAS4_KB'// ~z~Hey, what about the band? 'CAS4_KC'// ~z~We'll just have to pray they've made it to civilization. 'CAS4_KD'// ~z~Keyboardists and drummers are ten-a-penny anyway. 'CAS4_KE'// ~z~Hey, man, I really need to piss! 'CAS4_KF'// ~z~Oh fuck, we're screwed! 'CAS4_KG'// ~z~Hey, can't it wait? 'CAS4_KH'// ~z~I'm about to burst man! 'CAS4_KJ'// ~z~You've gotta pull over, he's got a condition - he's priapic. It'll go everywhere! 'CAS4_LA'// ~z~I can't hold it any longer! 'CAS4_LB'// ~z~Oh, fuck! It's in me eye! 'CAS4_LC'// ~z~Hey, c'mon, man! 'CAS4_LD'// ~z~Argh! Stop it! 'CAS4_LE'// ~z~Point it out the fucking window, will you? 'CAS4_MA'// ~z~Oh fuck me, that is so gooood. 'CAS4_NA'// ~z~Oh, fuck- now I've got the shakes. 'CAS4_NB'// ~z~You look as pale as a drowned baby, man! 'CAS4_NC'// ~z~Oh God, I think I'm going to chuck! 'CAS4_ND'// ~z~P. what you need is some food down ya. 'CAS4_NE'// ~z~(Paul nearly vomits) 'CAS4_NF'// ~z~A fried egg sanger with mayonnaise will sort it. 'CAS4_NG'// ~z~(Paul nearly vomits again) 'CAS4_NH'// ~z~Or what about a pickled egg? 'CAS4_NJ'// ~z~Pull over, NOW! 'CAS4_OA'// ~z~Shhi- huuuurghhh -hit! 'CAS4_OB'// ~z~I've go- huuurrrgghh! 'CAS4_OC'// ~z~Got the- Hhhuurrgghh! 'CAS4_OD'// ~z~Dry- hurgh! 'CAS4_OE'// ~z~Dry- hurgh! 'CAS4_OF'// ~z~Dry heavies... Oh... 'CAS4_OG'// ~z~Oh, I think it... I think it's passed. 'CAS4_OH'// ~z~How about a pint of cod liver oil, that'll well sort ya. 'CAS4_OJ'// ~z~(Paul vomiting violently) 'CAS4_OK'// ~z~Leave him alone, man! 'CAS4_OL'// ~z~Hey, hey, the good doctor was just tryin' to help! 'CAS4_OM'// ~z~Fuh-huh-Fuck off! 'CAS4_PA'// ~z~What kind of tits does this Rosie have? 'CAS4_PB'// ~z~Big, floppy sausage tits? 'CAS4_PC'// ~z~Empty saddlebags? 'CAS4_PD'// ~z~Empty saddlebags? Or bee stings? 'CAS4_PE'// ~z~Rosie's a man! 'CAS4_PF'// ~z~And stop touching yourself! 'CAS4_PG'// ~z~It's just for comfort Pablo, this is a stressful situation, man. 'CAS4_PH'// ~z~You're fucking telling me it is! 'CAS4_PJ'// ~z~Aw, can it you two! 'CAS4_PK'// ~z~Hey, he started it! 'CAS4_QA'// ~z~Which Casino is it? 'CAS4_QB'// ~z~It's called Caligula's. It's on the strip somewhere, I think. 'CAS4_RA'// ~z~Shit! Here come them snake farmers! 'CAS4_RB'// ~z~Alright, I've had enough. Let's finish this! 'CAS4_RD'// ~z~Oh, I'm gonna grab some big tits, man! 'CAS4_RE'// ~z~Oh, bollox. In for a penny, in for a pound. 'CAS4_SA'// ~z~Come on then, let's go in and see Rosie. 'CAS4_SB'// ~z~What about your backup, man? Will you be alright without us? 'CAS4_TA'// ~z~Hey Woozie. 'CAS4_TB'// ~z~I think I found a way to scope Caligula's without causing too much suspicion. 'CAS4_TC'// ~z~We can talk later. 'CAS4A00'// ~z~Hello. 'CAS4A01'// ~z~Who am I speaking to? 'CAS4A02'// ~z~It's CJ. Hey, Truth, is that you? 'CAS4A03'// ~z~Might be. 'CAS4A04'// ~z~Might be a government algorithm trying to pick your brains, 'CAS4A05'// ~z~so don't admit anything! 'CAS4A06'// ~z~Whatever, man. Whassup? 'CAS4A07'// ~z~I need a favor, Carl, thought I could cash in some karma chips. 'CAS4A08'// ~z~Your credit good. 'CAS4A09'// ~z~I took some fellow travelers deep into the desert 'CAS4A10'// ~z~on a peyote safari a few nights back. 'CAS4A11'// ~z~We faced the inner light and communed with the lizard king. 'CAS4A12'// ~z~Sounds fun. How did it go? 'CAS4A13'// ~z~That's the problem, I don't know. 'CAS4A14'// ~z~I'm in Los Santos. 'CAS4A15'// ~z~I woke up in a Japanese bathhouse about an hour ago. 'CAS4A16'// ~z~I have no idea how I got here or where the others are. 'CAS4A17'// ~z~They're probably fine. 'CAS4A18'// ~z~I don't think so. 'CAS4A19'// ~z~They were Brits - a band and their managers. 'CAS4A20'// ~z~They have no experience about the desert. 'CAS4A21'// ~z~OK, where'd you make camp? I can go have a look. 'CAS4A22'// ~z~I took 'em up Arco del Oeste - fantastic sunsets. 'CAS4A23'// ~z~Best start looking for them up there. 'CAS4B00'// ~z~Hello? Hey, anybody out here? Truth sent me! 'CAS4B01'// ~z~EH! Over 'ere! 'CAS4B02'// ~z~Hey, man, you all right? 'CAS4B03'// ~z~'Kin'ell, I'm fucking hanging. 'CAS4B04'// ~z~Stone me bloody crows. Where am I? 'CAS4B05'// ~z~I dunno, mate. I was having a dream; 'CAS4B06'// ~z~I was wanking over some fat bird's tits when this twat turned up. 'CAS4B07'// ~z~Oh fuck. 'CAS4B08'// ~z~Maccer, you fucking psycho! You did it again, didn't you! 'CAS4B09'// ~z~That peyote was shite, you were lucky I brought some tabs along! 'CAS4B10'// ~z~I've told you a million times not to put stuff in my fucking drink! 'CAS4B11'// ~z~Oh, piss off, kidder! 'CAS4B12'// ~z~Who are you again? 'CAS4B13'// ~z~Where are we? 'CAS4B14'// ~z~Oh, I'm a friend of The Truth's. 'CAS4B15'// ~z~He said you guys might need a ride into town or something. 'CAS4B16'// ~z~But I'm a fucking raspberry! 'CAS4B17'// ~z~You're not a fucking raspberry! 'CAS4B18'// ~z~I can't feel me legs, our P. 'CAS4B19'// ~z~I've wanked the use out of them! 'CAS4B20'// ~z~Just stand up, you soppy cunt. 'CAS4B21'// ~z~We go through this every weekend. 'CAS4B22'// ~z~Man, what the hell was y'all doing last night? 'CAS4B23'// ~z~So, where am I taking y'all? 'CAS4B24'// ~z~Anybody got a rag? 'CAS4B25'// ~z~I've got a pal, Rosie. 'CAS4B26'// ~z~He's got some casino gig going down in Venturas. Sweet. 'CAS4B27'// ~z~Fuck off, string. 'CAS4B28'// ~z~Oh, charming. 'CAS4B29'// ~z~Well it felt like I couldn't feel them, honest! 'CAS4B30'// ~z~Ah! Ooh! 'CAS4B31'// ~z~Alright. 'CAS4B32'// ~z~Alright, ladies, let's go. 'CAS4B33'// ~z~Come on. Fucking Northerners... 'CAS4C00'// ~z~Kent Paul, here to see Rosie. 'CAS4C01'// ~z~Hey boss, there's somebody here to see you. 'CAS4C02'// ~z~Oh, go away, I have a migraine. 'CAS4C03'// ~z~Oi, Rosie, son, it's me, Paulo! 'CAS4C04'// ~z~Oh God. 'CAS4C05'// ~z~My despair is complete. 'CAS4C06'// ~z~OK, let him in. 'CAS4C07'// ~z~Rosiiieee! How are you, me old son? 'CAS4C08'// ~z~I pray that one day I can escape my perpetual torment 'CAS4C09'// ~z~and retire in peace and comfort a million miles away 'CAS4C10'// ~z~from anyone I've ever fucking known and, instead, I get this. 'CAS4C11'// ~z~Come on, it's me, Kent Paul! 'CAS4C12'// ~z~Well, hello Paul, what a pleasant surprise. Who the hell are these guys? 'CAS4C13'// ~z~These are my boys - Maccer and Carl. 'CAS4C14'// ~z~Wassup? 'CAS4C15'// ~z~You want any Speckled Doves, boss? 'CAS4C16'// ~z~I'm peaking on one right now. 'CAS4C17'// ~z~Top-of-the-range, man. 'CAS4C18'// ~z~Well it's fitting. 'CAS4C19'// ~z~As I sit here up to my neck in a river of shit, 'CAS4C20'// ~z~with every Mafia gorilla from Liberty City to Los Santos 'CAS4C21'// ~z~pissing in my face, that you, Kent Paul, should witness it. 'CAS4C22'// ~z~What's the matter, son? 'CAS4C23'// ~z~Too numerous, oppressively insurmountable 'CAS4C24'// ~z~and depressingly fucking typical even to mention. 'CAS4C25'// ~z~It's alright, bruv, Paulo can help. 'CAS4C26'// ~z~Give us some space would you, son. 'CAS4C27'// ~z~I'll give you a tinkle later. 'CAS4C28'// ~z~Alright, for sure. 'CAS4C29'// ~z~Not you, Maccer. 'CAS4C30'// ~z~Oh, you twat. 'CAS4C31'// ~z~Unbelievable. 'CAS5_00'// ~s~Find a ride and go pick up Johnny Sindacco from the ~y~hospital~s~. 'CAS5_01'// ~s~You need a vehicle to pick up Johnny. 'CAS5_03'// ~s~It must have been the Mafia that took Johnny, find the ~r~ambulance~s~ that contains Johnny. 'CAS5_04'// ~s~Ram the ~r~ambulance~s~ and see how the driver reacts. 'CAS5_05'// ~s~Johnny must be in one of the other ~r~ambulances,~s~ this one's the real deal. 'CAS5_06'// ~s~Johnny must be in the other ~r~ambulance~s~, this one's the real deal. 'CAS5_07'// ~s~You have just killed an innocent medic, Johnny must be in one of the other ~r~ambulances~s~. 'CAS5_08'// ~s~You have just killed an innocent medic, Johnny must be in the other ~r~ambulance~s~. 'CAS5_09'// ~s~Looks like this is the ~r~ambulance~s~ that took Johnny, smash it up a bit and show the Mafia you mean business. 'CAS5_10'// ~s~You have alerted the Mafia to your presence, smash up the ~r~ambulance~s~ a bit and show them you mean business. 'CAS5_11'// ~s~Quick get in the ~b~ambulance~s~ before any backup arrives. 'CAS5_12'// ~s~Quick get in the ~b~ambulance~s~ the driver might have called for backup before he was killed. 'CAS5_13'// ~s~Drive Johnny back to the ~y~meat factory~s~. 'CAS5_14'// ~s~Take Johnny back to the ~y~meat factory~s~. 'CAS5_15'// ~s~Get back in the ~b~ambulance~s~. 'CAS5_16'// ~s~Looks like some backup has arrived, get Johnny back to the ~y~meat factory~s~. 'CAS5_17'// ~r~Johnny Sindacco was killed. 'CAS5_30'// ~s~The Mafia have been alerted by a distress call from the ambulance you just hit. 'CAS5_31'// ~s~Find the actual ~r~ambulance~s~ that the Mafia have taken before they escape! 'CAS5_32'// ~r~The Mafia have escaped with Johnny. 'CAS5_AA'// ~z~So here I am, about to try and rescue some guy I've scared half to death. 'CAS5_AB'// ~z~If he wake up through all of this, I'm screwed... 'CAS5_BA'// ~z~Hello, Sir, can I help you? 'CAS5_BB'// ~z~Yeah, I'm here to pick up Mr. Sindacco. 'CAS5_BC'// ~z~Mr. Sindacco? There must be some mistake. 'CAS5_BD'// ~z~An ambulance just picked him up. 'CAS5_BE'// ~z~Oh, OK. Thank you for your help. 'CAS5_CA'// ~z~Hey mother, mother is that you? 'CAS5_CB'// ~z~I see the light! 'CAS5_CC'// ~z~Uggh, never...never ever gonna talk like that again. 'CAS5_CD'// ~z~Fuck you, fuck you! Fuck fuck you! 'CAS5_CE'// ~z~Oh my God, where am I? 'CAS5_CF'// ~z~Nurse, hey nurse! 'CAS5_CG'// ~z~I need my bag emptied! 'CAS5_DA'// ~z~Hey, Johnny, how you feelin'? 'CAS5_DB'// ~z~I didn't think he was going to be discharged 'til tomorrow! 'CAS5_EA'// ~z~Alright, who's messing with Forelli business? 'CAS5_EB'// ~z~Yeah, who's got a death wish? 'CAS5A00'// ~z~Oi, Rosie, liven yourself up, Carl's here. 'CAS5A01'// ~z~Hello. 'CAS5A02'// ~z~Eh, there's some top fanny down at that pool, Pabsy. 'CAS5A03'// ~z~Leave it out, dimlo, what's wrong with you? 'CAS5A04'// ~z~Well are you going to tell him, or shall I? 'CAS5A05'// ~z~I'm really screwed. 'CAS5A06'// ~z~Crack on, Rosie - spit it out. 'CAS5A07'// ~z~I threw it all away. 'CAS5A08'// ~z~OK, I had the power, the money, the ladies... 'CAS5A09'// ~z~But I couldn't lay off the blow, so I went into rehab. 'CAS5A10'// ~z~And everything went to shit, but so what? 'CAS5A11'// ~z~So when I came out I started representing the Liberty City mob, again 'CAS5A12'// ~z~and that's how I ended up here. 'CAS5A13'// ~z~But, no one family would trust another family to run the casino, 'CAS5A14'// ~z~so I was put forth as a neutral party. 'CAS5A15'// ~z~So now I spend my days waiting for one family to cap me 'CAS5A16'// ~z~and blame the other one. 'CAS5A17'// ~z~My only friend is a bird named Tony. 'CAS5A18'// ~z~I never fucked anyone over in my life who didn't have it coming to 'em. 'CAS5A19'// ~z~Shit - let me think about this. You're gonna have to break it down for me real quick. 'CAS5A20'// ~z~OK, OK - the Sindaccos are on the warpath. 'CAS5A21'// ~z~OK? I mean, something terrible has happened to Johnny. 'CAS5A22'// ~z~I mean, he's in a shock-induced coma at the hospital across town. 'CAS5A23'// ~z~Now the Forellis - they will take this opportunity to rub him out. 'CAS5A24'// ~z~Now if any hit between the families succeeds on my turf, 'CAS5A25'// ~z~I will get the axe, bullet, machete, whatever... 'CAS5A26'// ~z~I'm gonna shoot over to the hospital, and move the body or something. 'CAS5A27'// ~z~There you go, my love, things ain't so bad, are they? 'CAS5A28'// ~z~Badabing. 'CAS5A29'// ~z~What's happenin'. 'CAS5A30'// ~z~OK, OK, relax. 'CAS6_10'// ~s~Take ~b~Rosenberg~s~ to the ~y~abattoir~s~. 'CAS6_11'// ~s~Don't leave ~b~Rosenberg~s~ behind you need to take him to the ~y~abattoir~s~. 'CAS6_12'// ~s~You need to take ~b~Rosenberg~s~ to the ~y~abattoir~s~. 'CAS6_AA'// ~z~OK, boss man, where to? 'CAS6_AB'// ~z~We're going to pay the Sindacco's a visit. 'CAS6_AC'// ~z~See how Johnny is, 'CAS6_AD'// ~z~win him over with some (sniff) kind words during his convalescence. 'CAS6_AE'// ~z~Well, yeah, sure. I could take you by there. 'CAS6_AF'// ~z~OK great! (sniff) We need a car! 'CAS6_BA'// ~z~I've gotta get out of this game. 'CAS6_BB'// ~z~Shit, my nose is pissing like a race horse (sniff). 'CAS6_BC'// ~z~That is really good stuff. Hey drive faster, would you please? C'mon, c'mon, c'mon, what are you, an old lady? 'CAS6_BD'// ~z~So you trying to get out? 'CAS6_BE'// ~z~Yes. God, yes. 'CAS6_BF'// ~z~I want to do something safe and legal and boring, with people that like me. 'CAS6_BG'// ~z~with people that like me. 'CAS6_BH'// ~z~And have a wife and some kids and get divorced and fight for weekend access, like everybody else. 'CAS6_BJ'// ~z~and fight for weekend access, like everybody else. 'CAS6_BK'// ~z~Listen. I'll see what I can do. 'CAS6_BL'// ~z~Thanks, I'm just so tired of all this life or death bullshit. 'CAS6_BM'// ~z~(sniff) Oh, shit, shit's all down my (sniff) damned shirt, and everything, 'CAS6_BN'// ~z~ah, that's my best shirt too, doesn't this shirt look good on me? 'CAS6_C0'// Rosie 'CAS6_CA'// ~z~OK, let's get this over with. 'CAS6_CB'// ~z~I'm the boss, I am the boss! I'm the boss, I am the boss! Yeah,(sniff) yeah... 'CAS6_DA'// ~z~What did I say? What did I do? 'CAS6_DB'// ~z~Nothing. My bad. Now take cover. 'CAS6_EA'// ~z~Holy fuck, what is it about my luck? 'CAS6_EB'// ~z~I'm screwed! 'CAS6_EC'// ~z~We gotta do something! 'CAS6_ED'// ~z~Carl, leave no witnesses or we're dead meat! 'CAS6_EE'// ~z~Anybody needs me, they can find me in here! 'CAS6_EF'// ~z~I ain't coming out until it's safe! 'CAS6_EG'// ~z~Typical end for me, shot, beaten and then barbeque! 'CAS6_EH'// ~z~Got the extinguisher, I got the extinguisher! 'CAS6_EJ'// ~z~Take those guys out and I'll put out the flames! 'CAS6_EK'// ~z~Stand back, I'm gonna blast theses flames! 'CAS6_EL'// ~z~Hey, CJ, wait for me! Wait! Wait! 'CAS6_EM'// ~z~Well what are you waiting for? 'CAS6_EN'// ~z~I ain't leading the way! 'CAS6_EO'// ~z~I'm gonna start up the meat track! 'CAS6_EP'// ~z~Shit, they've started a fire to keep us back! 'CAS6_EQ'// ~z~There must be an extinguisher here somewhere, find it! 'CAS6_ER'// ~z~Aw, what you do that for? 'CAS6_ES'// ~z~OK, it's clear! 'CAS6_ET'// ~z~This is so exciting, Tommy, it's like old times! 'CAS6_EU'// ~z~Who the fuck is Tommy? 'CAS6_F0'// ~r~Rosenberg was killed. 'CAS6_F1'// ~r~Rosenberg froze to death. 'CAS6_F2'// ~r~You and Rosenberg got trapped in the freezer. 'CAS6_FA'// ~z~Screw this, I'm going to hide in the freezer! 'CAS6_FB'// ~z~Hey, CJ, I'm locked in the freezer! 'CAS6_FC'// ~z~CJ, some guy's locked me in the freezer! 'CAS6_FD'// ~z~Hey, let me out of this freezer! 'CAS6_FE'// ~z~It's freezing in this freezer! 'CAS6_FF'// ~z~CJ? CJ! Get me out of here! 'CAS6_FG'// ~z~Hello, anybody there? 'CAS6_FH'// ~z~CJ? Where are you, CJ? 'CAS6_FJ'// ~z~Thanks, CJ, but I ain't going out there until they're all dead! 'CAS6_FK'// ~z~Thank you, man, I thought I was a popsicle for sure! 'CAS6_FL'// ~z~What kept you? 'CAS6_FM'// ~z~The exit's through the stock house! 'CAS6_FN'// ~z~Rosenberg! I'm trapped in the freezer! 'CAS6_FO'// ~z~Rosenberg, get me out of this freezer! 'CAS6_FP'// ~z~Get me out of this freezer, Rosie! 'CAS6_G0'// ~s~Protect ~b~Rosenberg~s~ and kill all the ~r~witnesses~s~. 'CAS6_G1'// ~s~All the witnesses are dead head for the ~y~exit~s~. 'CAS6_G2'// ~s~All the witnesses are dead but ~b~Rosenberg~s~ is locked in the freezer you will have to let him out before you can leave. 'CAS6_G3'// ~s~All the witnesses are dead but you will have to wait until ~b~Rosenberg~s~ lets you out before you can leave. 'CAS6_G4'// ~s~Head for the ~y~exit~s~. 'CAS6_G5'// ~s~Drive ~b~Rosenberg~s~ back to the ~y~Casino~s~. 'CAS6_G6'// ~s~Don't leave ~b~Rosenberg~s~ behind you need to take him to the ~y~casino~s~. 'CAS6_G7'// ~s~You need to bring ~b~Rosenberg~s~ to the ~y~casino~s~. 'CAS6_GA'// ~z~Behind you, CJ! 'CAS6_GB'// ~z~Look out behind you! 'CAS6_GC'// ~z~Watch your left! 'CAS6_GD'// ~z~CJ, to your left! 'CAS6_GE'// ~z~There's a thug on your right! 'CAS6_GF'// ~z~Shoot right, CJ, right! 'CAS6_GG'// ~z~You go ahead, I'll, errr, watch our backs! 'CAS6_GH'// ~z~Well done, CJ! 'CAS6_GJ'// ~z~Shit, this is insane! 'CAS6_GK'// ~z~I'm never doin' drugs again, never ever, ever ever! 'CAS6_H0'// Press ~k~~VEHICLE_ENTER_EXIT~ when stood in front of switches to operate them. 'CAS6_H1'// Press ~k~~VEHICLE_ENTER_EXIT~ when stood in front of the freezer switch to operate the door. 'CAS6_H2'// While Rosenberg is trapped his health will slowly decrease. 'CAS6_H3'// You are trapped in the freezer, your health will slowly decrease until Rosenberg gets you out. 'CAS6_HA'// ~z~Shit, we gotta get the fuck out of here! 'CAS6_HB'// ~z~We need some wheels! 'CAS6_HC'// ~z~Get me back to Caligula's! 'CAS6_HD'// ~z~You calm down, and follow my lead. 'CAS6_JA'// ~z~Holy fuck, man, we work well as a team together, huh, CJ? 'CAS6_JB'// ~z~You and me, tearing this town up. 'CAS6_JC'// ~z~Nobody can stop us, nobody in the world! 'CAS6_JD'// ~z~Johnny's a done deal. And so is his gang. 'CAS6_JE'// ~z~Too fucking right they are, dumb pussies! 'CAS6_JF'// ~z~Oh fuck! I'm screwed! I'm fucking screwed! 'CAS6_JG'// ~z~What the fuck am I going to do? Shit, shit, SHIIIIT.... 'CAS6_JJ'// ~z~You just got to hang in there. 'CAS6_JK'// ~z~Play it dumb. 'CAS6_JL'// ~z~I'll figure out a way to get you out of this. 'CAS6_JM'// ~z~Just drop me at the airport! 'CAS6_JN'// ~z~Nah man, they gotta think you dead. 'CAS6_JO'// ~z~I'll think of something, I promise. 'CAS6_KA'// ~z~Get in there, and be cool. Like you been out for a relaxing drive or something. 'CAS6_KB'// ~z~Calm, yeah, calm. 'CAS6_KC'// ~z~I'm calm. 'CAS6_KD'// ~z~REAL FUCKING calm! 'CAS6_KE'// ~z~I'm calm, Mr. Calm, Mr. Calm, that's me, Mr. Calm. 'CAS6_LA'// ~z~Rosie, where you go? 'CAS6_LB'// ~z~Rosenberg, is that you in there? 'CAS6_LC'// ~z~How'd you get locked in there, dude? 'CAS6_LD'// ~z~Okay, stay in there while I finish off these assholes! 'CAS6A00'// ~z~Oh, ha ha ha ha! Baby, I'm back, I AM BACK! 'CAS6A01'// ~z~Let's get this show on the road! 'CAS6A02'// ~z~The good Doctor has revived the patient! 'CAS6A03'// ~z~Thank you. Thank you. Thank you. 'CAS6A04'// ~z~So everything's straight now? 'CAS6A05'// ~z~No! Absolutely not! I'm still screwed! 'CAS6A06'// ~z~Absolutely screwed, but at least now I'm in the right frame of mind. 'CAS6A07'// ~z~What the fuck are we going to do? 'CAS6A08'// ~z~Any minute now, 'CAS6A09'// ~z~some Mafia bullet is going to splatter my brains all over the wall! 'CAS6A10'// ~z~My wall, my beautiful wall... 'CAS6A11'// ~z~Ooh, you missed a bit. I'll have that. 'CAS6A12'// ~z~Forgeddaboudit 'CAS6A13'// ~z~Oh, that's a great idea, Tony, but you know what? It ain't going to work, OK? Not this time... 'CAS6A14'// ~z~Look, man, relax, get a grip... 'CAS6A15'// ~z~Yeah, you're right, I need to get a grip! 'CAS6A16'// ~z~Take control... 'CAS6A17'// ~z~Yes, grab the bull by the horns! 'CAS6A18'// ~z~And show everybody who's boss... 'CAS6A19'// ~z~- I'm the boss! I-am-the-boss!~n~- Alright then! 'CAS6A20'// ~z~Alright then! 'CAS6A21'// ~z~All right! Let's tear this town up! 'CAS6A22'// ~z~Let's tear this town up! 'CAS6A23'// ~z~That's what I'm sayin'! So, where we going? 'CAS6A24'// ~z~Details, details! Let's just get there! 'CAS6A25'// ~z~Sweet as, my son, sweet as! 'CAS6A26'// ~z~Rack them up, Maccer. What's the matter with you? 'CAS6B00'// ~z~What's going on? You forget something? 'CAS6B01'// ~z~No - look, you go on in, I'm gonna wait. 'CAS6B02'// ~z~Look, you gotta come with me this once. 'CAS6B03'// ~z~If I pull this off, I can carry on, I know I can, 'CAS6B04'// ~z~but please, you gotta come with me - I'm gonna squirt my ass all over the floor! 'CAS6B05'// ~z~Just this once pleasepleasepleaseplease... 'CAS6B06'// ~z~Okay, okay - chill! 'CAS6B07'// ~z~Shit, this can't look good. 'CAS6B08'// ~z~Listen, everything's gonna be OK. 'CAS6B09'// ~z~Just remember; you're the boss! 'CAS6B10'// ~z~I'm the boss? I'm the boss. I'm the boss. I'm the boss! I am the boss! 'CAS6B11'// ~z~Hey boys. Tell your boss that Ken Rosenberg is here to see him. 'CAS6B12'// ~z~Ken who? 'CAS6B13'// ~z~K-Ken Rosenberg... 'CAS6B14'// ~z~Ken Rosenberg! The guy that runs this town! 'CAS6B15'// ~z~So, uh, how's Johnny? 'CAS6B16'// ~z~He's doing much better, yeah. 'CAS6B17'// ~z~He ate something this morning. 'CAS6B18'// ~z~Heeyyy, Ken... Ah, Christ, this fucking thing... Ken... Como esta e, eh, how you doing? 'CAS6B19'// ~z~Pretty good. And you? 'CAS6B20'// ~z~Ah, still got a little bit of the night terrors, 'CAS6B21'// ~z~- touch of diarrhea, but I'll get through it.~n~- Huh, diarrhea, cool! Yeah... 'CAS6B22'// ~z~And who's this..? 'CAS6B23'// ~z~How you doing, Johnny? 'CAS6B24'// ~z~It's fucking him... It's him! 'CAS6B25'// ~z~Oh my God... Oh God... It's him... 'CAS6B26'// ~z~Aaargghh! My heart! Euchh... my heart... 'CAS6B27'// ~z~Huh, diarrhea, cool! Yeah... 'CAS6B28'// ~z~Damn, that nigga's fucked up! 'CAS7A00'// ~z~So what's the score, Carl, when can we make a move on this heist? 'CAS7A01'// ~z~I dunno, dude. This Rosenberg guy and these two idiots, man. 'CAS7A02'// ~z~I kinda feel responsible for them. 'CAS7A03'// ~z~Why? 'CAS7A04'// ~z~You know me, dude, another mafia leader, a pusher, no problemo. 'CAS7A05'// ~z~I mean I'll ice them. But these guys, they're like kids. 'CAS7A06'// ~z~Oh, come on. You're losing that killer instinct, Carl. 'CAS7A07'// ~z~You better get a move on, Ran Fa Li's flight gets in any minute! 'CAS7A08'// ~z~Damn, you're right! 'CAS7A09'// ~z~Be careful. 'CAS7A10'// ~z~This is the first time a Tong representative has ever been to Las Venturas! 'CAS7A11'// ~z~Yeah, I've got a bad feeling about this. 'CAS7A12'// ~z~Which is why you're going to be 'CAS7A13'// ~z~watching over the proceedings with... 'CAS7A14'// ~z~where did I put it? 'CAS7A15'// ~z~Aha! With this! 'CAS7A16'// ~z~Yo I'm cool with whacking a Mafia Leader with a nine-iron, 'CAS7A17'// ~z~but I'd rather use a weapon of my own choice. 'CAS7A18'// ~z~Ah. Well take this anyway. 'CAS7A19'// ~z~You never know, it may come in handy... 'CAS7B00'// ~z~Mr. Ran Fa Li. 'CAS7B01'// ~z~(Grunt) 'CAS7B02'// ~z~Carl, what took you guys so long? 'CAS7B03'// ~z~Heh heh. 'CAS7B04'// ~z~We ran into a little welcoming committee. 'CAS7B05'// ~z~The Leone family has made their move. 'CAS7B06'// ~z~We can handle those bastards now we're up and running. 'CAS7B07'// ~z~Gentlemen, can I have your marks please? 'CAS7B08'// ~z~Gentlemen, or shall I say, partners! 'CAS7B09'// ~z~Oh, I'll drink to that! 'CAS7B10'// ~z~(Grunt) 'CAS9_01'// You're going to need a fast plane to catch up with the hitmen, there is one at the airport. 'CAS9_02'// ~s~Get to the airport and steal the ~b~plane~s~ in the hangar. 'CAS9_03'// ~s~Get the plane up in the air and catch up with the ~y~hitmen~s~. 'CAS9_04'// ~s~Get back in the ~b~plane~s~ you need to catch the hitmen. 'CAS9_08'// ~s~Get to the ~y~airport~s~. 'CAS9_09'// ~s~Steal the ~b~plane~s~ in the hangar. 'CAS9_10'// ~s~You have 20 seconds to manually eject from the plane before your fuel runs out. 'CAS9_12'// ~s~Head into the ~r~corona~s~ at the back of the ~b~jet~s~. 'CAS9_16'// ~s~Kill all the hitmen. 'CAS9_21'// ~s~Kill the pilot. 'CAS9_23'// ~s~Fly the plane back to ~y~Las Venturas~s~. 'CAS9_40'// ~s~Fly the plane into the ~r~corona~s~. 'CAS9_41'// ~s~Fly the plane back to the ~y~airport~s~. 'CAS9_42'// ~r~You lost the hitmen's plane. 'CAS9_50'// ~s~The hitmen's flight is due to land soon, intercept the ~y~plane~s~ before it gets to Las Venturas. 'CAS9_51'// ~s~Get behind the ~y~plane~s~ and fly into the ~r~corona~s~. 'CAS9_52'// ~r~The hitmen's plane reached Las Venturas. 'CAS9_AA'// ~z~Hey, what's going on! 'CAS9_AB'// ~z~Shit, how the fuck did HE get in here? 'CAS9_AC'// ~z~Who cares? 'CAS9_AD'// ~z~Waste him! 'CAS9_BA'// ~z~You picked the wrong plane to hijack! 'CAS9_BB'// ~z~I'm gonna give you the full trolley service, asshole! 'CAS9_BC'// ~z~We're gonna dump your body over the desert! 'CAS9_BD'// ~z~Who is this nut job, anyway? 'CAS9_CA'// ~z~Come out, you chicken shit asshole! 'CAS9_CB'// ~z~Heh yeah - yeah, what's the matter, you lost your nerve? 'CAS9_CC'// ~z~Ah, the 'ickle boy is hiding, ain't dat cute? 'CAS9_CD'// ~z~Hey, come out and play, asshole! 'CAS9_DA'// ~z~I ain't going down without a fight! 'CAS9_F1'// ~r~You destroyed the plane. 'CAS9_F2'// ~r~You opened your parachute and lost the plane. 'CAS9_F3'// ~r~You fell below the hitmen's plane. 'CAS9_H1'// Press ~k~~VEHICLE_ENTER_EXIT~ to eject. 'CAS9_H2'// Use ~k~~PED_CYCLE_WEAPON_LEFT~ and ~k~~PED_CYCLE_WEAPON_RIGHT~ to take cover. 'CAS9_H3'// Press ~k~~PED_DUCK~ to duck. 'CAS9_H4'// Move left and right to take cover. 'CAS9A00'// ~z~Top fuckin' buzz this. 'CAS9A01'// ~z~I'm peaking on the blood pressure alone. 'CAS9A02'// ~z~Yeah, t'riffic. 'CAS9A03'// ~z~Well, well, well... 'CAS9A04'// ~z~Here's your sandwich. 'CAS9A05'// ~z~What have we got here? 'CAS9A06'// ~z~I don't usually do this kind of shit, you know. 'CAS9A07'// ~z~Heh, heh, heh. I like this girl. 'CAS9A08'// ~z~What's your name, kid? 'CAS9A09'// ~z~Maria. And the service is not included. 'CAS9A10'// ~z~Pay the woman, you fat fuck! 'CAS9A11'// ~z~You heard the bird! 'CAS9A12'// ~z~And who's this asshole? 'CAS9A13'// ~z~The name's Carl Johnson, sir. 'CAS9A14'// ~z~Before working with Mr. Rosenberg here, 'CAS9A15'// ~z~I had the pleasure of doing business 'CAS9A16'// ~z~with your son, Joey, back in Liberty City. 'CAS9A17'// ~z~You know my Joey? I like that. 'CAS9A18'// ~z~So, kid, what can I do for you? 'CAS9A19'// ~z~Well, Ken'll vouch for me, I'm a straight killer. 'CAS9A20'// ~z~Oh, oh he, eerr, one man fucking army! 'CAS9A21'// ~z~Real dependable. Total fucking maniac, too. 'CAS9A22'// ~z~You know, the Forelli's are sending over a crew to hit me. 'CAS9A23'// ~z~Their flight gets in soon - traveling as a string quartet. 'CAS9A24'// ~z~I was going to send some of the boys over as a little welcoming committee, 'CAS9A25'// ~z~but, uh, maybe you can take care of it. 'CAS9A26'// ~z~Thank you, sir. I guarantee you, you won't regret this. 'CAS9A27'// ~z~- Maybe I should go along-~n~- Waaarrgghhh! 'CAS9A28'// ~z~Waaarrgghhh! 'CAS9A29'// ~z~You stay where you are, Rosenberg. 'CAS9A30'// ~z~I don't want you getting yourself lost. 'CAS9A31'// ~z~Who's this pretty thing? 'CAS9A32'// ~z~Come on. 'CAS9A33'// ~z~Are you kidding me? 'CAS9A34'// ~z~See you later, guys. 'CAS9A35'// ~z~- That's OK, I'm comfortable, I'm fine.~n~- You stay where you are, Rosenberg. 'CASEEN2'// Explosive Situation 'CASIN10'// Saint Mark's Bistro 'CASINO1'// Fender Ketchup 'CASINO2'// Casino Floor 'CASINO3'// You've had your Chips 'CASINO4'// Don Peyote 'CASINO5'// Intensive Care 'CASINO6'// The Meat Business 'CASINO7'// Fish in a Barrel 'CASINO9'// Freefall 'CAT_1'// Local Liquor Store 'CAT_2'// Small Town Bank 'CAT_3'// Tanker Commander 'CAT_4'// Against All Odds 'CAT_AA'// ~z~Where's your car? 'CAT_AB'// ~z~Where's yours? 'CAT_AC'// ~z~Ladies don't drive themselves, that's what men are for! 'CAT_AD'// ~z~Oh my goodness! Thanks Cesar. Appreciate this, homie! 'CAT_BA'// ~z~So, what's your name? Where we going? 'CAT_BB'// ~z~My name is Catalina and we gonna take this county for every stinking cent! 'CAT_BC'// ~z~OK, good plan... I guess. 'CAT_BD'// ~z~You're damn straight it's a good plan! 'CAT_BE'// ~z~I've cased four soft targets; 'CAT_BF'// ~z~a gas station in Dillimore, 'CAT_BG'// ~z~a bank in Palomino Creek, 'CAT_BH'// ~z~a liquor store in Blueberry, 'CAT_BI'// ~z~and a betting shop in Montgomery. 'CAT_BJ'// ~z~Hold up. Which one first? 'CAT_BK'// ~z~You're the driver, you dumb pig, you choose! 'CAT_CA'// ~z~You're pretty high strung, huh, lady. 'CAT_CB'// ~z~Yeah? And what are you? 'CAT_CC'// ~z~Some laid back gang banger dude? 'CAT_CD'// ~z~I keep myself to myself. That's my style. 'CAT_CE'// ~z~Cesar says you got a brother in jail, 'CAT_CF'// ~z~another brother dead, a mother just killed, 'CAT_CG'// ~z~and you got a bent cop on your case. 'CAT_CH'// ~z~I ain't listening to you. 'CAT_CI'// ~z~You think that is keeping yourself to yourself, eh amigo? 'CAT_CJ'// ~z~Real cool? You just an idiota! 'CAT_CK'// ~z~And you're real charming. A proper lady. 'CAT_DA'// ~z~I have a hideout on Fern Ridge. 'CAT_DB'// ~z~It's West of here. 'CAT_DC'// ~z~It's East of here. 'CAT_DD'// ~z~It's North of here. 'CAT_DE'// ~z~Now drive! 'CAT_DF'// ~z~You're fucking psycho! 'CAT_DG'// ~z~All you little men are scared of strong women! 'CAT_DH'// ~z~If we're passionate you say we're crazy. 'CAT_DI'// ~z~If we're upset you say we're hysterical. 'CAT_DJ'// ~z~We sleep with men, we're sluts. 'CAT_DK'// ~z~If we don't put out we're frigid bitches. 'CAT_DL'// ~z~Who you calling little men? You went berserk back there! 'CAT_DM'// ~z~That? That was just another day at the office! 'CAT_DN'// ~z~You can't stand the heat, go put your tiny balls in the freezer! 'CAT_DO'// ~z~Tiny balls? Now just wait a minute... 'CAT_DP'// ~z~Enough! Just shut up and drive, I'm counting the fucking money! 'CAT_EA'// ~z~That was fun, homeboy. 'CAT_EB'// ~z~You wanna play again tomorrow? 'CAT_EC'// ~z~Here. This is your cut. 'CAT_ED'// ~z~Lady, I gotta take it easy. 'CAT_EE'// ~z~Like you said, I got some other shit going on. 'CAT_EF'// ~z~Whatever, baby. 'CAT_EG'// ~z~If I play too rough, you do whatever makes you feel safe. 'CAT_EH'// ~z~Maricon. See you around. 'CAT_EI'// ~z~Thanks and everything bitch, but you crazy. 'CAT_EJ'// ~z~If you was the last bitch on earth, 'CAT_EK'// ~z~I'd start going out with an animal. 'CAT_EL'// ~z~You're too fucking loco, senorita. 'CAT_FA'// ~z~Hey, what we got left? 'CAT_FB'// ~z~Are you stupid? You forget already? 'CAT_FC'// ~z~The gas station in Dillimore. 'CAT_FD'// ~z~The bank in Palomino Creek. 'CAT_FE'// ~z~The liquor store in Blueberry. 'CAT_FG'// ~z~Or the liquor store in Blueberry. 'CAT_FH'// ~z~Or the betting shop in Montgomery. 'CAT_FI'// ~z~OK, well this time we're gonna do it real chill, 'CAT_FJ'// ~z~no crazy psycho shit, baby. 'CAT_FK'// ~z~Speak for yourself, soft boy. 'CAT_FL'// ~z~Today I feel like killing all the men I meet! 'CAT_FM'// ~z~Ah baby! 'CAT_FN'// ~z~Don't worry, I make an exception for some of the men in my life. 'CAT_FO'// ~z~Now drive faster! 'CAT_GA'// ~z~Take me home, Carl. 'CAT_GB'// ~z~Okay. Look, but we gotta talk about something. 'CAT_GC'// ~z~What? What do I have to say to you? 'CAT_GD'// ~z~You're a great girl, and all, but you gotta calm down. 'CAT_GE'// ~z~I know some cold blooded cats wouldn't act like you. 'CAT_GF'// ~z~Oh, you get given a lioness and you want a pussy cat? Wimp! 'CAT_GG'// ~z~No, I just want... 'CAT_GH'// ~z~You know why I act like this. 'CAT_GI'// ~z~No. 'CAT_GJ'// ~z~I'm in love, Carl. 'CAT_GK'// ~z~A woman's heart is a tempestuous place, 'CAT_GL'// ~z~and you will break my heart. 'CAT_GM'// ~z~Sometimes I want to kill us both! 'CAT_GN'// ~z~Please, don't do that. Just relax a little. 'CAT_HA'// ~z~See you soon, handsome. Next time, we play REALLY rough. 'CAT_HB'// ~z~Yeah, that's cool. But we can also play for some real money. 'CAT_HC'// ~z~I got some money to... well, 'CAT_HD'// ~z~it's a long story, but I need some serious paper, fast. 'CAT_HE'// ~z~You come and see me again soon. 'CAT_HF'// ~z~We rob a real bank. 'CAT_KA'// ~z~How was it? 'CAT_KB'// ~z~Different... 'CAT_KC'// ~z~I knew you would like it! 'CAT_KD'// ~z~Look, baby, I thought we was going to make some serious paper. 'CAT_KE'// ~z~I'm starting to get really bored of you. 'CAT_KF'// ~z~I just need the money. 'CAT_KG'// ~z~And I'm just a cheap fuck? 'CAT_KH'// ~z~A whore you don't even pay? 'CAT_KI'// ~z~No, I didn't say that. 'CAT_KJ'// ~z~Carl, I say I'm in love with you, and you act like I'm an idiot. 'CAT_KK'// ~z~I see the way you look at other women. 'CAT_KL'// ~z~I know your kind, Carl. I am serious. 'CAT_KM'// ~z~I will kill you if you ever mess around. 'CAT_KN'// ~z~I will castrate you first. 'CAT_KO'// ~z~Then I will make you eat them. 'CAT_KP'// ~z~Enough! I need some fucking money! 'CAT_KQ'// ~z~Carl, you are really boring me now. 'CAT_KR'// ~z~Please, sweetheart. I got in some real, real deep shit. 'CAT_KS'// ~z~Okay. Maybe today we hit it big! 'CAT_KT'// ~z~Drive, lover! 'CAT_MA'// ~z~Carl, you have much to learn about the female heart. 'CAT_MB'// ~z~Come and see me again when you think you understand it. 'CAT_MC'// ~z~Goodbye! 'CAT_NA'// ~z~Come on, drive! 'CAT_NB'// ~z~What's wrong? 'CAT_NC'// ~z~Nothing. I just hate men. 'CAT_ND'// ~z~Well give me a break. 'CAT_NE'// ~z~Here's your break. 'CAT_NF'// ~z~Your break is you're not on my barbecue being eaten. 'CAT_NG'// ~z~Well, that's one way of looking at shit, I suppose. 'CAT_NH'// ~z~Now, try to be a man this time. 'CAT_OA'// ~z~Take me home now, big man. 'CAT_OB'// ~z~How we do? 'CAT_OC'// ~z~Is that all you care about? Money? 'CAT_OD'// ~z~No, but I really need the paper--. 'CAT_OE'// ~z~You revolt me. You make my skin crawl. 'CAT_OF'// ~z~Well I ain't crazy about you, either! 'CAT_OG'// ~z~That's just it. How little you know. 'CAT_OH'// ~z~Don't talk. Let us enjoy the peace and quiet. 'CAT_PA'// ~z~There you go. 'CAT_PB'// ~z~Thanks 'CAT_PC'// ~z~One day, Carl Johnson, you will realize. 'CAT_PD'// ~z~She, she truly loved me, and your heart will break in two. 'CAT_PE'// ~z~But you are more like the spiny lizard than a man. 'CAT_PF'// ~z~Goodbye! 'CAT1@00'// ~z~You want some, fatso? 'CAT1@01'// ~z~You big streak of yankee piss. 'CAT1@02'// ~z~I seen fucking eunuchs with more balls than you, 'CAT1@04'// ~z~What the fuck did you want? 'CAT1@05'// ~z~Nothing, I'm looking for a friend of mine's cousin. 'CAT1@06'// ~z~Mexican guy. He ain't here.... 'CAT1@07'// ~z~You? But Cesar said you was a real man. 'CAT1@09'// ~z~Lady, I'm a God fearing, peace loving, man of the people. 'CAT1@10'// ~z~- Whatever, asshole, let's go.~n~- Damn, relax, baby. 'CAT1_AA'// ~z~This place will be a walk in the park! 'CAT1_AB'// ~z~You mean like the last place? 'CAT1_AC'// ~z~OK, Let's just take it 'CAT1_AD'// ~z~Who are these cowboy assholes? 'CAT1_AE'// ~z~Hang back a while, see what's what. 'CAT1_AF'// ~z~We got the cash, let's get outta here! 'CAT1_AG'// ~z~Those maricon bastards have our money! 'CAT1_AH'// ~z~THAT'S MY MONEY! 'CAT1_BA'// ~z~Carl, you drive, I'll shoot! 'CAT1_BB'// ~z~C'mon, move your fucking butt! 'CAT1_BC'// ~z~Let's go, yeehaa! 'CAT1_CA'// ~z~Keep up with them! 'CAT1_CB'// ~z~Faster, you fool! 'CAT1_CC'// ~z~You're driving like an old lady! 'CAT1_CD'// ~z~They're getting away! 'CAT1_CE'// ~z~They're dots in the distance, FASTER! 'CAT1_DA'// ~z~You're losing them! 'CAT1_DB'// ~z~They're getting away! 'CAT1_DC'// ~z~They're making fools of us! 'CAT1_DD'// ~z~Your pathetic driving is helping them escape! 'CAT1_FA'// ~z~OK, Carl, let's get back to the hideout! 'CAT1_FB'// ~z~Back to Fern Ridge, Carl! 'CAT1_GA'// ~z~Don't leave me behind, Carl Johnson! 'CAT1_GB'// ~z~You leave me, I CASTRATE YOU! 'CAT1_GC'// ~z~Get back here, you useless bastard! 'CAT1_GD'// ~z~Carl Johnson, don't you leave me! 'CAT1_HA'// ~z~Stop shooting that thing right next to my ear! 'CAT1_HC'// ~z~Can't hear anything - I'm deaf! 'CAT1_HD'// ~z~You blew out my ear! 'CAT1_HE'// ~z~Watch my damn head, bitch! 'CAT1_IA'// ~z~I hope you drive better this time around! 'CAT1_IB'// ~z~You ever driven a quad? It ain't easy. 'CAT1_IC'// ~z~'Specially when you got a screaming bitch on the back, shooting past your ear! 'CAT1_IE'// ~z~I like it when you angry at me, Carl. 'CAT1_IF'// ~z~I will try to anger you more often. 'CAT1_IG'// ~z~Now that I'm looking forward to... 'CAT108'// ~s~Pick up the ~g~briefcase~s~. 'CAT112'// ~s~Take Catalina back to the ~y~hideout~s~. 'CAT2@00'// ~z~Hey Catalina, baby. It's me, Carl Johnson. 'CAT2@01'// ~z~Hey baby, I'm sorry we got off on the wrong foot. 'CAT2@02'// ~z~I've had a rough time, baby. You know, maybe I was a little harsh. 'CAT2@03'// ~z~Please forgive me. C'mon, baby! 'CAT2@04'// ~z~Baby, without you, there is no Carl Johnson. 'CAT2@07'// ~z~Now where is this stupid bitch? 'CAT2@08'// ~z~Here, cabron. 'CAT2@09'// ~z~Oh baby, baby, I'm so sorry, baby. 'CAT2@10'// ~z~Please forgive me, baby. 'CAT2@11'// ~z~just don't fucking shoot me! Please! 'CAT2@12'// ~z~You think you sorry, huh? 'CAT2@13'// ~z~How you going to prove you're sorry? 'CAT2@14'// ~z~I am going to play with you SO rough, baby. 'CAT2@15'// ~z~And I'll take you to rob banks and shit. 'CAT2@16'// ~z~I'll let you kill anyone you want to kill. 'CAT2@17'// ~z~I am going to treat you right, baby. 'CAT2@18'// ~z~Just... c'mon...just please don't shoot me. 'CAT2@19'// ~z~Carl, I think I love you. 'CAT2@20'// ~z~Err, shit that's great. Cool. Yeah, fantastic. All that. 'CAT2@21'// ~z~You wanna go rob some shit, baby? 'CAT2@22'// ~z~Open up the door - shit. 'CAT2@23'// ~z~Is she here? I don't see nothing. 'CAT2@24'// ~z~C'mon, baby, don't be mad, baby please! 'CAT2@25'// ~z~Damn, man, shit. 'CAT2@26'// ~z~Who's the bitch now, eh? 'CAT2@27'// ~z~What was that? 'CAT2@28'// ~z~You so right! 'CAT2@29'// ~z~C'mon now, baby, c'mon. 'CAT2@30'// ~z~Keep talking! 'CAT2@31'// ~z~Ohhh? 'CAT2@32'// ~z~Hm-hmm? 'CAT2@33'// ~z~Hm-hmm, ha ha! Hm-hmm. 'CAT2_05'// ~s~Point your gun at the staff to keep them scared and under control. 'CAT2_06'// ~s~Don't let them put their hands down or they may set off an alarm. 'CAT2_14'// ~s~You have left ~b~catalina~s~ behind, go back and get her. 'CAT2_16'// ~s~Catalina's surrounded by cops. Rescue ~b~her~s~ and get back to the ~y~hideout~s~. 'CAT2_19'// ~s~Follow ~b~Catalina~s~. 'CAT2_A1'// ~r~You killed Catalina. 'CAT2_AB'// ~z~You wanna rob a betting shop? 'CAT2_AC'// ~z~Yeah. You not man enough? 'CAT2_CA'// ~z~You impress me, Carl Johnson! 'CAT2_DA'// ~z~Open the backroom door or I blow your fucking face off! 'CAT2_DB'// ~z~Leave the panic button or I'll kill your children too! 'CAT2_DC'// ~z~Go! Get in there and open the safe! 'CAT2_FA'// ~z~I warned you, you stupid bitch! 'CAT2_FB'// ~z~Stupid fucking bitch! 'CAT2_GA'// ~z~OK, I got it! 'CAT2_GB'// ~z~About fucking time, you're a fucking sloth! 'CAT2_GC'// ~z~Whatever. Let's roll! 'CAT2_HA'// ~z~Carl, you have to be fast and totally ruthless! 'CAT2_HB'// ~z~No fucking about like in the betting shop! 'CAT2_HC'// ~z~What? If you hadn't started bustin', things would have been sweet! 'CAT2_HE'// ~z~They had to die because YOU were slow and stupid, 'CAT2_HF'// ~z~like a big fat brat that eats chocolates while his 'CAT2_HG'// ~z~father gives nothing to his step daughter but stale bread! 'CAT2_HH'// ~z~What? Where'd that come from? 'CAT2_HI'// ~z~Enough! I'm not speaking to you any more! 'CAT2_JA'// ~z~Satchel charges?! Where the hell'd you get them? 'CAT3@00'// ~z~Hey, Catalina, it's Carl! 'CAT3@01'// ~z~C'mon, let's go, we got banks to rob, baby. 'CAT3@02'// ~z~Come on, let's go. 'CAT3@03'// ~z~In here, mi amor. 'CAT3@04'// ~z~A'ight, come on. Let's go. 'CAT3@05'// ~z~You get your sorry ass in here right now, Carl Johnson, 'CAT3@06'// ~z~or I shove a fucking hand grenade up it. 'CAT3@07'// ~z~Look baby, I really need that paper! 'CAT3@08'// ~z~Oh, my God. What in hell's name is that? 'CAT3@09'// ~z~This, you fucking prick? This is a rack! 'CAT3@10'// ~z~I'm gonna torture your sorry ass! 'CAT3@11'// ~z~You never write to me! You don't call! 'CAT3@12'// ~z~You treat me like a fucking whore! 'CAT3@13'// ~z~Like one of YOUR whores! 'CAT3@14'// ~z~I'm gonna fuck you up! 'CAT3@16'// ~z~Maybe we can go out and rob now? 'CAT3@17'// ~z~A'ight, I'm coming. 'CAT3@18'// ~z~No, baby, please, I ain't into that shit! 'CAT3@19'// ~z~Oh, baby, please no. Please, baby, no! 'CAT3@20'// ~z~Ow! Eh! Ooh! Aw! Ouch! Damn! Oh shit! 'CAT3@21'// ~z~Yes! Faster! Harder! Deeper! 'CAT3@22'// ~z~Oh, yes! Yes! Yes! 'CAT3@23'// ~z~(Sigh) 'CAT3_01'// ~s~Go and pick up ~b~Catalina~s~. 'CAT3_02'// ~s~Get into the ~b~cab~s~! 'CAT3_03'// Position the cab in front of the trailer. 'CAT3_05'// ~s~Drive the rig out to Catalina's ~y~buyer~s~. Be careful not to disconnect the trailer. 'CAT3_06'// ~r~Catalina didn't make it. 'CAT3_07'// ~r~The tanker was destroyed! 'CAT3_08'// ~r~The tanker disconnected! 'CAT3_09'// ~r~The cab was destroyed! 'CAT3_10'// ~s~Get back in the ~b~cab~s~! 'CAT3_11'// HEALTH 'CAT3_12'// Look behind by pressing ~k~~VEHICLE_LOOKLEFT~ and ~k~~VEHICLE_LOOKRIGHT~ together, or use the camera movement controls to maneuver the camera for a better view. 'CAT3_13'// To attach to a trailer, slowly back the cab into the front of the trailer. 'CAT3_AA'// ~z~Hand over the takings, or I blow your fucking balls off! 'CAT3_AB'// ~z~This here's bulletproof glass! 'CAT3_AC'// ~z~So you can just fuck off, bitch, before I call the sheriff! 'CAT3_AD'// ~z~What are you doing, son, just give her the cash! 'CAT3_AE'// ~z~Suit yourself, maricon. 'CAT3_AF'// ~z~Change of plan, Carl, we're taking the tanker! 'CAT3_AG'// ~z~Hey! What you doing? 'CAT3_BA'// ~z~Move it, you lazy bastard, get that tanker hooked up! 'CAT3_BB'// ~z~I'm on it, I got it! 'CAT3_BC'// ~z~You won't get away with this! 'CAT3_BD'// ~z~Shut your spotty little mouth! 'CAT3_CA'// ~z~Drive! I know a guy who'll pay for this rig and its cargo! 'CAT3_CB'// ~z~I ain't losing another crappy job because of some crazy bitch! 'CAT3_CC'// ~z~C'mon, Derek, we're going to stop those bastards! 'CAT3_CD'// ~z~Do I have to? 'CAT3_DA'// ~z~Follow me! 'CAT3_DB'// ~z~Oh no you don't, bitch! 'CAT3_DC'// ~z~C'mon, Derek, we're going to be local heroes! 'CAT3_DD'// ~z~I'd be happier staying here and stacking shelves! 'CAT3_EA'// ~z~Follow me! 'CAT3_EB'// ~z~What is keeping you? 'CAT3_EC'// ~z~C'mon, Carl, move it! 'CAT3_ED'// ~z~Not far now! 'CAT3_EE'// ~z~This way! 'CAT3_EF'// ~z~Where have you been? 'CAT3_EG'// ~z~I thought you said you could drive! 'CAT3_FA'// ~z~Keep her steady so I can get a good shot! 'CAT3_FB'// ~z~Pull alongside! 'CAT3_FC'// ~z~Keep up with them! 'CAT3_FD'// ~z~Get ahead of them! 'CAT3_FE'// ~z~Block their route! 'CAT3_FF'// ~z~Steady... steady... 'CAT3_GA'// ~z~It ain't worth it! 'CAT3_GB'// ~z~I'm scared! 'CAT3_GC'// ~z~This ain't my fight! 'CAT3_GD'// ~z~We'll get ourselves killed! 'CAT3_GE'// ~z~I don't wanna do this! 'CAT3_GF'// ~z~Oh my God, I'm gonna die! 'CAT3_GG'// ~z~That rig will crush us! 'CAT3_HA'// ~z~Pull up in that depot up ahead! 'CAT3_HB'// ~z~That's the place, up ahead! 'CAT3_HC'// ~z~Yeehaa, that's the place, go, Carl, go! 'CAT3_JA'// ~z~Hello, Mr. Whittaker! 'CAT3_JB'// ~z~Catalina! What have you brought me today? 'CAT3_JC'// ~z~A rig and tanker, full to the brim with premium gas! 'CAT3_JD'// ~z~Never seen it, never saw you, never gave you this wad of cash! 'CAT3_JE'// ~z~Nice not doing business! 'CAT3_JF'// ~z~Likewise. Now get out of here, before the cops come snooping. 'CAT3_JG'// ~z~You ever get hold of another rig, just drop it in, 'CAT3_JH'// ~z~I'll always give a good price! 'CAT3_JJ'// ~z~You ever want to run some freight for me just drop in. 'CAT3_JK'// ~z~I've always got shit to move. 'CAT4@00'// ~z~Asshole! 'CAT4@01'// ~z~Damn, what'd I do now!? 'CAT4@02'// ~z~You all the fucking same, eh. 'CAT4@03'// ~z~I see it on television. I read it in books. I hear it in music. 'CAT4@04'// ~z~You all the same. Fuck this, fuck that. Well, fuck you! 'CAT4@05'// ~z~Baby, I'm sorry... 'CAT4@06'// ~z~I gave to you, as a woman. No! No more! 'CAT4@07'// ~z~From now on, we just business partners. OK? 'CAT4@08'// ~z~Eh, if that's how you want it. But I mean you're breakin' my heart... 'CAT4@10'// ~z~I'm warning you. I'm in a really bad fucking mood. 'CAT4@11'// ~z~Today I kill everybody who fucks with me! 'CAT4@12'// ~z~Especially you! Move! 'CAT4_01'// ~s~ Get inside the Inside Track Betting Shop. 'CAT4_13'// ~s~Get to the hideout! 'CAT4_14'// ~r~You abandoned Catalina! 'CAT4_15'// ~r~Catalina is dead! 'CAT4_16'// ~s~Get back to ~b~Catalina 'CAT4_2'// ~r~You ran out of Satchel Charges! 'CAT4_3'// (SOUND OF ALARM GOING OFF) 'CAT4_32'// ~s~You got a wanted level. Get to the ~w~Pay 'n' Spray to lose it. 'CAT4_37'// ~S~Park vehicle inside ~h~Pay 'n' Spray. 'CAT4_42'// ~s~Use Satchel charges to blow the door open. 'CAT4_43'// Press ~k~~PED_FIREWEAPON~ to throw the ~h~satchel~w~. Hold ~k~~PED_FIREWEAPON~ for longer to increase the distance of the throw. 'CAT4_44'// ~s~Get a safe distance away from the planted satchel charge. 'CAT4_45'// When the ~h~satchel~w~ is attached, select the ~h~detonator~w~ weapon and press ~k~~PED_FIREWEAPON~ to detonate. 'CAT4_46'// Use ~h~satchel~w~ to open the safe. 'CAT4_AB'// ~z~We can collect that bribe later. Might as well go and take a look. 'CAT4_AC'// ~z~We know you're in there! 'CAT4_AD'// ~z~The game's up! Come on out! 'CAT4_AE'// ~z~Come out real peaceable, like! 'CAT4_AF'// ~z~Give up, you're surrounded! 'CAT4_AG'// ~z~Thought you might try the back way! 'CAT4_AH'// ~z~We were waiting for yer! 'CAT4_AJ'// ~z~You two, FREEZE! 'CAT4_BA'// ~z~Shit, I just bought another donut! Don't criminals have any consideration? 'CAT4_BF'// ~z~Give up, you're surrounded! 'CAT4_BI'// ~z~Stop your grinning and drop your linen! 'CAT4_BK'// ~z~Attention all units - some psychos are robbing the bank at Palomino Creek! 'CAT4_CA'// ~z~You're on crowd control so don't take any shit! 'CAT4_CB'// ~z~Yes'm, Miss Catalina, Miss. 'CAT4_CD'// ~z~Don't even think about doin' anything, motherfucker! 'CAT4_CE'// ~z~Hand over every last dollar, NOW, BITCH! 'CAT4_CF'// ~z~I'm going to empty the safe. 'CAT4_CG'// ~z~Keep these idiots covered! 'CAT4_CH'// ~z~A'ight, you heard the lady, no heroic shit! 'CAT4_EA'// ~z~Oh shit! 'CAT4_EC'// ~z~Shit! I give you one simple job! 'CAT4_ED'// ~z~Idiota! 'CAT4_FB'// ~z~Smash the ATMs and get as much cash as possible! 'CAT4_FD'// ~z~Quick, we haven't much time! 'CAT4_GB'// ~z~Better take the back door! 'CAT4_HB'// ~z~Look out, Carl! 'CAT4_HF'// ~z~Cops! Take cover! 'CAT4_HG'// ~z~Keep going! 'CAT4_HH'// ~z~Follow me! 'CAT4_HI'// ~z~Cover me! 'CAT4_JA'// ~z~Grab a bike and follow me! 'CAT4_JB'// ~z~You think you can keep up with a real woman? 'CAT4_KA'// ~z~What's keeping you? 'CAT4_KB'// ~z~You slow bastard! 'CAT4_KC'// ~z~Are you afraid of speed, Carl? 'CAT4_KD'// ~z~Stop getting lost! 'CAT4_KE'// ~z~You're too laid back, you lazy slob! 'CAT4_KF'// ~z~Pick it up a little, you retarded asshole! 'CAT4_LA'// ~z~I feel good today, like a woman reborn! 'CAT4_LB'// ~z~Cool, maybe you won't go berserk, huh? 'CAT4_LC'// ~z~Oh, I go berserk, but not until I really pissed! 'CAT4_LD'// ~z~Oh, well, that's a relief to hear! 'CAT4_LE'// ~z~Perhaps this time no cowboy motherfuckers will get in our way! 'CAT4_LF'// ~z~Amen to that! 'CATCUT1'// First Date 'CATCUT2'// First Base 'CATCUT3'// Gone Courting 'CATCUT4'// Made In Heaven 'CATDEAD'// ~r~Catalina is dead! 'CATLEFT'// ~s~You left ~b~Catalina~s~ behind. Go back and pick her up. 'CATX_AA'// ~z~Faster, Carl, faster! 'CATX_AB'// ~z~I like my men fast! 'CATX_AC'// ~z~Hit the gas, you wimp! 'CATX_AD'// ~z~Floor it, CJ, floor it! 'CATX_AG'// ~z~I've met pigs that can drive faster! 'CATX_AH'// ~z~Carl, you are too slow, and very fucking shit. 'CATX_BF'// ~z~Get in the fucking car! 'CATX_DE'// ~z~Get us back to the hideout! 'CATX_JA'// ~z~Carl, you dare leave me behind! 'CATX_JB'// ~z~Wait for me, Carl! 'CATX_JC'// ~z~Wait for me, you fucking idiota! 'CATX_JD'// ~z~Hey, you leave me and I kill your family! 'CATX_JE'// ~z~Don't try and dump me, Carl! 'CATX_JF'// ~z~Hey, I do the dumping around here! 'CATX_JG'// ~z~You trying to run out on me? 'CATX_JH'// ~z~You won't get far without me! 'CATX_NA'// ~z~Carl, get us some fucking wheels! 'CATX_RB'// ~z~Here, Carl. 'CATX_RC'// ~z~Here's your cut, big man. 'CATX_SA'// ~z~Die, idiota pigs! 'CATX_SB'// ~z~I'll kill all you police dogs! 'CATX_SC'// ~z~I've killed hundreds of pigs like you! 'CATX_SD'// ~z~Eat it, you fucking perro! 'CATX_SE'// ~z~I hope it hurts! 'CATX_SF'// ~z~I hope it takes you long to die! 'CATX_SG'// ~z~I'll take your fucking head off! 'CATX_SH'// ~z~I'm gonna fry your balls and eat them! 'CATX_TA'// ~z~I'm gonna kill all you stupid pigs! 'CATX_TB'// ~z~You want some too, huh? 'CATX_TC'// ~z~Take it and party! 'CATX_TD'// ~z~Bleed, stupid motherfucker! 'CATX_TE'// ~z~I'm going to kill and kill! 'CATX_TF'// ~z~Nobody screws with me, NOBODY! 'CATX_TG'// ~z~I'll kill your family too! 'CATX_TH'// ~z~I'm going to skin you like a perro! 'CATX_TJ'// ~z~Eat my shit! 'CATX_TK'// ~z~Drink my piss! 'CATX_TL'// ~z~You lucky I don't ram it up your ass! 'CATX_TM'// ~z~You laughing at me? 'CATX_TN'// ~z~I saw you laughing! 'CATX_TO'// ~z~Nobody survives Catalina, NOBODY! 'CATX_TP'// ~z~you messing with the biggest bitch in town, assholes 'CATX_TQ'// ~z~Who wants me now? 'CATX_TR'// ~z~what were you saying, huh? 'CATX_TS'// ~z~don't you laugh at me! 'CATX_TT'// ~z~disrespecting a woman! 'CATX_TU'// ~z~You're all dead, assholes! 'CATX_UA'// ~z~Carl, you are a fucking idiota! 'CATX_UB'// ~z~Idiota, Carl, idiota! 'CATX_UC'// ~z~Useless cabron! 'CATX_UD'// ~z~You are a waste of good balls! 'CATX_UE'// ~z~I should cut your balls off! 'CATX_UF'// ~z~Carl Johnson, you are shit! 'CATX_UG'// ~z~What are you doing, you stupid perro! 'CATX_UH'// ~z~I never fuck you again! 'CATX_UJ'// ~z~I don't love you no more! 'CATX_UK'// ~z~I cannot love a stupid man! 'CATX_VA'// ~z~Where are we going? 'CATX_VB'// ~z~Why is it taking so long? 'CATX_VC'// ~z~Are you sure this is the way? 'CATX_VD'// ~z~This is not a shortcut! 'CATX_VE'// ~z~Tell me we are not lost! 'CATX_VF'// ~z~Where do you think we are going? 'CATX_VG'// ~z~You are lost, and stupid! 'CATX_VH'// ~z~I ask you to drive, and you fuck about! 'CATX_VJ'// ~z~Carl, what are you doing? 'CATX_VK'// ~z~Come on, Carl. 'CATX_VL'// ~z~Please, Carlito, drive. 'CATX_VM'// ~z~Come on, Carl, what you pissing about for? 'CATX_VN'// ~z~Carl, please, come on 'CATX_VO'// ~z~Get a fucking move on, Carlito. 'CATX_VP'// ~z~Please, Carl, come on, hurry the fucking driving 'CATX_VQ'// ~z~Where the fuck is this? 'CDERROR'// Error reading the~n~Grand Theft Auto: San Andreas disc 'CELSKIP'// ~k~~VEHICLE_ENTER_EXIT~ To skip a cellphone call. 'CEMENT'// Cement Truck 'CES_CK1'// ~s~You need to be in a lowrider car. 'CES1_01'// ~s~Go and pick up your ~b~car ~s~for the race. 'CES1_02'// ~s~Get to ~y~Cesar's place~s~. 'CES1_03'// ~s~Get back in the ~b~car~s~. 'CES1_04'// ~s~Follow ~b~Cesar ~s~to the race start. 'CES1_05'// ~s~Drive onto the ~y~starting grid~s~. 'CES1_06'// ~s~Get back in ~b~the car~s~. 'CES1_07'// ~r~Not fast enough, try again. 'CES1_08'// ~r~You destroyed the car! 'CES1_09'// ~r~You destroyed Cesar's car! 'CES1_AA'// ~z~Hey, keep up, holmes! 'CES1_AB'// ~z~Not far now, eh! 'CES1_AC'// ~z~C'mon, Carl, follow us! 'CES1_AD'// ~z~You're almost there, Carl! 'CES1_BA'// ~z~You gonna have to drive better than that, CJ! 'CES1_BB'// ~z~Hey, CJ, you wrecking your car, eh! 'CES1_BC'// ~z~C'mon, Carl, you've gotta be kidding me right? - pick it up! 'CES1_BD'// ~z~Oh, Carl, I thought you said you could drive! 'CES1_CA'// ~z~Carl! What are you doing? 'CES1_CB'// ~z~Watch out, Carl! 'CES1_CC'// ~z~Carl, you idiot! 'CES1_CD'// ~z~Hey, Carl, don't play dirty! 'CES1_CE'// ~z~Hey, watch out, Carl! 'CES1_CF'// ~z~You trying to kill your sister? 'CES1_CG'// ~z~Here we go, yeeehaaa! 'CES1_CH'// ~z~Good luck, holmes! 'CES1_DA'// ~z~Let's see what you got, homeboy. Let's do this! 'CES1A00'// ~z~Hey CARL! 'CES1A01'// ~z~Heeyy, CJ, you made it! 'CES1A02'// ~z~Nice ride, man. That's no carrucha! 'CES1A03'// ~z~You sure you want to risk that baby? 'CES1A04'// ~z~Yeah, I'm sure. How much they talking about? 'CES1A05'// ~z~It's hard cash or your pink slip in the pot. 'CES1A06'// ~z~Con Safos, eh. 'CES1A07'// ~z~Then you pull up and race. 'CES1A08'// ~z~First past the post wins, con chota, sin chota. 'CES1A09'// ~z~OK, for sure, I'm down. 'CES1A10'// ~z~Watch out, CJ, these boys don't like to lose, eh... 'CES1A11'// ~z~Follow me to the race, dude! 'CES1A12'// ~z~What's the bi'ness? 'CES1A13'// ~z~Hey, baby. 'CES1A14'// ~z~Yeah, well me either. 'CES1A15'// ~z~Yeah, alright, man. 'CESAR_1'// High Stakes, Low-rider 'CESX_AA'// ~z~Get in, CJ, get in! 'CESX_AB'// ~z~Hop in, holmes! 'CESX_AC'// ~z~All aboard! 'CESX_AD'// ~z~You got shotgun, CJ! 'CESX_AE'// ~z~Get in the car, CJ! 'CESX_AF'// ~z~Jump in, CJ, quick! 'CESX_BA'// ~z~Wait up, CJ! 'CESX_BB'// ~z~Hang ten, CJ! 'CESX_BC'// ~z~Hold up! 'CESX_BD'// ~z~Slow down, Carl! 'CHAINS'// Chains 'CHANGED'// Clothes Changed 'CHANGER'// Wardrobe 'CHATBAK'// People on the streets will talk to Carl.~n~You can respond to these comments: Use ~k~~CONVERSATION_NO~ for a negative reply or use ~k~~CONVERSATION_YES~ to reply positively. 'CHC'// Las Colinas 'CHEAT1'// Cheat activated 'CHEAT8'// Cheat deactivated 'CHEATOF'// Script debug mode OFF 'CHEATON'// Script debug mode ON 'CHEETAH'// Cheetah 'CHEKSH1'// Checkered Shirt 'CHINA'// Chinatown 'CHINBIE'// Beige Khakis 'CHINO3'// Black Khakis 'CHINO4'// Blue Khakis 'CHINOK'// Olive Khakis 'CHONG1'// Gray Chonglers 'CHONG2'// Green Chonglers 'CHONG3'// Red Chonglers 'CHONG4'// Blue Chonglers 'CHUBLK'// Black Hi-Tops 'CINCAM'// Cinematic Camera (Use ~k~~VEHICLE_TURRETLEFT~ to change cinematic camera type.) 'CITYS'// City Hall 'CIVI'// Santa Flora 'CLOTCHO'// Apparel 'CLOTHA'// Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit 'CLOTHB'// Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select clothing.~N~~k~~PED_SPRINT~ View Item~N~~k~~VEHICLE_ENTER_EXIT~ Back 'CLOTHC'// ~k~~PED_SPRINT~ Buy~N~~k~~VEHICLE_ENTER_EXIT~ Back 'CLOTHGP'// Zip 'CLOVER'// Clover 'CLTHNO1'// You already own this item! 'CLTHNO2'// You have already bought this item! 'CLUB'// Club 'CLUHEAL'// Salad Meal 'CLUHIG'// Cluckin' Huge Meal 'CLULOW'// Cluckin' Little Meal 'CLUMED'// Cluckin' Big Meal 'CM10_1'// ~s~Get to the ~y~airport~s~. 'CM10_10'// ~s~The ~b~jet ~s~is at the end of the runway, get into it and fly to Liberty City. 'CM10_11'// ~r~Maccer is dead! 'CM10_12'// ~r~Paul is dead! 'CM10_13'// ~r~Rosenberg is dead! 'CM10_14'// ~r~The car has been destroyed! 'CM10_17'// ~r~You have destroyed the jet! 'CM10_18'// ~s~Fly to ~y~Liberty City~s~. 'CM10_19'// ~s~Fly back to ~y~Las Venturas Airport~s~. 'CM10_2'// ~s~Kill ~r~Forelli~s~ and all his bodyguards. 'CM10_99'// Press ~k~~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~ to change camera modes. 'CM2_10'// ~s~This is Glen Park, which is Ballas territory. 'CM2_11'// ~s~You must take out the enemy gang to gain this territory as your own. 'CM2_12'// ~s~The territory is now owned by the Grove street families and is marked green on the radar. 'CM2_13'// ~s~Your gang members can now be found in this territory. 'CM2_14'// ~s~Your territory will come under constant attack from enemy gangs and you must defend it. 'CM2_15'// ~s~When an attack takes place the territory will flash red and an icon will be placed on the radar. 'CM2_16'// ~s~Attack enemy gang members to start the territory take over! 'CM2_17'// ~s~The enemy have retaken the territory! 'CM2_18'// Ballas territory is marked in purple on the radar. 'CM2_19'// The radar icon indicates the territory to attack, it will stay on the radar until you own the territory. 'CM2_20'// You will gain respect and money for taking over territory, the money will appear in Grove Street. 'CM2_3'// ~s~Go to ~y~Glen Park, Ballas territory~s~ and take it over, if you need a gun go into ~b~Ammu-Nation~s~. 'CM2_5'// ~s~Attack enemy gang members while on foot. 'CM2_6'// ~s~Get back to ~y~Glen Park~s~! 'CM2_8'// ~s~You have flushed the ~r~grass~w~ out, kill him! 'COACH'// Coach 'COACHA'// Grn Windbreaker 'COACHB'// Blk Windbreaker 'COASTG'// Coastguard 'COHEAT1'// Black Hi-Tops 'COHEAT2'// Red Hi-Tops 'COHEAT3'// Orange Hi-Tops 'COLORNO'// ~s~Your vehicle is already this color. 'COLORS'// Get over to ~y~Binco~s~ and get yourself some Grove Street colors! 'COM'// Commerce 'COMBINE'// Combine Harvester 'COMET'// Comet 'COMMA'// ~1~, 'CONBLUE'// Blue Hi-Tops 'CONF'// Conference Center 'CONGREN'// Green Hi-Tops 'CONS_1'// Push ~k~~GO_LEFT~ and ~k~~GO_RIGHT~ to rotate the wrecker ball crane. 'CONS_1B'// Use ~k~~GO_LEFT~ and ~k~~GO_RIGHT~ to rotate the crane. 'CONS_2'// Push ~k~~GO_BACK~ to move the wrecker ball closer or ~k~~GO_FORWARD~ to move it further away. 'CONS_2B'// Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to move the magnet closer or further away. 'CONS_3'// Press ~k~~PED_JUMPING~ to raise the wrecker ball. 'CONS_3B'// Press ~k~~PED_JUMPING~ to raise the magnet. 'CONS_4'// Press ~k~~PED_SPRINT~ to lower the wrecker ball. 'CONS_4B'// Press ~k~~PED_SPRINT~ to lower the magnet. 'CONS_5'// Press ~k~~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~ to change camera view. 'COP_M'// ~y~VIGILANTE 'COP_M2'// 'VICE SQUAD' 'COP_M3'// BROWN THUNDER 'COPCA_T'// ~s~You have ~1~ second to return to a police vehicle before the mission ends. 'COPCART'// ~s~You have ~1~ seconds to return to a police vehicle before the mission ends. 'COPLEVL'// LEVEL 'COPTIME'// TIME LEFT 'CORNRO2'// Blonde Cornrow 'CORNROW'// Cornrow 'COST'// Cost 'COUNTRY'// Rural Clothes 'COUR1'// Courier 'COWBOT2'// Cowboy Boots 'COWBOY'// Cowboy Boots 'CR_2'// ~k~~VEHICLE_ENTER_EXIT~ Enter Crane 'CR_3'// ~k~~VEHICLE_ENTER_EXIT~ Exit Crane 'CRA1_00'// ~s~Tenpenny has hidden some ~g~molotovs~s~ in an alleyway in Downtown Los Santos. Pick them up. 'CRA1_01'// ~s~You've got molotovs. Go to the ~y~gang house~s~ and torch it. 'CRA1_02'// ~s~Torch the house. Throw molotovs into the ~r~5 downstairs windows~s~ - that'll make it burn. 'CRA1_03'// ~s~There are some more ~g~molotovs~s~ nearby. 'CRA1_04'// ~s~Well done. The house is going to burn to the ground. 'CRA1_05'// ~s~You've trapped a girl inside the burning building. You'll have to save her. 'CRA1_06'// ~s~Go in through the ~y~front door~s~. 'CRA1_07'// The girl is upstairs. You don't have much time before she burns. 'CRA1_09'// ~s~Take the fire extinguisher upstairs and rescue the ~b~girl~s~. 'CRA1_10'// ~s~You have left the ~b~girl~s~ behind. Go back and get her. 'CRA1_12'// ~s~You've left the ~b~girl~s~ behind. Go back for her and take her home. 'CRA1_30'// ~s~Up in flames! Torch the next. 'CRA1_31'// ~s~Fire in the hole! Keep going. 'CRA1_32'// ~s~Good shot! A few more like that should do it. 'CRA1_33'// ~s~That'll burn nicely. Torch another. 'CRA1_34'// ~s~Burn, baby, burn. Now hit the next room. 'CRA1_35'// Aim fire extinguisher at the base of a fire to put it out. 'CRA1_50'// ~r~The girl is toast! 'CRA1_51'// ~r~The girl is dead! 'CRA1_70'// Girl 'CRA1_AA'// ~z~Oh my God, help! 'CRA1_AB'// ~z~Somebody help me, help! 'CRA1_AC'// ~z~The smoke, it's choking me! 'CRA1_AD'// ~z~Please, somebody, anybody, help! 'CRA1_AE'// ~z~Hey! Can anybody hear me? 'CRA1_AF'// ~z~Please, God, somebody, HELP! 'CRA1_AG'// ~z~FIRE! Help, FIRE! 'CRA1_AH'// ~z~CALL 911! 'CRA1_AJ'// ~z~Oh God, the flames! THE FLAMES! 'CRA1_BA'// ~z~(SCREAM) 'CRA1_BB'// ~z~(SCREAM) 'CRA1_BC'// ~z~(SCREAM) 'CRA1_BD'// ~z~(SCREAM) 'CRA1_BE'// ~z~(SCREAM) 'CRA1_CA'// ~z~Hold tight, girl, I'm coming! 'CRA1_CB'// ~z~Stay at the window, I'm coming up! 'CRA1_EA'// ~z~You there, you OK? 'CRA1_EB'// ~z~Yeah, but those flames, they're too hot! I'm scared! 'CRA1_EC'// ~z~Hold on, there's probably a fire extinguisher in the kitchen! 'CRA1_ED'// ~z~I'll be right back! 'CRA1_FA'// ~z~Stand back! 'CRA1_FB'// ~z~Put it out! Put it out! 'CRA1_GA'// ~z~Oh God, I'm so scared! 'CRA1_GB'// ~z~OHMYGOD, what was that? 'CRA1_GC'// ~z~Hey, the building's starting to collapse, we gotta get out of here, fast! 'CRA1_HA'// ~z~Hurry up, put it out, put it out! 'CRA1_HB'// ~z~Oh my God, we'll never escape! 'CRA1_HC'// ~z~Quickly, QUICKLY! 'CRA1_HD'// ~z~Put out that fire, quickly, quickly! 'CRA1_HE'// ~z~Stand back, I've got it! 'CRA1_HF'// ~z~Gimme a second girl, don't panic! 'CRA1_HG'// ~z~Quit panicking, I'm on it! I'm on it! 'CRA1_HH'// ~z~Hold on, we're nearly there! 'CRA1_HJ'// ~z~Shit! Shit! The house is collapsing! 'CRA1_HK'// ~z~Oh my God, the house is going to go! 'CRA1_HL'// ~z~I can feel the floor giving way! 'CRA1_JA'// ~z~Hey, man, I owe you my life... 'CRA1_JB'// ~z~I was nearly dead there, for sure! 'CRA1_JC'// ~z~Hey, you look pretty shook up. girl, you want me to take you home? 'CRA1_JD'// ~z~Yeah, please, thanks. 'CRA1_KA'// ~z~Where you live? 'CRA1_KB'// ~z~Just off Grove Street. 'CRA1_KC'// ~z~No shit! What you doing in Vagos 'hood? 'CRA1_KD'// ~z~I like to live dangerously. 'CRA1_KE'// ~z~You're CJ, right? 'CRA1_KF'// ~z~Yeah, how you know me? 'CRA1_KG'// ~z~Everybody in the Grove knows you and your brother, 'CRA1_KH'// ~z~but I thought you'd run away. 'CRA1_KJ'// ~z~I never 'ran away' OK, I just needed to...get away from shit. 'CRA1_LA'// ~z~This is my place, here! 'CRA1_MA'// ~z~Hey, what's your name? 'CRA1_MB'// ~z~Denise. Denise Robinson. Give me a call sometime, we should go out, or something. 'CRA1_MC'// ~z~Yeah, I'd like that. 'CRA1_MD'// ~z~OK, I'll catch you later, CJ. 'CRA1A00'// ~z~HEY! CARL JOHNSON! CJ! 'CRA1A01'// ~z~Move over, let him sit down, asshole! 'CRA1A02'// ~z~So you finally found time to drop by. 'CRA1A03'// ~z~Man, I've been busy. I've been burying my Moms, man. 'CRA1A04'// ~z~Sounds like a fucking excuse to me. 'CRA1A05'// ~z~Officer Pulaski thinks you're trying to screw with us, Carl. 'CRA1A06'// ~z~Now you get this straight. We own you. You're ours. 'CRA1A07'// ~z~We can shit on you from such a height 'CRA1A08'// ~z~you'll think God himself has crapped on you. 'CRA1A09'// ~z~You understand? 'CRA1A10'// ~z~He better fucking understand. 'CRA1A11'// ~z~Yeah, he better had. 'CRA1A12'// ~z~Time to go to work, CJ, and earn your freedom. 'CRA1A13'// ~z~There's a guy holed up across town. 'CRA1A14'// ~z~You got that address, Pulaski? 'CRA1A15'// ~z~Another gangbanging, drug-pushing, cop-killing bitch, just like you. 'CRA1A16'// ~z~We don't like him and he don't like us. 'CRA1A17'// ~z~Now you make sure he never leaves the neighborhood - 'CRA1A18'// ~z~not even in a box. 'CRA1A19'// ~z~Now get the fuck outta here! 'CRA1A22'// ~z~- Oh, shit...~n~- Come on over here, son! 'CRA2_ZA'// ~z~Tenpenny set me up! 'CRA2_ZB'// ~z~Busta C.R.A.S.H. set me up! 'CRA2_ZC'// ~z~Tenpenny sold me out! 'CRA3_DB'// ~z~Stop, we could do business! 'CRA3_DC'// ~z~Fuck you, Americansky! I'm gone! 'CRA3_DD'// ~z~Doing business in America is dangerous! 'CRA3_EA'// ~z~Hey, who the fuck are you? 'CRA3_EC'// ~z~You're putting your nose where it's not wanted! 'CRA3A00'// ~z~Where you running off to, Carl, I thought we were friends! 'CRA3A01'// ~z~Carl! 'CRA3A02'// ~z~As an officer in charge of putting an end to gang violence, 'CRA3A03'// ~z~I find myself in a difficult moral position, Carl. 'CRA3A04'// ~z~Yeah right. 'CRA3A05'// ~z~Carl, I'm hurt, I truly am. 'CRA3A06'// ~z~And just as I was about to help those poor Grove Street boys. 'CRA3A07'// ~z~Oh yeah? How? 'CRA3A08'// ~z~I like the status quo, Carl. 'CRA3A09'// ~z~I like having all you bastards doing my job for me - 'CRA3A10'// ~z~blowing each other's guts all over the sidewalk. 'CRA3A11'// ~z~Now, if it's brought to my attention 'CRA3A12'// ~z~that one tribe gets an unfair advantage over another, 'CRA3A13'// ~z~that truly troubles me, Carl. 'CRA3A14'// ~z~So what you saying, man? 'CRA3A15'// ~z~I'm saying the Ballas have brains, Carl, they watch the news. 'CRA3A16'// ~z~I'm saying they're making friends, cutting deals, 'CRA3A17'// ~z~and tooling up for more than half-assed drive-by's. 'CRA3A18'// ~z~Lots of cheap guns coming into America since the fall of the wall, Carl. 'CRA3A19'// ~z~Man, cut that bullshit, Tenpenny - just say what you mean, man. 'CRA3A20'// ~z~Go check out a busy freight warehouse down the docklands and you'll see what I mean, Carl. 'CRA3A21'// ~z~Y'all take care, now! 'CRA3A22'// ~z~Damn! 'CRA3A23'// ~z~Where you off to? 'CRA3A24'// ~z~Yeah, whatever. 'CRA3A25'// ~z~Dumb bastards? 'CRA3A26'// ~z~Yeah, OK. 'CRA3A27'// ~z~For sure. 'CRA3A28'// ~z~Shit! 'CRANB'// Cranberry Station 'CRASH_1'// Burning Desire 'CRASH_2'// Doberman 'CRASH_3'// Gray Imports 'CRD009A'// Written by 'CRD009B'// Dan Houser 'CRD009C'// James Worrall 'CRD009D'// DJ Pooh 'CRD014A'// Rick Stirling 'CRD016A'// Michael Pirso 'CRD118A'// Alex Paterson 'CRD120A'// Ben Barclay 'CRD121A'// Ben McCluskey 'CRD126A'// Finlay Duff 'CRD126B'// Garry Reynolds 'CRD129A'// Louis Dinan 'CRD134A'// Oliver Elliot 'CRD136A'// Philip Holden 'CRD138A'// Simon King 'CRD153A'// Milly Cottam 'CRD154A'// Una Cruickshank 'CRD308A'// Bettina - Noelle Sadler 'CRD308B'// Jethro - John Zurhellen 'CRD308C'// Dwaine - Navid Khonsari 'CRD308D'// Millie Perkins - Orfeh 'CRD308E'// Barbara Schternvart - Danielle Lee Greaves 'CRD308F'// Denise Robinson - Heather Alicia Simms 'CRD308G'// Michelle Cannes - Vanessa Aspillaga 'CRD308H'// Helena Wankstein - Bijou Phillips 'CRD308I'// Katie Zhan - China Chow 'CRD308J'// KDST DJ - Axl Rose 'CRD308K'// Modern Hip Hop DJ - Julio G 'CRD308L'// Classic Hip Hop DJ - Chuck D 'CRD308M'// Grove Street Families Gang - Solo, A da Business, Vincent Lomax, Gregory Johnson, Ricky Harris 'CRD308N'// Ballas Gang - Donnie Anderson, Michael Ralph, Ricky Harris, Darreck Burns, Derrick Edmond 'CRD455A'// Facial Tracking & Animation 'CRD455B'// Image Metrics PLC 'CRD455C'// Motion Capture Coordinator 'CRD455D'// Manny Siviero 'CRD541A'// Susan Lewis 'CRD541B'// Larry Conti 'CRD541C'// Brian Noto 'CRED000'// ROCKSTAR NORTH 'CRED001'// Producer 'CRED002'// Leslie Benzies 'CRED003'// Art Director 'CRED004'// Aaron Garbut 'CRED005'// Technical Directors 'CRED006'// Adam Fowler 'CRED007'// Obbe Vermeij 'CRED008'// Senior Programmer 'CRED009'// Alexander Roger 'CRED010'// Lead Character Art 'CRED011'// Ian McQue 'CRED012'// Character Art 'CRED013'// Alan Davidson 'CRED014'// Alisdair Wood 'CRED015'// Toks Solarin 'CRED016'// Countryside Art 'CRED017'// Scott Wilson 'CRED018'// Stuart Macdonald 'CRED019'// Creative Writer 'CRED020'// James Worrall 'CRED021'// Lead Interior Art 'CRED022'// Andy Hay 'CRED023'// Interior Environment Art 'CRED024'// Alan Burns 'CRED025'// C-J Dick 'CRED026'// Lee Montgomery 'CRED027'// Michael Pirso 'CRED028'// Lead Animator 'CRED029'// Duncan Shields 'CRED030'// Lead Cut Scene Animator 'CRED031'// Mondo Ghulam 'CRED032'// Animation 'CRED033'// Gus Braid 'CRED034'// Iwan Scheer 'CRED035'// Mark Tennant 'CRED036'// Terry Kenny 'CRED037'// Lead Audio Designer 'CRED038'// Allan Walker 'CRED039'// Lead Music Producer 'CRED040'// Craig Conner 'CRED041'// Audio Designer 'CRED042'// Jonathan McCavish 'CRED043'// Will Morton 'CRED044'// Audio Programming 'CRED045'// Colin Entwistle 'CRED046'// Matthew Smith 'CRED047'// Lead Los Santos Artist 'CRED048'// Nik Taylor 'CRED049'// Los Santos Artist 'CRED050'// James Allan 'CRED051'// Steven Mulholland 'CRED052'// Simon Little 'CRED053'// Lead San Fierro Artist 'CRED054'// Gary McAdam 'CRED055'// San Fierro Artist 'CRED056'// Christopher Marshall 'CRED057'// Wayland Standing 'CRED058'// Lead Las Venturas Artist 'CRED059'// Adam Cochrane 'CRED060'// Las Venturas Artist 'CRED061'// Andrew Soosay 'CRED062'// David Cooper 'CRED063'// Gillian Bertram 'CRED064'// Lead Vehicle Art 'CRED065'// Paul Kurowski 'CRED066'// Vehicle Art 'CRED067'// Alan Duncan 'CRED068'// Jolyon Orme 'CRED069'// Lead Level Design 'CRED070'// Craig Filshie 'CRED071'// Senior Level Design 'CRED072'// Andrew Duthie 'CRED073'// Chris Rothwell 'CRED074'// Imran Sarwar 'CRED075'// William Mills 'CRED076'// Level Design 'CRED077'// Chris McMahon 'CRED078'// Christian Cantamessa 'CRED079'// David Beddoes 'CRED080'// John Haime 'CRED081'// Judith George 'CRED082'// Kevin Bolt 'CRED083'// Kevin Wong 'CRED084'// Neil Ferguson 'CRED085'// Paul Davis 'CRED086'// Simon Lashley 'CRED087'// Steven Taylor 'CRED088'// Programming 'CRED089'// Alexander Illes 'CRED090'// Andrzej Madajczyk 'CRED091'// Barane Chan 'CRED092'// Derek Payne 'CRED093'// Derek Ward 'CRED094'// Gordon Yeoman 'CRED095'// Graeme Williamson 'CRED096'// Greg Smith 'CRED097'// James Broad 'CRED098'// John Gurney 'CRED099'// John Whyte 'CRED100'// Keith McLeman 'CRED101'// Mark Nicholson 'CRED102'// Shaun McKillop 'CRED103'// QA Tools 'CRED104'// Alex Carter 'CRED105'// Front-end Design 'CRED106'// Stuart Petri 'CRED107'// QA Manager 'CRED108'// Craig Arbuthnott 'CRED109'// Senior Test Analyst 'CRED110'// Neil Corbett 'CRED111'// Lead Mission Analyst / Build Coordinator 'CRED112'// David Watson 'CRED113'// Lead Test Analyst 'CRED114'// David Murdoch 'CRED115'// Neil Meikle 'CRED116'// Standards Testing 'CRED117'// Brenda Carey 'CRED118'// Test 'CRED119'// Alistair Gorman 'CRED120'// Barry Clark 'CRED121'// Ben Greenall 'CRED122'// Brian Kelly 'CRED123'// Chris Wood 'CRED124'// David Murdoch 'CRED125'// David Watson 'CRED126'// Eugene Kuczerepa 'CRED127'// Ivor Williams 'CRED128'// Jim McMahon 'CRED129'// Lindsay Robertson 'CRED130'// Mark McMichael 'CRED131'// Matthew Clark 'CRED132'// Michael Chan 'CRED133'// Neil Meikle 'CRED134'// Neil Walker 'CRED135'// Paul Green 'CRED136'// Pedro Correia 'CRED137'// Robyn Milne 'CRED138'// Ross Wallace 'CRED139'// Stephen Anderson 'CRED140'// Steev Douglas 'CRED141'// Sundram Soosay 'CRED142'// Thomas Phillips 'CRED143'// Tony Stewart 'CRED144'// Test & Test Tool Support 'CRED145'// James Whitcroft 'CRED146'// Audio Testing 'CRED147'// George Williamson 'CRED148'// Studio Director 'CRED149'// Andrew Semple 'CRED150'// Office Administrator 'CRED151'// Kim Gurney 'CRED152'// Administration Support 'CRED153'// Charlene Maguire 'CRED154'// Sonya Willmann 'CRED155'// IT Manager 'CRED156'// Lorraine Roy 'CRED157'// IT Support 'CRED158'// Christine Chalmers 'CRED159'// Dave Bruce 'CRED199'// ROCKSTAR NEW YORK 'CRED200'// Executive Producer 'CRED201'// Sam Houser 'CRED202'// Producer 'CRED203'// Dan Houser 'CRED204'// VP of Development 'CRED205'// Jamie King 'CRED206'// Art Director 'CRED207'// Alex Horton 'CRED208'// Chief Technology Officer 'CRED209'// Gary J. Foreman 'CRED210'// Director of Quality Assurance 'CRED211'// Jeff Rosa 'CRED212'// Associate Producer 'CRED213'// Lee Cummings 'CRED214'// Lead Analysts 'CRED215'// Elizabeth Satterwhite 'CRED216'// Lance Williams 'CRED217'// Richard Huie 'CRED218'// Rockstar Test Team 'CRED219'// Brian Alcazar 'CRED220'// Brian Planer 'CRED221'// Chris Choi 'CRED222'// Christopher Plummer 'CRED223'// Crystal Bahmaie 'CRED224'// Devin Smither 'CRED225'// Ethan Abeles 'CRED226'// Gene Overton 'CRED227'// Jameel Vega 'CRED228'// Jay Capozello 'CRED229'// Mike Hong 'CRED230'// Mike Nathan 'CRED231'// Scott Peterman 'CRED232'// Sean Flaherty 'CRED233'// Thomas O'Donnell 'CRED234'// William Rompf 'CRED235'// Business Development Manager 'CRED236'// Sean Macaluso 'CRED237'// Soundtrack supervisors 'CRED238'// Tim Sweeney 'CRED239'// Heinz Henn 'CRED240'// Research and Analysis 'CRED241'// Joe Howell 'CRED242'// Gregory Johnson 'CRED243'// Sanford Santacroce 'CRED244'// Nicole Whelan 'CRED245'// Ayana Osada 'CRED246'// Executive Consultant 'CRED247'// DJ Pooh 'CRED248'// Consultants 'CRED249'// Estevan Oriol 'CRED250'// Mister Cartoon (SA Studios) 'CRED251'// Audio directed by 'CRED252'// Dan Houser 'CRED253'// Navid Khonsari 'CRED254'// Cutscene Mocap directed by 'CRED255'// Navid Khonsari 'CRED256'// Alex Horton 'CRED257'// Voice Over Production by 'CRED258'// Noelle Sadler 'CRED259'// Script Supervision by 'CRED260'// Kerry Shaw 'CRED261'// Cutscene Supervising Sound Editor 'CRED262'// Nicholas Montgomery 'CRED263'// Cutscene Sound Designer 'CRED264'// Brian Scibinico 'CRED265'// Dialogue Edited by 'CRED266'// Marilyn Teorey 'CRED267'// Anthony Litton 'CRED268'// Production Department 'CRED269'// Eli Weissman 'CRED270'// Franceska Clemens 'CRED271'// John Zurhellen 'CRED272'// Lyonel Tollemache 'CRED273'// Phil Poli 'CRED274'// Motion Graphics 'CRED275'// Jon Dorfman 'CRED276'// Maryam Parwana 'CRED277'// THE CAST 'CRED278'// Voice Over Actors 'CRED279'// Carl "CJ" Johnson - Chris Bellard aka Young Maylay 'CRED280'// Sean "Sweet" Johnson - Faizon Love 'CRED281'// Kendl Johnson - Yo Yo 'CRED282'// Melvin "Big Smoke" Harris - Clifton Powell 'CRED283'// Lance "Ryder" Wilson - MC Eiht 'CRED284'// OG Loc - Jas Anderson 'CRED285'// Mark "B Dup" Wayne - The Game 'CRED286'// Barry "Big Bear" Thorne - Big Boy 'CRED287'// Emmet - Eugene Jeter Jr 'CRED288'// Madd Dogg - Ice T 'CRED289'// Cesar Vialpando - Clifton Collins, Jr. 'CRED290'// Officer Tenpenny - Samuel L. Jackson 'CRED291'// Officer Pulaski - Chris Penn 'CRED292'// Officer Hernandez - Armando Riesco 'CRED293'// Catalina - Cynthia Farrell 'CRED294'// The Truth - Peter Fonda 'CRED295'// Jizzy B - Charlie Murphy 'CRED296'// T-Bone - Kid Frost 'CRED297'// Mike Toreno - James Woods 'CRED298'// Woozie - James Yaegashi 'CRED299'// Su Xi Mu (Suzie) - Richard Chang 'CRED300'// Ran Fa Li (Farlie) - Hunter Platin 'CRED301'// Zero - David Cross 'CRED302'// Kent Paul - Danny Dyer 'CRED303'// Maccer - Shaun Ryder 'CRED304'// Ken Rosenberg - Bill Fichtner 'CRED305'// Salvatore Leone - Frank Vincent 'CRED306'// Maria - Debi Mazar 'CRED307'// Johnny Sindacco - Casey Siemaszko 'CRED308'// Jimmy Silverman - Gary Yudman 'CRED309'// Recorded at 'CRED310'// Rockstar NYC; Juice West, LA 'CRED311'// Directed by 'CRED312'// Dan Houser 'CRED313'// Navid Khonsari 'CRED314'// Pedestrian VO Talent 'CRED315'// Adam G, Adam Sietz, 'CRED316'// Adrian Guzman (aka Transcend) 'CRED317'// Aldis Hodge, Alexandra Ortiz, 'CRED318'// Alexis Camins, Alice Liu, 'CRED319'// Alonzo Williams, Andrea Kessler 'CRED320'// Angelo Perez, Anna Curtis, 'CRED321'// Anouchka Benson, Antonio Charity, 'CRED322'// Armando Riesco, Asa Sommers, 'CRED323'// Ben Wang, Benjamin Davis, Bigg Giant, 'CRED324'// Bill Buell, Billy Griffith, Brad Abrell, 'CRED325'// Cara Cooper, Carlos Carrasco, 'CRED326'// Carolyn Lawson, Casey Siemaszko, 'CRED327'// Catherine Kung, Chad Doreck, 'CRED328'// Charlene Carabeo, Chris Lucas, 'CRED329'// Chris Tardio, Columbus Short, 'CRED330'// CS Lee, Daniel Larlham, Daniel Lee, 'CRED331'// Daniel Venegas, Daniel Whitner, 'CRED332'// David Lopez, David Shatraw, David Shih, 'CRED333'// Dawn Jamieson, Dennis Ostermaier, 'CRED334'// Derek Basco, Don Nahaku, Donna Cross, 'CRED335'// Duane Shepard, Ed Seamon, Edwin Hodge, 'CRED336'// Evelyn Page, Frank Nitty, Frank Sims, 'CRED337'// Fred Berman, Gary Yudman, 'CRED338'// Geoffrey Arend, Gil Silverbird, 'CRED339'// Gisele Richardson, Gordana Rashovich, 'CRED340'// Gustavo Rex, Hanson Tse, 'CRED341'// Holly Lewis, Hoon Lee, Horacio Romero, 'CRED342'// Isabella Donato, Ivelka Reyes, 'CRED343'// Jack Luceno, Jackson Loo, Jameel Vega, 'CRED344'// James Kennedy, Jamil Smith, 'CRED345'// Janora McDuffie, Jason Alan Smith, 'CRED346'// Jayson Gladstone, Jeff Gurner, 'CRED347'// Jerry Diner, Jesse Perez, Jessica Lugo, 'CRED348'// Jesus Flores (aka Oppose Da Silence), 'CRED349'// Jinn S. Kim, Joe Abbate, Joe Holt, 'CRED350'// John Zurhellen, Jordi Caballero, 'CRED351'// Jordin Ruderman, Jose Martinez, 'CRED352'// Julie J. Hafner, Kathy Rossetter, 'CRED353'// Ken Foree, Kenn Michael, Kenneth Choi, 'CRED354'// Kevin Mambo, Kinley Doucette, 'CRED355'// Lance Williams, Lee Rosen, Lee Wong, 'CRED356'// Lenny Grossi, Leonardo Tejeda, 'CRED357'// Lloyd Floyd, Lou Martini, Jr., 'CRED358'// Mamie-Louise Anderson, 'CRED359'// Marchand Odette, Marcus Ho, 'CRED360'// Marina Pincus, Mark Casella, 'CRED361'// Matt Eyde, Matthew Ballard, 'CRED362'// Melania Hall, Mella Fazzoli, 'CRED363'// Messeret Stroman, Michael Cullen, 'CRED364'// Michael Goz, Michael Winslow, 'CRED365'// Mike Smith, Mikka Orenstein, 'CRED366'// Millicent Cho, Monique Lea, Mr. Ko-Bra, 'CRED367'// Natalie Belcon, Nick Bosco, 'CRED368'// Nika Futterman, Nina Siemaszko, 'CRED369'// Noelle Sadler, Oliver Wyman, 'CRED370'// Omar Scroggins, Pat Nesbitt, 'CRED371'// Paul Cicero, Paul McCarthy Boyington, 'CRED372'// Paymon Bahadoran, Philip Cruise, 'CRED373'// Phillip Jeanmarie, Raynor Scheine, 'CRED374'// Rick Negron, Rocco Sisto, 'CRED375'// Rodd Houston, Roderick Covington, 'CRED376'// Ron Foster, Ron Nakahara, 'CRED377'// Russell Koplin, Ruth Livier, 'CRED378'// Ruth Zhang, Sam Reich, Sami Sargent, 'CRED379'// Sanford Santacroce, Sara Tanaka, 'CRED380'// Sarah Sido, Shawn Curran, Sonya Walger, 'CRED381'// Stacey Newman, Stanton Sarjeant, 'CRED382'// Steve Cirbus, Stevie Ray Dallimore, 'CRED383'// Sue Jean Kim, Susan Spano, Ted Koch, 'CRED384'// Tom Sminkey, Tony Romero, Toru Ohno, 'CRED385'// Toy Connor, Tyler Bunch, Ursula Abbott, 'CRED386'// Valyn Hall, Vanese Smith, 'CRED387'// Vernee Watson Johnson, Victor Lirio, 'CRED388'// Victor Verhaeghe, Vincenetta Gunn, 'CRED389'// Wai Ching Ho, Wass Stevens, 'CRED390'// Wilhelm Lewis, Xavier Cadeau 'CRED391'// Daniel Einzig, Chris Carro, 'CRED392'// Ryan Rayhill, Anthony Carvalho, 'CRED393'// Phil Poli, Carmelo Gaeta, 'CRED394'// Gregg Sanderson, Elizabeth Satterwhite, 'CRED395'// Francescka Clemens, Oswald Greene, 'CRED396'// Rich Rosado, Kerry Shaw, Ethan Abeles, 'CRED397'// Richard Huie 'CRED398'// Casting by 'CRED399'// Judy Henderson & Associates 'CRED400'// Recorded at 'CRED401'// Digital Arts (NYC) 'CRED402'// Audio Banks (LA) 'CRED403'// Pedestrian V.O.s Written by 'CRED404'// Dan Houser 'CRED405'// James Worrall 'CRED406'// DJ Pooh 'CRED407'// Gregory Johnson 'CRED408'// Nicole Whelan 'CRED409'// Sanford Santacroce 'CRED410'// With help from 'CRED411'// Noelle Sadler 'CRED412'// Navid Khonsari 'CRED413'// Ayana Osada 'CRED414'// John Zurhellen 'CRED415'// Kerry Shaw 'CRED416'// Will Morton 'CRED417'// Motion Capture Actors 'CRED418'// Eddie Goines, Billy Griffith, 'CRED419'// Mustafa Shakir, Ephraim Benton, 'CRED420'// Jonathan Anderson, Sophina Brown, 'CRED421'// Kiki Goins, David Anzuelo, Wilhelm Lewis, 'CRED422'// Darren Lenz, Omar Soriano, 'CRED423'// Danny Johnson, Mtume Gant, 'CRED424'// Jose Hernandez, Jr., William McCall, 'CRED425'// Chandler Parker, David Zayas, 'CRED426'// Frederick Owens, Charles Loflin, 'CRED427'// Flora Diaz, Kurt Rhoads, James Yaegashi, 'CRED428'// Gilbert Cruz, Loose Cannon, 'CRED429'// Daniel Larlham, Elliot Joseph, 'CRED430'// Nicole Alifante, Jeffrey C. Hawkins, 'CRED431'// Chris Tardio, Reza Garakani, 'CRED432'// Violeta Galagarza, Andrew Dowdey, 'CRED433'// Av Berkovitz, Blake Remer, Calvin Wilds, 'CRED434'// Daniel Chanis, Daniel Larlham, 'CRED435'// Danny Chanis, Elena Goode, Ford Harris, 'CRED436'// Gable Frazier, Heather Catania, 'CRED437'// Jay Zaretsky, Jaymie Wisneski, 'CRED438'// Jayson Gladstone, Jeremy Schaller, 'CRED439'// Jesse Denes, Jonathan Kurt, 'CRED440'// Julia Tcharfas, Kareem L. Bunton, 'CRED441'// Lindsay King Wisneski, 'CRED442'// M. Russell Foreman, 'CRED443'// Mary Zielinski, Molly Byrnes, 'CRED444'// Quindell Willis, Ryan Minnaugh, 'CRED445'// Tara K. Spencer, Taron Benson, 'CRED446'// Tiombe Lockhart, Wyatt Knaster, 'CRED447'// KR3T'S Dance Company www.kr3ts.com, 'CRED448'// Yoshito Mizutani, Maria Ramos, 'CRED449'// Julio Samuel Heredia, Jocelyn Rivera 'CRED450'// Choreographer 'CRED451'// Violeta Galagarza 'CRED452'// Casting by 'CRED453'// Bernard Telsey Casting 'CRED454'// Recorded at 'CRED455'// Perspective Studios 'CRED456'// Models 'CRED457'// Bart Larson, Carrie Simmons, 'CRED458'// Casey Adler, Da Vinci, David Parry, 'CRED459'// DJ Rabiola, Eliot Lee Hazel, Erl, 'CRED460'// Gabby Tary, Gina Diaz, I Wei Lai, 'CRED461'// Jeffrey Damnit, Joel Huggins, 'CRED462'// Leona Babette, Lester Roque, Liz Ard, 'CRED463'// Vanessa Christel, Vylette Fagerholm, 'CRED464'// Wayne Rambharose, Armando Cantina, 'CRED465'// Armando "Wolf" Garcia, Danny Martinez, 'CRED466'// Eduardo Meza, Frank Alvarez, 'CRED467'// Kattia M. Ortiz Escobar, Luis Moncada, 'CRED468'// Michael "Shagg" Washington, 'CRED469'// Nikki Shandasani aka "DJ Tribe", 'CRED470'// Roy Garcia, Jr., Trina Vela, 'CRED471'// Anthony Washington, Briggette Brooks, 'CRED472'// Chris "Maylay" Bellard, 'CRED473'// Darius Henderson aka "Black", 'CRED474'// Darreck Burns, Derrick Edmond, 'CRED475'// Derrick Ford, Donnie Anderson, 'CRED476'// George "Tone" Henderson, Jody Terrell, 'CRED477'// Kenneth Morris, Lashelle Danee Sanders, 'CRED478'// Marvin C. Watkins, Jr., 'CRED479'// Marvin C. Watkins, Sr., 'CRED480'// Michael "Mykestro" Gilliam, 'CRED481'// Rodney Williams, Shamika Shirley, 'CRED482'// Silvia Mayo, Tony Rushing, 'CRED483'// Walter "Oowee" Tucker, Billy Griffith, 'CRED484'// Brad Kagawa, Brian Yang, Bruce Ho, 'CRED485'// Cheng-Nan Chen, Chris Choi, 'CRED486'// Chris Plummer, Christina P. Chen, 'CRED487'// Clint Chin, Daniel Lee, Dave Kim, 'CRED488'// Diego P. Chen, Ephraim Benton, 'CRED489'// Futaba Hayashi, Gerri Igrashi, 'CRED490'// Harvey Fung, Jackson Ning, 'CRED491'// Jaz Anderson, Jo Yang, Joe LaRue, 'CRED492'// Kathy Chan, Lance Williams, 'CRED493'// Liliana Chen, Mark Azarcon, 'CRED494'// Mayumi Kobayashi, Michael Lew, 'CRED495'// Mike Hong, Rain Noe, Renaud Sebbane, 'CRED496'// Rich Huie, Roberto Melendez, 'CRED497'// Scott Peterman, Steve Knezevich, 'CRED498'// Sueane Mun, Tim Sweeney 'CRED499'// Photographers 'CRED500'// Will Blochinger 'CRED501'// Dedjora Jutaz / Quad Photo 'CRED502'// Stylists 'CRED503'// Daria Hines 'CRED504'// Evan Ross 'CRED505'// Publishing team 'CRED506'// Terry Donovan 'CRED507'// Jenefer Gross 'CRED508'// Jennifer Kolbe 'CRED509'// Jeff Castaneda 'CRED510'// Adam Tedman 'CRED511'// Laura Paterson 'CRED512'// Devin Winterbottom 'CRED515'// Andrea Borsuku 'CRED516'// Jordan Chew 'CRED517'// Hosi Simon 'CRED518'// Paul Yeates 'CRED519'// Gauri Khindaria 'CRED520'// Bill Woods 'CRED521'// Dave Kim 'CRED522'// Daniel Einzig 'CRED523'// Chris Carro 'CRED524'// Devin Bennett 'CRED525'// Ryan Rayhill 'CRED526'// Harry Allen 'CRED527'// Michael Carnevale 'CRED529'// Robert Botsford 'CRED530'// Jerry Luna 'CRED531'// Alice Chuang 'CRED532'// Futaba Hayashi 'CRED533'// Jake King 'CRED534'// Richard Kruger 'CRED535'// John Schuhmann 'CRED536'// Mike Torok 'CRED537'// Anthony Carvalho 'CRED538'// Nick Giovanetti 'CRED539'// Stanton Sargeant 'CRED540'// Marlene Yamaguchi 'CRED541'// Mike Cala 'CRED542'// Cover art 'CRED543'// Steven Olds 'CRED544'// Stephen Bliss 'CRED545'// Anthony McBain 'CRED600'// ROCKSTAR LINCOLN 'CRED601'// QA Manager 'CRED602'// Mark Lloyd 'CRED603'// Deputy QA Manager 'CRED604'// Tim Bates 'CRED605'// QA Supervisors 'CRED606'// Kevin Hobson 'CRED607'// Kit Brown 'CRED608'// Charlie Kinloch 'CRED609'// Test Team 'CRED610'// Matt Hewitt 'CRED611'// Phil Alexander 'CRED612'// Jonathan Stones 'CRED613'// Steve Bell 'CRED614'// Eddie Gibson 'CRED615'// Andy Webster 'CRED616'// Will Riggott 'CRED617'// Jon Gittus 'CRED618'// Dave Lawrence 'CRED619'// Mike Bennett 'CRED620'// Localization Test Team 'CRED621'// Antoine Cabrol 'CRED622'// Chris Welsh 'CRED623'// Alain Dellepiane 'CRED624'// Dominic Garcia 'CRED625'// Franœois-Xavier Fouchet 'CRED626'// Stefano Moretti 'CRED627'// Carsten Arnold 'CRED628'// Salvador Tintorž 'CRED629'// I.T Supervisor 'CRED630'// Nick McVey 'CRED700'// Thanks To 'CRED701'// Chris McCallum 'CRED702'// Chris Morton 'CRED703'// Deep Sea 'CRED704'// Jennifer Arthur 'CRED705'// Jumbos Clownroom 'CRED706'// Kay Payne 'CRED707'// Lorna "H-D" 'CRED708'// Martin & Claire Logan 'CRED709'// Mike Patton 'CRED710'// Officer Gregory hue SFPD 'CRED711'// Pivo 'CRED712'// Sandy Hutton 'CRED713'// Sarah Oram 'CRED714'// Smoke Stack 'CRED715'// Trattoria Siciliana 'CRED716'// Black Bull 'CRED991'// Alastair MacGregor 'CRED992'// Nick Rees 'CRED993'// Surian Christopher Soosay 'CRED994'// Chris Thomson 'CRED995'// Bobby Wright 'CRED996'// Ben Abbott 'CRED997'// Alex Bazlinton 'CRED998'// Lazlow 'CRED999'// DJ Banter and Commercials Produced by 'CREE'// Creek 'CREEK'// Shady Creeks 'CRIMRA'// Criminal rating: 'CRO_GOT'// The croupier uniform has been delivered to your wardrobe! 'CROPDST'// Cropduster 'CROUP'// Croupier 'CRV1@00'// ~z~Hello Carl. Been a long time, huh? 'CRV1@01'// ~z~Yeah, I was starting to miss you guys. 'CRV1@02'// ~z~Now why don't I believe you? Get over here! 'CRV1@03'// ~z~Now things have developed since the last time we met. 'CRV1@04'// ~z~Despite our best efforts the gig's nearly up. 'CRV1@05'// ~z~I'm sure you'll find some way to keep your badge, your kind always do. 'CRV1@06'// ~z~You still don't get it, do you Carl? 'CRV1@07'// ~z~This ain't about keeping some fucking badge! 'CRV1@08'// ~z~Hey, listen to the man. 'CRV1@09'// ~z~We're all the same, Carl - you, me. 'CRV1@11'// ~z~We're all trying to pull ourselves out of the hole. 'CRV1@12'// ~z~Somebody steps on me, I gotta step on you. 'CRV1@14'// ~z~Where's Hernandez with that fucking meat? 'CRV1@15'// ~z~He's been gone too long, Tenpenny. 'CRV1@16'// ~z~Getting a little edgy, fellas? 'CRV1@17'// ~z~How d' you like that, you piece of shit? 'CRV1@18'// ~z~That give you any idea how edgy I am? 'CRV1@19'// ~z~Woah! What the fuck? 'CRV1@20'// ~z~Get up, bitch! 'CRV1@21'// ~z~You paying attention? 'CRV1@23'// ~z~Now there's a ruined town out West of here, Aldea Malvada. 'CRV1@24'// ~z~And there's some piece of shit DEA officer meeting 'CRV1@25'// ~z~with an FBI agent with a dossier. 'CRV1@26'// ~z~Now you get the dossier and you make both of them disappear. 'CRV2@00'// ~z~Carl! Hope we didn't keep you waiting, holmes! 'CRV2@01'// ~z~Nah, I was just chillin'. 'CRV2@02'// ~z~Ha, I bet you were. 'CRV2@03'// ~z~That the dossier? Hand it over. 'CRV2@04'// ~z~Hey, everything cool now? 'CRV2@05'// ~z~I don't know, Carl. Eddie? 'CRV2@06'// ~z~Our boy's done good! 'CRV2@07'// ~z~YOU SNITCH PIECE OF SHIT! 'CRV2@08'// ~z~YOU VATO ASSHOLE! 'CRV2@09'// ~z~YOU SOLD US OUT! 'CRV2@10'// ~z~Time to dig, Carl. 'CRV2@11'// ~z~You take care of things. 'CRV2@12'// ~z~Whuh - where you going? 'CRV2@13'// ~z~To get drunk and get laid - you got a problem with that? 'CRV2@14'// ~z~No, Frank, relax. 'CRV2@15'// ~z~Good. I'll see you back at the precinct. 'CRV2@16'// ~z~And I'll see YOU in the next life, Carl. 'CRV2@17'// ~z~Awright, that's good - that's deep enough for two. 'CRV2@18'// ~z~Eddie, Tenpenny's just using you, he's using all of us. 'CRV2@19'// ~z~You're the next one he's gonna silence, man. 'CRV2@20'// ~z~Shut the fuck up, scum! And it's Officer Pulaski to you! 'CRV2@21'// ~z~Fucking die!! 'CS11A00'// ~z~Just feel the weight of the weapon, sweetheart. 'CS11A01'// ~z~I can feel the weight of someone's weapon! 'CS11A02'// ~z~Hey, you're the one to blame on that front! 'CS11A03'// ~z~Can I fucking go now, or fucking what? 'CS11A04'// ~z~(giggling) 'CS11A05'// ~z~Ooh, you fuckin' twat! Right in the fucking happy sack! 'CS11A06'// ~z~Perhaps you'll be cured of your little antisocial condition, mate. 'CS11A07'// ~z~Carl, my man! 'CS11A08'// ~z~Looks like this piece of shit was right. 'CS11A09'// ~z~You did a real number on those Forelli losers. 'CS11A10'// ~z~Now, it's time the Forelli's found out 'CS11A11'// ~z~what it means to screw with Salvatore Leone! 'CS11A12'// ~z~How would you like to hit the St. Mark's Bistro? 'CS11A13'// ~z~A hit in Liberty City? Cool, but I'm gonna need some backup. 'CS11A14'// ~z~Take who you want. 'CS11A15'// ~z~Well I usually use these two. 'CS11A16'// ~z~Heh-hey! Remember all those jobs we did together, huh? 'CS11A17'// ~z~Huh? You and me, Carl, remember, huh? 'CS11A18'// ~z~You know, you used to call me 'Killer' Ken? Ken the Killer? Killer? 'CS11A19'// ~z~Ice Cold Ken, that's me... 'CS11A20'// ~z~And him too, I guess... 'CS11A21'// ~z~Ah what the hell, he makes me sick anyway. 'CS11A22'// ~z~If he looks like making a run for it, kill him. 'CS11A23'// ~z~Alright, boys, let's bounce. 'CS11A24'// ~z~See ya, thanks for having me, man. 'CS11A25'// ~z~It's been a fucking blast - top banana. 'CS11A26'// ~z~Mr. Leone. 'CS11A27'// ~z~C'mon, Sally boy, I'm bored! Can we go to your room? 'CSCHP'// Binco 'CSDESGN'// Victim 'CSEXL'// Didier Sachs 'CSH3_1'// ~s~Go to the ~y~docks ~w~where the Ballas and the Russians are making a deal. 'CSH3_10'// If you press ~k~~PED_LOCK_TARGET~ while armed with a gun you can strafe. 'CSH3_11'// When strafing you can manually aim and shoot by using the camera movement controls. 'CSH3_12'// Strafing allows you to look around corners and position yourself more effectively in gun fights. 'CSH3_13'// ~s~The meeting is taking place in the ~r~office ~s~at the back. 'CSH3_2'// ~s~The Russians and the Ballas are having a meeting inside the warehouse. 'CSH3_3'// ~s~You will have to find some way inside. 'CSH3_51'// Rolling is useful in gun fights as it allows you to dodge gunfire and surprise enemies. You can roll left or right. 'CSH3_52'// To roll you must be crouched and have a gun equipped, then press and hold ~k~~PED_LOCK_TARGET~ and use ~k~~GO_LEFT~ and ~k~~GO_RIGHT~ to roll. 'CSH3_53'// ~s~Take out the ~r~Russian arms dealer~s~ inside the office! 'CSH3_54'// ~s~He has got in a ~r~car~s~! Chase him down and take him out! 'CSH3_55'// ~r~He got away! 'CSH3_7'// The door is locked. Damaging the keypad might get it open. 'CSSPRT'// Pro-Laps 'CTUTOR'// Press ~k~~TOGGLE_SUBMISSIONS~ to toggle Vigilante missions on or off. 'CUNTC'// Avispa Country Club 'CURWSKL'// Weapon skill 'CUTCHBU'// Blue Shorts 'CUTCHI'// Beige Shorts 'CUTDENM'// Jean Shorts 'D10A@00'// ~z~THE NEW AGE BEGINS HERE! 'D10A@01'// ~z~Say what? 'D10A@02'// ~z~Not all fantastic things are lies, Carl! 'D10A@03'// ~z~Today, we'll know EVERYTHING. 'D10A@04'// ~z~Oh, I can hardly wait. I hear knowledge is truly sacred in this part of the world. 'D10A@05'// ~z~Man, I've tried, but I can't fly for shit. 'D10A@06'// ~z~You better do it. 'D10A@07'// ~z~Land on the train, kill the guards, get in and steal the stuff. 'D10A@08'// ~z~Oh, yeah. What stuff? 'D10A@09'// ~z~I don't know yet! 'D10A@10'// ~z~I was starting to think you was a lunatic. 'D10A@11'// ~z~What do you mean, you don't know yet? 'D10A@12'// ~z~You'll be stealing the answer! 'D10A@13'// ~z~Look, fly the jet pack. Land on the train. 'D10A@14'// ~z~And steal whatever they least want us to get. 'D10A@15'// ~z~Shhh. Listen. They're coming. 'D10A@16'// ~z~We better go. Peace on earth, dude. 'D10A@17'// ~z~Damn. Where is this fool? 'D10A@18'// ~z~- Woooah! Shit. Oh! Damn! Ow!~n~- Hey, man, look out! 'D10A@20'// ~z~Oh. You don't know yet! 'D10AL00'// ~z~Man, why I gotta wait in the middle of the desert for this maniac all the time? 'D10AL01'// ~z~Carl, it's The Truth. 'D10AL02'// ~z~Hey man, where you at? You sound like you're in a cave, or something. 'D10AL03'// ~z~Around. Been eating a lot lately, Carl? 'D10AL04'// ~z~Not getting enough exercise? 'D10AL05'// ~z~Yeah... I guess. 'D10AL06'// ~z~Look, I want you to use that gizmo you acquired, 'D10AL07'// ~z~but you gotta lose some of that ballast first, fat ass. 'D10AL08'// ~z~Hurry, we've only got a short window for this one. 'D10AL09'// ~z~The hell with you! 'D10AL10'// ~z~Man, I'm just big boned, that's all... 'D10B@00'// ~z~You got it, man? 'D10B@01'// ~z~I got something. 'D10B@02'// ~z~Let me see! 'D10B@03'// ~z~Oooh... Everything is different now. 'D10B@04'// ~z~What is it? 'D10B@05'// ~z~Everything. They will call this 'year zero'. 'D10B@06'// ~z~I'll be in touch! 'D10B@07'// ~z~Wait! What is... Yeah, see you around. 'D8ALT00'// ~z~Toreno, where are you? 'D8ALT01'// ~z~Wrong devil, CJ! 'D8ALT02'// ~z~Truth, how are you? 'D8ALT03'// ~z~In better shape than you, fat ass! 'D8ALT04'// ~z~What - hey, you watching me? 'D8ALT05'// ~z~Can't talk now. I need your help for something special. 'D8ALT06'// ~z~Come back here when you've lost some weight, fatso 'D8ALT07'// ~z~I'll be waiting. 'D8ALT08'// ~z~Hey, man, what the? Damn! 'D8ALT09'// ~z~I ain't that chubby... 'DAM'// The Sherman Dam 'DAMIN'// Generator Hall 'DAY_1'// SUN 'DAY_2'// MON 'DAY_3'// TUE 'DAY_4'// WED 'DAY_5'// THU 'DAY_6'// FRI 'DAY_7'// SAT 'DBINST'// Double insane stunt 'DBPINS'// Perfect double insane stunt 'DC2_AA'// ~z~Can I get your sneakers? 'DC2_AB'// ~z~You won't be needing those fancy clothes. 'DC2_AC'// ~z~Don't take your clothes with y'! 'DC2_AD'// ~z~A little more action! 'DC2_AE'// ~z~The show must go on! 'DC2_AF'// ~z~He's gonna be pavement pizza! 'DC2_AG'// ~z~Holy Moley, that was close! 'DC2_AH'// ~z~Thankyouverymuch. 'DC2_AI'// ~z~Whoa, he got him! 'DC2_AJ'// ~z~Jump! Look what dying did for my career! 'DC2_AK'// ~z~JUMP! You fool! 'DC2_AL'// ~z~Jump! It'll save your career! 'DE10_01'// ~s~Fly the jet pack to the ~g~train~s~, and steal whatever they least want you to get. 'DE10_02'// ~s~That's the right one! Grab the ~g~jar of green goo. 'DE10_03'// ~s~The ~g~crate~s~ is empty, try another. 'DE10_04'// ~s~You have the jar of green goo. Take it to ~y~The Truth. 'DE10_05'// ~r~You failed to get the green goo in time. 'DE10_06'// ~s~Shoot the ~g~crates~s~ on the train to find the jar of green goo. 'DEAD'// Wasted 'DEAGLE'// Desert Eagle 'DEAL1'// You want some stuff? 'DEAL2'// Take it easy man. 'DEAL3'// Fuck you man! 'DENIM1'// Green Jeans 'DENIM2'// Red Jeans 'DENJCK1'// Jean Jacket 'DES1@00'// ~z~Carl, darling, welcome. 'DES1@01'// ~z~Some fucking welcome, man. 'DES1@02'// ~z~What you know about my family? 'DES1@03'// ~z~Now first we need to see what you're made of. 'DES1@04'// ~z~What do I look like I'm made of? Pudding? 'DES1@05'// ~z~No - anger, and hate. And that's what I like about you. 'DES1@06'// ~z~There's a truck in the garage. 'DES1@07'// ~z~Whaddya say we take it for a spin. 'DES1_10'// ~s~Get in the ~b~monster truck~s~. 'DES1_11'// ~r~How are you going to race without a truck! 'DES1_25'// ~s~You have ~1~ seconds ~n~ to get back in the ~b~truck~s~. 'DES1_26'// ~s~You have ~1~ second ~n~ to get back in the ~b~truck~s~. 'DES1_27'// ~r~You've been out of the truck for too long! 'DES1_28'// ~r~You're out of time! 'DES1_32'// ~1~:0~1~ - Let's see how your time compares... 'DES1_33'// ~1~:~1~ - Let's see how your time compares... 'DES1_34'// Monster 'DES1_43'// ~r~You wrecked the truck! 'DES1_44'// ~s~Get to the next ~r~check-point~s~. 'DES1_45'// BEDDOES 'DES1_46'// MCMAHON 'DES1_47'// BOLT 'DES1_48'// TAYLOR 'DES1_49'// WONG 'DES1_50'// CJ 'DES1_51'// ~1~. 'DES1_52'// RANK 'DES1_53'// NAME 'DES1_54'// TIME 'DES1_58'// ~s~Get to the first ~r~check-point~s~. 'DES1_59'// Hold down ~k~~VEHICLE_HANDBRAKE~ to use 4-wheel steering. 'DES1_60'// Hold down ~k~~VEHICLE_HANDBRAKE~ to use 4-wheel steering. 'DES1_61'// Hold down ~k~~VEHICLE_HANDBRAKE~ to use 4-wheel steering. 'DES1_65'// ~1~:~1~ 'DES1_66'// ~1~:0~1~ 'DES1_67'// ~1~/~1~ 'DES1_68'// ~r~You did not make it into the top five. 'DES1_69'// ~s~You need to get a time better than ~1~:~1~. 'DES1_70'// ~s~You need to get a time better than ~1~:0~1~. 'DES1_BA'// ~z~Here's the deal, this is all about speed and commitment. 'DES1_BB'// ~z~You got a GPS in the cab. Get to each set of map coordinates as quick as you can. 'DES1_BC'// ~z~Make it to all the coordinates then get the truck back here. 'DES1_BD'// ~z~Lose the truck and you fail. 'DES1_BE'// ~z~First, what's a GPS? Second, fail what? 'DES1_BF'// ~z~Sorry, need-to-know basis only! 'DES1_BG'// ~z~Oh, one more thing, this baby's got four-wheel steering instead of a handbrake. 'DES1_BH'// ~z~Good luck! 'DES1_BJ'// ~z~And third, who the fuck are you? 'DES1_CA'// ~z~OK, the boss was right about you! 'DES1_CB'// ~z~Not bad at all, I'm semi-hard. 'DES1_CC'// ~z~Boy, by the skin of your teeth. 'DES1_CD'// ~z~The boss will be in touch. 'DES1_CE'// ~z~Sorry pal, you're not what the boss is looking for. 'DES1_CF'// ~z~Luck. 'DES1_CG'// ~z~Pretty good for a ghetto boy... 'DES2@00'// ~z~Hey, what the fuck, man! Hey, Toreno, I told you my bad, man. 'DES2@01'// ~z~- What the hell can I say? I screwed you over.~n~- Calm down, kid. 'DES2@03'// ~z~- Just go ahead and kill me then.~n~- Calm down! 'DES2@04'// ~z~- Man, you ain't nothin' but a fucking yayo dealer anyway, Toreno.~n~- Shut up and sit down! 'DES2@06'// ~z~What, you think I'm a drug dealer? 'DES2@07'// ~z~You think you're a crusader for good? 'DES2@08'// ~z~Do you have any idea what's going on? Any idea whatsoever? Do you? DO YOU? 'DES2@09'// ~z~No. I pay as little attention to things as possible. 'DES2@10'// ~z~Do not be a fucking smartass with me. 'DES2@11'// ~z~I work for a government agency. It is not important which one. 'DES2@12'// ~z~I will try not to confuse you. 'DES2@13'// ~z~Yes, when we last met, I was involved in battling threats in Latin America, 'DES2@14'// ~z~BY ANY MEANS NECESSARY. 'DES2@15'// ~z~That does not make me a drug dealer. 'DES2@16'// ~z~Now, the money that we raised, the friends that we won over, 'DES2@17'// ~z~have helped us immeasurably in our overseas interests. 'DES2@18'// ~z~Government agency? 'DES2@19'// ~z~Kids like you. You expect heroes. 'DES2@20'// ~z~We're fighting a war out there. 'DES2@21'// ~z~I'll be a hero and I'll lose, and what'll we have? 'DES2@22'// ~z~Communism in Ohio. People sharing. Nobody buying stuff. 'DES2@23'// ~z~That kind of bullshit. 'DES2@24'// ~z~So relax, and listen. 'DES2@25'// ~z~Alright, alright, I'm listening. 'DES2@26'// ~z~I know what kind of a guy you are. 'DES2@27'// ~z~I need a guy like you. 'DES2@28'// ~z~To do things I can't get caught doing. 'DES2@29'// ~z~Like what? 'DES2@30'// ~z~I need you to commandeer a truck. 'DES2@31'// ~z~A rival agency, with a confused social agenda. 'DES2@32'// ~z~They got things that we need. 'DES2@33'// ~z~Now this is a two-man job. You'll need a friend. 'DES2@34'// ~z~Use your sister's boyfriend, but don't tell him a thing. 'DES2@35'// ~z~Remember. I'll be watching you. 'DES2@36'// ~z~Hey, Carl. 'DES2_AA'// ~z~I got here as fast as I could, CJ. 'DES2_AB'// ~z~Yeah, you sure did. How you know I needed help? 'DES2_AC'// ~z~Man, you losing it, holmes. 'DES2_AD'// ~z~You phoned me a half an hour ago, man! 'DES2_AE'// ~z~I did? I mean, oh yeah, I did. 'DES2_AF'// ~z~Sorry man, I got a whole lot on my mind. 'DES2_BA'// ~z~We need to 'jack a truck on the freeway. 'DES2_BB'// ~z~It's headed to San Fierro. 'DES2_BC'// ~z~We can get on the freeway here, holmes. 'DES2_CA'// ~z~Man, you crazy, this is the rail bridge! 'DES2_CB'// ~z~The road bridge is over there! 'DES2_CC'// ~z~We jacking a train, holmes? 'DES2_DA'// ~z~You missed the turnpike, holmes! 'DES2_DB'// ~z~The freeway's back there! 'DES2_DC'// ~z~Dude, you missed the turn! 'DES2_EA'// ~z~There's the rig up ahead! 'DES2_EB'// ~z~What's the plan? 'DES2_EC'// ~z~I'm gonna pull alongside and you're gonna hop on board! 'DES2_ED'// ~z~Oh shit, you did not mention that on the phone. 'DES2_EE'// ~z~It'll be a walk in the park! 'DES2_EF'// ~z~Tell Kendl I love her! 'DES2_FA'// ~z~Closer, CJ, closer! 'DES2_FB'// ~z~Just a little closer! 'DES2_FC'// ~z~What do you think, I'm a Mexican jumping bean? Closer! 'DES2_HA'// ~z~Speed up, CJ! 'DES2_HB'// ~z~Match the truck's speed! 'DES2_HC'// ~z~Keep level, CJ, keep it level! 'DES2_JA'// ~z~Slow down, CJ! 'DES2_JB'// ~z~Just a bit slower! 'DES2_JC'// ~z~Calm it down, CJ, you're too fast! 'DES2_KA'// ~z~OK, CJ, let's get this rig back to the garage! 'DES2_LA'// ~z~See you later, holmes! 'DES3@00'// ~z~Roger that, Big Monkey, I got a 13-6 fat vulture. 'DES3@01'// ~z~Need to acquire a drowning baby. Over. 'DES3@02'// ~z~In 15 by the fat moon. 'DES3@03'// ~z~Break your heart. Over and out. 'DES3@04'// ~z~Carl. I need you to do me a favor... 'DES3@05'// ~z~Yeah, I'll do you a proper injury, man. 'DES3@06'// ~z~What you knowin' about my brother? 'DES3@07'// ~z~Relax. He's in prison up state, D Wing. Cell 13. 'DES3@08'// ~z~To the left I got a child killer, who wants to rip his throat out. 'DES3@09'// ~z~To the right of him I got a white supremacist, who wants to eat his heart, to be precise. 'DES3@10'// ~z~Now don't worry. Tenpenny and Pulaski are really relatively benign. 'DES3@11'// ~z~Unless of course you're a family member of Officer Pendelbury 'DES3@12'// ~z~whom they shot when he threatened to expose them. 'DES3@13'// ~z~Damn. Hey, man, how you know all this stuff, man, 'DES3@14'// ~z~and why don't you stop it? 'DES3@15'// ~z~You just don't understand, do you, kid. 'DES3@16'// ~z~Its all white knights and heroes. We have to make decisions, kid. 'DES3@17'// ~z~You know, I try to set bad people on other bad people. 'DES3@18'// ~z~And sometimes, I let good guys die. 'DES3@19'// ~z~He's your brother, but to me, he's just collateral. 'DES3@20'// ~z~It's a very delicate decision. 'DES3@21'// ~z~Over here, you got all the scumbags inside the country, 'DES3@22'// ~z~and over here, you got all the scumbags outside the country. 'DES3@23'// ~z~And me and my colleagues. We're the fucking pivot. 'DES3@24'// ~z~Keep the government in work. Which reminds me... 'DES3@25'// ~z~I need you to head over HERE in the buggy outside. 'DES3@26'// ~z~Okay, okay, let off a flare. We got some precious cargo needs collecting. 'DES3@27'// ~z~Hey, hold up. What about my brother? 'DES3@28'// ~z~and all that shit you was talking about? 'DES3@29'// ~z~Don't worry, Sweet's just fine. 'DES3@30'// ~z~He gets touched, a prison guard goes home 'DES3@31'// ~z~and finds that his wife and kids have been murdered. Everything's under control. 'DES3@32'// ~z~We'll talk later. Now, come on, get outta here. 'DES3@33'// ~z~But you do know all about that, right? 'DES3_AA'// ~z~Jesus, what took you? 'DES3_AB'// ~z~Toreno! Where you at?! 'DES3_AC'// ~z~Miles away. No time for niceties, kid. 'DES3_AD'// ~z~Choose a vehicle, grab the equipment I've provided, 'DES3_AE'// ~z~get to that drop zone, and wait for that package 'DES3_BA'// ~z~That's our cargo arriving now! 'DES3_BB'// ~z~Jesus! Will you stop doing that? 'DES3_BC'// ~z~Hold up. 'DES3_BD'// ~z~Shit, pilot says he's got trouble, 'DES3_BE'// ~z~two agency choppers coming in on an intercept. 'DES3_BF'// ~z~Can you see them? 'DES3_BG'// ~z~Yeah. 'DES3_BH'// ~z~Shoot 'em down. Protect the cargo at all costs! 'DES3_CA'// ~z~OK, get the package back to Las Brujas. 'DES3_CB'// ~z~Where are you? 'DES3_CC'// ~z~You givin' me the heebie jeebies, man! 'DES3_CD'// ~z~Carl, I will ALWAYS be watching...or listening...or both. 'DES4@00'// ~z~It's amazing! 'DES4@01'// ~z~What's up now, Toreno? 'DES4@02'// ~z~This history. It's all lies. 'DES4@03'// ~z~It says Hitler killed himself and that we nuked Japan. 'DES4@04'// ~z~And people believe this shit. Jesus. 'DES4@05'// ~z~Well, if it makes them sleep better at night, I guess. 'DES4@06'// ~z~Hey man, what did you want? 'DES4@07'// ~z~Is you gonna free my brother? 'DES4@08'// ~z~No. Not now. 'DES4@09'// ~z~And here's a little newsflash - I said that to get you to do something for me. 'DES4@10'// ~z~But the shocker is, we are gonna look after him. 'DES4@11'// ~z~Because I need him alive as much as you do. 'DES4@12'// ~z~Oh, thanks. 'DES4@13'// ~z~You know, after what you've done for me, it's like you're a pro now. 'DES4@14'// ~z~I got double agents in Panama who want to put a price on your head. 'DES4@15'// ~z~A Russian spy - a little, fat, Boris looking guy - he's asking for clearance to interrogate you, 'DES4@16'// ~z~Russian style. Calipers on the genitals. Feels good, you'd like it. 'DES4@17'// ~z~That ain't nothing cool, man! Just leave me alone. 'DES4@18'// ~z~- You're bad news!~n~- Don't worry about it. 'DES4@20'// ~z~The Russians got bigger things to worry about than your genitals, believe me. 'DES4@21'// ~z~The whole country went to shit. 'DES4@22'// ~z~We tried hard to put a lid on it, but that idiot Gorbachev, with the little strawberry on his forehead, he gave away the crown jewels. 'DES4@23'// ~z~Still, they got their, you know, their boy in the White House. That was nice... 'DES4@24'// ~z~So? What you want me to do? 'DES4@25'// ~z~Listen, I need you to buy some property, ok. 'DES4@26'// ~z~Shouldn't cost that much. You offer them a dollar. 'DES4@27'// ~z~If they give you a hard time, kill them. 'DES4@28'// ~z~I'm going to need you to start doing some real wet work here for me soon, OK? 'DES4@29'// ~z~Enough of this little girl bullshit. Now get out of here. 'DES4@30'// ~z~Man, you real fucked up. 'DES5_1A'// ~s~Press and hold ~k~~VEHICLE_ACCELERATE~ to accelerate along the runway. 'DES5_1B'// ~s~When the plane's tail rises, push ~k~~VEHICLE_STEERDOWN~ to lift the nose and take off. 'DES5_1C'// ~s~Push ~k~~VEHICLE_STEERDOWN~ now. 'DES5_1F'// ~s~Head for the first ~y~corona. 'DES5_1G'// ~s~Push ~k~~VEHICLE_STEERUP~ to descend to the next ~y~corona. 'DES5_1H'// ~s~Push ~k~~VEHICLE_STEERDOWN~ and press and hold ~k~~VEHICLE_ACCELERATE~ to climb back up to the final ~y~corona. 'DES5_1I'// ~s~Press ~k~~TOGGLE_SUBMISSIONS~ to retract the landing gear. 'DES5_1J'// ~s~As the plane climbs and falls, the altitude meter to the left of the radar will rise and fall respectively. 'DES5_2C'// ~s~Head for the first ~y~corona. 'DES5_2D'// ~s~Push ~k~~VEHICLE_STEERDOWN~ to reduce the rate of descent. 'DES5_2E'// ~s~Push and hold ~k~~VEHICLE_STEERUP~ to keep the plane's nose down. 'DES5_2F'// ~s~Taxi along the runway and stop in the ~y~target zone ~s~for extra points. 'DES5_2G'// ~s~Press ~k~~VEHICLE_LOOKLEFT~ to turn left and ~k~~VEHICLE_LOOKRIGHT~ to turn right using the rudder. 'DES5_2I'// ~s~Hold ~k~~VEHICLE_BRAKE~ to lower your speed until the plane slowly descends. 'DES5_2J'// ~s~Press ~k~~TOGGLE_SUBMISSIONS~ to extend the landing gear. 'DES5_3B'// ~s~Take off and climb steadily until you reach the first ~y~corona. 'DES5_3C'// ~s~Press ~k~~VEHICLE_LOOKLEFT~ to turn left and ~k~~VEHICLE_LOOKRIGHT~ to turn right using the rudder. 'DES5_3D'// ~s~You can use the rudder to turn more quickly while banking. 'DES5_3E'// ~s~Hold ~k~~VEHICLE_STEERDOWN~ and ~k~~VEHICLE_STEERLEFT~ to bank round and head for the next ~y~corona. 'DES5_3F'// ~s~Hold ~k~~VEHICLE_STEERDOWN~ and ~k~~VEHICLE_STEERRIGHT~ to bank round and head for the next ~y~corona. 'DES5_3G'// ~s~Bank left and fly through the next ~y~corona. 'DES5_3H'// ~s~Bank right and fly through the next ~y~corona. 'DES5_3K'// ~s~Keep banking round and follow the ~y~coronas. 'DES5_3L'// ~s~The artificial horizon on the radar displays the plane's attitude. 'DES5_3M'// ~s~As the plane banks and pitches, the artificial horizon changes appropriately. 'DES5_5H'// ~s~Bank left and land on the runway. 'DES5_5I'// ~s~Bank right and land on the runway. 'DES5_5J'// ~s~Stop in the ~y~target zone ~s~for extra points. 'DES5_7A'// ~s~Press and hold ~k~~VEHICLE_ACCELERATE~ to accelerate upward. 'DES5_7B'// ~s~Keep gaining height. 'DES5_7C'// ~s~Release ~k~~VEHICLE_ACCELERATE~ to stop rising and level off. 'DES5_7D'// ~s~Rotate the helicopter 180 degrees by using ~k~~VEHICLE_LOOKLEFT~ and ~k~~VEHICLE_LOOKRIGHT~ to turn left and right. 'DES5_7F'// ~s~Push and hold ~k~~VEHICLE_STEERUP~ to tilt the helicopter at 45 degrees. 'DES5_7G'// ~s~Press and hold ~k~~VEHICLE_ACCELERATE~ to go forward and head for the ~y~corona. 'DES5_7H'// ~s~If you need to bank, hold ~k~~VEHICLE_STEERDOWN~ and steer either left or right. 'DES5_7I'// ~s~If you need to descend, hold ~k~~VEHICLE_BRAKE~. 'DES5_8A'// ~s~Push ~k~~VEHICLE_STEERUP~ and press ~k~~VEHICLE_ACCELERATE~ to maintain your forward speed. 'DES5_8B'// ~s~Head for the far end of the runway and maintain your height. 'DES5_8C'// ~s~Slow down and hover over the ~y~target zone~s~ by holding ~k~~VEHICLE_HORN~~s~ to auto-level the helicopter. 'DES5_8D'// ~s~Hold ~k~~VEHICLE_BRAKE~ to descend slowly and land.~N~Land in the ~y~target area ~s~for extra points. 'DES5_8E'// ~s~If you start to descend too quickly, release ~k~~VEHICLE_BRAKE~ and hold ~k~~VEHICLE_ACCELERATE~ to slow your descent. 'DES5_8G'// ~s~Release ~k~~VEHICLE_ACCELERATE~ now. 'DES5_9A'// ~s~Destroy the three ~r~trucks ~s~at the end of the runway. 'DES5_9B'// ~s~Press ~k~~VEHICLE_FIREWEAPON_ALT~ to fire the guns and ~k~~PED_FIREWEAPON~ to fire rockets. 'DES5_9D'// ~s~Now destroy the two moving ~r~cars ~s~to the south-west of the runway. 'DES5_9E'// ~s~Land on the runway. 'DES5_AA'// ~s~Press and hold ~k~~VEHICLE_ACCELERATE~ to maintain your height, keep the plane level and head for the first ~y~corona. 'DES5_AB'// ~s~As soon as you hit the corona, use ~k~~VEHICLE_STEERDOWN~ to pull up quickly and hold to do a loop-the-loop. 'DES5_AC'// ~s~Push ~k~~VEHICLE_STEERDOWN~ now. 'DES5_AD'// ~s~Fly through the final ~y~corona. 'DES5_BB'// ~s~As soon as you hit the corona, hold ~k~~VEHICLE_STEERLEFT~ to do a barrel roll. 'DES5_BC'// ~s~Push and hold ~k~~VEHICLE_STEERLEFT~ now. 'DES5_CA'// ~s~While freefalling, push ~k~~GO_FORWARD~ to dive forward. 'DES5_CC'// ~s~Press ~k~~PED_FIREWEAPON~ to open the parachute now. 'DES5_CD'// ~s~Land on the ~y~target.~s~~N~Land closer to the centre for extra points. 'DES5_CE'// ~s~Use ~k~~GO_LEFT~ and ~k~~GO_RIGHT~ to guide the parachute left and right. 'DES5_CF'// ~s~Push ~k~~GO_BACK~ to lift your legs up and move forward. 'DES5_CH'// When you move forward, this will also slow your rate of descent. 'DES5_CI'// ~s~Use ~k~~GO_BACK~ to slow your descent and push ~k~~GO_LEFT~ and ~k~~GO_RIGHT~ to rotate. 'DES5_FD'// GOLD 'DES5_FE'// SILVER 'DES5_FF'// BRONZE 'DES5_FH'// Which course? 'DES5_FI'// ~k~~GO_LEFT~ Counterclockwise 'DES5_FJ'// ~k~~GO_RIGHT~ Clockwise 'DES5_FK'// ~<~~>~ 'DES5_FL'// ~k~~VEHICLE_ENTER_EXIT~ 'DES5_FN'// Navigate 'DES5_FO'// Exit 'DES5_FP'// Start 'DES5_FQ'// Record: ~1~% 'DES5_FR'// Get 70% or above to pass 'DES5_FS'// No award 'DES5_MA'// Takeoff 'DES5_MB'// Land plane 'DES5_MC'// Circle airstrip 'DES5_MD'// Circle airstrip and land 'DES5_ME'// Helicopter takeoff 'DES5_MF'// Land helicopter 'DES5_MG'// Destroy targets 'DES5_MH'// Loop-the-loop 'DES5_MI'// Barrel roll 'DES5_MJ'// Parachute onto target 'DES5_S3'// Time: 'DES5_S5'// Position score: 'DES5_S6'// Damage penalty: 'DES5_S7'// Overall score: 'DES5_S8'// ~k~~PED_SPRINT~ Continue 'DES5_S9'// ~k~~VEHICLE_ENTER_EXIT~ Exit 'DES5_SA'// new certificate awarded 'DES5_SB'// new record 'DES5_SC'// ~1~s 'DES5_SD'// ~1~% 'DES5_SE'// ~k~~PED_SPRINT~ Retry 'DES5_SF'// Flying skill upgraded. 'DES5_SG'// Pilot's license now obtained! 'DES5_T4'// Time ~1~ 'DES6@00'// ~z~Got you again, Carl. You're half asleep. 'DES6@01'// ~z~I could have killed you in 9 different ways. 'DES6@02'// ~z~Wake up and smell the coffee. 'DES6@03'// ~z~You need to lay off the coffee. 'DES6@04'// ~z~We got a problem. 'DES6@05'// ~z~I got some guys out in the field need some equipment. 'DES6@06'// ~z~If they don't get it, they'll be dead by nightfall. 'DES6@07'// ~z~Then take it to them. 'DES6@08'// ~z~Me take it to them? 'DES6@09'// ~z~Yeah, why not? 'DES6@10'// ~z~I got five guys watching me all the time. 'DES6@11'// ~z~Two in that hill. One over there and two by satellite. 'DES6@12'// ~z~If I go my guys and I will be dead. 'DES6@13'// ~z~I don't have a death wish. I'm a man of peace, son. 'DES6@14'// ~z~Yeah, clearly. 'DES6@15'// ~z~Take the plane. 'DES6@16'// ~z~You're not ready yet so stay low under the radar. Questions? 'DES6@17'// ~z~- Yeah, just one thing...~n~- Get to it. 'DES6@19'// ~z~Wait. Hey. Listen! Listen to me for once. 'DES6@20'// ~z~Why won't these guys come after me? 'DES6@21'// ~z~Oh, they can't because they're all posted on me. 'DES6@22'// ~z~One DEA. One FBI. A Russian, a Cuban double agent and my paymasters. 'DES6@23'// ~z~Checks and balances. Nobody is watching anybody watching nobody. 'DES6@24'// ~z~You know what I mean? Go. 'DES6@25'// ~z~Whatever, man. 'DES6_00'// ~s~The ~b~plane~s~ is all loaded up and ready to go. 'DES6_03'// ~s~You have ~1~ seconds to get back in the ~b~plane~s~. 'DES6_04'// ~s~You have ~1~ second to get back in the ~b~plane~s~. 'DES6_06'// ~s~Remain under the radar for a short time and they will lose you and give up the chase. 'DES6_07'// ~s~Above radar limit! 'DES6_09'// ~s~Fly into the ~y~corona~s~ to trigger the drop. 'DES6_10'// ~s~Return to the ~y~airfield~s~ and land. 'DES6_11'// ~s~Bring the plane to a stop anywhere on the ~y~landing strip~s~. 'DES6_12'// ~s~Keep an eye on your 'visibility bar' to stay under the radar. 'DES6_50'// Visibility 'DES6_51'// Timer 'DES6_97'// ~r~Out of time. 'DES6_98'// ~r~Not in aircraft. 'DES6_99'// ~r~The aircraft has been destroyed. 'DES6_AA'// ~z~Hey Carl. 'DES6_AB'// ~z~You gotta stay nice and low on your approach or you'll pop up on the radar. 'DES6_AD'// ~z~Use the canyon as cover. 'DES6_AE'// ~z~You sure this thing's safe, I can see daylight through the floor? 'DES6_AF'// ~z~Hey, in that thing you look like an enthusiast. 'DES6_AG'// ~z~The US Air Force is less likely to shoot you down. 'DES6_AH'// ~z~Cool. What's the problem then? 'DES6_AJ'// ~z~I said less likely. 'DES6_AK'// ~z~If you did as many amphetamines as these guys do, you'd be lucky not to shoot anything that moves. 'DES6_AM'// ~z~Aw, shit. 'DES6_AN'// ~z~Hey, just stay low and you'll be fine. 'DES6_BA'// ~z~You're flying too high! 'DES6_BB'// ~z~Get below the radar! 'DES6_BC'// ~z~Stay low, Carl! 'DES6_BD'// ~z~Nap of the Earth, Carl, nap of the Earth! 'DES6_CA'// ~z~Shit, you've been spotted! 'DES6_CB'// ~z~What that mean? 'DES6_CC'// ~z~it means they'll send something in the area to go check you out! 'DES6_CD'// ~z~Watch your six! 'DES6_DA'// ~z~Nice going Carl, really, you did good kid 'DES8@00'// ~z~Hail fellow, well met. Amaste. Peace. Carl, brother. 'DES8@01'// ~z~Hey, Truth, where you at? 'DES8@02'// ~z~Just checking that you were no longer on 'government business'. 'DES8@03'// ~z~Where is he? 'DES8@04'// ~z~How the fuck would I know, man? 'DES8@05'// ~z~He's like the devil. Hey, man, you OK? 'DES8@06'// ~z~Everything is transient. 'DES8@07'// ~z~I'm passing through life, same as every man. 'DES8@08'// ~z~Okay. 'DES8@09'// ~z~Do you have any idea what you're doing for Toreno? 'DES8@10'// ~z~No. I seem to be on a need to know basis. 'DES8@11'// ~z~Two lies don't cancel each other out. 'DES8@12'// ~z~You know that. 'DES8@13'// ~z~We pay them to lie to us. Is that what our founding fathers wanted? 'DES8@14'// ~z~No more, friend. No more. We're not alone. 'DES8@15'// ~z~Get off me, man, what's going on? 'DES8@16'// ~z~Everything is going on! Don't you get it? 'DES8@17'// ~z~There's a place. Not even on the map. 'DES8@18'// ~z~A train is about to leave. It can explain better than I ever can. 'DES8@19'// ~z~Boy, this is going to blow your fucking mind! 'DES8@20'// ~z~We got work to do. 'DES8@21'// ~z~You better drive. I'll explain. 'DES8@22'// ~z~Elegance does not even touch it. 'DES8@23'// ~z~Oof. Oh, man. Uh. 'DES8@24'// ~z~Oh, no, man. 'DES8_21'// SAM site disabled 'DES8_AA'// ~z~Please, no more violence! Take my pass card and go! 'DES8_BA'// ~z~Possible intruder sighted. Condition Blue! Set searchlights to tracking mode! 'DES8_BB'// ~z~Code Blue! Set the Searchlight perimeter to tracking mode! 'DES8_BD'// ~z~Code Blue! Searchlights set to tracking mode! 'DES8_CA'// ~z~Sighting unconfirmed. Stand down from Condition Blue! 'DES8_CB'// ~z~No further sign of intrusion. Stand down, repeat, stand down! 'DES8_CC'// ~z~Perimeter is secure. Standing down from Code Blue! 'DES8_DC'// ~z~This is a code red! All personnel adopt intruder protocols! 'DES8_ED'// ~z~Lock down protocols initiated! Blast doors and security tower isolated! 'DES8_EE'// ~z~All towers are cleared to use lethal force, repeat, lethal force! 'DES8_FB'// ~z~Installation personnel please be aware we are at Condition Red. This is not a drill! 'DES8_FC'// ~z~This facility has been breached, all security personnel head to the research labs now! 'DES8_HB'// ~z~Intruder has penetrated the project! All military personnel to the launch bay IMMEDIATELY! 'DES8_JB'// ~z~Take him out! That's a $60,000,000 project! 'DES8_JC'// ~z~Get the General Mills on the line! 'DES8_LA'// ~z~Hey, Truth, do we have a plan here? 'DES8_LC'// ~z~HEY! Hold up, dude! 'DES8_MB'// ~z~Hey, here you go. You better stash it somewhere fast! 'DES8_MC'// ~z~Far out, have a nice trip, dude! 'DES8_MD'// ~z~Hey, wait a... 'DES8_ME'// ~z~Ahh, was it too much to ask to get a lift into town? 'DES9@00'// ~z~What's your take on this? 'DES9@01'// ~z~Damn! 'DES9@02'// ~z~I thought they was your people. 'DES9@03'// ~z~Listen, Carl. We've got a problem. 'DES9@04'// ~z~Some traitors from another department 'DES9@05'// ~z~think they can help the 'overseas situation' 'DES9@06'// ~z~by financing militaristic dictators 'DES9@07'// ~z~in exchange for arms contracts. 'DES9@08'// ~z~Hey, ain't that exactly what you do? 'DES9@09'// ~z~Well, kind of, but we get to pick our dictators. 'DES9@10'// ~z~Degenerates that we can control. 'DES9@11'// ~z~We try to stay the hell away from these guys with principles, 'DES9@12'// ~z~Because that just - muddies the waters. 'DES9@13'// ~z~Yeah, OK. 'DES9@14'// ~z~OK, so, of course these idiots have stolen a consignment of land mines 'DES9@15'// ~z~and they plan to offload them in the Middle East, and cause a little ruckus... 'DES9@16'// ~z~Carl, do you like maiming people? Just curious... 'DES9@17'// ~z~Maiming? Some people, shit... 'DES9@18'// ~z~Anyway, the point is - you and me, Carl, we're the same. 'DES9@19'// ~z~Now yeah, it's a dirty job, but somebody's got to do it. 'DES9@20'// ~z~But if you screw this up, it causes a tinder box situation 'DES9@21'// ~z~all over Latin America and the Middle East. 'DES9@22'// ~z~Now look, I spoke to the big man. 'DES9@23'// ~z~You've got clearance to eliminate these fuckers. How's that? 'DES9@24'// ~z~Huh, man, kill Government agents? 'DES9@25'// ~z~don't look at it that way, will you? 'DES9@26'// ~z~Think of it as pest control. It works for me. 'DES9@27'// ~z~All right, come on, I can't stay here now. I'm too hip, I gotta go. OK? I'm outta here. 'DES9@28'// ~z~And everybody goes crazy and has a lot of problems... 'DES9@29'// ~z~Kill, schmill. Come on... 'DES9_26'// ~s~You have the parachute, now get the hell out of there! 'DES9_27'// ~s~Pick up the parachute. 'DES9_29'// ~r~The guard with the parachute fell out the plane! 'DES9_3'// ~s~Toreno needs you to plant a bomb in the plane. Stealth is out of the question so you'll need to move fast. 'DES9_32'// ~r~You failed to get on the plane. 'DES9_39'// ~r~You were supposed to destroy the plane! 'DES9_4'// ~s~Use this bike to get up the plane's ramp and plant the bomb inside. 'DES9_42'// ~r~You were blown up in the plane. 'DES9_44'// ~s~Drive the bike up the plane's ramp before it takes off. 'DES9_45'// ~s~Use a satchel charge to destroy the plane. 'DES9_46'// ~s~Jump out the plane with this guard's parachute after detonating the bomb. 'DES9_A1'// ~s~You have the parachute. 'DES9_A2'// ~s~Place a satchel charge on the plane then get out the back. 'DES9_A4'// ~s~Go! Get up the plane's ~y~ramp~s~ now! 'DES9_A5'// ~S~You're trapped on the plane. 'DES9_A6'// ~s~You'll need a parachute to get off the plane. One of the crew members will have one. 'DES9_A9'// ~s~The plane is packed with explosives! Be careful firing weapons onboard. 'DES9_BA'// ~z~Ah, what's Toreno up to now? 'DES9_BB'// ~z~I'm feeling a little exposed here! 'DESER10'// Green Goo 'DESERT1'// Monster 'DESERT2'// Highjack 'DESERT3'// Interdiction 'DESERT4'// Verdant Meadows 'DESERT5'// Learning to Fly 'DESERT6'// N.O.E. 'DESERT8'// Black Project 'DESERT9'// Stowaway 'DESHOUS'// Abandoned AC tower 'DETONA'// Remote Explosives 'DFT30'// DFT-30 'DGS1_1'// ~s~Take Big Smoke ~s~to ~y~Downtown~s~. 'DGS1_2'// If enemies are using cover it may be better to use manual aiming whilst shooting. 'DGS1_3'// ~r~You left Smoke alone and he died! Next time stick a bit closer! 'DGS1_58'// Smoke 'DGS1_59'// Bike 'DGS1_60'// ~r~Smoke died! 'DGS1_63'// Shooting whilst you are crouching improves your accuracy. 'DGS1_64'// To look around on the bike use the camera movement controls. To fire press ~k~~PED_FIREWEAPON~. 'DGS1_65'// You can also use ~k~~VEHICLE_FIREWEAPON_ALT~ to fire. 'DILLI'// Dillimore 'DINER1'// Diner 'DINER2'// Diner 'DINGHY'// Dinghy 'DIRBIKE'// Dirt Stadium 'DNC_001'// Score: 'DNC_002'// ~y~PERFECT 'DNC_003'// ~r~BAD 'DNC_004'// ~b~GOOD 'DNC_005'// ~w~Great timing! 'DNC_006'// ~w~Well done! 'DNC_007'// ~w~Alright! 'DNC_008'// ~w~Too late! 'DNC_009'// ~w~Too early! 'DNC_010'// ~w~Wrong! 'DNC_011'// ~w~Bad timing! 'DNC_012'// ~w~Synchronized! 'DNC_013'// ~w~That's it! 'DNC_014'// ~w~Keep going! 'DNC_015'// ~w~Missed it! 'DNC_016'// ~w~You're fast! 'DNC_017'// ~w~Wrong move! 'DNC_018'// ~w~Try again! 'DNC_019'// ~w~The master! 'DNC_020'// ~w~Got it! 'DNC_021'// ~w~Acceptable! 'DNC_022'// ~w~You're late! 'DNC_023'// ~w~Slow down! 'DNC_024'// ~w~Random! 'DNC_025'// ~w~Not on time! 'DNC_H1'// ~k~~VEHICLE_ENTER_EXIT~ Hold to quit. 'DNC_H2'// Are you sure? ~N~~k~~PED_SPRINT~ Confirm and quit.~N~~k~~VEHICLE_ENTER_EXIT~ Back to dance. 'DNC_P1'// Great Dancing! 'DNC_P2'// ~s~You can now dance to a different, more challenging track. 'DNC_P3'// ~s~All the tracks are available now, and you can dance to beat your highest score. 'DNCEF1'// ~z~You need to put more time in on the dance floor! 'DOC_2'// Madd Dogg 'DOC2@00'// ~z~- JUMP! Go on, jump! Oh, shit - Jesus...~n~- Jump! Come on, man, jump! You got it. 'DOC2@01'// ~z~Hey, what's happening? Who's the idiot? 'DOC2@02'// ~z~Some washed up rapper. 'DOC2@03'// ~z~It's Madd Dogg! Used to be a real chart-topping cat. Real playa! 'DOC2@04'// ~z~Madd Dogg? Aw, man 'DOC2@05'// ~z~He lost all his money in the casino and went batso! 'DOC2@06'// ~z~Hey, MADD DOGG! Whatchoo doing up there, fool? 'DOC2@07'// ~z~Do I know you? I don't think so, so shut the fuck up! 'DOC2@08'// ~z~This is the end! It's over! Wuh - woah! Ohhh... 'DOC2@09'// ~z~No, Dogg, get a grip, dude, get a grip - you still got it! 'DOC2@10'// ~z~You still gangsta! 'DOC2@11'// ~z~I don't give a fuck no more! 'DOC2@12'// ~z~My manager got killed, some asshole stole my rhyme book. 'DOC2@13'// ~z~Shit is rough. All the kids like this "Loc OG" or whatever the fuck his name is. 'DOC2@14'// ~z~Some fake ass gangster rapper bullshit. 'DOC2@15'// ~z~Liquor's my only friend. Waah oh! Shit... 'DOC2@16'// ~z~Come on, Dogg! 'DOC2@17'// ~z~You just need a new manager, baby, you're looking at him! 'DOC2@18'// ~z~Just come in off that ledge, man! 'DOC2@19'// ~z~Hey, don't talk him out of jumping, we got good money on this! 'DOC2@20'// ~z~Yeah, good odds, too! 'DOC2@21'// ~z~Damn, this town is cold... 'DOC2@22'// ~z~Stay the fuck away - stay the fuck away!! I'm the best rapper in the universe! 'DOC2@23'// ~z~I'll jump! I'll jump! Woah! Wa-ah-ah! 'DOC2@24'// ~z~Oh, hell no! I gotta catch this fool. 'DOC2@25'// ~z~Jump! Come on, man, jump! You got it. 'DOC2@26'// ~z~Jump! 'DOC2@27'// ~z~Jump! Come on! 'DOC2@28'// ~z~Come on, already! 'DOC2@29'// ~z~Come on, jump already! Don't be a wuss! 'DOC2@30'// ~z~Come on, jump! 'DOC2@31'// ~z~Jump, you bum! 'DOC2@32'// ~z~Ha ha ha! Come on! 'DOC2@33'// ~z~Yeah - yeah yeah yeah - yeah c'mon.... Ah, almost! 'DOC2@34'// ~z~Oh shit oh shit sh shit he's gonna go over he's gonna go over! 'DOC2@35'// ~z~Oh, shit, look at this, look at this! 'DOC2@36'// ~z~Yeah, yeah, come on, come on... Yeah, hey look, I don't got all fucking day! 'DOC2@37'// ~z~- I hate y'all.~n~- Just come in off that ledge, man! 'DOC2@38'// ~z~Man, jump! 'DOC2@39'// ~z~Hey, you better jump or I'm going to throw you off now! 'DOC2_01'// ~s~Use the ~b~pickup truck~s~ around the corner to rescue Madd Dogg! 'DOC2_05'// ~s~Catch ~b~Madd Dogg ~s~when he jumps. 'DOC2_06'// ~s~Drive Madd Dogg to ~y~hospital ~s~CAREFULLY. Each bump reduces his chance of survival. 'DOC2_07'// Madd Dogg 'DOC2_09'// ~r~You won't be able to catch Madd Dogg now. 'DOC2_10'// ~r~You let Madd Dogg die. 'DOC2_11'// ~s~Go back and rescue ~b~Madd Dogg~s~! 'DOC2_15'// ~s~Go and save ~y~Madd Dogg ~s~before he jumps! 'DOC2_19'// ~s~Get back in the ~b~truck~s~! 'DOC2_20'// ~s~Drive Madd Dogg to the ~y~Hospital~s~! 'DOC2_X'// ~s~Find a way to save Madd Dogg before he jumps! 'DODO'// Dodo 'DOFFE1'// ~z~Well why don't you come and dance? 'DOFFE3'// ~z~Well, hey, let's dance, sugar! 'DOGG_AA'// ~z~Stay back! 'DOGG_AB'// ~z~Don't think about grabbing me! 'DOGG_AC'// ~z~I warn y'all, I'll jump! 'DOGG_AD'// ~z~I ain't kidding! 'DOGG_AE'// ~z~I got gold records, what you got? 'DOGG_AF'// ~z~Gimme some more liquor! 'DOGG_AG'// ~z~Brandy, Goddamn it, get the brandy! 'DOGG_AH'// ~z~I'll take all y'all down with me! 'DOGG_AI'// ~z~I ain't kidding! I'm real serious, see! 'DOGG_AJ'// ~z~Just try it, come on, try it! 'DOGG_BA'// ~z~This is it! This is the end! I'm out! 'DOGG_BB'// ~z~It's time, I'm going to do it! 'DOGG_BC'// ~z~Goodbye cruel world! 'DOGG_CA'// ~z~Time to take your sorry ass to rehab you drunken idiot. 'DOGG_CB'// ~z~Am I still the top rapper, dude? 'DOGG_CC'// ~z~Best there ever was. 'DOGG_CD'// ~z~Second to nobody else, homeboy. 'DOGG_CE'// ~z~And the name's Carl. 'DOGG_CF'// ~z~Thanks, Carl... 'DOGG_DA'// ~z~Oh, man, I'm gonna die! 'DOGG_DB'// ~z~I'm slipping away, Carl! 'DOGG_DC'// ~z~Momma, is that you? 'DOGG_DD'// ~z~Brandy! I need more brandy... 'DOGG_DE'// ~z~I'm a ghetto superstar! 'DOGG_DF'// ~z~Loc! LOC! I'm gonna kill you! 'DOGG_DG'// ~z~Wha-? Where am I? Why's it so dark? 'DOGG_DH'// ~z~I'm cold, Carl - damn, man, I'm cold! 'DOGG_DI'// ~z~OG Loc, you're a dead man. Dead, man! 'DOGG_DJ'// ~z~Where're all my bitches..? My bitches! 'DOGG_EA'// ~z~It's the end! Oh, you non-driving asshole... Uurruuggh... 'DOGG_EB'// ~z~Uuaaghh, you tried, man... Ooh, ugh... but it wasn't good enough ... I'm out. 'DOGG_EC'// ~z~Momma, 's'at you? Uugh! 'DOGG_FA'// ~z~Hey, get yourself straightened out, 'DOGG_FB'// ~z~then we can get you back in the studio. 'DOGG_FC'// ~z~Carl. 'DOGG_FD'// ~z~What? 'DOGG_FE'// ~z~When I get clean I'm gonna need a new manager. 'DOGG_FF'// ~z~Thought I might look you up. 'DOGG_FG'// ~z~You do that, homie. 'DOGG_GA'// ~z~Hey, that's my truck! 'DOGG_GB'// ~z~What the fuck you doing? 'DOGG_GC'// ~z~Hey! HEY! 'DOGTAG'// Dogtags 'DOH'// Doherty 'DOLLAR'// $~1~ 'DOZER'// Dozer 'DPADNAV'// Movement Controls Navigate 'DPADNUD'// Movement Controls Navigate 'DRAG'// The Four Dragons Casino 'DRI2_1'// ~s~ Get inside the ~b~car~s~. 'DRI2_12'// ~s~ Kill those ~r~goons. 'DRI2_17'// SIGNAL 'DRI2_18'// ~s~Use the reading from the ~b~SIGNAL~s~ bar to find the van. 'DRI2_22'// ~r~Toreno is dead! 'DRI2_24'// ~s~Take Toreno away from the burning van before the police arrive. 'DRI2_25'// Get back to ~y~The Pleasure Domes~s~. 'DRI2_26'// ~r~You fled leaving Toreno behind! 'DRI2_3'// ~s~ You left ~b~Toreno~s~ behind. Go back and get him. 'DRI2_31'// ~r~T-Bone's dead! 'DRI2_32'// ~s~ You left ~b~T-Bone~s~ behind. Go back and get him. 'DRI2_33'// ~s~ Destroy the ~r~Van. 'DRI2_34'// ~s~ Get out of the Airport. 'DRI2_4'// ~s~ Get the hell outta here before the cops come! 'DRI2_46'// ~s~Lose the heat! Get to the Pay 'n' Spray. 'DRI2_47'// ~s~Get back to Toreno and the ~r~van! 'DRI2_5'// ~r~ Toreno's dead 'DRI2_9'// BATTERY 'DRIVES'// Driving School 'DRIVES2'// Driving School 'DRV3_10'// ~s~Get the packages back to the ~y~Pleasure Domes. 'DRV3_11'// ~s~Get to the ~b~ambushed van. 'DRV3_2'// ~s~Chase down the bikers and collect all the ~r~packages. 'DRV3_3'// ~s~Tap ~k~~VEHICLE_FIREWEAPON_ALT~ to snatch the ~r~package. 'DRV3_4'// ~s~Package collected. 'DRV3_5'// ~s~The bikes are heading to their rendezvous. Collect the ~r~packages~s~ before they reach their destination. 'DRV3_6'// ~s~The final bike is heading to the rendezvous point. Collect the ~r~package~s~ before he reaches his destination! 'DRV3_7'// ~r~You didn't collect the packages in time! 'DRV3_8'// ~r~One of the packages is at the bottom of the sea... 'DRV3_9'// ~r~One of the packages was destroyed! 'DRV3_H'// When you're close to a ~r~package~w~, tap ~k~~VEHICLE_FIREWEAPON_ALT~ to snatch it. 'DRV6_11'// ~r~The decoy car was destroyed! 'DRV6_15'// ~s~Don't let the bikers see into the damaged car for too long or your cover will be blown. 'DRV6_16'// ~s~The bikers can see into the car! Keep them away from the doors. 'DRV6_17'// ~s~Do not leave the decoy car. 'DRV6_18'// Damage 'DRV6_19'// ~s~Drive out to the ~y~countryside. 'DRV6_2'// ~s~Follow the ~r~checkpoints~s~ through the countryside. 'DRV6_4'// ~s~If the doors get too damaged, the bikers will be able to see into the car. 'DRV6_6'// ~s~The car is almost damaged enough to see into! 'DRV6_7'// ~r~You blew your cover! 'DRV6_8'// ~s~Get into the ~b~decoy car. 'DS_A'// The '90' 'DS_C'// Spin and Go 'DS_E'// Burn and Lap 'DS_F'// Pop and Control 'DS_G'// City Slicking 'DS_I'// Whip and Terminate 'DS_J'// Alley Oop 'DS_K'// Wheelie Weave 'DS_L'// P. I. T. Maneuver 'DS_N'// Cone Coil 'DS_O'// The 180 'DS_P'// The 360 'DS_PASS'// MISSION PASSED!~n~~w~DRIVING SKILL + 'DS1_1'// ~s~To do a 90, slide the car sideways into the parking space within five seconds. 'DS1_10'// Overall Score: 'DS1_21'// ~1~.~1~s 'DS1_22'// ~1~.0~1~s 'DS1_23'// Final Time: 'DS1_28'// ~s~Use the front wheel drive car to reverse then quickly spin around 180 degrees.~n~Press ~k~~VEHICLE_LOOKLEFT~ and ~k~~VEHICLE_LOOKRIGHT~ together to look behind. 'DS1_29'// ~s~Do 5 laps in as quick a time as possible.~n~Target time is under 40 seconds. 'DS1_30'// ~s~Drive to the end of the track, a tire will blow out half way there.~n~For extra control, release the accelerator. 'DS1_31'// ~s~Drive to the other side of the city and back without damaging the car.~n~The target time is UNDER 120 seconds (2 minutes). 'DS1_32'// ~s~Powerslide around a tight corner and stop in the allocated area. 'DS1_33'// ~s~Do a barrel roll in mid air and land it perfectly. While in the air, release the accelerate button and use ~k~~VEHICLE_STEERUP~ and ~k~~VEHICLE_STEERDOWN~ to adjust the car's pitch. 'DS1_34'// ~s~Keep the car on two wheels until the end of the track. 'DS1_35'// ~s~Perform a P.I.T. Maneuver to spin the other car around with minimum damage.~n~Finish as close to the other car as possible. 'DS1_36'// ~s~Weave through the cones quickly and then return to the start position. 'DS1_43'// ~s~Walk to the television to start the lesson. 'DS1_44'// ~s~Use the rear wheel drive car to do a burnout donut. 'DS1_45'// ~s~To do a 180, accelerate to top speed, press ~k~~VEHICLE_HANDBRAKE~ to handbrake around the cone and then return. 'DS1_46'// NEW RECORD 'DS1_47'// NEW CERTIFICATE AWARDED 'DS1_5'// Final Heading: 'DS1_52'// Navigate 'DS1_53'// Exit 'DS1_54'// Start 'DS1_55'// GOLD 'DS1_56'// SILVER 'DS1_57'// BRONZE 'DS1_58'// Record Score ~1~% 'DS1_59'// Which course? 'DS1_6'// Final Position: 'DS1_60'// ~k~~GO_LEFT~ Counterclockwise 'DS1_61'// ~k~~GO_RIGHT~ Clockwise 'DS1_62'// ~<~~>~ 'DS1_63'// ~k~~VEHICLE_ENTER_EXIT~ 'DS1_64'// ~k~~PED_SPRINT~ 'DS1_65'// Results 'DS1_66'// Continue 'DS1_67'// Get 70% or higher to pass 'DS1_68'// NO AWARD 'DS1_69'// ~1~% 'DS1_7'// Damage Penalty: 'DS1_70'// -~1~% 'DS1_71'// NEW TEST AVAILABLE 'DS1_72'// Overall Time: 'DS1_73'// Lap ~1~ of 5 'DS1_74'// Final Lap 'DS1_88'// Press and hold ~k~~VEHICLE_ACCELERATE~ and ~k~~VEHICLE_BRAKE~ to begin. 'DSREVE'// Press ~k~~VEHICLE_BRAKE~ to begin. 'DST8_1'// ~s~The Truth wants you to gain entry to the Area 69 research lab and bring back to him the Black Project that is being developed inside. 'DST8_10'// Damage the ~y~vent grate ~w~and drop into it to gain entry. 'DST8_14'// ~s~The control tower has been disabled you must now find another way in. There is a ~y~vent~s~ that goes into the Area 69 interior. 'DST8_18'// ~s~The easiest way into the Area 69 bunker complex is through the blast doors. To open these go to the ~y~control tower~s~. 'DST8_19'// ~s~There are searchlights sweeping the area. Observe their routine and plan your route around them. 'DST8_21'// ~s~There are also several military personnel patrolling the area. Use the thermal goggles that The Truth gave you to help you see them in the dark. 'DST8_22'// You can use stealth to avoid patrols or climb to the top of a control tower and use your sniper rifle to take them out. 'DST8_24'// ~s~You need to get a keycard to open this door. 'DST8_25'// ~s~Collect the ~g~keycard ~S~and open the ~y~door ~s~to the Black Project. 'DST8_26'// ~s~You've found what The Truth wanted. You must escape by using the Jet pack to fly out of the ~y~launch bay ~s~directly above you. 'DST8_27'// Press ~k~~PED_SPRINT~ to increase thrust - this will make you ascend. 'DST8_28'// To move in a direction with the jet pack use the movement controls while in the air. 'DST8_29'// To descend quickly press ~k~~PED_JUMPING~. 'DST8_30'// To strafe right while in the jetpack press ~k~~GO_RIGHT~. 'DST8_31'// To strafe left while in the jetpack press ~k~~GO_LEFT~. 'DST8_33'// You can fire a single-handed weapon as normal while piloting the jetpack. 'DST8_34'// ~s~The ~g~Black Project ~s~is located at the bottom of the launch bay. 'DST8_35'// ~s~Deliver the jetpack to a ~y~drop off point ~s~deep in the canyons. 'DST8_37'// When goggles are selected, press ~k~~PED_FIREWEAPON~ to toggle thermal vision on and off. 'DST8_38'// ~s~You must gain entry to the research labs before sunrise at 0530 hours. 'DST8_39'// ~s~You are venturing too far away from Area 69. If you go any further the mission will be failed! 'DST8_40'// ~r~You are too far away from Area 69! 'DST8_41'// ~r~You had to break into the Area 69 research lab while undercover of night. Next time be quicker! 'DST8_42'// ~s~Make your way through Area 69 to the research lab which will give you access to the black project. 'DST8_43'// ~s~There are several military personnel on patrol throughout the installation. 'DST8_44'// ~s~The control room will allow you to deactivate some of Area 69's exterior defenses, which will aid your escape. 'DST8_45'// ~s~Go and find the ~g~'black project'~s~. 'DST8_46'// ~s~The ~y~door~s~ to the launch bay where the black project is being stored is locked. Find a keycard to access it. 'DST8_47'// ~s~If you stay in a searchlight for too long or shoot more than 2 out you will be spotted. 'DST8_48'// ~s~The blast doors will go on lockdown, and an alternative route inside will then have to be found. 'DST8_7'// ~s~Open the blast doors by activating the switch in the ~y~control tower~s~. 'DST8_8'// ~s~The ~y~blast doors ~s~have been opened, you have limited amount of time to get through them before they shut again! 'DST8_9'// ~s~The blast doors have shut make your way back to the ~y~control tower ~s~to open them again. 'DSTAR2'// ~z~Let's see what you got... 'DSTART'// Press and hold ~k~~VEHICLE_ACCELERATE~ to begin. 'DUAL_0'// 0 'DUAL_1'// 1 'DUAL_2'// 2 'DUAL_3'// 3 'DUAL_4'// 4 'DUAL_5'// 5 'DUAL_6'// 6 'DUAL_7'// 7 'DUAL_8'// 8 'DUAL_9'// 9 'DUAL_A'// ~k~~VEHICLE_ENTER_EXIT~ Use Videogame 'DUAL_AA'// A 'DUAL_B'// B 'DUAL_C'// C 'DUAL_D'// D 'DUAL_E'// E 'DUAL_F'// F 'DUAL_FS'// . 'DUAL_G'// G 'DUAL_H'// H 'DUAL_I'// I 'DUAL_J'// J 'DUAL_K'// K 'DUAL_L'// L 'DUAL_M'// M 'DUAL_N'// N 'DUAL_O'// O 'DUAL_P'// P 'DUAL_Q'// Q 'DUAL_R'// R 'DUAL_S'// S 'DUAL_T'// T 'DUAL_U'// U 'DUAL_V'// V 'DUAL_W'// W 'DUAL_X'// X 'DUAL_Y'// Y 'DUAL_Z'// Z 'DUMBELL'// Go to the dumbbell icon (displayed on the radar) and check out the gym. 'DUMPER'// Dumper 'DUNE'// Dune 'EASB'// Easter Basin 'EBAY'// Easter Bay Chemicals 'EBE'// East Beach 'ELCA'// El Castillo del Diablo 'ELCO'// El Corona 'ELEGANT'// Elegant 'ELEGY'// Elegy 'ELQUE'// El Quebrados 'ELS'// East Los Santos 'ELVISHA'// Elvis Hair 'EMMET_G'// You can visit Emmet's at any time to get a gun! 'EMPEROR'// Emperor 'ENFORCR'// Enforcer 'EPIL@05'// ~z~Now that everything is cool, 'EPIL@06'// ~z~we gotta stay on top of our game. 'EPIL@07'// ~z~Keep everything in check, but subtle. 'EPIL@08'// ~z~We got problems in Venturas, problems in San Fierro. 'EPIL@09'// ~z~Shit's never ending. 'EPIL@10'// ~z~For sure. I mean, the Families is back on their feet. 'EPIL@11'// ~z~But we gotta keep shit tight 'EPIL@12'// ~z~cuz a lot of people have got their eyes on us. 'EPIL@14'// ~z~I come in peace with Mr Dogg here who has an announcement. 'EPIL@15'// ~z~My, I mean OUR first gold record. 'EPIL@16'// ~z~And I've decided to get breast implants. 'EPIL@17'// ~z~Shut up, will ya? 'EPIL@18'// ~z~Anyway, what's next? 'EPIL@19'// ~z~We should hit the casinos, roll some dice with Woozie. 'EPIL@20'// ~z~Nah, we gotta take care of shit here first. 'EPIL@21'// ~z~- We're going on tour, fan!~n~- Has anyone got a tissue? My nose is... it just won't stop running - anybody? 'EPIL@23'// ~z~Yeah, I have, over here... 'EPIL@24'// ~z~Carl, where are you off to now? 'EPIL@25'// ~z~Fittin' to hit the block, see what's happening. 'EPIL@27'// ~z~(Cheering) 'EPIL@29'// ~z~(Jeering) 'EPIL@30'// ~z~Uh, I'll pass. 'ERISTS2'// Eris T-Shirt2 'ERSTSH1'// Eris T-Shirt 'ESPE'// Esplanade East 'ESPERAN'// Esperanto 'ESPN'// Esplanade North 'ETUNN'// Easter Tunnel 'EUROS'// Euros 'EYEPCH'// Eyepatch 'F_CANC'// ~r~Fire Fighter mission cancelled! 'F_COMP1'// Fire Fighter missions complete: $~1~ 'F_EXTIN'// Fires 'F_FAIL1'// ~s~Fire Fighter~n~mission ended. 'F_FAIL2'// ~r~You're too late! 'F_FAIL3'// ~r~There has been a fatality. 'F_FAIL4'// ~r~A vehicle has been destroyed. 'F_PASS1'// Fire extinguished! 'F_STAR1'// ~s~~b~Burning vehicles~s~ reported in the ~a~ area. Go and extinguish the fire. 'F_START'// ~s~~b~Burning vehicle~s~ reported in the ~a~ area. Go and extinguish the fire. 'F4_D'// Damage 'F4_F'// ~r~The car has been destroyed! 'F4_T0'// ~s~Pick up the car from the airport ~y~car park~s~. 'F4_T4'// ~s~Get back in the ~b~car~s~! 'F4_T5'// It's an ambush, the Da Nang Boys are covering the exits! 'F4_T7'// ~s~Get the ~b~car~s~! 'F4_T8'// ~s~Take the car back to the ~y~garage~s~. 'FAGGIO'// Faggio 'FALLO'// Fallow Bridge 'FAR_1'// Back to School 'FAR_2'// T-Bone Mendez 'FAR_3'// Mike Toreno 'FAR_4'// Ran Fa Li 'FAR_5'// Lure 'FAR2_ZA'// ~z~What do you mean the shipments have been ambushed? 'FAR2_ZB'// ~z~We can't just go out there T-Bone, it could be a DEA trap! 'FAR2A00'// ~z~Now just listen to me, OK? 'FAR2A01'// ~z~Now it's very important that you listen to me. 'FAR2A02'// ~z~I ain't no retard, amigo. 'FAR2A03'// ~z~What you think? What, what, what you and Mike think - I'm just a pretty face to y'all? 'FAR2A04'// ~z~Is that y'all game? 'FAR2A05'// ~z~Now this here is the dumb muscle that I was talking about. 'FAR2A06'// ~z~Carl - T-Bone, and in reverse. 'FAR2A07'// ~z~Wassup? 'FAR2A08'// ~z~Horale, ese. 'FAR2A09'// ~z~Don't mind him, we go way back. 'FAR2A10'// ~z~Hey holmes, don't be such a pinche liability. 'FAR2A11'// ~z~Liability? Liability for what? 'FAR2A13'// ~z~Now, there's 3 of us and I'm getting 20%. 'FAR2A14'// ~z~What type of math is that? 'FAR2A15'// ~z~That's fool's math, playa! 'FAR2A16'// ~z~You and Mike. I'd sell my soul to you guys, 'FAR2A17'// ~z~and that's what it's going to come down to, huh? Screwing me out of my 13%! 'FAR2A18'// ~z~You knew the deal. You agreed. 'FAR2A19'// ~z~Besides, we could have said 5%, and what would you..? 'FAR2A20'// ~z~And what what what!? Cat got your tongue? 'FAR2A21'// ~z~You as bad at talking as you is at mathematics? 'FAR2A22'// ~z~Hey, you want to make this shit personal, ese? 'FAR2A23'// ~z~Hello.... Yeah.... What? 'FAR2A24'// ~z~Man... Damn! 'FAR2A26'// ~z~Hey, man, I gotta bounce. 'FAR2A27'// ~z~Oh no you don't! I invented that trick, baby. 'FAR2A28'// ~z~Carl, come with me. We gonna have to bust us a couple of melons up in here. 'FAR3_CA'// ~z~He says he can hear seagulls! 'FAR3_CB'// ~z~Mike can hear gulls! 'FAR3_CC'// ~z~He can hear heavy machinery! 'FAR3_CD'// ~z~He says it's busy, like a freight depot or something. 'FAR3_CF'// ~z~He says he can hear a truck reversing. 'FAR3_CH'// ~z~Mike can hear aircraft taking off and landing. 'FAR3_CJ'// ~z~Shit, he says they stopped, then he heard gunfire. 'FAR3_CK'// ~z~He thinks they just shot there way through a security gate! 'FAR3_DA'// ~z~Seagulls? Shit, that could be anywhere in this town. 'FAR3_DB'// ~z~Seagulls and heavy machinery? What is that? A building site, or a landfill or something? 'FAR3_DC'// ~z~Freight? Aw, they must be down at the docks! 'FAR3_DD'// ~z~They don't have heavy security at the docks, 'FAR3_DE'// ~z~but they do at the airport's freight depot! 'FAR3_EA'// ~z~There's a building site in Doherty! 'FAR3_EB'// ~z~Get to the docks in Easter Basin! 'FAR3_EC'// ~z~To the airport, rapido! 'FAR3_FA'// ~z~Gotta make this quick, Mike doesn't got much time on his battery left! 'FAR3_FB'// ~z~Mike's cellphone battery's running low! 'FAR3_FC'// ~z~Mike's cellphone is nearly dead! 'FAR3_FD'// ~z~Shit, Mike's phone's dead! 'FAR3_GA'// ~z~Hey don't worry, Mike, we're nearly there! 'FAR3_GB'// ~z~Hey, we'll be there in a minute, Mike! 'FAR3_GC'// ~z~Hey, just hang in there, Mike, help is on the way! 'FAR3_HA'// ~z~There's the gate! 'FAR3_HB'// ~z~And some dead security guards! 'FAR3_HC'// ~z~Ey, this is the place, keep your eyes peeled for that van! 'FAR3_JA'// ~z~OK, the tags should work now, holmes. 'FAR3_JB'// ~z~Tag? What the hell is a tag? 'FAR3_JC'// ~z~After that last bit of trouble, Mike hid the transponder in the white. 'FAR3_JD'// ~z~We was going to follow it to the gang, but something must have fucked up 'FAR3_JE'// ~z~and now we gotta use it to find that van and rescue Mike! 'FAR3_JF'// ~z~How it work? 'FAR3_JG'// ~z~Simple. Closer we get, the stronger the signal. 'FAR3_KD'// ~z~Shit, there they are! 'FAR3_LA'// ~z~We need a bigger car, come on, move it! 'FAR3_LB'// ~z~Too small, come on, think! 'FAR3_LC'// ~z~We're not going to fit in that, think on your feet, kid! 'FAR3_MA'// ~z~How long you been working for Jizzy, I haven't seen you before? 'FAR3_MB'// ~z~Just got into town last week. I done a couple jobs here and there. 'FAR3_MC'// ~z~Just got into town, huh? Where were you before that? 'FAR3_MD'// ~z~Hey, what is this? 'FAR3_ME'// ~z~Man, just answer the fucking question. 'FAR3_MF'// ~z~Look man, chill. I been in Los Santos with my family, a'ight? 'FAR3_MG'// ~z~Gimme his wallet. 'FAR3_MH'// ~z~What? Hey, get off! 'FAR3_MJ'// ~z~Quit struggling and concentrate on the road! 'FAR3_MK'// ~z~Here y'go, Mike. 'FAR3_ML'// ~z~Carl Johnson, huh? 'FAR3_MM'// ~z~Alright. I've seen enough. Here. 'FAR3_MN'// ~z~Hey, was a dub in there. Better still be there when I check it. 'FAR3_MO'// ~z~Shut the fuck up. 'FAR3_NA'// ~z~OK, Carl Johnson, you did good today. 'FAR3_NB'// ~z~Man, now shake the spot, we got shit to talk about. 'FAR3A00'// ~z~T-Bone! Pump your brakes, baby. Take a chill pill, 'FAR3A01'// ~z~and just lay back and let the red mist fall, brother! 'FAR3A02'// ~z~Hey, holmes, open your eyes, dog. Can't you see we're getting messed with here, holmes? 'FAR3A03'// ~z~Hey, partner! T-Bone, look, it's Carl! 'FAR3A04'// ~z~Now he's a real hero out there. 'FAR3A05'// ~z~What, are you vatos stupid? Someone's on to us. 'FAR3A06'// ~z~We need to go back and rethink. 'FAR3A07'// ~z~I think they was just trying their luck. 'FAR3A08'// ~z~Mike? Mike! I been trying to contact you. 'FAR3A09'// ~z~What? Oh man. Where are you? 'FAR3A10'// ~z~OK, just keep talking! 'FAR3A11'// ~z~Hey, holmes, Mike's in trouble. Let's bounce. 'FAR3A12'// ~z~What trouble? And who's Mike? 'FAR3A13'// ~z~Man, they've taken the yay shipment, and the van 'FAR3A14'// ~z~and Mike's still in the back! 'FAR3A15'// ~z~Well, what we going to do? 'FAR3A16'// ~z~- How the fuck we gonna know where he is?~n~- He's got his phone, 'FAR3A18'// ~z~he's gonna talk to us until his battery runs out. 'FAR3A19'// ~z~Come on, we gotta bounce! 'FAR3A21'// ~z~A'ight, let's jet! 'FAR3A22'// ~z~See? We still good. 'FAR3B00'// ~z~Hey, man, c'mon, hurry up. 'FAR3B01'// ~z~About time, T-Bone... Who the fuck is this? 'FAR3B02'// ~z~Hey, that's one of Jizzy's clowns, relax, g¬ero. 'FAR3B03'// ~z~You hear that? We gotta torch this van with the coke in it. 'FAR3B05'// ~z~Hey, Charlie, g¬ero, we ain't torching nada! 'FAR3B06'// ~z~This is a set back, 'FAR3B07'// ~z~but doing twenty to life is a little more than that, 'FAR3B08'// ~z~comprende amigo? 'FAR3B09'// ~z~Hey he's right, man, let's do it and get the hell out of here. 'FAR3B10'// ~z~Hey, who the fuck asked you, payaso? 'FAR3B11'// ~z~This ain't a committee! 'FAR3B12'// ~z~Exactly. I call the shots here. Now shut up and let's go. 'FAR3B13'// ~z~Apurate, apurate! 'FAR4_AA'// ~z~You won't get far! 'FAR4_AB'// ~z~Stop that car! 'FAR4_AC'// ~z~He's getting away! 'FAR4_AD'// ~z~Stop that car at all costs! 'FAR4_AE'// ~z~Get after him! 'FAR4_AG'// ~z~Give up the car and we'll spare you! 'FAR4_AH'// ~z~That's our property! 'FAR4_AJ'// ~z~After him, no quarter! 'FAR4A00'// ~z~Hey, Woozie, my man, what's going down? 'FAR4A01'// ~z~Hey CJ. Let me introduce you to Shuk Foo Ran Fa Li. 'FAR4A02'// ~z~He heads the Red Gecko Tong on the West Coast. 'FAR4A03'// ~z~How you doin'? 'FAR4A04'// ~z~Ah Ah Kung has sent word from Kowloon; 'FAR4A05'// ~z~a Vietnamese crime family, the Da Nang Boys, 'FAR4A06'// ~z~are preparing to move to the United States. 'FAR4A07'// ~z~This may explain the cowardly attack on the Blood Feather Triad. 'FAR4A08'// ~z~There may be some trouble ahead. 'FAR4A09'// ~z~The Shuk Foo would like a package retrieved. 'FAR4A10'// ~z~A courier has left it in a drop at the airport. 'FAR4A11'// ~z~It is most important to the matter at hand. 'FAR4A12'// ~z~Oh, I can do that. 'FAR4A13'// ~z~He is Triad? A Mountain Boy? 'FAR4A14'// ~z~No - a personal friend of mine. And less likely 'FAR4A15'// ~z~to draw the attention of the Da Nang Boys. 'FAR4A16'// ~z~OK. 'FAR4A17'// ~z~Thanks for your support. 'FAR5_AA'// ~z~It's decoy, back to Chinatown! 'FAR5_AB'// ~z~This car is a decoy! 'FAR5A00'// ~z~As honored as I am to share my home with you, 'FAR5A01'// ~z~we should lure these lizards out into the baking sun! 'FAR5A02'// ~z~We were followed here. The Da Nang Boys are watching this apartment. 'FAR5A03'// ~z~As soon we leave, they will attempt an assassination. 'FAR5A04'// ~z~Hey, what's the big deal? Why don't you cruise on out of here, 'FAR5A05'// ~z~lead them to a place quiet and cap their flat asses - no offense. 'FAR5A06'// ~z~None taken. 'FAR5A07'// ~z~Look, as long as they think Mr. Farlie here is in the back, 'FAR5A08'// ~z~they'll follow me wherever. 'FAR5A09'// ~z~After a while, you can come out safely - simple. 'FAR5A10'// ~z~Heh-heh. Amazing. 'FAR5A11'// ~z~Your success will be rewarded, Mr. Johnson. 'FAR5A13'// ~z~We find you funny. 'FARM'// The Farm 'FBIRANC'// FBI Rancher 'FBITRUK'// FBI Truck 'FCR900'// FCR-900 'FDBURG'// Burger Shot 'FDCHICK'// Cluckin' Bell 'FDDONUT'// Rusty Brown's 'FDPIZA'// Pizza Stack 'FDREST1'// World of Coq 'FE_MLG'// Map Legend 'FEA_AMS'// AUTOMATIC MEDIA SCAN 'FEA_ART'// RADIO AUTO-TUNE 'FEA_BAS'// Radio EQ 'FEA_MP3'// USER TRACK PLAYER 'FEA_MPM'// PLAY MODE 'FEA_MUS'// Radio 'FEA_NON'// RADIO OFF 'FEA_PR1'// RADIO 'FEA_PR2'// RANDOM 'FEA_PR3'// SEQUENTIAL 'FEA_R0'// Playback FM 'FEA_R1'// K Rose 'FEA_R10'// WCTR 'FEA_R2'// K-DST 'FEA_R3'// Bounce FM 'FEA_R4'// SF-UR 'FEA_R5'// Radio Los Santos 'FEA_R6'// Radio X 'FEA_R7'// CSR 103.9 'FEA_R8'// K-Jah West 'FEA_R9'// Master Sounds 98.3 'FEA_RSS'// Radio station 'FEA_SCF'// FAILED TO SCAN USER TRACKS 'FEA_SCN'// SCAN USER TRACKS 'FEA_SCS'// USER TRACKS SCANNED SUCCESSFULLY 'FEA_SFX'// SFX 'FEA_SMP'// SCANNING USER TRACKS - PLEASE WAIT~n~~n~Press ESC to cancel 'FEA_SUB'// To play your own music in-game, create Short-Cuts to your music tracks in the 'User Tracks' folder. 'FEA_TIT'// User Track Options 'FEC_ACC'// Accelerate 'FEC_ANS'// Action 'FEC_AST'// Asterisk 'FEC_BAC'// Backwards 'FEC_BRA'// Brake/Reverse 'FEC_BSP'// BSPACE 'FEC_CEN'// Center camera 'FEC_CFG'// CONFIGURATION 'FEC_CLK'// CAPSLOCK 'FEC_CMP'// COMBO: Uses LOOK LEFT + LOOK RIGHT together 'FEC_CMR'// Change camera 'FEC_CON'// Conversation - No 'FEC_COY'// Conversation - Yes 'FEC_CRO'// Crouch 'FEC_DLL'// DEL 'FEC_DOT'// NUM . 'FEC_DWA'// DOWN 'FEC_EEX'// Enter+exit 'FEC_END'// END 'FEC_ER2'// Error! Changing controls on the 'On Foot' screen has caused one or more control actions to be unbound on the 'In Vehicle' screen. Please check all control actions are set~n~Press ESC to continue 'FEC_ER3'// Error! Changing controls on the 'In Vehicle' screen has caused one or more control actions to be unbound on the 'On Foot' screen. Please check all control actions are set~n~Press ESC to continue 'FEC_ERI'// Error! One or more control actions are not bound to a key or button. Please check all control actions are set~n~Press ESC to continue 'FEC_ETR'// ENT 'FEC_FIA'// Secondary Fire 'FEC_FIR'// Fire 'FEC_FNC'// F~1~ 'FEC_FOR'// Forward 'FEC_FWS'// NUM / 'FEC_GPB'// Group Ctrl Back 'FEC_GPF'// Group Ctrl Forward 'FEC_HME'// HOME 'FEC_HND'// Handbrake 'FEC_HRN'// Horn 'FEC_IRT'// INS 'FEC_IVV'// INVERT MOUSE VERTICALLY 'FEC_JBO'// JOY~1~ 'FEC_JMP'// Jump 'FEC_LAL'// LALT 'FEC_LBA'// Look behind 'FEC_LBC'// Use Look Left With Look Right. 'FEC_LCT'// LCTRL 'FEC_LDU'// Look Down 'FEC_LEF'// Left 'FEC_LFA'// LEFT 'FEC_LOL'// Look left 'FEC_LOR'// Look right 'FEC_LSF'// LSHIFT 'FEC_LUD'// Look Up 'FEC_LUN'// Load Unsuccessful. File Corrupted, Please delete. 'FEC_LWD'// LWIN 'FEC_MIN'// NUM - 'FEC_MOU'// Mouse Settings 'FEC_MSH'// MOUSE SENSITIVITY 'FEC_MSL'// LMB 'FEC_MSM'// MMB 'FEC_MSR'// RMB 'FEC_MWB'// MS WHEEL DN 'FEC_MWF'// MS WHEEL UP 'FEC_MXO'// MXB1 'FEC_MXT'// MXB2 'FEC_NLK'// NUMLOCK 'FEC_NMN'// NUM~1~ 'FEC_NWE'// Next weapon/target 'FEC_OKK'// O.K. 'FEC_PDW'// Walk 'FEC_PGD'// PGDN 'FEC_PGU'// PGUP 'FEC_PLD'// Steer Back/Up 'FEC_PLS'// NUM + 'FEC_PLU'// Steer Forward/Down 'FEC_PSB'// BREAK 'FEC_PWE'// Previous weapon/target 'FEC_QUE'// ??? 'FEC_RAL'// RALT 'FEC_RCT'// RCTRL 'FEC_RED'// Redefine Controls 'FEC_RFA'// RIGHT 'FEC_RIG'// Right 'FEC_RSC'// Next radio station 'FEC_RSF'// RSHIFT 'FEC_RSP'// Previous radio station 'FEC_RTN'// RETURN 'FEC_RTS'// User track skip 'FEC_RWD'// RWIN 'FEC_SFT'// SHIFT 'FEC_SLC'// Save game corrupted 'FEC_SLK'// SCROLL LOCK 'FEC_SPC'// SPACE 'FEC_SPN'// Sprint 'FEC_SUB'// Sub-mission 'FEC_SVU'// Save Unsuccessful. 'FEC_TAB'// TAB 'FEC_TAR'// Aim Weapon 'FEC_TFD'// Special Ctrl Down 'FEC_TFL'// Special Ctrl Left 'FEC_TFR'// Special Ctrl Right 'FEC_TFU'// Special Ctrl Up 'FEC_TSK'// Trip Skip 'FEC_UNB'// UNBOUND 'FEC_UPA'// UP 'FEC_VML'// Mouse Look 'FEC_WRC'// WINCLICK 'FEC_ZIN'// Zoom in 'FEC_ZOT'// Zoom out 'FECSTAR'// NUM STAR 'FED_AAS'// ANTI ALIASING 'FED_ADV'// ADVANCED 'FED_BL1'// Locations 'FED_BL2'// Contacts 'FED_BL3'// Mission 'FED_BL4'// Other 'FED_BL5'// Gang Area 'FED_BRI'// Brightness 'FED_FXH'// HIGH 'FED_FXL'// LOW 'FED_FXM'// MEDIUM 'FED_FXQ'// VISUAL FX QUALITY 'FED_FXV'// VERY HIGH 'FED_GLS'// STORE GALLERY PHOTOS 'FED_HUD'// HUD MODE 'FED_MIP'// MIP MAPPING 'FED_RDB'// BLIPS ONLY 'FED_RDM'// MAP & BLIPS 'FED_RDP'// Are you sure you want to reset your current settings to default? 'FED_RDR'// RADAR MODE 'FED_RES'// RESOLUTION 'FED_SUB'// Subtitles 'FED_WIS'// Widescreen 'FEDS_TB'// Back 'FEET'// Shoes 'FEG_HOW'// To take a photo with a camera press ~k~~PED_FIREWEAPON~. 'FEH_AUD'// Audio 'FEH_BPO'// CLICK LMB / RETURN - BACK 'FEH_BRI'// Brief 'FEH_DIS'// Display 'FEH_JMP'// CLICK LMB / RETURN - ENTER MENU 'FEH_LAN'// Language 'FEH_LOA'// Game 'FEH_MAP'// Map 'FEH_MPB'// CURSORS - MOVE UP/DOWN~n~RETURN - TOGGLE OPTION 'FEH_MPH'// LMB/CURSORS - SCROLL~n~PGUP/PGDN/MSWHEEL - ZOOM~n~Z - OVERVIEW , L - LEGEND~n~RMB/T - TARGET , SPACEBAR - BLIPS MENU~n~ESC - BACK 'FEH_SGA'// START NEW GAME 'FEH_SNC'// CLICK LMB / RETURN - SCAN USER TRACKS 'FEH_SSA'// CURSORS - MOVE~n~S - SAVE TO FILE 'FEH_STA'// Stats 'FEJ_INA'// INVERT LEFT AXIS 'FEJ_INX'// INVERT LEFT STICK X 'FEJ_INY'// INVERT LEFT STICK Y 'FEJ_RNA'// INVERT RIGHT AXIS 'FEJ_RNX'// INVERT RIGHT STICK X 'FEJ_RNY'// INVERT RIGHT STICK Y 'FEJ_TIT'// Joypad Settings 'FEL_ENG'// English 'FEL_FRE'// French 'FEL_GER'// German 'FEL_ITA'// Italian 'FEL_SPA'// Spanish 'FELD_WR'// Loading data, please wait... 'FELTZER'// Feltzer 'FEM_FRM'// FRAME LIMITER 'FEM_LOD'// DRAW DISTANCE 'FEM_MM'// Main Menu 'FEM_NO'// No 'FEM_OFF'// OFF 'FEM_OK'// OK 'FEM_ON'// ON 'FEM_PWT'// Please wait... 'FEM_SL1'// Save File 1 Not Present 'FEM_SL2'// Save File 2 Not Present 'FEM_SL3'// Save File 3 Not Present 'FEM_SL4'// Save File 4 Not Present 'FEM_SL5'// Save File 5 Not Present 'FEM_SL6'// Save File 6 Not Present 'FEM_SL7'// Save File 7 Not Present 'FEM_SL8'// Save File 8 Not Present 'FEM_YES'// Yes 'FEN_MPX'// Mission Pack 'FEN_NGS'// Please select which new game you wish to start: 'FEN_NGX'// San Andreas (standard game) 'FEO_AUD'// Audio Setup 'FEO_CON'// Controller Setup 'FEO_DIS'// Display Setup 'FEP_OPT'// Options 'FEP_QUI'// Quit Game 'FEP_RES'// Resume 'FEP_STA'// Stats 'FEP_STG'// Start Game 'FEQ_SRE'// Are you sure you want to quit? All progress since the last save game will be lost. Proceed? 'FEQ_SRW'// Are you sure you want to quit the game? 'FERN'// Fern Ridge 'FES_ACH'// ACHIEVEMENTS 'FES_CHE'// Warning! One or more cheats have been activated. This may affect your save game. It is recommended that you do not save this game. 'FES_CMI'// LAST MISSION PASSED 'FES_CMP'// Save failed! There was an error while saving the current game. Please check your savegame directory and try again. 'FES_CRI'// CRIMES 'FES_DAT'// DATE 'FES_DEE'// Deleting Failed! There was an error while deleting the current game. Please check your savegame directory and try again. 'FES_DEL'// Delete Game 'FES_DSC'// Delete Successful. Select OK to continue. 'FES_GAN'// GANGS 'FES_LCE'// Load Failed! There was an error while loading the current game. Please check your savegame directory and try again. 'FES_LCG'// Are you sure you want to load this save game? 'FES_LMI'// Load Mission 'FES_LOA'// Load Game 'FES_LOC'// Load Failed! Save game is not compatible with this version of Grand Theft Auto: San Andreas.~n~~n~Now restarting game. 'FES_MIS'// MISSION 'FES_MON'// MONEY 'FES_MSC'// MISC 'FES_NGA'// New Game 'FES_NIM'// Save failed! The current Mission Pack is not available. Please recheck that the current Mission Pack is installed correctly. 'FES_PLA'// PLAYER 'FES_SED'// Select save file to delete: 'FES_SEL'// Select save file to load: 'FES_SES'// Select file you wish to save to: 'FES_SSC'// Save Successful. Select OK to continue. 'FES_WEA'// WEAPONS 'FEST_OO'// out of 'FESZ_CA'// Cancel 'FESZ_CS'// Corrupt save 'FESZ_MR'// Are you sure you want to start a new standard game? All current game progress in this Mission Pack will be lost. Proceed? 'FESZ_QC'// Proceed with overwriting this corrupted save game? 'FESZ_QD'// Are you sure you wish to delete this save file? 'FESZ_QL'// All unsaved progress in your current game will be lost. Proceed with loading? 'FESZ_QM'// Are you sure you want to load a San Andreas Mission Pack? All current game progress will be lost. Proceed? 'FESZ_QO'// Are you sure you wish to overwrite this save file? 'FESZ_QQ'// Are you sure you want to start a new game? 'FESZ_QR'// Are you sure you want to start a new game? All current game progress will be lost. Proceed? 'FESZ_QZ'// Are you sure you wish to save? 'FET_APP'// CLICK LMB / RETURN - APPLY NEW SETTING 'FET_CCN'// Joypad 'FET_CCR'// Vehicle Controls 'FET_CFT'// Foot Controls 'FET_CIG'// BACKSPACE - CLEAR~n~CLICK LMB / RETURN - CHANGE 'FET_CTL'// Controller Setup 'FET_DEF'// Restore Defaults 'FET_EIG'// CANNOT SET A CONTROL FOR THIS ACTION 'FET_HRD'// DEFAULT SETTINGS RESTORED 'FET_LG'// Load Game 'FET_MFL'// FLY WITH MOUSE 'FET_MIG'// LEFT / RIGHT / MOUSEWHEEL - ADJUST 'FET_MST'// STEER WITH MOUSE 'FET_OPT'// Options 'FET_PAU'// Pause Menu 'FET_QG'// Quit Game 'FET_RIG'// SELECT A NEW CONTROL FOR THIS ACTION~n~ESC - CANCEL 'FET_RSO'// ORIGINAL SETTING RESTORED 'FET_SCN'// Mouse + Keys 'FET_SG'// Save Game 'FET_STS'// STATS SAVED TO 'STATS.HTML' 'FIELDA'// Combat Jacket 'FIN1_AA'// ~z~This is the Los Santos Police Department; Stay where you all are! 'FIN1_BD'// ~z~Get some suppressing fire in there! 'FIN1_BE'// ~z~Gimme some fucking covering fire! 'FIN1_BK'// ~z~Surprise, homeboy! 'FIN1_BL'// ~z~Heads up, brother! 'FIN1_BY'// ~z~This is Buzzard 1, we are taking ground fire! 'FIN1_CB'// ~z~Four bangers in blue 4door heading back into South Central. 'FIN1_CI'// ~z~All units Rock'n'roll! 'FIN1_CK'// ~z~Unit down, repeat, unit down! 'FIN1_DA'// ~z~You saved me, have some sugar! 'FIN1_DC'// ~z~Oh baby, you're hurt! 'FIN1_EA'// ~z~This is the LSPD do not, HEY! WHAT THE FUCK? TOO LOW, YOU'LL KILL US ALL! 'FIN1_GA'// ~z~Say, CJ, you gonna crash the car again? 'FIN1_GB'// ~z~Fuck you, Ryder. 'FIN1_GC'// ~z~Ryder, give CJ a break, man. He's practically turned the Grove around by himself. 'FIN1_GD'// ~z~Man, I was just telling a joke on the little nigga. 'FIN1_GE'// ~z~Everything you do is a joke, Ryder. 'FIN1_GG'// ~z~That ain't true! 'FIN1_GI'// ~z~Ryder... just chill the fuck out, man! 'FIN1_GJ'// ~z~Remember, we're reuniting the Families, so no bullshit. 'FIN1_GK'// ~z~Stay cool. 'FIN1_GL'// ~z~You know me, Sweet, cool as a Shaolin monk! 'FIN1_GM'// ~z~Especially you, Ryder. 'FIN1_GN'// ~z~What you mean? I resent your implication, and shit. 'FIN1_GO'// ~z~Sweet's just sayin' you a natural killer, baby. 'FIN1_GP'// ~z~You gotta check yourself and stay cool. 'FIN1_GQ'// ~z~Yeah, well put it like this - I understand what he's trying to say, 'FIN1_GR'// ~z~but I'm always cool, fool! 'FIN1_GS'// ~z~Hey we all down with that, baby. 'FIN1_HA'// ~z~OK, it's strictly one rep per set - you guys are gonna have to wait here. 'FIN1_HB'// ~z~We'll be there just in case, bro. 'FIN1_HC'// ~z~Thanks, homie, but I'm down with these boys. 'FIN1_HD'// ~z~I don't like this, man. Look at all them other family hoods! They used to be Grove Streets. 'FIN1_HE'// ~z~Relax. We straight, they straight. How about you, Smoke? 'FIN1_HG'// ~z~Hey, I'm feelin' a little exposed, but I'm good. 'FIN1_HH'// ~z~This is the Los Santos Police Department; Everybody stay where you are! 'FIN1_HI'// ~z~Oh shit! 'FIN1_HJ'// ~z~Man, what you doin'? 'FIN1_HK'// ~z~Carl, get back in, man we outta here baby! 'FIN1_HL'// ~z~I ain't leavin' my brother, I ain't no buster! 'FIN1_HM'// ~z~Man, it's every motherfucker for himself! 'FIN1_JC'// ~z~Where the OG's at - I gotta get my brother, Sweet. 'FIN1_JD'// ~z~They were meeting in the back of the motel someplace... 'FIN1_JF'// ~z~Families! Cops comin' in from behind! 'FIN1_JH'// ~z~What took you? Where's Smoke and Ryder? 'FIN1_JI'// ~z~They shook on us! 'FIN1_JK'// ~z~Fuck it, let's get out of here! 'FIN1_JL'// ~z~CJ, that chopper's all over us! Hit it! 'FIN1_JM'// ~z~CJ, dump on that helicopter! 'FIN1_JN'// ~z~C'mon, CJ, let's go! 'FIN1_KA'// ~z~Ah shit, what now? 'FIN1_KB'// ~z~It's Smoke and Ryder! 'FIN1_KC'// ~z~Get in! 'FIN1_KE'// ~z~Hit the gas! 'FIN1_KF'// ~z~Eh man, I'm running low. 'FIN1_KG'// ~z~I got a 'K here! 'FIN1_KH'// ~z~This fucking antique? 'FIN1_KI'// ~z~Yeah, well... Emmet ain't the Pentagon! 'FIN1_KJ'// ~z~You got it off Emmet? Shit... 'FIN1_KK'// ~z~Holy shit! Look at that! 'FIN1_KL'// ~z~Damn! That was close! 'FIN1_KM'// ~z~Man, they's got smoked! Did you see that? 'FIN1_KO'// ~z~Man, it's getting intense! It's getting worse out here! 'FIN1_KP'// ~z~It's like World War VIII! 'FIN1_KR'// ~z~I wish I'd have stayed home and watched the fucking game! 'FIN1_KS'// ~z~Hey, CJ, watch to the left! 'FIN1_KT'// ~z~Your left or my left? 'FIN1_KU'// ~z~Hell, I don't know, just shoot everybody, motherfucker! 'FIN1_KX'// ~z~CJ, watch our right! 'FIN1_LA'// ~z~Eyes front, CJ! 'FIN1_LD'// ~z~Trouble up ahead! 'FIN1_LE'// ~z~Waste of good donuts. 'FIN1_LF'// ~z~Let's roll 'FIN1_LI'// ~z~Smoke, what the FUCK are you doin'? 'FIN1_LJ'// ~z~I like things clean! 'FIN1_LL'// ~z~Put up your windows! 'FIN1_LP'// ~z~Dammit, Smoke, I got soap in my eyes! 'FIN1_LQ'// ~z~Hey, ain't we been here before? 'FIN1_LT'// ~z~Hey, I'm taking what options I have, a'ight? 'FIN1_LV'// ~z~Maybe if you have a nice word with these officers they'll let us on our way! 'FIN1_LW'// ~z~Hey, man, some idiot's hanging off the back of the car! 'FIN1_LX'// ~z~Somebody shoot him! 'FIN1_MA'// ~z~OH SHIT! Roadblock up ahead! 'FIN1_MB'// ~z~The K's jammed! 'FIN1_MD'// ~z~Fuck it, I'm going through! 'FIN1_ME'// ~z~CJ, we got the ghetto bird up ahead! 'FIN1_MH'// ~z~Back up, Smoke, Back up! 'FIN1_MI'// ~z~Hell no, I'm going through! 'FIN1_MK'// ~z~Smoke, you're insane! 'FIN1_ML'// ~z~Oooooooh SHIIIIIIIT! 'FIN1_MR'// ~z~Slow down, Smoke, SLOW DOWN! 'FIN1_MS'// ~z~Oh shit, the brakes is out! 'FIN1_MT'// ~z~Oh man we gonna diiie! 'FIN1_MU'// ~z~Shit! That's gonna be a hell of a story to tell when we passin' the blunt! 'FIN1_MV'// ~z~Man, that was some serious shit! Woo! 'FIN1_MW'// ~z~Fuck this! We gotta get outta here! 'FIN1_MX'// ~z~Ryder's right, everybody split up, and we'll meet up later. 'FIN1_ZA'// ~z~Oh shit! All I got in my rearview is bad guys! 'FIN1_ZB'// ~z~Carl, behind us! Behind us! 'FIN1_ZC'// ~z~CJ, cover the rear! 'FIN1_ZD'// ~z~Carl, they all over our ass, baby! 'FIN1A00'// ~z~Wassup, y'all! 'FIN1A01'// ~z~Wassup CJ! 'FIN1A02'// ~z~Turn that TV off right quick. Listen up, fellas, 'FIN1A03'// ~z~like we were saying. No more base in the streets. 'FIN1A04'// ~z~Finally. 'FIN1A05'// ~z~Peep this - we're gonna unite the Families once more. 'FIN1A06'// ~z~Because the Ballas have been pumping our guys full of base for too long, 'FIN1A07'// ~z~while we argue amongst ourselves. 'FIN1A08'// ~z~So all the Families sets are gonna meet down at the Jefferson Motel. 'FIN1A09'// ~z~I say it's time we went down there and made it official. 'FIN1A10'// ~z~Keep that shit off our streets! 'FIN1A11'// ~z~I vote I'm our representative on this one. 'FIN1A12'// ~z~Hey, it's all good. 'FIN1A13'// ~z~If Sweet thinks he can handle it, I'm down with him, man. 'FIN1A14'// ~z~A'ight - let's roll, homies. 'FIN1A15'// ~z~Damn, that bitch is bad! 'FIN1A16'// ~z~Oh, yeah! 'FIN1A17'// ~z~Wassup, playa! 'FIN1A18'// ~z~That's right. 'FIN1A19'// ~z~Let's do this. 'FIN1A20'// ~z~Yeah, let's go, man. 'FIN2_AA'// ~z~I gotta warn Sweet! 'FIN2_AB'// ~z~(Dialing tone) 'FIN2_AC'// ~z~Dammit, Sweet, pickup! Pickup! 'FIN2_AD'// ~z~(Dialing tone) 'FIN2_AE'// ~z~Hey, what's up? You called me but I ain't pickin' up, so leave a message after the... 'FIN2_AF'// ~z~Shit! Shit! Shit! 'FIN2_BA'// ~z~Eh, Sweet man, you alright? You been hit! 'FIN2_BB'// ~z~CJ... Where you been? 'FIN2_BC'// ~z~Cesar called, showed me some shit. 'FIN2_BD'// ~z~It's Smoke, and he in deep with Tenpenny and some Ballas! 'FIN2_BE'// ~z~He sold us out! 'FIN2_BF'// ~z~It doesn't matter, man - you gotta get out of here. The cops gonna arrive any second. 'FIN2_BG'// ~z~Nah man, I ain't runnin' out on my brother! 'FIN2_BH'// ~z~Yo, Ballas! I'm taking you motherfuckers, you hear me? 'FIN2_BJ'// ~z~I'M TAKING YOU ALL DOWN! 'FIN2A00'// ~z~So this is it - this is when we show the Ballas what bangin' is all about. 'FIN2A01'// ~z~Grove Street is king! Say it with me niggas, Grove Street is KING! Yeah! 'FIN2A02'// ~z~Wassup, CJ. Where you been? 'FIN2A03'// ~z~Hey sorry, bro, I got caught up. 'FIN2A04'// ~z~Yeah, you probably was hittin' one o'them Ballas rats. Yeah I know what you was up to, nigga! 'FIN2A05'// ~z~Listen up - y 'all down with CJ, right? 'FIN2A06'// ~z~He's been through a lot, I mean we all been through a lot. 'FIN2A07'// ~z~But CJ's helping us clean up the 'hood. He's taken the fight to the enemy - 'FIN2A08'// ~z~showing all of us how we used to bang, 'FIN2A09'// ~z~what it used to mean to be a Grove Street Family. 'FIN2A10'// ~z~CJ, you're my brother, my running dog. 'FIN2A11'// ~z~I should have never doubted you. 'FIN2A12'// ~z~But you're home now, partner - home. 'FIN2A13'// ~z~Listen up! I want all y'all to go get heated. 'FIN2A14'// ~z~and meet me Downtown under the Mulholland Intersection. 'FIN2A15'// ~z~We're gonna roll on these Balla motherfuckers! 'FIN2A17'// ~z~You in? 'FIN2A18'// ~z~Hell yeah, I'm in. I'm your running dog, Sweet. 'FIN2A19'// ~z~Yeah, my nigga... 'FIN2A20'// ~z~Alright, you go get heated up, and I'll meet you at the crossroads. 'FIN2A24'// ~z~Yeah. 'FIN2A25'// ~z~It's nothing. 'FIN2A26'// ~z~For sure. 'FIN2A27'// ~z~GROVE STREET IS KING! 'FIN2A30'// ~z~- A'ight, a'ight!~n~- I'll see y'all in traffic. 'FIN2A31'// ~z~Yeah, let's roll! 'FIN2B00'// ~z~Just in time, ese, take a good hard look over there. 'FIN2B01'// ~z~So you dragged me way across town to see... what? 'FIN2B02'// ~z~Just watch, homie. 'FIN2B03'// ~z~So, some Ballas hanging around a dope spot, so what? 'FIN2B04'// ~z~What the fuck? 'FIN2B05'// ~z~Sshh, ese, look at that ride... 'FIN2B06'// ~z~That's the motherfucking green Sabre! 'FIN2B07'// ~z~Oh, no! Shit, Smoke, what you into? 'FIN2B08'// ~z~Shit, Smoke ... C.R.A.S.H. makin' you sell us out! 'FIN2B09'// ~z~Moms! 'FIN2B10'// ~z~Sorry ese, I heard a rumor and poked around. 'FIN2B11'// ~z~I didn't believe it myself but... 'FIN2B12'// ~z~No, no, you did the right thing. 'FIN2B13'// ~z~I gotta go tell Sweet about - 'FIN2B14'// ~z~Look, go get Kendl and take her to a safe place! 'FIN2B15'// ~z~What you thinking? 'FIN2B16'// ~z~It's Sweet, I think him and the homies is walking into a trap! 'FIN2B17'// ~z~Just go, GO! 'FIN2B18'// ~z~I owe you, Ces. 'FIN2B19'// ~z~Oh, fuck! Sweet! 'FINA'// Financial 'FIRE_EX'// Press ~k~~PED_FIREWEAPON~ to use the fire extinguisher. Use ~k~~PED_LOCK_TARGET~ for a better view. Aim at the base of a fire to put it out. 'FIRE_M'// ~y~FIREFIGHTER 'FIRELA'// Fire Truck 'FIRELVL'// ~s~Fire Truck Mission level ~1~ 'FIREPRO'// ~s~Fire Truck Mission level 12 complete. You are now completely fireproof! 'FIRETRK'// Fire Truck 'FIRST'// 1st 'FIRTIME'// TIME LEFT 'FISH'// Fisher's Lagoon 'FLAMET'// Flame Thrower 'FLASH'// Flash 'FLATBED'// Flatbed 'FLEV'// LEVEL 'FLINTC'// Flint County 'FLINTI'// Flint Intersection 'FLINTR'// Flint Range 'FLINW'// Flint Water 'FLSAE'// Alien Exhaust 'FLSAFF'// Alien Front Bumper 'FLSARF'// Alien Rear Bumper 'FLSARV'// Alien Roof Vent 'FLSAS'// Alien Spoiler 'FLSASI'// Alien Side Skirts 'FLSCE'// X-Flow Exhaust 'FLSCFF'// X-Flow Front Bumper 'FLSCRF'// X-Flow Rear Bumper 'FLSCRV'// X-Flow Roof Vent 'FLSCS'// X-Flow Spoiler 'FLSCSI'// X-Flow Skirts 'FOOD_H'// Use ~k~~GO_LEFT~ or ~k~~GO_RIGHT~ to select a meal.~N~~k~~PED_SPRINT~ Buy~N~~k~~VEHICLE_ENTER_EXIT~ Quit 'FOOD1'// ~s~You cannot buy any more food at the moment, you will be unwell! 'FOODCHO'// Food 'FORKLFT'// Forklift 'FORTUNE'// Fortune 'FOTO100'// All photos taken! Weapons delivered to the San Fierro garage! 'FOUL1'// Missed all balls 'FOUL2'// Hit wrong ball first! 'FOUL3'// Pocketed white! 'FOUL4'// Pocketed wrong color! 'FOUL5'// Pocketed black out of turn! 'FOUL6'// No balls hit the rail! 'FRED'// Frederick Bridge 'FREEWAY'// Freeway 'FREI_02'// ~r~Freight mission cancelled! 'FREI_03'// ~s~Deliver the cargo to the stations within the time limit! 'FREI_04'// Freight Mission Level ~1~ 'FREI_05'// +~1~ Seconds 'FREI_06'// ~r~You missed your delivery! 'FREI_07'// CARGO DELIVERED! $~1~ 'FREI_10'// Distance 'FREI_11'// Speed 'FREI_12'// ~s~If you go too fast you will derail! 'FREI_13'// ~s~Brake early or you will overshoot the station! 'FREI_14'// Time 'FREI_15'// Level ~1~ Complete 'FREI_16'// The freight oddjob has been passed. You can replay it to make extra cash. 'FREI_X'// Freight Mission 'FREIGHT'// Freight 'FRFLAT'// Freight 'FTUTOR'// Press ~k~~TOGGLE_SUBMISSIONS~ to toggle fire truck missions on or off. 'FTUTORA'// Press ~k~~TOGGLE_SUBMISSIONS~ to toggle freight train missions on or off. 'FUDHLP1'// If you do not eat you will lose weight and eventually energy. The red bar shows how much energy you have. 'FUDHLP2'// When you eat, you gain energy but eat too much and you will become fat. 'FUDHLP3'// Press ~k~~PED_ANSWER_PHONE~ to view stats. This shows CJ's current condition. Whenever a stat changes it will appear at the top left of the screen. 'FUNERAL'// Sweet & Kendl 'G_CLOS1'// ~z~This area is restricted to pilots only! 'G_CLOS2'// ~z~Only people holding a valid pilot's license may enter! 'G_OPEN1'// ~z~They'll give a pilot license to anybody these days! 'G_OPEN2'// ~z~Pilots are looking younger these days! 'GA_1'// ~r~Whoa! I don't touch nothing THAT hot! 'GA_15'// Hope you like the new color 'GA_16'// Respray is complementary 'GA_1B'// ~r~I don't do toys! 'GA_2'// New engine and paint job: $100~n~Cops won't recognize you! 'GA_21'// ~w~You cannot store any more vehicles in this garage!! 'GA_22'// Your girlfriend has fixed your vehicle. 'GA_3'// No more freebies~n~$100 to respray! 'GA_4'// Car bombs are $500 each. 'GA_5'// ~r~Your car is already fitted with a bomb! 'GA_6'// Park it, prime it by pressing ~k~~PED_FIREWEAPON~ and LEG IT! 'GA_6B'// Park it, prime it by pressing ~k~~PED_FIREWEAPON~ and LEG IT! 'GA_7'// Arm with ~k~~PED_FIREWEAPON~. Bomb will go off when engine is started. 'GA_7B'// Arm with ~k~~PED_FIREWEAPON~. Bomb will go off when engine is started. 'GA_8'// Use the detonator to activate the bomb. 'GA_XX'// New engine and paint job: $100 'GAMBSTA'// ~s~Your ~h~Gambling Skill~s~ is not high enough to play on this table. 'GAME100'// 100% achieved! Stats and cash have been boosted! Rhino and Hydra delivered to CJ's house in Grove Street. 'GAN'// Ganton 'GANG'// Vagos Gang House 'GANTB'// Gant Bridge 'GAR_1'// Wear Flowers in your Hair 'GAR_2'// Deconstruction 'GAR1_07'// ~r~The car's destroyed! 'GAR1_14'// ~r~Jethro's dead! 'GAR1_15'// ~r~Dwayne's dead! 'GAR1_16'// ~r~Zero's dead! 'GAR1_17'// ~r~Truth's dead! 'GAR1_18'// ~r~You abandoned the car! 'GAR1_19'// ~r~You abandoned The Truth! 'GAR1_20'// ~r~You abandoned Jethro! 'GAR1_21'// ~r~You abandoned Dwayne! 'GAR1_22'// ~s~Get inside the ~b~car~s~. 'GAR1_23'// Press ~k~~VEHICLE_HORN~ to sound car horn. 'GAR1_AA'// ~z~C'mon, man, there's these two guys I know - used to work on marine engines, 'GAR1_AB'// ~z~'til the mob bought their business over in Vice. 'GAR1_AC'// ~z~Now they try and make ends meet by taking any old job. 'GAR1_AD'// ~z~They're a little bit dulled by their habit, 'GAR1_AE'// ~z~but the smoke don't get in the way of their skills with an engine. 'GAR1_AF'// ~z~We'll pick up Jethro first. 'GAR1_AG'// ~z~Last I heard, he was working at a garage over Easter Basin way. 'GAR1_AH'// ~z~Last I heard, he was working at a garage over East Esplanade way. 'GAR1_AJ'// ~z~Last I heard, he was working at a garage over North Esplanade way. 'GAR1_BA'// ~z~Hey man, how'd you meet these dudes anyway? 'GAR1_BB'// ~z~I met them at the '89 Fierro Love-in, apparently. 'GAR1_BC'// ~z~Apparently? 'GAR1_BD'// ~z~You know how it is, man, 'GAR1_BE'// ~z~a field of tents, crazy-assed music, 'GAR1_BF'// ~z~a quart of mescaline vodka, polar bears... 'GAR1_BG'// ~z~Polar bears? 'GAR1_BH'// ~z~Yeah. Go figure. But they were funny guys, man - great sense of humor. 'GAR1_CA'// ~z~This here's Vietnamese gang territory. 'GAR1_CB'// ~z~Da Nang Boys, Shining Razors, Butterfly Children. 'GAR1_CC'// ~z~Watch yourself, dude. These cats are real serious. 'GAR1_DA'// ~z~Hey, Jethro! 'GAR1_DB'// ~z~Hey there Truth dude! 'GAR1_DC'// ~z~Oh man, do I owe you? 'GAR1_DD'// ~z~Coz I swear I paid for that weed, dude! 'GAR1_DE'// ~z~No, man, we're good, I think. 'GAR1_DF'// ~z~Hop in, man. I've landed you a real job. 'GAR1_EA'// ~z~Jethro, Carl. Carl, Jethro. 'GAR1_EB'// ~z~Wassup man. 'GAR1_EC'// ~z~Can we swing by the hospital, it's over in Santa Flora district, west of here. 'GAR1_ED'// ~z~Yeah, you sick? 'GAR1_EE'// ~z~No. The government is, but that's a long story. 'GAR1_FA'// ~z~So y'know, like what's the deal, dudes? 'GAR1_FB'// ~z~I'm opening a garage in Doherty by the waste ground. 'GAR1_FC'// ~z~You know, car mods, lowriders, all that shit. 'GAR1_FD'// ~z~You down? 'GAR1_FE'// ~z~Do polar bears shit in the woods? 'GAR1_FF'// ~z~No, but they've been known to shit in the liquor tent, if I remember it right. 'GAR1_FG'// ~z~Yeah, that was, like, so far gone, man. 'GAR1_GA'// ~z~What we here for, anyway? 'GAR1_GB'// ~z~Nothin'. 'GAR1_GC'// ~z~Ooh, don't look. 'GAR1_GD'// ~z~Cover your faces. 'GAR1_GE'// ~z~Think about a yellow rubber duck. 'GAR1_GF'// ~z~You tripping again. 'GAR1_GG'// ~z~Sshhh! 'GAR1_GH'// ~z~OK, I've seen enough. 'GAR1_GI'// ~z~Let's go see if we can find Dwaine. 'GAR1_GJ'// ~z~He's working a hotdog van at the tram terminal in King's. 'GAR1_HA'// ~z~C'mon, dude, what's all that about? 'GAR1_HB'// ~z~You don't want to know. 'GAR1_HC'// ~z~Why? 'GAR1_HD'// ~z~Do you know what a sub-dermal neurophone is? 'GAR1_HE'// ~z~A what? 'GAR1_HF'// ~z~Exactly. 'GAR1_HG'// ~z~Sometimes it's best to stay in the dark, kid. 'GAR1_JA'// ~z~Dude, Dwaine, man, how's the hot dog business? 'GAR1_JB'// ~z~It's totally shit. Why, what's happenin'? 'GAR1_JC'// ~z~Uh, my friend Carl here is opening a chop shop. 'GAR1_JD'// ~z~Jethro's in, how about you? 'GAR1_JE'// ~z~Ah yeah, cool man. 'GAR1_JF'// ~z~Uh I've got like some shit to take care of first though. 'GAR1_JG'// ~z~So uh you tell me where you guys are going to be at and I'll meet you dudes there. 'GAR1_JH'// ~z~The garage is on the waste grounds in Doherty. 'GAR1_JJ'// ~z~I'll see y'all later. 'GAR1_KA'// ~z~OK, next stop the cop station downtown. 'GAR1_KB'// ~z~What? You out your mind! Why? 'GAR1_KC'// ~z~If I told you, the likelihood is you'd get a probe up your ass within a month. 'GAR1_KD'// ~z~Like, listen to the man, dude, he's real serious about that shit. 'GAR1_KE'// ~z~Wuh? OK, but you're starting to freak me out with all that space shit, man. 'GAR1_LA'// ~z~OK, you know the drill. 'GAR1_LB'// ~z~Don't look interested in anything. 'GAR1_LC'// ~z~Picture a pink golfball in your mind. 'GAR1_LD'// ~z~OK, we're good to go. 'GAR1_MA'// ~z~Where to next, Spacehead? 'GAR1_MB'// ~z~There's an electronics guy I've had dealings with, 'GAR1_MC'// ~z~goes by the name of ZERO. 'GAR1_MD'// ~z~He could fix a supercomputer with a paperclip. 'GAR1_ME'// ~z~He's got his own shop, 'GAR1_MF'// ~z~but he's always ready to help fellow travelers along the path. 'GAR1_MG'// ~z~Let's go introduce you to him 'GAR1_NA'// ~z~Look, what's goin' on, Truth? 'GAR1_NB'// ~z~Who was them dudes? 'GAR1_NC'// ~z~Don't go there, man. 'GAR1_ND'// ~z~Listen to Jethro. 'GAR1_NE'// ~z~Now, what if I told you we never went to the moon, 'GAR1_NF'// ~z~JFK lives in Scotland with Janis Joplin, 'GAR1_NG'// ~z~and the only reason we've been in a cold war for the last forty-five years, 'GAR1_NH'// ~z~was because snake-headed aliens run the oil business? 'GAR1_NJ'// ~z~I think you popped another microdot. 'GAR1_NK'// ~z~Good. Keep it that way. 'GAR1_OA'// ~z~Blow the horn. 'GAR1_OB'// ~z~Leave me alone Berkley! 'GAR1_OC'// ~z~This is stalking! 'GAR1_OD'// ~z~Oh, hey, Truth. 'GAR1_OE'// ~z~Get in, I'll fill you in as we drive. 'GAR1_OF'// ~z~Home, James! 'GAR1_PA'// ~z~Carl, Zero, Zero, Carl. 'GAR1_PB'// ~z~Sup. 'GAR1_PC'// ~z~Carl here is opening a garage around the corner. 'GAR1_PD'// ~z~I told him you're the man to speak to when it comes to electronics. 'GAR1_PE'// ~z~Actually, I'm the ONLY man to speak to. 'GAR1_PF'// ~z~You should drop by the shop sometime, see some of my shit, bro. 'GAR1_PG'// ~z~I'll do that. 'GAR1_PH'// ~z~OK, we here. 'GAR1_PJ'// ~z~Grade A, tip-top genius, that's me. 'GAR1B00'// ~z~Motherfucker! That mute asshole! 'GAR1B01'// ~z~That fucking snake without a tongue! 'GAR1B02'// ~z~Gave me this shithole instead of a pink slip? 'GAR1B03'// ~z~I must be the biggest fucking idiot in the whole fucking world! 'GAR1B04'// ~z~Holmes, take it easy. At least we're alive. 'GAR1B05'// ~z~Carl, friend, fellow traveler, relax, man. 'GAR1B06'// ~z~You're really killing my fucking vibe here! 'GAR1B07'// ~z~Well, I'm sorry I'm fucking up your vibe, old man, 'GAR1B08'// ~z~but I can't wait to get my hands on that mute 'GAR1B09'// ~z~and your bitch ass cousin. 'GAR1B11'// ~z~My cousin? You're gonna dis my familia? 'GAR1B12'// ~z~My bad, man. I'm just pissed for all of us. 'GAR1B13'// ~z~I mean look, we in a strange place, we got shit to our name, 'GAR1B14'// ~z~and for once I try to make something work, this garage, 'GAR1B15'// ~z~and it ain't even a garage. 'GAR1B16'// ~z~Then make it into a garage. 'GAR1B17'// ~z~Oh, that's a great idea, sis! Why don't you shut up? 'GAR1B18'// ~z~You know what, Carl, you are a fucking idiot. 'GAR1B19'// ~z~Your whole life you've wanted something for nothing. 'GAR1B20'// ~z~Now you've got something, and you don't know what to do with it. 'GAR1B21'// ~z~Well, make it good enough. We'll help, right? 'GAR1B22'// ~z~C'mon stop tripping, man. 'GAR1B23'// ~z~Both of you. 'GAR1B24'// ~z~Woah man, the energy here - it's fantastic. 'GAR1B25'// ~z~Yeah, alright, but how am I gonna find some good mechanics to work up in here, man? 'GAR1B26'// ~z~I know a few guys. Come with me, friend. 'GAR1B27'// ~z~They're good people, I swear it. 'GAR1B28'// ~z~We got your back, CJ. 'GAR1B29'// ~z~Ommmmmm... 'GAR1B30'// ~z~Oh, man - I'm about to ride with this fool again? 'GAR1C01'// ~z~A week of hard work and we'll transform this place. 'GAR1C02'// ~z~Cesar, this is Jethro, Dwaine and Zero. 'GAR1C03'// ~z~- Hey man.~n~- Dude. 'GAR1C04'// ~z~Wassup, B? 'GAR1C05'// ~z~Salutations, my sibling! 'GAR1C06'// ~z~Horale, let's get to work. 'GAR1C07'// ~z~Hey Carl, look - I think I found a way for us to get paid. 'GAR1C08'// ~z~I ain't going to no college to study no accounting! 'GAR1C09'// ~z~No, idiot, property! 'GAR1C10'// ~z~Decorating ain't exactly my thing, either. 'GAR1C11'// ~z~No, property development! 'GAR1C12'// ~z~Look, you buy a dump like this, fix it up and sell it. 'GAR1C13'// ~z~Or better yet, you turn the property into a business. 'GAR1C14'// ~z~The snowball gets bigger... 'GAR1C15'// ~z~I dunno, sis, this all sounds big time to me. 'GAR1C16'// ~z~Look, Carl, this place is gonna get on its feet, 'GAR1C17'// ~z~and when it does, we are gonna have money. 'GAR1C18'// ~z~If you want to make something of yourself, 'GAR1C19'// ~z~you gotta let your money work for you. 'GAR1C20'// ~z~Look, I wouldn't even know where to start. 'GAR1C21'// ~z~Look, you two concentrate on the garage, 'GAR1C22'// ~z~and let me work the property thing, OK? 'GAR1C23'// ~z~Hey, Cesar! Come over here. 'GAR1C24'// ~z~Yeah, that's my baby girl right there, holmes! 'GAR1C25'// ~z~Man, you chose her, I'm stuck with her! 'GAR2_01'// ~s~Scare off the construction firm. 'GAR2_02'// ~s~Destroy all the ~g~portables~s~ and kill the foreman. 'GAR2_05'// ~s~Construction machinery will help destroy ~g~portables~s~. 'GAR2_10'// ~s~Bury the ~r~foreman~s~ and his toilet. 'GAR2_11'// ~s~Push the ~r~mobile toilet~s~ into the ditch. 'GAR2_12'// ~s~Then bury him under concrete. 'GAR2_14'// ~s~Straighten up and back the cement truck towards the hole. 'GAR2_19'// ~s~Destroy all the ~g~portables~s~. You will need a bulldozer. 'GAR2_20'// ~s~You need a cement truck! 'GAR2_29'// ~s~There are 5 ~g~portables~s~ left to destroy. 'GAR2_30'// ~s~There are 4 ~g~portables~s~ left to destroy. 'GAR2_31'// ~s~There are 3 ~g~portables~s~ left to destroy. 'GAR2_32'// ~s~There are 2 ~g~portables~s~ left to destroy. 'GAR2_33'// ~s~There is 1 ~g~portable~s~ left to destroy. 'GAR2_34'// ~s~Hurry up! The cops will be here soon! 'GAR2_35'// ~r~You took too long to bury the foreman. 'GAR2_36'// ~s~Get in a ~b~cement truck~s~. 'GAR2_37'// ~s~Back into position in front of the ~y~hole~s~. 'GAR2_38'// ~s~Keep ramming it! 'GAR2_39'// ~s~Other heavy vehicles can destroy the ~g~portables~s~. 'GAR2_40'// ~r~You took too long. The cops are on to you! 'GAR2_41'// ~s~Destroy all the ~g~portables~s~ before the cops arrive! 'GAR2_42'// Be careful to avoid explosive barrels! 'GAR2_AA'// ~z~What's all that damned clatter? 'GAR2_AB'// ~z~Holy crap! I didn't see nothing! 'GAR2_AC'// ~z~Oh God, no! 'GAR2_AD'// ~z~Oh god! Argh, I'm gonna barf! 'GAR2_AE'// ~z~Oh, my suit, it's ruined! 'GAR2_AF'// ~z~Oh God the stench! 'GAR2_AG'// ~z~Please, somebody help! 'GAR2_AH'// ~z~I'm gonna throw - huurrgghh! 'GAR2_AJ'// ~z~Oh, my own shit! 'GAR2_AK'// ~z~Shouldn't have had that goddam curry! 'GAR2_AL'// ~z~Oh God, is that corn? 'GAR2_AM'// ~z~Urgh, it's all in my mouth! 'GAR2_BA'// ~z~Hey, where's your hard hat? 'GAR2_BB'// ~z~Are you supposed to be here? 'GAR2_BC'// ~z~Hey, this site is dangerous! 'GAR3A00'// ~z~Hey, homies! 'GAR3A01'// ~z~What up, Carl? 'GAR3A02'// ~z~What the fuck is going on? 'GAR3A03'// ~z~Do I look like a hooker to you? 'GAR3A04'// ~z~What? 'GAR3A05'// ~z~Those assholes keep saying shit to me! 'GAR3A06'// ~z~Who said this to you? 'GAR3A07'// ~z~The construction workers up that hill. 'GAR3A08'// ~z~No, hold up, I got this. I need to go and teach them a little respect, huh? 'GAR3A09'// ~z~I been thinking about getting me some new land anyway. 'GAR3A10'// ~z~I'm gonna fuck them up... 'GAR3A11'// ~z~That's right. 'GARAGE1'// Wear Flowers in your Hair 'GARAGE2'// Demolition (garage2.sc) 'GARC'// Garcia 'GARV'// Garver Bridge 'GARV1'// Garver Bridge 'GARV2'// Garver Bridge 'GENOTB'// Inside Track Betting 'GENWH1'// Import 'GENWH2'// Atomic 'GENWH3'// Ahab 'GENWH4'// Virtual 'GENWH5'// Access 'GENWH6'// Off Road Wheel 'GENWRHS'// Warehouse 'GEXIT1'// ~z~Well, come on back when you ain't so rushed. 'GEXIT2'// ~z~If you change your mind you know where to find me. 'GF_0004'// Hi Carl! 'GF_0007'// She seemed to have a good time, but she looks tired. You better take her home. 'GF_0011'// Way to go, Casanova, she's dumped you! Oh well, there are plenty more fish in the sea. 'GF_0014'// This is it, she's inviting you in for coffee! Gird your loins for love... 'GF_0017'// Excitement: 'GF_0019'// That's the spot! Remember; nice guys finish last! 'GF_0020'// Push ~k~~GO_FORWARD~ and ~k~~GO_BACK~ in rhythm~n~~k~~PED_FIREWEAPON~ Change view~n~~k~~PED_JUMPING~ Change position~n~~k~~VEHICLE_ENTER_EXIT~ Quit 'GF_0021'// Press ~k~~PED_ANSWER_PHONE~ to kiss. 'GF_0022'// She wants you to drive her home! This could be it... 'GF_0024'// She wants to do a drive-by? This is one dangerous lady! 'GF_0029'// Fun: 'GF_0031'// Uh-oh. She sounds bored. Quick, do something fun! 'GF_0032'// Ah. There you go, you see. You bored her legs shut! 'GF_0033'// Yes, she wants another date! Soon she will be powerless to resist... 'GF_0034'// You have no idea how to treat a lady! 'GF_0036'// Pick a place that your girl might like and take her there. Choose between fast-food, restaurant, bar or diner, as indicated on the map. 'GF_0037'// Take your girl through areas she might like and watch your speed. 'GF_0038'// Take your girl to a club and impress her with your dancing. Check the map to see where the closest club is located. 'GF_0039'// Your girlfriend is dead. 'GF_0040'// Power: 'GF_0042'// You the man! Oh yeah! You the man! 'GF_0043'// Press ~k~~PED_SPRINT~ when the power bar is full~n~~k~~PED_FIREWEAPON~ Change view~n~~k~~VEHICLE_ENTER_EXIT~ Quit 'GF_0044'// Here we go with the kinky shit... 'GF_0045'// You better let her drive or she'll sulk all through the date... 'GF_0047'// She stole your car! You two have so much in common... 'GF_0048'// Your girlfriend is not at home right now. Try again later. 'GF_0049'// Go and get a nice car for your girlfriend! 'GF_0050'// This area seems to suit her... 'GF_0051'// Sounds like she doesn't like this area... 'GF_0052'// You need to show style to impress, dude! 'GF_0053'// What does she mean by, 'not fit'? What ever happened to 'a good sense of humor'? 'GF_0054'// You danced her socks off! Take her home and see what unfolds... 'GF_0061'// She wants to get naked with you! 'GF_0066'// Oh dear, it doesn't sound like she had a good time... 'GF_0067'// Failure to satisfy a woman is a CRIME! 'GF_0070'// What were you thinking? this place is a dump! 'GF_0072'// Oh man. RULE No.2: Try not to make your girl bleed on a date! 'GF_0073'// You are driving too fast! 'GF_0074'// You've got to eat more to impress this lady, skinny boy! 'GF_0075'// You have put on too much muscle! What did you have for breakfast, steroids? 'GF_0076'// You are driving too slowly! 'GF_0077'// Oh no, she is not enjoying herself! Quick, get her something to eat, or maybe a drink... 'GF_0078'// She is getting bored. Try harder to find an area she likes! 'GF_0079'// She is losing her patience. Hardly a surprise, all she wants to do is go dancing! 'GF_1A'// ~z~Hi there, I'm Michelle. Can I get your number? 'GF_1B'// ~z~Whatever, your loss, asshole! 'GF_1C'// ~z~Cool! I'll call you, we should hang out sometime! 'GF_2A'// ~z~Err, you want to go out sometime, buddy? 'GF_2B'// ~z~Oh, get out of here you awful nuisance! 'GF_2C'// ~z~Yeah, sure, I'd like to go out with you! 'GF_3A'// ~z~Hi, I'm divorced with two kids, you still interested? 'GF_3B'// ~z~Another useless bastard! 'GF_3C'// ~z~Great, I'll give you a call. My name's Barbara by the way. 'GF_4A'// ~z~Hey, I'm Katie. Wanna go out sometime? 'GF_4B'// ~z~Suit yourself, it's your loss, asshole! 'GF_4C'// ~z~Oh great! I'll call you later! 'GF_APP0'// You missed your date with Denise. She won't be happy. 'GF_APP1'// You missed your date with Michelle. She won't be happy. 'GF_APP2'// You missed your date with Helena. She won't be happy. 'GF_APP3'// You missed your date with Barbara. She won't be happy. 'GF_APP4'// You missed your date with Katie. She won't be happy. 'GF_APP5'// You missed your date with Millie. She won't be happy. 'GF_H000'// Denise is your girlfriend now. Keep her happy and she'll love you.~N~To take her on a date just stop by her house. 'GF_H001'// Michelle is your girlfriend now.~N~Michelle can fix your car at her place Downtown for free. 'GF_H002'// Helena is your girlfriend now.~N~Helena has a hidden stock of 'tools' you might like back at her place up at Flint Range. 'GF_H003'// Barbara is your girlfriend now.~N~Barbara will get you out of jail for free. You can pick her up from the cop station in El Quebradas. 'GF_H004'// Katie is your girlfriend now.~N~Katie will get you out of hospital for free. You can pick her up for dates from her place in Paradiso. 'GF_H006'// Your girlfriend has bought you a gift! Go home and check your wardrobe. 'GF_H007'// Denise really likes you now... She has left you her car keys! 'GF_H008'// Michelle really likes you now... She has left you her car keys! 'GF_H009'// Helena really likes you now... She has left you her car keys! 'GF_H010'// Barbara really likes you now... She has left you her car keys! 'GF_H011'// Katie really likes you now... She has left you her car keys! 'GF_H012'// Millie really likes you now... She has left you her car keys! 'GF_H013'// Press ~k~~PED_ANSWER_PHONE~ to give the gift 'GF_H014'// You've been spotted by another girlfriend. Quick, shake her off your tail! 'GF_H015'// You have been discovered two-timing. Your date is over. 'GF_H016'// You've managed to lose the jealous girlfriend. Well done. 'GF_H017'// You've abandoned your girlfriend. Your date is over. 'GF_H018'// You've abused your girlfriend. Your date is over! 'GF_RAD'// Use ~k~~VEHICLE_RADIO_STATION_UP~ and ~k~~VEHICLE_RADIO_STATION_DOWN~ to change radio station. 'GGC'// Greenglass College 'GIMP'// Gimp Suit 'GIMPGOT'// The gimp suit has been delivered to your wardrobe! 'GLASS1'// Black Shades 'GLASS10'// Black Shades 'GLASS11'// Black Rim 'GLASS3'// Green Tint 'GLASS4'// Brown Shades 'GLASS5'// Aviators 'GLASS6'// Sun Glasses 'GLASS7'// Black Shades 'GLASS8'// Red Tint 'GLASS9'// Blue Tint 'GLENDAL'// Glendale 'GLENSHI'// Glendale 'GLN'// Glen Park 'GM1_1'// ~s~Go to ~y~Glen Park~s~. 'GM1_12'// ~r~Big Bear is dead! 'GM1_15'// ~s~Go and confront ~y~B Dup~s~. 'GM1_16'// ~s~Get back to ~y~Glen Park~s~ and take over the ~y~territory~s~! 'GM1_18'// ~s~Get to ~y~B Dup's~s~ house. 'GM1_2'// ~s~You have left ~b~Sweet~s~ behind go get him. 'GM1_3'// ~s~Attack the Ballas and take over their territory. 'GM1_4'// ~r~Sweet's dead! 'GM1_7'// SWEET 'GM1_9'// ~s~Kill B Dup's ~r~Guards~s~! 'GOATEE'// Cesar & Goatee 'GOODKEY'// ~s~You can now pick up the keycard from Millie's place. 'GOTKEY'// ~s~You have acquired the keycard for the casino heist. 'GR_A_5'// GAME OVER! 'GR_BCK'// ~w~~k~~VEHICLE_ENTER_EXIT~ Back 'GR_LVL'// LEVEL ~1~ 'GR1A@00'// ~z~Just a little bit of party. I heard you was down. 'GR1A@01'// ~z~So I gotta gift from B Dup. 'GR1A@02'// ~z~Come on now, I can't do that. 'GR1A@03'// ~z~C'mon, Sweet, come on - make sure you enjoy this. 'GR1A@04'// ~z~This is a rich man's high. All the players are doin' it. 'GR1A@05'// ~z~I know you're gonna enjoy this. It takes the pain away... 'GR1A@07'// ~z~Oh, what the hell you doin'!? 'GR1A@08'// ~z~Man, everything is caine, caine, caine. 'GR1A@09'// ~z~Man, I just wanna see what's so good. 'GR1A@10'// ~z~What's wrong with you, man? 'GR1A@11'// ~z~Man, this shit already destroyed the whole 'hood. 'GR1A@12'// ~z~I... I might as well let it destroy me, too. 'GR1A@13'// ~z~Man, you don't need that shit, Sweet. 'GR1A@14'// ~z~What do you know about this? 'GR1A@15'// ~z~THIS is what it boils down to now. 'GR1A@16'// ~z~Come on, Sweet. Toke the smoke. 'GR1A@17'// ~z~Hey, man, that shit'll steal your heart. 'GR1A@18'// ~z~You can't see that? 'GR1A@19'// ~z~- This bitch talks nice to you and this is what you do?~n~- Aw, fuck this! 'GR1A@20'// ~z~You're going to have to deal with B Dup. 'GR1A@21'// ~z~What? B DUP? We can handle that shit right now, man. 'GR1A@26'// ~z~Oh, yeah? 'GR1A@27'// ~z~Shit. 'GR1A@29'// ~z~Get your ass outta here. Bitch! 'GR1B@00'// ~z~Hey, B Dup! Open up! 'GR1B@01'// ~z~Yo, Dup ain't here. Moved out a while back. 'GR1B@02'// ~z~Where'd he go, dickhead? 'GR1B@03'// ~z~Yo yo yo, you're messing up a cat's colors, dude! 'GR1B@04'// ~z~Yo, I got something, a little something, just what you need... 'GR1B@05'// ~z~I don't want none of that shit! 'GR1B@06'// ~z~I oughta split your wig right now! 'GR1B@07'// ~z~Sweet, no, you trippin', you trippin', man - c'mon, put the gun down! 'GR1B@08'// ~z~He a base-head, man! 'GR1B@09'// ~z~Shit. He wearing Family colors, 'GR1B@10'// ~z~that's supposed to make him somebody. 'GR1B@11'// ~z~Look, fool, tell us where B Dup is, 'GR1B@12'// ~z~and we outta here. 'GR1B@13'// ~z~He lives over Glen Park way - his boy always there, 'GR1B@14'// ~z~give a cat what he needs. 'GR1B@15'// ~z~B Dup! 'GR1B@16'// ~z~Hey, open the door, punk! 'GR1B@18'// ~z~Speak up, fool! 'GR1B@20'// ~z~You're lucky. 'GR1C@00'// ~z~Say something! 'GR1C@01'// ~z~Hey, hey, no! I had no choice. I was threatened! 'GR1C@02'// ~z~Shit came from the boss, homie! 'GR1C@03'// ~z~Pop this motherfucker, man. I'm tired of hearing his bullshit. 'GR1C@04'// ~z~No, man! I'm sorry, dog - Smoke's fuckin' crazy. 'GR1C@05'// ~z~He's paranoid - just sits in the house, 'GR1C@06'// ~z~thinking other fools want his business! 'GR1C@07'// ~z~Where's Smoke? 'GR1C@08'// ~z~I can't tell you that. 'GR1C@09'// ~z~Then I'll snatch your fucking tongue out! 'GR1C@10'// ~z~Man, I ain't saying nothing, homie, 'cause I don't know! 'GR1C@11'// ~z~Only his lieutenants know where he's at! 'GR1C@12'// ~z~I oughta wet your shirt anyway! 'GR1C@13'// ~z~Bear! Hey, Bear! Get the fuck out here! 'GR1C@14'// ~z~What's up, your lordship? 'GR1C@15'// ~z~Kill these motherfuckers and I'll give you a whole quarter sack. Now handle that. 'GR1C@16'// ~z~Shoot them! What the fuck is wrong with you? You ain't hear what the fuck I said? 'GR1C@17'// ~z~I'm tired of smoking, I'm tired of crack 'GR1C@18'// ~z~and I'm tired of doing your fucking housework. 'GR1C@19'// ~z~CJ, man, c'mon, put me back on the team. 'GR1C@20'// ~z~Gimme twenty bucks, and I'm all yours, man. 'GR1C@21'// ~z~Blast from the past. 'GR1C@22'// ~z~Hey, let's take a ride, homie - I'm gonna shoot you somewhere you're gonna enjoy. 'GR1C@24'// ~z~Oh, shit! Man, what the fuck you do that for, man? 'GR2@00'// ~z~You gotta love your hood like you love your homies 'GR2@01'// ~z~It's always been that way, and ain't nothing ever gonna change, I done seen it all. 'GR2@03'// ~z~Whattup, CJ? 'GR2@04'// ~z~Whassup? Yeah... 'GR2@06'// ~z~I'm glad to see things back the way they used to be. 'GR2@07'// ~z~Nah, it ain't like it was, but it's gonna be. 'GR2@08'// ~z~We still gotta get everybody in the hood back together. 'GR2@09'// ~z~I was just telling these cats what's important. 'GR2@10'// ~z~We gotta let everybody know: Grove is back on the map. 'GR2@11'// ~z~Hold up - don't you think we ought to take it easy? 'GR2@12'// ~z~You know, I got other things in mind - commitments I made. 'GR2@13'// ~z~Can y'all step outside for a minute? I need to talk to him. 'GR2@14'// ~z~If you don't get this shit together, 'GR2@15'// ~z~what you think this place is going to look like? 'GR2@16'// ~z~You always did real good leaving jobs half finished. 'GR2@17'// ~z~That's cold, Sweet. 'GR2@18'// ~z~Man, we can't take care of this from no bitch-ass rapper's mansion. 'GR2@19'// ~z~Look, the world is bigger than this hood. 'GR2@20'// ~z~This is where our lives began and where it's probably gonna end. 'GR2@21'// ~z~And don't forget where you came from, mister uppity ass nigga. 'GR2@22'// ~z~Now that ain't fair. 'GR2@23'// ~z~Oh - somebody just crossed out all the writing on the wall. 'GR2@24'// ~z~Disrespected your hood. 'GR2@25'// ~z~And you act like you don't give a fuck. 'GR2@26'// ~z~THAT ain't fair. 'GR2@27'// ~z~Okay. Have it your way. C'mon. 'GR2@28'// ~z~What? 'GR2_01'// SWEET 'GR2_02'// ~s~You have left Sweet behind go get him. 'GR2_03'// ~r~Sweet's dead! 'GR2_05'// ~s~Shoot some Ballas to start a war! 'GR2_09'// ~s~Go and take back ~y~Idlewood~s~! 'GR2_10'// ~s~Take over another Idlewood hood. 'GR2_11'// ~s~Take Sweet back to ~y~Grove Street~s~. 'GRAV_0'// 0 'GRAV_1'// 1 'GRAV_2'// 2 'GRAV_2F'// HI-SCORE 'GRAV_3'// 3 'GRAV_4'// 4 'GRAV_5'// 5 'GRAV_6'// 6 'GRAV_7'// 7 'GRAV_8'// 8 'GRAV_9'// 9 'GRAV_A'// A 'GRAV_B'// B 'GRAV_C'// C 'GRAV_D'// D 'GRAV_E'// E 'GRAV_F'// F 'GRAV_G'// G 'GRAV_H'// H 'GRAV_I'// I 'GRAV_J'// J 'GRAV_K'// K 'GRAV_L'// L 'GRAV_LV'// ~1~ 'GRAV_M'// M 'GRAV_N'// N 'GRAV_O'// O 'GRAV_P'// P 'GRAV_PE'// . 'GRAV_Q'// Q 'GRAV_R'// R 'GRAV_S'// S 'GRAV_T'// T 'GRAV_U'// U 'GRAV_V'// V 'GRAV_W'// W 'GRAV_X'// X 'GRAV_Y'// Y 'GRAV_Z'// Z 'GREENWO'// Greenwood 'GRENADE'// Grenades 'GRNHAIR'// Green Hair 'GRO1_BA'// ~z~I got Bear's back, man. 'GRO1_BB'// ~z~A'ight. I'll see you in a minute Bear! 'GRO1_BC'// ~z~Where we going, Sweet? 'GRO1_BD'// ~z~Someplace where we can get old Bear back! 'GRO1_BE'// ~z~A'ight. I'm down for that... 'GRO1_FA'// ~z~What were you thinking back there, bro? 'GRO1_FB'// ~z~I'm tired, man, I'm real tired. 'GRO1_FC'// ~z~Tired of putting the work in and still shit don't get better. 'GRO1_FD'// ~z~Tired of seeing my family fall apart. 'GRO1_FE'// ~z~Sweet, man, you got more heart than that. 'GRO1_FF'// ~z~Sure things are screwed up now, but we fittin' to turn a corner, man. 'GRO1_FG'// ~z~The day is comin' when the Johnson family will be at the top. 'GRO1_FH'// ~z~And it's coming real soon. 'GRO1_FJ'// ~z~I hear you, CJ, you're there for us, I know that. 'GRO1_GA'// ~z~Dude, get a grip, we can't take that! 'GRO1_JA'// ~z~Oh man, Glen Park! 'GRO1_JB'// ~z~Heart of Kilo Trays country. 'GRO1_JC'// ~z~Fuck it, I'm down, and that fool had it coming too long. 'GRO1_JD'// ~z~We'll take the whole neighborhood apart! 'GRO1_JE'// ~z~Yeah - let's roll. 'GRO1_KA'// ~z~Hit those Ballas hard! 'GRO1_KB'// ~z~Johnson boys rollin' through! 'GRO1_LA'// ~z~OK, the neighborhood's sewed up now. 'GRO1_LB'// ~z~No sign of B Dup though, dog. 'GRO1_LC'// ~z~Check that place over there. 'GRO1_LD'// ~z~That's it, I know it! 'GRO2_AA'// ~z~So, you got a plan? 'GRO2_AB'// ~z~Yeah I've got a plan. 'GRO2_AC'// ~z~We're gonna roll into Ballas' hood, and take it back for the Grove! 'GRO2_AD'// ~z~OK, let's get those motherfuckers! 'GRO2_CA'// ~z~Let's take this hood back for the Grove! 'GRO2_CB'// ~z~Time to put in some work, CJ! 'GRO2_CC'// ~z~Let's hit these fools! 'GRO2_CE'// ~z~Hit 'em hard, CJ! 'GRO2_DA'// ~z~Yeah! We showed them fools! 'GRO2_DB'// ~z~Grove Street Families is back! 'GRO2_DC'// ~z~Grove Street, busters! 'GRO2_DD'// ~z~Grove 4 L-I-F-E, nigga! 'GRO2_EA'// ~z~We gotta take another neighborhood back! 'GRO2_EB'// ~z~Let's go hoo-ride on these Ballas! 'GRO2_FA'// ~z~We did it, CJ! let's bail back to Grove Street. 'GRO2_GA'// ~z~You helped Grove Street Families hammer those Ballas. 'GRO2_GB'// ~z~Johnson boys rolled right over them! 'GRO2_GC'// ~z~OK, dog, I'm going to get some sleep, I'm beat. 'GRO2_GD'// ~z~Here, I took this from one of those Ballas fools. 'GRO2_GE'// ~z~Probably drug money - here's your half. 'GROOVE'// Groove Cut 'GROUCH1'// Joke Glasses 'GROVE_1'// Beat Down on B Dup 'GROVE_2'// Grove 4 Life 'GRUNT'// ~z~(grunt) 'GRUNT2'// ~z~(grunt?) 'GSHIRT'// Gray Shirt 'GUN1'// Pistols 'GUN2'// Shotguns 'GUN3'// Micro SMGs 'GUN4'// SMG 'GUN5'// Assault 'GUN6'// Rifles 'GUN7'// Thrown 'GUN8'// Armor 'GUNS1_5'// Noise 'GUNS1_7'// Hhhhrrummphh 'GUNS118'// Press ~k~~VEHICLE_ENTER_EXIT~ to pick up the crate. 'GUNS122'// ~r~The truck has been destroyed! 'GUNS123'// ~s~You got too much heat on you. Lose the cops. 'GUNS124'// ~s~Get safely back to the ~y~lockup~s~. 'GUNS125'// ~r~Ryder's dead! 'GUNS128'// ~s~You left the ~b~truck~s~! Get back to it! 'GUNS130'// ~s~Park the truck near the ~y~house~s~ and get the guns before daylight. 'GUNS134'// ~s~You're making too much noise, you have to sneak! 'GUNS135'// As I was saying.... 'GUNS143'// ~s~You've left ~b~Ryder~s~ behind go and get him. 'GUNS146'// ~s~Take the guns back to the truck. 'GUNS147'// ~s~Go and fetch another crate. 'GW_ATK'// ~w~Our 'hood is under attack! 'GW_CLR1'// ~w~You survived the first wave! 'GW_CLR2'// ~w~You survived the second wave! 'GW_FLEE'// ~w~You fled the fight. Poor show! 'GW_NOSH'// ~w~You left the attack unchecked! You lost influence. 'GW_PROV'// ~w~You have provoked a gang war 'GW_SLOW'// ~w~It's taken too long! You lost influence. 'GW_WARN'// ~w~Get back into the war zone! 'GW_WON'// ~w~That showed them. The area remains yours! 'GW_YRS'// ~w~This hood is yours! 'GYM1'// Ganton Gym 'GYM1_1'// power 'GYM1_10'// 80 lbs 'GYM1_11'// 100 lbs 'GYM1_12'// 120 lbs 'GYM1_13'// 160 lbs 'GYM1_14'// 200 lbs 'GYM1_15'// 240 lbs 'GYM1_16'// 280 lbs 'GYM1_17'// 320 lbs 'GYM1_1A'// You have worked out enough for today, come back tomorrow! 'GYM1_1B'// You have reached your limit for today, come back tomorrow! 'GYM1_2'// reps 'GYM1_25'// Press ~k~~VEHICLE_ENTER_EXIT~ to exit. 'GYM1_26'// 20 lbs 'GYM1_27'// 30 lbs 'GYM1_28'// 40 lbs 'GYM1_29'// 50 lbs 'GYM1_3'// distance 'GYM1_30'// 60 lbs 'GYM1_31'// 70 lbs 'GYM1_32'// 80 lbs 'GYM1_33'// 90 lbs 'GYM1_34'// 100 lbs 'GYM1_35'// 110 lbs 'GYM1_36'// To lift the dumbbells alternate between pressing ~k~~PED_SPRINT~ and ~k~~PED_FIREWEAPON~.~n~This will increase your power. 'GYM1_37'// ~w~To lift the weight alternate between pressing ~k~~PED_SPRINT~ and ~k~~PED_FIREWEAPON~.~n~This will increase your power. 'GYM1_4'// level 'GYM1_40'// Press ~k~~PED_SPRINT~ rapidly to begin to pedal. 'GYM1_41'// To change the level press ~k~~CONVERSATION_NO~ or ~k~~CONVERSATION_YES~. 'GYM1_42'// To begin running, press ~k~~PED_SPRINT~ rapidly. 'GYM1_43'// To change the level press ~k~~CONVERSATION_NO~ or ~k~~CONVERSATION_YES~ while on the treadmill. 'GYM1_45'// Do not allow your power bar to empty or you will fall off the treadmill. 'GYM1_60'// Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select level.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit 'GYM1_61'// Level 1 'GYM1_62'// Level 2 'GYM1_63'// Level 3 'GYM1_64'// Level 4 'GYM1_65'// Level 5 'GYM1_66'// Level 6 'GYM1_67'// Level 7 'GYM1_68'// Level 8 'GYM1_69'// Level 9 'GYM1_70'// Level 10 'GYM1_71'// Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select a weight.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit 'GYM1_72'// Weight 'GYM1_73'// Press ~k~~CONVERSATION_NO~ to answer 'NO' or press ~k~~CONVERSATION_YES~ to answer 'YES'. 'GYM1_8'// 40 lbs 'GYM1_81'// Press ~k~~VEHICLE_ENTER_EXIT~ to use this machine. 'GYM1_84'// Run and press ~k~~VEHICLE_ENTER_EXIT~! 'GYM1_85'// Press ~k~~VEHICLE_ENTER_EXIT~ to begin exercising. 'GYM1_89'// Level 'GYM1_9'// 60 lbs 'GYM1_90'// ~s~You look a bit busy, why don't you come back later. 'GYM1_92'// ~r~You left the ring and forfeited. 'GYM1_93'// New moves learned! 'GYM1_94'// Whilst running, lock on to a target with ~k~~PED_LOCK_TARGET~ then press ~k~~VEHICLE_ENTER_EXIT~ 'GYM1_95'// Lock on to a downed opponent using ~k~~PED_LOCK_TARGET~ then press ~k~~VEHICLE_ENTER_EXIT~ 'GYM1_96'// Lock on to a target by pressing ~k~~PED_LOCK_TARGET~ then press ~k~~VEHICLE_ENTER_EXIT~ repeatedly. 'GYM1_97'// Running Attack 'GYM1_98'// Ground Attack 'GYM1_99'// Combo Attack 'GYM1_D'// Bike 'GYM1_E'// Bench 'GYM1_F'// Treadmill 'GYM1_G'// Dumbbells 'GYM1101'// Defeat your opponent to learn new moves! 'GYM1106'// Defeat your opponent to learn new moves. If you leave the ring you lose! 'GYM2'// Cobra Marital Arts 'GYM3'// Below the Belt Gym 'GYMHELP'// If you want to increase your stamina or muscle, OR if you want to learn new moves, check out the gyms around San Andreas. 'HAIRCHO'// Barbers 'HAIRSTY'// Hairstyle 'HANKY'// Hankypanky Point 'HASH'// Hashbury 'HATS'// Hats 'HAUL'// Fallen Tree 'HAWAI1'// Hawaiian Shirt 'HAWAI2'// Blue Hawaiian 'HBARNS'// Hampton Barns 'HCKYTOP'// Slappers Top 'HE1_AG'// ~z~What's your beef, man? 'HE1_AH'// ~z~Why are you persecuting us? 'HE1_AI'// ~z~You some crazy idiot or something? 'HE1_AJ'// ~z~We'll see what the cops have to say! 'HE1_AK'// ~z~I'm going straight to the cops! 'HE1_AL'// ~z~The cops won't let you get away with this! 'HE1_XA'// ~z~Get this film developed for Woozie. 'HE1_XB'// ~z~You got it, CJ! Good work! 'HE1_ZA'// ~z~Put that weapon away sir! This is a public building! 'HE1_ZB'// ~z~Thank you for your cooperation, sir. 'HE1_ZC'// ~z~This is your final warning, sir, put the weapon away! 'HE1_ZD'// ~z~I'm sorry, sir, cameras are prohibited in this area. 'HE1_ZE'// ~z~You are not allowed to make any copies of plans, sir! 'HE1_ZG'// ~z~Everybody out, this is not a drill! 'HE1_ZH'// ~z~That includes you, sir! 'HE1_ZJ'// ~z~Where are those damn firemen? 'HE1_ZK'// ~z~Hey you, stop right there! 'HE1_ZL'// ~z~This is security, don't make me shoot! 'HE1_ZM'// ~z~I have a visual on the suspect, get to my position! 'HE2_AA'// ~z~Hey, I found him, he's over here! 'HE2_AB'// ~z~He's in there somewhere, start looking! 'HE2_AC'// ~z~The cops are on the way, this thrill seeker ain't gonna escape! 'HE2_AD'// ~z~We got a light saying there's been a break in! 'HE2_AE'// ~z~That's the guy, arrest him! 'HE2_AF'// ~z~We need more men in here! 'HE2_AG'// ~z~Stop him, for chrisakes! 'HE2_AH'// ~z~Always get the nut jobs on my shift! 'HE2_AJ'// ~z~Must be seeing things. I thought that coffee tasted a bit odd! 'HE2_AK'// ~z~Finally, some action around here! 'HE2_AL'// ~z~Where the hell did he go? 'HE2_BA'// ~z~Any sign of him yet? 'HE2_BB'// ~z~Not yet, but we've locked the quay entrance and the cops are on the way. 'HE2_CA'// ~z~What the f-Aw shit, somebody done locked the hatch! 'HE2_CB'// ~z~Aw shit! The hatch locked behind me! 'HE2_DA'// ~z~Shit, they must have took a wrong turn someplace! 'HE2_DB'// ~z~We've got him trapped, there's no way off that ledge! 'HE3_AA'// ~z~Luckily, there's always one guaranteed weak link in any security set up. 'HE3_AB'// ~z~The human heart. 'HE3_BA'// ~z~Another shift over! See you tomorrow! 'HE3_BB'// ~z~That was a long shift! See you tomorrow! 'HE3_CA'// ~z~Wow, it's nice and tight! 'HE3_CB'// ~z~I'm sure you'll squeeze in just fine! 'HE3_CC'// ~z~Let's have a look. 'HE3_CD'// ~z~Perfect! 'HE3_CE'// ~z~Oh hi, Benny... 'HE3_CF'// ~z~Yes, master, I'm just trying it on. 'HE3_CG'// ~z~You got yours? 'HE3_CH'// ~z~Cool, I'll see you at my house in a short while. 'HE3_DA'// ~z~The door's open, Master! 'HE3_DB'// ~z~Come on in, I'm ready for you! 'HE3_DC'// ~z~You've been a naughty girl! 'HE3_DD'// ~z~Oh I know! I know! 'HE3_DE'// ~z~Hey baby, I'm a need that security card and entry code for Caligula's. 'HE3_DF'// ~z~Oh Benny, you minx! 'HE3_DG'// ~z~I'll never tell, you wicked man, never, NEVER! 'HE3_EA'// ~z~Where's the keycard? 'HE3_EB'// ~z~Confess! 'HE3_EC'// ~z~You'll never break me! 'HE3_FA'// ~z~Enough, master! 'HE3_FB'// ~z~The card's in my car outside! 'HE3_FC'// ~z~And now, gimme the code! 'HE3_FD'// ~z~Spit it out, filthy worm! 'HE3_FE'// ~z~Hey, if you good, I'll punish you more. 'HE3_FF'// ~z~I can take it! 'HE3_FG'// ~z~Do your worst! 'HE3_GA'// ~z~No more! You've broken me! 'HE3_GB'// ~z~Gimme the code, you worthless trash! 'HE3_GC'// ~z~God, you're good at this! 'HE3_GD'// ~z~I know you're not Benny! 'HE3_GE'// ~z~Give me your number I have to see you again. 'HE3_HA'// ~z~ENTRY CODE NOW! 'HE3_HB'// ~z~Oh! It's... 'HE3_HC'// ~z~A. 'HE3_HD'// ~z~B. 'HE3_HE'// ~z~C. 'HE3_HF'// ~z~D. 'HE3_HG'// ~z~E. 'HE3_HH'// ~z~F. 'HE3_HJ'// ~z~I'll call you, master, I promise! 'HE4_AA'// ~z~Okay, that should do us. 'HE4_AB'// ~z~Take care of those bikes. 'HE4_AC'// ~z~Now get out of here! 'HE4_BA'// ~z~Come in control; I was doing a walk-the-line on some drunk at the pizza place 'HE4_BB'// ~z~and my bike's been stolen! 'HE4_BC'// ~z~Larry, some prick's trying your bike for size! 'HE4_BD'// ~z~Get him! 'HE4_BF'// ~z~I'm at the hospital and, well, some joker's stolen my bike! 'HE4_BG'// ~z~All units, this is an APB for a serial patrol bike thief. 'HE4_BJ'// ~z~Suspect is black male, about six feet tall, and light build, 'HE4_BK'// ~z~Suspect is black male, about six feet tall, and medium build, 'HE4_BL'// ~z~Suspect is black male, about six feet tall, and heavy build, 'HE4_BM'// ~z~Oh, and a stupid haircut! 'HE4_CA'// ~z~You get the Packer, hit the Julius Thruway and keep moving. 'HE4_CB'// ~z~I'll steal the bikes and get them to you. 'HE5_AA'// ~z~Heeey, CJ, you never cease to amaze me! 'HE5_AB'// ~z~Heh heh, good lookin, where's Woozie? 'HE5_AC'// ~z~I don't know. He insisted on driving here himself. He could be anywhere. 'HE5_AD'// ~z~Ha ha, yeah I guess. Alright, dude, I'm outta here. I'll see y'all later. 'HE5_BA'// ~z~This is a restricted area! 'HE5_BB'// ~z~Please leave now! 'HE5_BD'// ~z~I WILL open fire! 'HE8_AA'// ~z~Carl, can you hear me OK? 'HE8_AB'// ~z~Loud and clear! 'HE8_AC'// ~z~OK, we're en route in the armored truck. 'HE8_AD'// ~z~OK, I'm gonna get a move on! 'HE8_BA'// ~z~OK, this is it. Play it cool, Carl, play it cool. 'HE8_BB'// ~z~Hey, I'm cool! 'HE8_BC'// ~z~Are you sure? You sound kind of edgy to me! 'HE8_BD'// ~z~I'm cool, OK? 'HE8_BE'// ~z~OK, OK! 'HE8_BF'// ~z~Now, make your way to the staff door. 'HE8_CA'// ~z~Ain't seen you 'round here before. You new? 'HE8_CB'// ~z~Yeah, I'm, eerr standing in for Jerry, he's ill. 'HE8_CC'// ~z~Who's Jerry? 'HE8_CD'// ~z~Shut up. 'HE8_CE'// ~z~What? 'HE8_CF'// ~z~I... I think I got Jerry's cough 'HE8_DB'// ~z~Great. Next stop, the backup generator room. 'HE8_DD'// ~z~It's down one level. 'HE8_EA'// ~z~All right, I'm in the Generator Room. 'HE8_EB'// ~z~OK, the ventilation grills are on the back wall. 'HE8_EC'// ~z~Throw the gas down one of these. 'HE8_ED'// ~z~You got it. 'HE8_FB'// ~z~We won't know if that worked until we get down there! 'HE8_FC'// ~z~Yeah, well, don't worry about it. 'HE8_FD'// ~z~Right now we got a schedule to stick to! 'HE8_FE'// ~z~Head to the security door and use Millie's swipe card! 'HE8_GB'// ~z~OK good, I've hacked their emergency lighting protocols. 'HE8_GC'// ~z~I'm going to blow the charges you placed at the dam. 'HE8_GD'// ~z~Here goes nothing... 'HE8_GE'// ~z~Wow! I didn't think that was going to work! 'HE8_GF'// ~z~I can't see jack! 'HE8_HB'// ~z~Head down to the service bay! 'HE8_JA'// ~z~OK, we've got the power down, which means the gate's unlocked. 'HE8_JB'// ~z~But now you're going to have to raise it yourself. 'HE8_KA'// ~z~Well done, Carl. 'HE8_KB'// ~z~Now it's time for us to do our part! 'HE8_KC'// ~z~Try to stay close! 'HE8_KD'// ~z~OK team, I've gone over the layout to this place so I know it back to front. 'HE8_KE'// ~z~Everybody follow me! 'HE8_KF'// ~z~Damn! The devious bastards have changed the layout! 'HE8_KG'// ~z~Don't worry, I'll take the lead, boss. 'HE8_KH'// ~z~Good idea, everybody follow him! 'HE8_LA'// ~z~Not far now, keep alert. 'HE8_LB'// ~z~Hey, I was just about to say that! 'HE8_LC'// ~z~Sorry boss! 'HE8_LD'// ~z~Not far now, everybody! 'HE8_LE'// ~z~Stay alert! 'HE8_LF'// ~z~Oh yeah, stay alert! 'HE8_MA'// ~z~OK, we'll set the charges while you watch the door! 'HE8_MB'// ~z~OK, boss! 'HE8_MC'// ~z~Hey, I'm on it! 'HE8_NA'// ~z~Hurry it up gentlemen, they know something's wrong. 'HE8_NB'// ~z~Someone else is in the system! 'HE8_NC'// ~z~Hey what's the problem? 'HE8_ND'// ~z~Somebody's trying to bring the emergency generators back up! 'HE8_NE'// ~z~I'll head back up to the generator room and shut them down for good! 'HE8_OA'// ~z~Wait a second, it's Berkley! It's him, I know it! 'HE8_OB'// ~z~What? 'HE8_OC'// ~z~Carl, I know the tactics of my arch rival! 'HE8_OD'// ~z~BERKLEY YOU BASTARD! 'HE8_OE'// ~z~Quit shouting in my ear! 'HE8_OF'// ~z~Sorry. 'HE8_OJ'// ~z~Aw, whatever, man, just deal with that fool! 'HE8_OK'// ~z~OK - I'll head back up to the generator room and shut them down for good! 'HE8_QA'// ~z~Everybody take cover! 'HE8_QB'// ~z~Fire in the hole! 'HE8_QC'// ~z~Oh shit! Where do I go? Where do I go? 'HE8_RA'// ~z~OK people, load up the cash! 'HE8_RB'// ~z~Carl, you've got Mafia gorillas coming down to the vault and- 'HE8_RC'// ~z~CURSE YOU BERKLEY, CURSE YOU! 'HE8_RD'// ~z~OK, then, we about to have some company! 'HE8_TA'// ~z~OK team, just how we practiced, two by two. 'HE8_TB'// ~z~Ow, fuck! 'HE8_TC'// ~z~Scratch that! Everybody follow Carl! 'HE8_UA'// ~z~I've unloaded the police bikes. 'HE8_UB'// ~z~Everybody in! You two, change into your police uniforms! 'HE8_VA'// ~z~OK, CJ, you're on your own now! 'HE8_VB'// ~z~Time to show these motherfuckers what's happening! 'HE8_VC'// ~z~Carl, would you like me to talk you through to the roof? 'HE8_VD'// ~z~Anything that helps, man! 'HE8_WA'// ~z~Oh, what happened? 'HE8_WB'// ~z~Damn you Berkley, damn you! 'HE8_WC'// ~z~Ah c'mon, man, talk to me! 'HE8_WE'// ~z~Now head through the casino to the elevators on the far side. 'HE8_WF'// ~z~Take the elevator all the way to the roof. 'HE8_ZA'// ~z~Zero, where you hiding? 'HE8_ZB'// ~z~I didn't mean to tell Berkley, it just kinda came out...is all. 'HE8_ZC'// ~z~Hey, it doesn't matter, we pulled it off, Caligula's has been emptied! 'HE8_ZD'// ~z~Yeah, I'll drink to that! 'HEAD'// Cesar 'HEATSH1'// White Heat T 'HEI1_1'// ~s~Security's strict in the ~y~planning department~s~. Don't start trouble! 'HEI1_10'// ~s~Those old ~g~air con units~s~ are decrepit. Destroy them anyway you can. 'HEI1_11'// ~s~If you need another ~r~camera~s~ or film, head back to the casino area and persuade a tourist to part with theirs! 'HEI1_20'// ~s~That's it! That fire alarm ought to occupy those guards. 'HEI1_22'// ~s~Okay! They're busy with the evacuation just now. Get upstairs and photograph those ~y~blueprints~s~ pinned to the wall. 'HEI1_25'// ~s~Great! You've photographed the casino blueprints! Get out of the ~y~building~s~ before you're caught. 'HEI1_29'// ~s~Take the camera film to the back entrance of the ~y~Four Dragons Casino~s~. 'HEI1_33'// ~s~The ~y~stairwell~s~ is now accessible. Climb up to get to the location of the blueprints. 'HEI1_34'// ~s~The ~y~blueprints~s~ you need to photograph are in the far room on the top floor. 'HEI1_39'// ~s~Good! Get that ~g~camera~s~ picked up. 'HEI1_40'// ~s~You've got a camera, now head to the ~y~planning department~s~ building. 'HEI1_41'// ~s~You need a camera to get a copy of those casino blueprints. Grab one from some ~r~tourists~s~ at the strip. 'HEI1_46'// ~s~The cops can't shut the bottom doors due to the fire! Use your weapons if you need to. 'HEI1_50'// ~r~You were told that this is a low-profile job and you were showing off your weaponry! 'HEI1_52'// ~r~That's just great! We should have distracted the guard before taking any photographs! 'HEI1_6'// ~s~You can't photo the casino blueprints with the guard around! You need to divert his attention. 'HEI1_7'// ~s~There's a ~y~document depository~s~ downstairs. Head down to see if you can cause a distraction 'HEI1_9'// ~s~This is a civic building. No visible guns or you'll be ejected from the premises 'HEI2_15'// ~s~GO! 'HEI2_2'// ~s~When close to a ~y~generator~s~ press ~k~~VEHICLE_ENTER_EXIT~ to plant the charges. You need one on each ~y~generator~s~. 'HEI2_20'// ~s~This is all about stealth, if you get spotted or make too much noise the whole building will be alerted. 'HEI2_25'// ~r~The plane has been destroyed! 'HEI2_26'// ~s~Fly the aircraft to the ~y~jump point~s~ over the dam. 'HEI2_28'// ~s~Get back in the ~b~plane~s~! 'HEI2_34'// ~s~Get past the ~r~guards~s~ and find the ~y~entrance~s~ to the generator room 'HEI2_40'// ~s~Get back on the ~y~dam quay~s~. 'HEI2_46'// ~s~There's a ~g~knife ~s~stashed near one of the containers which you may find useful. 'HEI2_5'// ~s~All the generators have been rigged, get to the ~y~exit~s~. 'HEI2_50'// ~s~Press ~k~~VEHICLE_ENTER_EXIT~ to jump from the plane. 'HEI2_52'// ~s~Make your way to the end of the dam quay. 'HEI2_53'// ~s~Avoid getting spotted by the guards patrolling in the area 'HEI2_57'// ~s~Get in the ~b~plane~s~ on the end of the runway. 'HEI2_58'// ~s~Charge placed. 'HEI2_6'// ~k~~VEHICLE_ENTER_EXIT~ Plant Explosives 'HEI2_60'// ~s~Go and pick up the ~g~knife~s~. 'HEI2_88'// When you reach the corona press ~k~~VEHICLE_ENTER_EXIT~ to jump from the plane. 'HEI2_89'// Remember to crouch to make less noise. 'HEI2_90'// ~s~Go to the ~y~airport~s~. You're going to need a plane to parachute onto the dam quay. 'HEI3_01'// ~s~The ~r~Croupier ~s~has a keycard and knows the code, follow her. 'HEI3_02'// ~s~If you get too close you'll spook her, but if she gets too far ahead you'll lose her. 'HEI3_03'// ~s~She's gone into the ~y~sex shop~s~, follow her inside. 'HEI3_04'// ~s~Go and get a ~g~gimp suit~s~. 'HEI3_08'// ~s~The gimp will be arriving shortly, wait around and make sure he doesn't make it to the Croupier's house. 'HEI3_09'// ~s~The ~r~Croupier~s~ has left the shop. Follow her but remember not to get too close. 'HEI3_10'// ~s~The ~r~Croupier~s~ is almost out of sight, you need to get closer! 'HEI3_11'// ~s~You're too close, back off before you spook her! 'HEI3_14'// ~r~You killed the croupier! 'HEI3_15'// ~r~The gimp got away! 'HEI3_16'// ~r~You lost her! 'HEI3_17'// ~r~You got too close! 'HEI3_18'// ~r~You destroyed her car, she's not going to help you now! 'HEI3_22'// ~s~Now that the gimp's out of the way go and ring the ~y~doorbell~s~. 'HEI3_24'// ~r~You failed to excite her. 'HEI3_29'// ~s~The Croupier is in here somewhere, find her. 'HEI3_30'// ~s~Leave the shop and go after the Croupier. 'HEI3_31'// ~r~Something's spooked the Croupier! 'HEI3_33'// ~s~Get to ~y~Caligula's Palace casino~s~. 'HEI3_34'// ~r~You no longer have the gimp suit. 'HEI3_92'// ~r~The gimp has reached the house! 'HEI3_93'// ~s~The gimp has nearly reached the house! 'HEI3_94'// SPOOK-O-METER 'HEI3_95'// You have another girlfriend. You will have to wine and dine her before she will give you the keycard. 'HEI3_96'// ~s~Park up outside the ~y~Croupier's house~s~. 'HEI4_01'// ~s~We need to steal four ~g~police bikes~s~ and get them safely onto the back of a Packer truck. 'HEI4_02'// ~s~Drive the bike onto the ~b~Packer~s~ truck. 'HEI4_03'// ~s~Get back on the ~g~bike~s~. 'HEI4_04'// ~r~We needed all those bikes in good working order! 'HEI4_05'// ~r~The Packer is destroyed! How are we going to deliver the bikes now? 'HEI4_06'// ~s~Get another ~g~police bike~s~ for the job. 'HEI4_08'// ~s~Two more ~g~bikes~s~ to go. 'HEI4_09'// ~s~One more ~g~bike~s~ to go. 'HEI4_10'// ~r~Out of time! The Packer truck has left! 'HEI4_11'// ~s~The Packer's circling the outskirts of town but you'll have to be quick, it leaves soon. 'HEI4_12'// time 'HEI4_13'// ~s~There's the ~b~Packer~s~ up ahead. Drive up the ramp at a steady speed so it can be attached. 'HEIH9'// Move close to the receptionist and press ~k~~PED_ANSWER_PHONE~ to restart conversation. 'HEIST_1'// Architectural Espionage 'HEIST_2'// Dam and Blast 'HEIST_3'// Key to her Heart 'HEIST_4'// Cop Wheels 'HEIST_5'// Up, Up and Away! 'HEIST_9'// Breaking the Bank at Caligula's 'HELP101'// Respect can be earned be passing certain missions, killing rival gangs members, gaining territory and tagging. 'HELP21'// Press ~k~~VEHICLE_ENTER_EXIT~ to jump on the bike. 'HELP21B'// Press ~k~~VEHICLE_ENTER_EXIT~ to exit a vehicle. 'HELP26'// Press ~k~~VEHICLE_ENTER_EXIT~ to jump on the bike. 'HELP27'// Push ~k~~VEHICLE_STEERUP~ and ~k~~VEHICLE_STEERDOWN~, to shift your weight on the bike. 'HELP31'// To do a drive-by, first look left or right using ~k~~VEHICLE_LOOKLEFT~ or ~k~~VEHICLE_LOOKRIGHT~ 'HELP32'// Then fire using ~k~~PED_FIREWEAPON~. 'HELP34'// You must have a sub machine gun to perform a drive-by. 'HELP3B'// You can only cycle fast or sprint for a limited amount of time. 'HELP3B2'// The more exercise you get the higher your ~h~stamina~w~ will become, allowing you to exert yourself for longer. 'HELP42'// Follow the ~h~'CJ'~w~ icon on the radar to get back to the hood. 'HELP44'// Walk into the red marker to continue. 'HELP44B'// Drive your vehicle onto the red marker. 'HELP5_A'// Press ~k~~VEHICLE_BRAKE~ to brake, or to reverse if the bike has stopped. 'HELP53'// Press ~k~~PED_CYCLE_WEAPON_LEFT~ or ~k~~PED_CYCLE_WEAPON_RIGHT~ to cycle through your available weapons. 'HELP56'// Press ~k~~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~ to change camera views. Use the mouse or right analog stick to raise and lower the game camera. 'HELPMO'// Use ~k~~GO_FORWARD~, ~k~~GO_BACK~, ~k~~GO_LEFT~ and ~k~~GO_RIGHT~ to move Carl. 'HELWARD'// Any item of clothing you buy will be delivered to your safe house wardrobe. 'HEQ1'// ~z~Can I help you sir? 'HEQ2'// ~z~OK sir. Are you aware that reproduction of such plans is prohibited? 'HEQ4'// ~z~You'll find the plans on the top floor. 'HEQ4C'// ~z~I will buzz open the door. It's directly by the main entrance... 'HEQ5'// ~z~I'm very sorry sir, I can't make it any clearer. 'HERMES'// Hermes 'HEX1'// ~z~I'm rather busy sir. 'HEX1B'// ~z~Come to me if you change your mind. 'HEX2'// ~z~Well, we don't want to be party to preparation of a daring raid on the count room! 'HEX2B'// ~z~Does sir understand? 'HEX3'// ~z~Seeing as you're walking away, sir I take it you don't want to talk anymore. 'HGP'// Harry Gold Parkway 'HI1'// ~z~Hey, what's poppin'? 'HI2'// ~z~Hey, what's poppin'? 'HI3'// ~z~Whassup? 'HI4'// ~z~Whassup? 'HI5'// ~z~Hey, what's crackin'? 'HI6'// ~z~Hey, what's crackin'? 'HIGH'// The High Roller 'HIGHFAD'// High Fade 'HILLP'// Missionary Hill 'HITOP'// Mid-Top Sneaker 'HJ_DIS'// DOUBLE INSANE STUNT BONUS: $~1~ 'HJ_IS'// INSANE STUNT BONUS: $~1~ 'HJ_QIS'// QUADRUPLE INSANE STUNT BONUS: $~1~ 'HJ_TIS'// TRIPLE INSANE STUNT BONUS: $~1~ 'HJSTAT'// Distance: ~1~.~1~m Height: ~1~.~1~m Flips: ~1~ Rotation: ~1~| 'HJSTATF'// Distance: ~1~ft Height: ~1~ft Flips: ~1~ Rotation: ~1~| 'HM5_1'// ~s~Steal the helicopter from the ~y~military fuel dump,~s~ the gates will open for a military vehicle. 'HM5_10'// ~s~Pick up the ~b~bank van~s~. 'HM5_12'// ~s~The van has to be on its wheels! 'HM5_13'// ~s~Land the helicopter in the ~y~indicated zone~s~. 'HM5_14'// ~r~The van is stuck in an area the winch cannot get to! 'HM5_16'// ~r~The Triad gang member died! 'HM5_2'// ~s~Take the bank van to the ~y~Aircraft Graveyard~s~ in the desert. 'HM5_20'// Press ~k~~VEHICLE_ENTER_EXIT~ to use the gun. 'HM5_21'// Use the camera movement controls to move the crosshair.~N~Press ~k~~PED_FIREWEAPON~ to fire.~n~Press ~k~~VEHICLE_ENTER_EXIT~ to Quit. 'HM5_3'// ~r~You destroyed the 'copter! 'HM5_6'// ~s~They have sent two ~r~gunships~s~ to intercept you, use the ~y~gun emplacement~s~ to destroy them. 'HM5_7'// ~s~The gunships have been destroyed, get to the ~b~chopper~s~ and get out of there. 'HM5_8'// ~s~Go to the depot and pick up the ~b~bank van~s~ using the helicopters winch. 'HM5_9'// ~r~You destroyed the van. 'HM9_10'// ~s~Get to the ~y~service elevator~s~ - remember, you are the decoy! 'HM9_12'// ~s~Find the ~y~swipecard door ~s~and open it. 'HM9_13'// ~r~You idiot you have destroyed the forklift, the only way to open the roller door! 'HM9_14'// ~s~Open the ~y~roller door~s~. 'HM9_15'// ~r~The van is gone, there is no way to transport the money. 'HM9_1A'// TIME 'HM9_1B'// ~r~You ran out of time. 'HM9_1C'// ~s~You have ~1~ minutes to get the money and back! 'HM9_1D'// ~s~You have ~1~ minutes to get the team inside! 'HM9_1E'// ~s~Follow the ~b~team ~s~down to the vault. 'HM9_1F'// ~s~Go back and kill any remaining ~r~security~s~. 'HM9_1G'// ~s~Remember to stay close to the team 'HM9_1H'// ~s~Parachute off and escape in the ~b~helicopter~s~. 'HM9_1J'// ~s~Escape to the ~y~safe house~s~. 'HM9_2'// ~s~Find and open the ~y~swipecard door~s~! 'HM9_21'// ~s~Clear the corridors of ~r~security ~s~so the team can reach the vault. 'HM9_22'// ~s~Destroy the back up ~g~generators~s~! 'HM9_23'// ~s~Get back in the ~b~Forklift~s~! 'HM9_24'// ~s~Press ~k~~PED_FIREWEAPON~ when falling to open the parachute. 'HM9_25'// ~s~Follow the rooftops and collect the ~g~parachute~s~. 'HM9_28'// ~s~Enter the ~y~Mafia Casino~s~! 'HM9_29'// ~k~~VEHICLE_ENTER_EXIT~ Use Swipecard. 'HM9_36'// Gas the guards first! 'HM9_37'// ~r~The guards saw you and raised the alarm. 'HM9_40'// ~s~Head downstairs and check on the ~b~team~s~! 'HM9_44'// The team is under attack, you're supposed to be protecting them! 'HM9_45'// ~s~Get onto the ~y~roof~s~! 'HM9_48'// ~r~You idiot you wasted all the grenades! 'HM9_49'// ~s~Select the night-vision goggles and press ~k~~PED_FIREWEAPON~ to activate. 'HM9_5'// ~s~Use the forklift to open the ~y~roller door~s~. 'HM9_51'// ~s~You'll need something big to lift this door up. 'HM9_52'// ~r~You blew your disguise, scrub the mission! 'HM9_53'// Push ~k~~VEHICLE_TURRETDOWN~ to lift the door 'HM9_54'// Avoid attracting attention in the casino or you'll blow your cover 'HM9_56'// ~s~The team needs you at the ~y~Safe~s~. 'HM9_57'// ~s~Kill the ~r~Mafia ~s~whilst the team gets the cash. 'HM9_58'// ~s~Enter the ~y~Safe~s~. 'HM9_60'// ~r~You destroyed the police bike! 'HM9_63'// ~r~Zero has been killed 'HM9_8'// ~s~Lead the ~b~team ~s~safely back to the van. 'HM9_9'// ~r~You failed to protect the guys! 'HM9_99'// ~s~Holster your weapon until you are past the staff door! 'HM9_PK'// ~s~Pick-up the ~g~satchel charge~s~! 'HM9_X'// ~s~Parachute off and escape to the ~y~safe house~s~. 'HO_ALL'// All horseshoes found! 'HO_ONE'// Horseshoes ~1~ out of ~1~ 'HODBSE1'// Base 5 Hood 'HODJCK1'// Hooded Jacket 'HODMRC1'// Mercury Hood 'HODRST1'// Rockstar Hood 'HOLD_1'// Hold this position! 'HOOD2_A'// ~s~Go with Ryder to the ~y~barbers~s~. 'HOOD2_B'// ~s~Enter the ~y~Pizza shop~s~ and buy some food. 'HOOD2A'// Press ~k~~PED_LOCK_TARGET~ to target and ~k~~PED_FIREWEAPON~ to fire. 'HOOD2B'// While locked on you can cycle through targets by using ~k~~PED_CYCLE_WEAPON_LEFT~ or ~k~~PED_CYCLE_WEAPON_RIGHT~. 'HOOD2C'// To manually aim hold down ~k~~PED_LOCK_TARGET~ and use the camera movement controls to aim. 'HOOD2D'// Your ~h~gun skill~w~ will increase with every accurate shot you land with your weapon. 'HOOD2E'// Getting a high ~h~gun skill~w~ will increase your ability with weapons. Press ~k~~PED_ANSWER_PHONE~ on foot to view your weapon skill. 'HOOD2F'// You can increase your accuracy by crouching, press ~k~~PED_DUCK~ to crouch. 'HOOD3_A'// ~s~Drive with Sweet to ~y~Idlewood~s~. 'HOOD3_B'// ~s~Drive to ~y~East Los Santos~s~. 'HOODB'// Blue Hoody 'HOODBL'// Black Hoody 'HOODG'// Green Hoody 'HORS__1'// Rocinante 'HORS__2'// Little Bishop 'HORS__3'// Schlong Odds 'HORS__4'// Money Shot 'HORS__5'// Crack Horse 'HORS__6'// Buckmelad 'HORS__7'// Skittery Trots 'HORS__8'// Pebbledash 'HORS__9'// Neigh Bother 'HORS_10'// Pillow Biter 'HORS_11'// Hot Pants 'HORS_12'// Dong Johnson 'HORS_13'// Reef's Folly 'HORS_14'// Falkirk Boy 'HORS_15'// No Wasps 'HORS_16'// Jackson's Lad 'HORS_17'// Ring of Fire 'HORS_18'// Kelly's Boy 'HORS_19'// Peking Twister 'HORS_20'// Spam Javelin 'HORS_21'// Love Torpedo 'HORS_22'// Mary Hinge 'HORS_23'// Billy Sastard 'HORS_24'// Clown's Pocket 'HORS_25'// Wizard's Sleeve 'HORS_26'// Bolt Shooter 'HORS_27'// Panhandle 'HORS_28'// Dundee Ned 'HORS_29'// Collar & Cuffs 'HORS_30'// Mouse's Ear 'HORS_31'// Biffin's Bridge 'HORS_32'// Pebble Dasher 'HORS_33'// Love Truncheon 'HORS_34'// Silvery Tear 'HORS_35'// Beanflicker 'HORS_36'// Backdoor Bandit 'HORS_37'// Ginger Witch 'HORS_38'// Knob Polisher 'HORS_39'// Stool Pigeon 'HORS_40'// Vinegar Stroke 'HORS_41'// Knuckle Shuffle 'HORS_42'// Flaps Ahoy 'HORS_43'// Henrik's Jaw 'HORS_44'// One-eyed Warrior 'HORS_45'// Brown Eyed Girl 'HORS_46'// Handy Shandy 'HORS_47'// Pearl's Necklace 'HORS_48'// Wee Crunchie 'HORS_49'// Mackem Delight 'HORS_50'// Gypsy's Cat 'HORS_51'// Fairy Hammok 'HORS_52'// Yoghurt Cannon 'HORS_53'// Chocolate Starfish 'HORS_54'// Dr Boogie 'HORS_55'// Split Kipper 'HORS_56'// Camel's Toe 'HORS_57'// Monkeys Thumb 'HORS_58'// Slap & Tickle 'HORS_59'// Ochayethenoo 'HORS_60'// Love Lips 'HORS_61'// Sausage Sandwich 'HORS_62'// Wet Cabbage 'HORS_63'// Bronx Cheer 'HORS_64'// The Angry Captain 'HORS_65'// Beef Bandito 'HORS_66'// Fingers and Tops 'HORS_67'// Shatner's Bassoon 'HORS_68'// Chocolate Channel 'HORS_69'// Tunnel Tester 'HORS_70'// Jocks Away 'HORS_71'// New Jock City 'HORS_72'// Salt 'n' Sauce 'HORS_73'// Haway the Lads 'HORS_74'// Five Finger Splay 'HORS_75'// Bishop Basher 'HORS_76'// Scotland Nil 'HORS_77'// Tummy Squeaker 'HORS_78'// Tagnut 'HORS_79'// Dead Lemon 'HORS_80'// Arthur or Martha 'HORS_81'// Bankrupt Rage 'HORS_82'// Jockstar 'HORS_83'// Smellyama 'HORS_84'// Fish Supper 'HORS_85'// Spicy Mushroom 'HORS_86'// Bronson 'HORS_87'// Uphill Gardener 'HORS_88'// Scotland's Shite 'HORS_89'// Accept the Length 'HORS_90'// Cock Soup 'HORS_91'// Flange Spanner 'HORS_92'// Chunder Munchkin 'HORS_93'// Stained Rigid 'HORS_94'// Hardly Flanged 'HORS_95'// Melancholy Thatch 'HORS_96'// Holy Colon 'HORS_97'// Chutney Bunker 'HORS_98'// Biffen's Bridge 'HORS_99'// Tunky Packer 'HORS100'// Pearly Droplets 'HORS101'// Facial Lancer 'HORS102'// Cunning Lingus 'HORS103'// Juice Trigger 'HORS104'// Syphilitic Meat 'HORS105'// Venereal Dodger 'HORS106'// Horse Feathers 'HORS107'// Rump Rider 'HORS108'// McTagnut & Fries 'HORS109'// Dildonut & Burdock 'HORS110'// Barkers Eggs 'HORS111'// Cheesy Hornblower 'HORS112'// Turbot Tornado 'HORS113'// Cauliflower Arse 'HORS114'// Air Biscuit 'HORS115'// Gentlemans Relish 'HORS116'// Diddy Ride 'HORS117'// Purple Love 'HORS118'// Shoot Me 'HORS119'// Reeves' Revenge 'HORS120'// Kinnears' Demise 'HORS121'// Cocoa Shunter 'HORS122'// Reverse Cowgirl 'HORS123'// Lord Lucan 'HORS124'// Pygmies Cocque 'HORS125'// Jauques Yerlot 'HORS126'// Saddam's Madam 'HORS127'// Kohl Bunker 'HORS128'// Tight Brown 'HORS129'// Loose Pink 'HORS130'// Wet Circle 'HORS131'// Axe Wound 'HORS132'// Donner's Kebab 'HORS133'// Funbags 'HORS134'// That's Bollocks 'HORS135'// Cryptorchid 'HORS136'// Neutered Nik 'HORS137'// Duthie's Boy 'HORS138'// Run Away Jay 'HORS139'// Chunky Colt 'HORS140'// Sarwar's Spray 'HORS141'// Filshie's Filly 'HORS142'// Mr Winky 'HORS143'// Lush Gush 'HORS144'// Gary's Gelding 'HORS145'// White Hinny 'HORS146'// Bush Bandit 'HORS147'// Monkey Puss 'HORS148'// Tester Turd 'HORS149'// Perverted Preacher 'HORS150'// Hairy Dyke 'HORS151'// Wong's Wang 'HORS152'// 2nd Hand Sock 'HORS153'// Weasel Burglar 'HORS154'// Les Long 'HORS155'// Priapism Willie 'HORS156'// Dead Wipe 'HORS157'// Up The Dumper 'HORS158'// Sterilized Steed 'HORS159'// Bloated Bag 'HORS160'// Duck My Sick 'HORS161'// Watery Passage 'HORS162'// Piddle in Perspex 'HORS163'// Embryo Enticed 'HORS164'// Barnton Bellbanger 'HORS165'// Cheesy Chode 'HORS166'// Love Burglar 'HORS167'// Lolly's Fern 'HOSP_1'// If your health reaches zero, you will pass out and you will be treated at the local medical center. 'HOSP_2'// To help put your health back up to normal you can eat food, use health pick-ups or you can protect yourself by wearing body armor. 'HOSP_3'// Before you are discharged, hospital staff will confiscate your weapons and bill you for the healthcare you received. 'HOTDOG'// Hotdog 'HOTKNIF'// Hotknife 'HOTRINA'// Hotring Racer 'HOTRINB'// Hotring Racer 'HOTRING'// Hotring Racer 'HPV1000'// HPV1000 'HRACE01'// LARGE ACRES 'HST1A00'// ~z~Woozie? 'HST1A01'// ~z~Oh, Carl. 'HST1A02'// ~z~You could at least turn the lights on. 'HST1A03'// ~z~Oh, I thought I had. This window here must let some light in. 'HST1A04'// ~z~Yeah, this is perfect right here. This is where we're going to plan the heist at. 'HST1A05'// ~z~Anyone else coming? 'HST1A06'// ~z~No. 'HST1A07'// ~z~Couldn't we have done this in my office? 'HST1A08'// ~z~You gotta have a secret place to plan shit like this, 'HST1A09'// ~z~that's just how it's done! 'HST1A10'// ~z~OK, OK, I see where you're coming from. 'HST1A11'// ~z~So, what do we do? 'HST1A12'// ~z~I guess we got to make a plan. 'HST1A13'// ~z~Speaking of plans, do you have the layout to Caligula's Casino? 'HST1A14'// ~z~Shit. No. I guess I gotta go get one. 'HST1A15'// ~z~Meeting adjourned? 'HST1A16'// ~z~Meeting adjourned. 'HST2A00'// ~z~Very clever. So what's the prognosis? 'HST2A01'// ~z~Is this just going to be extremely difficult, or next-to-impossible? 'HST2A02'// ~z~Hear me out on this, homie. 'HST2A03'// ~z~Alright, the cash room is on the bottom level. 'HST2A04'// ~z~There's a bunch of rooms and a tunnel under the whole building 'HST2A05'// ~z~with access to the casino floors at either end of the complex. Alright? 'HST2A06'// ~z~Now, security consists of CCTV, a keycode access and, in places, a swipe card. 'HST2A07'// ~z~Hey, are you pointing again? 'HST2A08'// ~z~Oh, my bad - habit. 'HST2A09'// ~z~Ah, don't worry; it's good practice for when we 'HST2A10'// ~z~finally get a crew in on this. 'HST2A11'// ~z~Yeah, I know. 'HST2A12'// ~z~Hey boss, this arrived for CJ. 'HST2A13'// ~z~Hey, hey hey hey! Damn, man - now he's seen the plans! 'HST2A14'// ~z~Well, then we've got our first recruit. 'HST2A15'// ~z~Come on in and shut the door. 'HST2A16'// ~z~Alright, cool. This is a security card reader that Zero's sent over. 'HST2A17'// ~z~Now all we need to do is get one of those cards... 'HST2A18'// ~z~Now I know you're blind, man - but you gotta see this. 'HST4A00'// ~z~It seems impossible to keep a secret around here! 'HST4A01'// ~z~I would have thought the size of the room would keep the numbers down. 'HST4A04'// ~z~Hey, speak up, we can't hear you back here! 'HST4A05'// ~z~I appreciate your input, 'HST4A06'// ~z~but please, fuck off. 'HST4A07'// ~z~What did he say? 'HST4A08'// ~z~He said fuck off 'HST4A09'// ~z~Hey, what are you still doing here? 'HST4A10'// ~z~I live here. 'HST4A11'// ~z~Oh, OK, you can stay. 'HST4A12'// ~z~Great. 'HST4A13'// ~z~Hey, where's the coffee and donuts? 'HST4A14'// ~z~OK, look, I'm going to go shut off the city's power source. 'HST4A15'// ~z~Woozie, look after these fools for me. 'HST4A16'// ~z~OK, now, the important thing to remember with a plan like this, 'HST4A17'// ~z~is that... nothing can go wrong. 'HST5A00'// ~z~Alright, here's the plan. It's all about the art of deception. 'HST5A01'// ~z~While I get as much heat on me as possible, 'HST5A02'// ~z~Y'all get away with the green. 'HST5A03'// ~z~Question: how does the Mafia normally move cash out of Caligula's? 'HST5A04'// ~z~Bingo! Stripes for Mr. Zero here. 'HST5A05'// ~z~Ha hey! Good job, you little ass kisser! 'HST5A06'// ~z~So, we're going to steal ourselves an armored car 'HST5A07'// ~z~and re-spray it so it looks like one of their regular trucks. 'HST5A08'// ~z~What about the police escorts? 'HST5A09'// ~z~Whenever they move cash around they use police motorcycles as outriders. 'HST5A10'// ~z~Exactly what I was thinking. 'HST5A11'// ~z~C'mon, come with me, and we're gonna go get some cop wheels... 'HST6A00'// ~z~OK, we got the bikes. And Woozie's taken care of the uniforms. 'HST6A01'// ~z~Now, we just gotta get an armored van 'HST6A02'// ~z~and re-spray it with the Caligula's Casino logo. 'HST6A03'// ~z~Why don't we steal one while it's on its rounds? 'HST6A04'// ~z~That way we can make some money too. 'HST6A05'// ~z~No, I don't want to get the crew caught up in some street level jacking - it could get ugly. 'HST6A06'// ~z~I... I have an idea? Um... 'HST6A07'// ~z~Have you ever seen those helicopters they use to lift heavy loads? 'HST6A09'// ~z~Yeah, they call 'em 'sky cranes'. 'HST6A10'// ~z~We could lift the whole truck and take them to someplace safe. 'HST6A11'// ~z~Then we need to steal a sky crane. 'HST6A12'// ~z~Unfortunately I'm not a pilot. 'HST6A13'// ~z~No, me neither. 'HST6A14'// ~z~Hey, don't look at me. 'HST6A15'// ~z~Or me. 'HST6A16'// ~z~Shit. I'll fly it, then. We can respray it at the airstrip. 'HST6A17'// ~z~Yeah, Carl. It'll be just like fighting Berkley, only bigger! 'HST6A18'// ~z~Yeah, thanks for that. 'HST8A00'// ~z~We all good? 'HST8A01'// ~z~Yeah we're good. 'HST8A02'// ~z~Alright, I'll see you at the backdoor. Let's roll! 'HSUITE'// Hotel suite purchased! 'HUNTER'// Hunter 'HUNTLEY'// Huntley 'HUSTLER'// Hustler 'HYDHLP1'// Use ~k~~VEHICLE_TURRETUP~ and ~k~~VEHICLE_TURRETDOWN~ to position the thrusters for hover. 'HYDHLP2'// Press and hold ~k~~VEHICLE_HANDBRAKE~ - this will ~g~target an enemy ship~s~ and soon achieve ~r~lock-on~s~. 'HYDHLP3'// Keep ~k~~VEHICLE_HANDBRAKE~ held to maintain ~r~lock-on~s~ and press ~k~~VEHICLE_FIREWEAPON_ALT~ to fire. Each ship will need a few hits to destroy it. 'HYDRA'// Hydra 'HYDRAU'// Hydraulics 'IE07'// ~r~You don't have enough cash! 'IE08'// Your new vehicle is on the container ship. 'IE09'// Imports 'IE10'// Monday 'IE11'// Tuesday 'IE12'// Wednesday 'IE13'// Thursday 'IE14'// Friday 'IE15'// Saturday 'IE16'// Sunday 'IE18'// Press ~k~~VEHICLE_ENTER_EXIT~ to view the vehicles available to buy. 'IE19'// ~r~You can only buy a car on~n~the day it is available. 'IE20'// Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select a day.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Exit 'IE21'// Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select a vehicle.~N~~k~~PED_SPRINT~ Buy Car~N~~k~~VEHICLE_ENTER_EXIT~ Back 'IE22'// You can export this vehicle over at Easter Basin Docks. 'IE23'// ~s~This vehicle is not required for export. 'IE24'// ~s~You have successfully delivered this vehicle for export. 'IE25'// One more car is now available for importing. 'IE26'// Two more cars are now available for importing. 'IE27'// To import a car go up to the 'Wanted' blackboard. 'IE28'// ~r~There are no cars available to import on this day. 'IE29'// All Cars Collected! 'IE30'// Earnings~N~~w~$~1~ 'IN_VEH'// ~s~Hey! Get back in the ~b~vehicle~s~! 'INFERNU'// Infernus 'INSTUN'// Insane stunt 'INT_CJ1'// Go inside CJ's house to continue. 'INT1_AA'// ~z~You know me. It's not cut. Keep the value in it. Keep it real. 'INT1_AB'// ~z~You want to drive? 'INT1_AC'// ~z~Yeah, that's cool. 'INT1_AI'// ~z~Ballas! Drive by! Incoming! 'INT1_AJ'// ~z~Awww, motherfucker, my car!! 'INT1_AK'// ~z~We gotta get back to the hood, man, it's too crazy round here! 'INT1_AM'// ~z~I thought this was Families Turf? 'INT1_AN'// ~z~Yeah, it's Temple Drive Families - we don't roll with them no more. 'INT1_AP'// ~z~Grab a bike and pedal. Even you ain't forgotten that. 'INT1_AQ'// ~z~Follow my lead! 'INT1_AR'// ~z~Nice car, Smoke. 'INT1_BA'// ~z~Takes you back some, huh, CJ? Yeah! 'INT1_BB'// ~z~CJ, watch your back 'round here, man. 'INT1_BC'// ~z~Things has changed round here! 'INT1_BD'// ~z~How'd it get so bad? 'INT1_BF'// ~z~Straight back into the game, right dog? 'INT1_BG'// ~z~Was it this bad before you left? 'INT1_BH'// ~z~East Coast got you all thinned out, home. 'INT1_BI'// ~z~You're just a liability, CJ! 'INT1_BK'// ~z~Why'd you bother coming back? 'INT1_CA'// ~z~Shit! A Ballas car is onto us! Split up! 'INT1_EA'// ~z~Move it, CJ, move it! 'INT1_EB'// ~z~Keep up, CJ! 'INT1_EC'// ~z~C'mon, CJ. Pedal like a motherfucker! 'INT1_ED'// ~z~C'mon man, you gotta keep up! 'INT1_EE'// ~z~Keep up, CJ! 'INT1_EF'// ~z~Don't lose us, CJ! 'INT1_EG'// ~z~What's the matter, fool? You tired? 'INT1_EH'// ~z~Move it, CJ - you're embarrassing us, nigga! 'INT1_EI'// ~z~Keep up, motherfucker! 'INT1_EJ'// ~z~What's matter, CJ? Can't keep up with the fat man? 'INT1_FG'// ~z~Typical, CJ! Leaving the homies behind, huh? 'INT1_GA'// ~z~So when you leaving, Carl? 'INT1_GB'// ~z~I ain't sure. Thought I might stay. 'INT1_GC'// ~z~Things is fucked up. 'INT1_GD'// ~z~Well, the last thing we need is your help. 'INT1_GE'// ~z~Aw man, I won't let you down, I swear. 'INT1_GH'// ~z~Hey, we're gonna call up some hood rats and chill the hell out. You want some? 'INT1_GI'// ~z~I gotta whole lot going on, and I'm tired. I'll catch y'all later. 'INT1_GJ'// ~z~Hey yo, just drop in. We all hangin' out. 'INT1_GL'// ~z~Yeah, and get yourself some colors, fool. 'INT1_GM'// ~z~And a haircut - it's embarrassing to be seen with you! 'INT1_GN'// ~z~I got with them motherfuckers though - showed them niggaz who's gangsta. Ryder, nigga! 'INT1A02'// ~z~Quit it! Moms will hear! 'INT1A03'// ~z~Mom! They're up to something! 'INT1A05'// ~z~You picked the wrong house, fool! 'INT1A06'// ~z~Big smoke! It's me, Carl! Chill, chill! 'INT1A07'// ~z~CJ, my dog! Whassup? Hey baby, you okay, man? 'INT1A08'// ~z~No, man, it's my Moms, homie... 'INT1A09'// ~z~Hey, I don't know why this had to happen, 'INT1A10'// ~z~but I promise you, I'm going to find out who killed your moms! 'INT1A11'// ~z~The streets is cold, Dog. 'INT1A12'// ~z~Like it says in the book, we are blessed and cursed. 'INT1A13'// ~z~What fucking book? 'INT1A14'// ~z~Same things make us laugh, make us cry. 'INT1A15'// ~z~But right now, we gotta take care our business. 'INT1A16'// ~z~Go see your brother at the cemetery. C'mon, let's bounce. 'INT1A17'// ~z~Stop it! What are you doing? Carl, Brian, stop it! 'INT1B00'// ~z~Hey, what's up, y'all? Look who I found hanging around. 'INT1B01'// ~z~I can't believe she's gone, man. 'INT1B02'// ~z~That's another funeral you ran away from, fool. Just like Brian's. 'INT1B03'// ~z~Hey, she was my momma too. 'INT1B04'// ~z~Not for the past 5 years she wasn't, nigga. 'INT1B05'// ~z~And where the fuck you think you're going? 'INT1B06'// ~z~What? Get out of my face. I'm going to see Cesar. 'INT1B07'// ~z~The hell you are, girl! 'INT1B08'// ~z~You ain't messing with them eses, you know we beefing - 'INT1B09'// ~z~Look, I love him! And what the fuck are you? 'INT1B10'// ~z~At least I got principles. 'INT1B11'// ~z~Oh, and I guess that makes you an upstanding American. Carl, tell him! 'INT1B13'// ~z~- Carl don't tell me shit, bitch.~n~- As long as he treats her right. 'INT1B15'// ~z~Disrespect you, and he's dead. 'INT1B16'// ~z~How the hell you gonna say that? 'INT1B17'// ~z~Like it's any business of yours. 'INT1B18'// ~z~Fuck you, Sweet. 'INT1B19'// ~z~This shit's real fucked up. Everything! 'INT1B20'// ~z~What you mean? 'INT1B21'// ~z~What, apart from your mother being dead? 'INT1B22'// ~z~Things are going real bad. Here, let me show you, running man. Tony's buried over there. 'INT1B23'// ~z~Little Devil over there, Big Devil over there. 'INT1B24'// ~z~Man, it's just crazy - everybody blasts on fools first then asks questions second. 'INT1B25'// ~z~I've missed you these five years, man - they gonna be real happy to see you. 'INT1B26'// ~z~Carl, hey, good to see you. 'INT1B29'// ~z~Oh, shit - here we go again. 'INT2_1'// ~s~Go and see Ryder, he lives down the street. 'INT2_10'// ~r~You're not meant to kill the shop keeper! 'INT2_11'// ~r~Ryder's car is wrecked! 'INT2_12'// ~r~Ryder is dead! 'INT2_13'// ~s~Walk into the marker to buy a pizza. 'INT2_14'// ~r~You've freaked out the shop keeper! 'INT2_5'// ~s~You've left ~b~Ryder~s~ behind! 'INT2_6'// ~s~Get in ~b~Ryder's car~s~! 'INT2_8'// Walk into the yellow marker to enter the barber shop. 'INT2_9'// ~s~Walk into the marker to get a haircut. 'INT2_AA'// ~z~Hey, show me how they drive on the East Coast, homie! 'INT2_BA'// ~z~So when you running off again? 'INT2_BB'// ~z~I'm not, I'm thinkin' of staying. 'INT2_BC'// ~z~Why? 'INT2_BD'// ~z~My family, the homies is here. 'INT2_BE'// ~z~We were always here, fool! 'INT2_BF'// ~z~Yeah, but, now I'm back and I know what I've been missing. 'INT2_BG'// ~z~Don't expect me to kiss your ass or nothing. 'INT2_BH'// ~z~You still a buster to me. 'INT2_BJ'// ~z~Yeah, OK. Thanks homie. 'INT2_BK'// ~z~Yeah, don't mention it. 'INT2_CA'// ~z~Hey, Old Reece still run the barber shop? 'INT2_CB'// ~z~Like a raggedy-assed motherfucker! 'INT2_CC'// ~z~He popped his membrane years ago! 'INT2_CD'// ~z~No WAY I'd let that old fool near MY head! 'INT2_CE'// ~z~Yeah, I think I'll get cut up. 'INT2_CF'// ~z~Whatever. You got five minutes. 'INT2_CG'// ~z~I'll be cutting you like a DJ. 'INT2_DA'// ~z~Shit! I told you he was crazy! 'INT2_DB'// ~z~Man, you jacked up! 'INT2_EA'// ~z~You know something? I take it back. Old Reece still got it cracking. 'INT2_F1'// ~r~Smoke is dead! 'INT2_F2'// ~r~Sweet is dead! 'INT2_F3'// ~r~Ryder is dead! 'INT2_F4'// ~r~Your BMX is trashed! 'INT2_FA'// ~z~Man, what's this? Shit looks ridiculous. 'INT2_FB'// ~z~No respect for the 'hood, all clean and shit. 'INT2_FC'// ~z~You're looking too skinny, CJ. 'INT2_FD'// ~z~Go and get us something to eat. I'm gonna finish this. Then I'm going to take care of business. 'INT2_GA'// ~z~Give up the money! This a raid! 'INT2_GB'// ~z~Ryder! Not this again! 'INT2_GC'// ~z~It ain't me, fool! 'INT2_GD'// ~z~No one else is that small! I feel sorry for your dad! 'INT2_GE'// ~z~Shit, you crazy! Let's get up outta here! 'INT2_GF'// ~z~Same old CJ! Busta! Straight busta! 'INT2_HA'// ~z~This pizza parlor is no push-over! 'INT2_HB'// ~z~Oh, shit! RUN! 'INT2_JA'// ~z~What you waiting for, fool? 'INT2_JB'// ~z~Take us back to the Grove, motherfucker! 'INT2_NB'// ~z~Better drop by and see Sweet. 'INT2_NC'// ~z~He's been yapping on about that graffiti, too. 'INT2_ND'// ~z~Later, homie. 'INT2_O'// ~s~Drive Ryder ~y~home~s~. 'INT2A02'// ~z~Hey, man, what you want? 'INT2A03'// ~z~Seeing my homie. What's up with you? 'INT2A04'// ~z~Yeah, homie, yeah yeah. It's good to see you back. 'INT2A05'// ~z~No homie love? No hug? 'INT2A06'// ~z~Hey, man, what you strapped for? 'INT2A07'// ~z~Man, some pizza place keeps painting over our hit up, man! 'INT2A08'// ~z~That shit is beautiful. Teach the owner a lesson. 'INT2A09'// ~z~He's fucking with Grove Street. You down? 'INT2A10'// ~z~I'm always down. 'INT2A11'// ~z~Ahhhh, yeah... Let's go, bitch. 'INT2A99'// ~z~Oh, for sure, for sure my nigga, my bad. What's crackin' with you? 'INTRO_1'// Big Smoke 'INTRO_2'// Ryder 'INTRO2A'// ~s~Drive to the cemetary with Big Smoke. 'INTRO2C'// To pedal the bike faster repeatedly tap ~k~~VEHICLE_ACCELERATE~. 'INTRO2D'// You can do a bunny hop by holding down ~k~~VEHICLE_FIREWEAPON_ALT~ then releasing it. The longer you hold the button the higher the jump. 'INTRO2E'// ~s~Get on the ~b~bike~s~. 'INTRO2F'// To pedal hold down ~k~~VEHICLE_ACCELERATE~. 'INTRO2G'// ~s~You're too far away. Stay with ~b~Sweet~s~. 'INTRO2J'// ~s~You're too far away. Stay with ~b~Ryder~s~. 'INTRO2K'// ~s~Follow ~b~Ryder~s~. 'INTROB'// ~s~Get on the bike. 'INTRUDR'// Intruder 'ISLE'// The Emerald Isle 'ITBEG'// In the beginning 'IWD'// Idlewood 'JAP_MOD'// You can now modify street racing cars at this mod shop in Ocean Flats. 'JCK_HLP'// To stop Carl from entering a car once he has opened the door or dragged out a driver or passenger, use the movement controls or press ~k~~PED_FIREWEAPON~. 'JEANSBL'// Blue Jeans 'JEF'// Jefferson 'JESTER'// Jester 'JETMAX'// Jetmax 'JHERI'// Jheri Curl 'JOURNEY'// Journey 'JSTAE'// Alien Exhaust 'JSTAFF'// Alien Front Bumper 'JSTARF'// Alien Rear Bumper 'JSTARV'// Alien Roof Vent 'JSTAS'// Alien Spoiler 'JSTASI'// Alien Side Skirts 'JSTCE'// X-Flow Exhaust 'JSTCFF'// X-Flow Front Bumper 'JSTCRF'// X-Flow Rear Bumper 'JSTCRV'// X-Flow Roof Vent 'JSTCS'// X-Flow Spoiler 'JSTCSI'// X-Flow Skirts 'JTE'// Julius Thruway East 'JTN'// Julius Thruway North 'JTS'// Julius Thruway South 'JTW'// Julius Thruway West 'JUMP1'// Caligula's Roof 'JUMP2'// Caligula's Roof 'JUMPH1'// Stand in front of the fence and press ~k~~PED_JUMPING~ to climb the fence. 'JUMPH2'// Press ~k~~PED_JUMPING~ to climb onto the wall. 'JUNIHI'// Juniper Hill 'JUNIHO'// Juniper Hollow 'K_BALLA'// ~s~Kill the ~r~Ballas~s~ gang members. 'KACC'// K.A.C.C. Military Fuels 'KART'// Kart 'KICK_10'// ~s~Use the Sanchez to collect Coronas. The ~g~Green Corona~s~ is worth 1 point. The ~y~Amber Corona~s~ is worth 2 points. The ~r~Red Corona~s~ is worth 3 points. 'KICK_11'// ~s~To leave the stadium stand in the ~r~red highlighted~s~ area on foot. 'KICK_12'// ~r~You bottled it! 'KICK_13'// ~r~You have taken too long! 'KICK_14'// ~s~You have collected a ~g~Green Corona~s~ +1 'KICK_15'// ~s~You have collected an ~y~Amber Corona~s~ +2 'KICK_16'// ~s~You have collected a ~r~Red Corona~s~ +3 'KICK_17'// 3 'KICK_18'// 2 'KICK_19'// 1 'KICK_20'// GO! 'KICK_21'// The Highest Score ~1~ 'KICK_22'// New Highest Score ~1~ 'KICK_23'// ~s~You broke the record! 'KICK_24'// ~r~You failed to break the record! 'KICK_26'// ~s~Collect as many points as possible. 'KICK_27'// ~s~You have ~1~ seconds to return to your ~b~bike ~s~before you are disqualified. 'KICK_28'// ~s~You have ~1~ second to return to your ~b~bike ~s~before you are disqualified. 'KICK1_2'// ~r~You did not get back to the bike quickly enough! 'KICK1_7'// ~r~You have wrecked the bike! 'KICK1_8'// ~s~Get on the ~b~bike~s~! 'KICK1_9'// SCORE ~1~ 'KICK1_T'// TIME 'KICKSTA'// Trials Stadium 'KILLPA'// KILL FRENZY PASSED! 'KILLS'// KILLS 'KINC'// Kincaid Bridge 'KINC1'// Kincaid Bridge 'KINC2'// Kincaid Bridge 'KNIFE'// Knife 'KUNG_1'// ~z~So, you wish to become a warrior! 'KUNG_2'// ~z~The warrior's path will bring you back... 'KUNG_3'// ~z~You are weak, like a wilted weed! Condition your body! 'KUNG_4'// ~z~Would you like to spar with your master? 'KUNG_5'// ~z~Absorb with the eyes, young student, and you will learn! 'LA'// Los Santos 'LA1_16'// ~r~Sweet died 'LA1_31'// ~s~Hold off the ~r~Ballas~s~ until the police arrive. 'LA1_33'// ~s~Get to where Cesar is waiting ~y~under the freeway~s~. 'LA1_35'// ~s~Get in the ~b~car~s~ down the alleyway. 'LA1_36'// ~S~The Ballas are bringing in backup. 'LA1_37'// ~S~More Ballas are closing in. 'LA1_38'// ~S~Ballas wheels joining the action! 'LA1_4'// SWEET 'LA1_8'// ~s~Get to the ~y~ambush ~s~before your brother is killed. 'LA1FIN1'// Reuniting the Families 'LA1FIN2'// The Green Sabre 'LACRAK'// Crack Den 'LACS1'// Sub Urban 'LAF1_1'// ~s~Get in the ~b~car ~s~and drive the crew to the meet at the motel. 'LAF1_17'// ~s~Go inside the ~y~motel ~w~and get Sweet out of there safely! 'LAF1_20'// Sweet 'LAF1_21'// Take all the nearby SWAT out. Then it will be safe to escape with ~b~Sweet~s~. 'LAF1_3'// ~s~Drive the crew to the meet at the ~y~motel~s~. 'LAF1_38'// Car 'LAF1_4'// ~r~You wrecked the car! 'LAF1_5'// ~s~Protect ~b~Sweet ~s~and destroy the ~r~SWAT helicopter~s~. 'LAF1_50'// To look around the car use the camera movement controls. To fire press ~k~~PED_FIREWEAPON~. 'LAF1_51'// You can also use ~k~~VEHICLE_FIREWEAPON_ALT~ to fire. 'LAF1_6'// ~s~Make your way through the motel and find ~b~Sweet~s~. 'LAF1_69'// ~s~Follow ~b~Sweet~s~. 'LAF1_7'// You can purchase drinks at ~h~vending machines ~w~this will replenish your health. 'LAF1_70'// ~r~Sweet died! 'LAF1_71'// ~r~Your homies died! 'LAF1_72'// ~r~The car is wrecked 'LAHS1A'// House 'LAHS1B'// House 'LAHS2A'// House 'LAHS2B'// House 'LAHSB1'// House 'LAHSB2'// House 'LAHSB3'// House 'LAHSB4'// House 'LAHSS6'// House 'LAIR'// Los Santos International 'LANDSTK'// Landstalker 'LAPMTB'// New Best Time ~1~:0~1~ 'LAPMTB2'// New Best Time ~1~:~1~ 'LAPTIM0'// New Best Lap Time ~1~:0~1~ 'LAPTIME'// New Best Lap Time ~1~:~1~ 'LARMLW'// Lower Left Arm 'LARMTP'// Upper Left Arm 'LASTRIP'// Strip Club 'LAUNCH'// Launch 'LBACK'// Lower Back 'LCHEST'// Left Chest 'LDM'// Last Dime Motel 'LDOC'// Ocean Docks 'LDS'// Linden Side 'LDT'// Downtown Los Santos 'LEAFY'// Leafy Hollow 'LEATHA'// Leather Pants 'LEATHB'// Leather Chaps 'LEFTC'// ~s~You've left Catalina behind, go and get her! 'LEGS'// Legs 'LETTER'// Letterman Top 'LEVIATH'// Leviathan 'LFL'// Los Flores 'LG_01'// Player position 'LG_02'// Air yard 'LG_03'// Ammu-Nation 'LG_04'// Barbers 'LG_05'// Big Smoke 'LG_06'// Boat Yard 'LG_07'// Burger Shot 'LG_09'// Catalina 'LG_10'// Cesar 'LG_11'// Cluckin' Bell 'LG_12'// CJ 'LG_13'// Crash 'LG_15'// Emmet 'LG_16'// Enemy Attack 'LG_17'// Fire 'LG_18'// Girlfriend 'LG_19'// Hospital 'LG_20'// Loco 'LG_21'// Maddog 'LG_22'// Mafia 'LG_23'// MC Strap 'LG_24'// Mod Garage 'LG_25'// OG Loc 'LG_26'// Well Stacked Pizza Co 'LG_27'// Police 'LG_28'// Property for sale 'LG_29'// Property not for sale 'LG_30'// Race 'LG_31'// Ryder 'LG_32'// Safe House 'LG_33'// School 'LG_34'// Pay 'n' Spray 'LG_35'// Sweet 'LG_36'// Tattoo 'LG_37'// The Truth 'LG_39'// Toreno's Ranch 'LG_40'// Triads 'LG_41'// Triads Casino 'LG_42'// Clothes Shop 'LG_43'// Woozie 'LG_44'// Zero 'LG_45'// Disco Date 'LG_46'// Drinking Date 'LG_47'// Restaurant 'LG_48'// Trucking 'LG_49'// Destination 'LG_50'// Object 'LG_51'// Robbery 'LG_52'// Race Tournament 'LG_53'// Gym 'LG_54'// Friend 'LG_55'// Threat 'LG_56'// Player interest 'LG_57'// Car impound 'LG_58'// Varrios Los Aztecas 'LG_59'// Ballas 'LG_60'// Los Santos Vagos 'LG_61'// San Fierro Rifa 'LG_62'// Families 'LG_63'// Mystery 'LG_64'// Player target 'LG_65'// Nearest air strip 'LG_66'// Quarry 'LG_67'// Diner 'LGDAE'// Alien Exhaust 'LGDAFF'// Alien Front Bumper 'LGDARF'// Alien Rear Bumper 'LGDARV'// Alien Roof Vent 'LGDAS'// Alien Spoiler 'LGDASI'// Alien Side Skirts 'LGDCE'// X-Flow Exhaust 'LGDCFF'// X-Flow Front Bumper 'LGDCRF'// X-Flow Rear Bumper 'LGDCRV'// X-Flow Roof Vent 'LGDCS'// X-Flow Spoiler 'LGDCSI'// X-Flow Side Skirts 'LIND'// Willowfield 'LINDEN'// Linden Station 'LINERUN'// Linerunner 'LMEX'// Little Mexico 'LOAD_01'// Francis INTL. Airport, 'LOAD_02'// Los Santos International Airport. 'LOAD_03'// Liberty City, 'LOAD_04'// 1992. 'LOC1_YT'// ~z~He's stealing the sounds! 'LOC2_BA'// ~z~This sucks. I mean, how could Refractions mess up so bad? 'LOC2_BB'// ~z~Tanner, you suck ass! 'LOC2_CA'// ~z~Hey Loc, I got what you wanted. 'LOC2_CB'// ~z~Holmes, you ice cold, dude! 'LOC2_CC'// ~z~Hey, I'll catch you later. 'LOC2_DC'// ~z~Peace, homie! 'LOC3_AA'// ~z~Hey, what the fuck are you playing at? 'LOC3_BA'// ~z~Hey, man. 'LOC3_BB'// ~z~Take me back to Dogg's mansion. 'LOC3_BC'// ~z~Not today, asshole. 'LOC3_BD'// ~z~Today we're taking the scenic route, 'LOC3_BE'// ~z~via the bottom of the ocean! 'LOC3_CA'// ~z~Security team, the Principle is being kidnapped! 'LOC3_CB'// ~z~Rescue him at all costs! 'LOC3_DA'// ~z~Who the fuck are you? 'LOC3_DB'// ~z~Where's my usual driver? 'LOC3_DC'// ~z~Unlock this fucking door! 'LOC3_DD'// ~z~I can't fucking swim, you fucking psycho! 'LOC3_EA'// ~z~Ah, so I've heard! 'LOC3_EB'// ~z~What you want, fool, money? 'LOC3_EC'// ~z~I got bitches, loads o'fine bitches, take 'em. 'LOC3_ED'// ~z~They'll do anything you want! 'LOC3_EE'// ~z~You want a record contract? 'LOC3_EF'// ~z~Man I can make any fool a superstar! 'LOC3_EG'// ~z~I know people in this town, powerful people! 'LOC3_EH'// ~z~Dangerous motherfuckers! 'LOC3_EJ'// ~z~You Grove Street Families? 'LOC3_EK'// ~z~I know Ballas OG's, we're like brothers! 'LOC3_EL'// ~z~They'll fuck you up so bad! 'LOC3_EO'// ~z~Holy FUUUUUUUUUUCK! 'LOC3_FA'// ~z~Hey, what kept you? 'LOC3_FB'// ~z~Come on we need to go and pick up the boss! 'LOC3_FC'// ~z~Hold position in the middle of the motorcade until we get to the Awards Show. 'LOC3_FE'// ~z~Stick close and let's roll! 'LOC3_FF'// ~z~Keep frosty, guys. 'LOC3_GA'// ~z~Hey, watch what you're doing! 'LOC3_GB'// ~z~Watch the damn car! 'LOC3_GC'// ~z~You unprofessional asshole! 'LOC3_GD'// ~z~Keep your mind on the job! 'LOC3_JA'// ~z~Congratulations on your award, you must be thrilled! 'LOC3_JB'// ~z~Yeah, yeah, yeah, yeah, I'd like to thank my fans, my momma and my dealer. 'LOC4_AA'// ~z~OK, get some cars, block the road. 'LOC4_AB'// ~z~The rest of y'all get heated. 'LOC4_AC'// ~z~Pick your positions, Carl get some cover! 'LOC4_AE'// ~z~Dump on them fools! 'LOC4_AF'// ~z~Hey hey, look up, more of them on the bridge! 'LOC4_AG'// ~z~Carl! Cover the alleyway! 'LOC4_AH'// ~z~Behind us, CJ, behind us! 'LOC4_BA'// ~z~GROVE IS KING!! 'LOC4_BB'// ~z~Man, I ain't never seen the Ballas roll that deep before. 'LOC4_BC'// ~z~Yeah, they heard Carl Johnson was running with his brother again! 'LOC4_BD'// ~z~Yeah, fo' sure. 'LOC4_BE'// ~z~C'mon, let's get back to the party. 'LOC4_BG'// ~z~Shit man, once Loc got off the mic, then the party got started. 'LOC4_CA'// ~z~Shit, I'll go round up some homies! 'LOC4_CB'// ~z~Damn, man - I'll go get us some more backup! 'LOC4_CC'// ~z~I'll go get Smoke and some Grove boys! 'LOCX_AA'// ~z~Hold up, CJ! 'LOCX_AB'// ~z~Wait, wait for your boy! 'LOCX_AC'// ~z~Hey, wait up, dog! 'LOSE'// ~r~You lost the robbers. 'LOSE2'// ~r~Catalina is history. 'LOSER'// ~r~LOSER!~n~~w~-$~1~ 'LOT'// Come-A-Lot 'LOVETS1'// L.S. T-Shirt 'LOW_04'// ~r~The meeting is dispersing because you attacked a group member. 'LOW_26'// Push the suspension controls in the direction shown. 'LOW_32'// ~r~The meeting is dispersing because you messed with one of their cars. 'LOW_33'// ~r~You lost the lowrider challenge. 'LOW_34'// ~r~Your lowrider is history. 'LOW_35'// ~r~The lowrider meeting has dispersed. 'LOW_36'// ~s~You need a lowrider with hydraulics. 'LOW_37'// ~k~~PED_JUMPING~ Increase Wager~N~~k~~PED_FIREWEAPON~ Decrease Wager~N~~k~~PED_SPRINT~ Proceed~N~~k~~VEHICLE_ENTER_EXIT~ Exit 'LOW_38'// ~s~You need $~1~ to compete. 'LOWR'// Lowrider 'LOWR_AK'// ~z~You don't have enough cash to play, ese. 'LOWR_BA'// ~z~So you think you can lowride? Well let's see what you can do. 'LOWR_BB'// ~z~You up for a bounce, homie? 'LOWR_BC'// ~z~Alright homie let's see if you got what it takes. 'LOWR_CA'// ~z~I've seen worse, but you did alright. 'LOWR_CB'// ~z~You're pretty good for a beginner, eh! 'LOWR_DA'// ~z~Maybe hoppin' is just for eses. 'LOWR_DB'// ~z~Hey homie, maybe you should take up golf or some shit like that. 'LOWR_KA'// ~z~So, you must be Sweet's bro' huh? 'LOWR_KB'// ~z~He phoned ahead, said you might be looking for a car that bounces. 'LOWR_KC'// ~z~Well I owe him big from way back, so here, this should do the trick. 'LOWR_KD'// ~z~Custom springs should see you hopping all the way home! Try her out. 'LOWR_KE'// ~z~Very popular with the eses - they compete in these things. 'LOWR_KF'// ~z~You can usually find them over by Unity Station. 'LOWR_KG'// ~z~If you ever want to mod your ride, come back any time, man. 'LOWR1'// Player 'LOWR2'// Opposition 'LRDW1'// Classic 'LRDW2'// Dollar 'LRDW3'// Twist 'LRDW4'// Wires 'LRDW5'// Trance 'LSINL'// Los Santos Inlet 'LST'// Linden Station 'LUCK100'// All horseshoes collected! Weapons delivered to Four Dragons Casino! 'LVA'// LVA Freight Depot 'M_FAIL'// ~r~MISSION FAILED! 'M_PASS'// MISSION PASSED!~n~~w~$~1~ 'M_PASSD'// MISSION PASSED! 'M_PASSR'// MISSION PASSED!~n~~w~RESPECT + 'M_PASSS'// MISSION PASSED!~n~~w~$~1~~n~~w~RESPECT + 'M4'// M4 'MACX_AF'// ~z~So now you know how it really is. 'MACX_AG'// ~z~Yeah, that's how we do it in Salford 'MACX_AI'// ~z~He's only gone and died. 'MADDOGS'// Madd Dogg's Crib 'MAFCAS'// Caligula's Casino 'MAFCAS2'// Penthouse Suites 'MAJESTC'// Majestic 'MAKO'// The Mako Span 'MAN_1'// A Home In The Hills 'MAN_2'// Vertical Bird 'MAN_3'// Home Coming 'MAN_5'// Cut Throat Business 'MAN1_03'// ~s~Try to land on the ~y~mansion roof~s~ with the Triads. 'MAN1_04'// ~s~Get to the ~y~mansion roof~s~ and help the Triads. 'MAN1_05'// ~s~Help keep the roof clear until the ~b~Triads~s~ arrive. 'MAN1_06'// ~s~You will have to keep the roof clear until the ~b~Triads~s~ arrive. 'MAN1_07'// ~s~The ~b~Triads~s~ have nearly arrived, don't let any of them die once they land. 'MAN1_08'// ~s~Get back to the roof the ~b~Triads~s~ have nearly arrived, don't let any of them die once they land. 'MAN1_09'// ~s~Take the ~b~Triads~s~ inside the ~y~mansion~s~. 'MAN1_10'// ~s~The ~b~Triads~s~ have arrived, go to the roof and collect them. 'MAN1_11'// ~r~You failed to protect the Triads. 'MAN1_13'// ~s~Search the mansion for Big Poppa and kill anyone who gets in your way. 'MAN1_20'// ~r~Big Poppa~s~ is downstairs, take him out. 'MAN1_21'// ~r~Big Poppa~s~ is making a run for it, chase after him! 'MAN1_22'// ~r~Big Poppa~s~ has left the ~y~mansion~s~, follow him. 'MAN1_23'// ~s~Chase down ~r~Big Poppa~s~ and run him off the road! 'MAN1_24'// ~r~You lost Big Poppa. 'MAN1_30'// You have taken back Madd Dogg's mansion. 'MAN1_AA'// ~z~Die motherfuckers, none of you are leaving this house alive! 'MAN1_AB'// ~z~Who are you to break into this place, eh? 'MAN1_AC'// ~z~All you fools are gonna die! 'MAN1_AD'// ~z~Ain't nobody gonna hear from you again! 'MAN1_BA'// ~z~You chose the wrong house to rob, fool! 'MAN1_BB'// ~z~You don't know who you're fucking with, do you? 'MAN1_BC'// ~z~You trying to fuck with my house, with my shit? 'MAN1_BD'// ~z~I'm a fuck with YOU! 'MAN1_CA'// ~z~Me and you gonna go in to clear the place out. 'MAN1_CB'// ~z~Good idea - the element of surprise. 'MAN1_CC'// ~z~So the rest of the crew can move in in peace. 'MAN1_DA'// ~z~You ever jumped before? 'MAN1_DB'// ~z~Nah. You? 'MAN1_DC'// ~z~Nah. 'MAN1_DD'// ~z~When we land, we're going feel invincible! 'MAN1_DE'// ~z~I AM INVINCIBLE! 'MAN1_DF'// ~z~Hey, wait up! 'MAN1_DG'// ~z~WhaaaHOOOOOO! 'MAN1_DH'// ~z~WhaaaHEEEEEE! 'MAN1_DJ'// ~z~WhoooHOOOOOO! 'MAN1_EA'// ~z~We're heavily outnumbered, but if we all keep our heads, we should kick ass! 'MAN1_EB'// ~z~Bastards! LET'S HIT'EM! 'MAN1_FA'// ~z~CJ, clear the corridor and we'll clear each room! 'MAN1_FB'// ~z~CJ, clear the corridor and I'll check each room! 'MAN1_FC'// ~z~Room clear! 'MAN1_FD'// ~z~This one's clear! 'MAN1_FE'// ~z~CLEAR! 'MAN1_FF'// ~z~OK, it's clear! 'MAN1_FG'// ~z~You go ahead, CJ, we'll hold the balcony! 'MAN1_FH'// ~z~You go ahead, CJ, I'll stay and hold the balcony! 'MAN1_FJ'// ~z~Clear that corridor and I'll take each room! 'MAN1_FK'// ~z~Room clear! 'MAN1_FL'// ~z~This room's clean! 'MAN1_FM'// ~z~No one in there! 'MAN1_FN'// ~z~No one left in here! 'MAN1_FO'// ~z~Go ahead, CJ, I'll hold this balcony! 'MAN2_20'// ~s~There's a silenced pistol and a knife in the ~b~speedboat~s~. 'MAN2_21'// ~s~Head for the ~y~ship~s~. 'MAN2_22'// ~s~Find the ~y~control room~s~ to switch off the SAM sites. 'MAN2_23'// ~s~Try not to alert the ~r~guards~s~. 'MAN2_24'// ~s~The SAM sites are still active. 'MAN2_25'// ~s~Steal one of the military jets. 'MAN2_26'// ~s~Take the jet to the desert airfield and land anywhere on the ~y~landing strip~s~. 'MAN2_27'// ~s~Enemy jet destroyed. ~1~ still active. 'MAN2_28'// ~s~All enemy jets destroyed. Now destroy the ~y~spy ships~s~. 'MAN2_29'// ~s~Spy ship destroyed. ~1~ ships remain. 'MAN2_30'// ~s~Spy ship destroyed. ~1~ ship remains. 'MAN2_31'// ~s~The Carrier's rear door is closing. 'MAN2_32'// ~s~Get inside the ~y~ship~s~ before the rear door closes. Swimming will help avoid detection by the guards. 'MAN2_33'// ~s~Guide the plane into the Hangar. 'MAN2_34'// ~s~The Hydra will now always be available in this hangar. 'MAN2_35'// ~s~There are ~r~military jets~s~ on your tail. Take them out! 'MAN2_36'// ~s~There is a ~r~military jet~s~ after you. Take it out! 'MAN2_37'// ~s~Get back in your ~b~jet~s~. 'MAN2_40'// ~s~You've been detected by the ~r~guards~s~. The Aircraft Carrier is now on alert. 'MAN2_41'// ~s~A mechanic found a dead body. The Aircraft Carrier is now on alert. 'MAN2_42'// ~s~The ~r~guards~s~ have found a dead body. The Aircraft Carrier is now on alert. 'MAN2_43'// ~s~There has been an explosion. The Aircraft Carrier is now on alert. 'MAN2_44'// ~s~All spy ships destroyed. Now take out the remaining ~r~jets~s~. 'MAN2_45'// ~s~You have been detected by a mechanic. He is running to trigger the alarm. 'MAN2_46'// ~s~You've made too much noise entering the Aircraft Carrier. 'MAN2_47'// ~s~The ~r~guards~s~ are now on alert. 'MAN2_48'// ~s~A mechanic has found a dead body. He is running to trigger the alarm. 'MAN2_49'// ~s~A mechanic has triggered the alarm. The aircraft carrier is now on alert. 'MAN2_70'// Use ~k~~VEHICLE_TURRETUP~ and ~k~~VEHICLE_TURRETDOWN~ to control the attitude of the thruster nozzles between down (for take off and landing) and back (for forward thrust). 'MAN2_71'// Press and hold ~k~~VEHICLE_HANDBRAKE~ to target an enemy. When the target changes to red it is locked on. Press ~k~~VEHICLE_FIREWEAPON_ALT~ to fire homing missiles. 'MAN2_72'// Press ~k~~TOGGLE_SUBMISSIONS~ to lower your landing gear. 'MAN2_80'// ~r~Toreno's car destroyed. 'MAN2_81'// ~r~Toreno dead. 'MAN2_82'// ~r~No jets remain on Carrier. 'MAN2_83'// ~r~Jet destroyed. 'MAN2_84'// ~r~You failed to gain entry to the aircraft carrier! 'MAN2_98'// Press ~k~~PED_FIREWEAPON~ to launch countermeasures. 'MAN2_99'// Using ~k~~TOGGLE_SUBMISSIONS~ raises and lowers the landing gear. 'MAN2_AA'// ~z~Well, no invite to the housewarming, huh kid? 'MAN2_AB'// ~z~I knew you'd come anyway. 'MAN2_AC'// ~z~Yeah, well, that's not important right now. 'MAN2_AD'// ~z~I'll bring you up to speed on the way, get in. 'MAN2_BA'// ~z~How long's this going to take? 'MAN2_BB'// ~z~I got my own shit to worry about. 'MAN2_BC'// ~z~Would you like to see your brother this week? 'MAN2_BD'// ~z~Yeah, what can I do? 'MAN2_BE'// ~z~You just gotta steal a military jet off an amphibious assault ship 'MAN2_BF'// ~z~and use it to destroy a flotilla of spy ships, nothing big. 'MAN2_BG'// ~z~Oh man, you shittin' me. 'MAN2_BH'// ~z~Would I shit you, Carl? 'MAN2_BJ'// ~z~There's a boat. 'MAN2_BK'// ~z~All the gear you'll need is on board. I'll keep you briefed as you go. 'MAN2_BL'// ~z~I ain't coming back from this one, am I? 'MAN2_BM'// ~z~Yes you are, don't be ridic--here take this earpiece. Trust me, do as I say, 'MAN2_BN'// ~z~you'll be home for a blow job and a bologna sandwich. 'MAN2_CA'// ~z~OK Carl, the ship is moored in the Easter Basin Naval base. 'MAN2_DA'// ~z~Sneak in the back without being seen. 'MAN2_DB'// ~z~Once you're on the inside, I cannot help you. 'MAN2_DC'// ~z~Well, can you help me now? 'MAN2_DD'// ~z~Uh, well, no. Actually, no. 'MAN2_EA'// ~z~Ya see? Ya see? What did I tell you? It was a snap! 'MAN2_EB'// ~z~Stolen Aircraft; Prepare to be vaporized! 'MAN2_EC'// ~z~Did you hear that? 'MAN2_EE'// ~z~Prepare to be vaporized', what a bunch of bullshit. Ignore them. They shoot at you and it's an international incident. 'MAN2_EF'// ~z~You're not a British tank, so you should be fine. 'MAN2_EG'// ~z~For real? 'MAN2_EH'// ~z~Yeah, well, probably. 'MAN2_EJ'// ~z~Now make your way to the flotilla and sink the fuckers! 'MAN2_FA'// ~z~You see? Child's play! 'MAN2_FB'// ~z~Fuck you TORENO, I never want to go through this again! 'MAN2_FC'// ~z~I think I'm gonna hurl... 'MAN2_FD'// ~z~Ooh, what a big whiner, you want some cheese with that wine? Hey, you were spectacular. 'MAN2_FE'// ~z~You know what, I'm beginning to think my little Carl is a double agent. Oooh. 'MAN2_FF'// ~z~Shut up, Toreno. Where do you want this thing? 'MAN2_FG'// ~z~What thing? I don't know what you're talking about - you stole it. Got nothing to do with me, I don't know what you're talking about. See ya 'round. 'MAN2_FK'// ~z~Toreno? TORENO! 'MAN2_FL'// ~z~SHIT! 'MAN2_ZZ'// ~r~You failed to steal the Hydra! 'MAN3_01'// ~s~Pick up Sweet from the ~y~Precinct~s~. 'MAN3_03'// ~s~You lost ~b~Sweet~s~, go back and get him. 'MAN3_05'// ~s~Drive Sweet to ~y~Grove Street~s~. 'MAN3_08'// You need a vehicle to pick-up Sweet. 'MAN3_11'// ~r~Sweet has been killed. 'MAN3_19'// ~s~Get a bigger vehicle! 'MAN3_20'// Kill any crack dealers in your hood to keep your gang healthy. 'MAN3_21'// If a gang member is high on crack you won't be able to use him. 'MAN3_22'// ~s~Take back the hood from the Ballas and clean out the ~r~Dealers~s~! 'MAN3_28'// ~s~Now take back the hood! 'MAN3_29'// ~s~Now kill the ~r~Dealers~s~! 'MAN3_30'// ~s~Shoot some Ballas to start a gang war! 'MAN3_31'// ~s~Go back and take the hood at ~y~Grove Street~s~. 'MAN3_32'// Sweet 'MAN3_33'// The Hood is yours! 'MAN3_34'// The car is too full, there's no room for Sweet! 'MAN3_69'// The vehicle is too full, there's no room for Sweet! 'MAN3_AA'// ~z~You gotta understand, shit's all fucked up now, dude. 'MAN3_AB'// ~z~Yeah. 'MAN3_AC'// ~z~What you want, it ain't round here no more. 'MAN3_AD'// ~z~Just take me to moma's house. 'MAN3_BA'// ~z~Alright, let's get out of here. Go see Kendl. 'MAN3_BB'// ~z~Kendl can come see me right here, at her home. 'MAN3_BC'// ~z~But it ain't nothing here no more. 'MAN3_BD'// ~z~Rome wasn't built in a day, niggah! 'MAN3_BE'// ~z~My brother can be a real pain in the ass! 'MAN5_AA'// ~z~Let's drop in on OG Loc, 'MAN5_AB'// ~z~See if we can't interrupt that video shoot and recoup some royalties! 'MAN5_AC'// ~z~And my rhyme book! 'MAN5_BA'// ~z~We're flying in style, baby! You got all the makings of a great manager, Carl! 'MAN5_BB'// ~z~Save it until we're spending Loc's royalties! 'MAN5_BC'// ~z~I mean, tell me how a fake, buster phony like suck-ass Loc can make it in the rap game, CJ? 'MAN5_BD'// ~z~Music business is changin', Dogg. 'MAN5_BE'// ~z~It's all about dance routines and showmanship now. 'MAN5_BF'// ~z~Any fake-ass idiot can get a record deal these days. 'MAN5_BG'// ~z~So what am I supposed to do? 'MAN5_BH'// ~z~Dogg, you got heart. 'MAN5_BJ'// ~z~You got natural style. 'MAN5_BK'// ~z~You got ice cold gangstas running through your veins! 'MAN5_BL'// ~z~Anybody can get a record deal, 'MAN5_BM'// ~z~but only the genuine article can shake down the house! 'MAN5_BN'// ~z~CJ, my man, you're a natural manager! 'MAN5_CA'// ~z~He's being interviewed, huh? 'MAN5_CB'// ~z~OK, let's smash this party up! 'MAN5_DA'// ~z~You fucking phonies! Sum' bitch! 'MAN5_DB'// ~z~Gimme my rhyme book! 'MAN5_DC'// ~z~Gimme back my chain! 'MAN5_DD'// ~z~Gimme back my hoes! 'MAN5_EA'// ~z~He bustin' out! 'MAN5_EB'// ~z~Come on, Dogg, let's get him! 'MAN5_F0'// ~r~Madd Dogg was killed. 'MAN5_F2'// ~r~You lost OG Loc. 'MAN5_F3'// ~r~You killed OG Loc. 'MAN5_FA'// ~z~Stay away from me! 'MAN5_FB'// ~z~I thought we were friends! 'MAN5_FC'// ~z~You're yesterday's news! 'MAN5_FD'// ~z~Kids want Loc! LOC! 'MAN5_FE'// ~z~Madd Dogg ain't nothing! 'MAN5_FF'// ~z~Madd Dogg, you a drunk ass busta! 'MAN5_FG'// ~z~The kids, they don't want you no more! 'MAN5_FH'// ~z~You're washed up, both of you! 'MAN5_FJ'// ~z~Smoke's gonna deal with you pussies! 'MAN5_G0'// ~s~Take ~b~Madd Dogg~s~ to the ~y~video shoot~s~. 'MAN5_G1'// ~s~Don't leave ~b~Madd Dogg~s~ behind you need to take him to the ~y~video shoot~s~. 'MAN5_G2'// ~s~You need to bring ~b~Madd Dogg~s~ to the ~y~video shoot~s~. 'MAN5_G4'// ~r~OG Loc's~s~ making a run for it, don't let him get away. 'MAN5_G5'// ~s~Chase after ~r~OG Loc~s~ don't lose him. 'MANANA'// Manana 'MANCBLK'// Black Sun Hat 'MANCPLD'// Plaid Sun Hat 'MAP_LEG'// Legend 'MAR'// Marina 'MARKS'// Saint Mark's 'MARKST'// Market Station 'MARQUIS'// Marquis 'MART'// Martin Bridge 'MAVERIC'// Maverick 'MBARB1A'// ~z~Badass CJ, one-man crime wave and all-round ghetto star! 'MBARB1B'// ~z~I knew it! You fucking piece of shit, I knew it! 'MBARB1C'// ~z~Who is this? 'MBARB1D'// ~z~It's Barbara, you asshole! I thought you were a nice guy! 'MBARB1E'// ~z~You said you'd be good for me! 'MBARB1F'// ~z~You realize how hard it is for a divorcee to find a man, ANY man? 'MBARB1G'// ~z~Oh shut up, listen to yourself! 'MBARB1H'// ~z~What? Listen to MY self? Listen to MY self? 'MBARB1J'// ~z~Yeah, always going on about how you damaged goods and shit! 'MBARB1K'// ~z~You try bringing up a kid and holding down a job on your own! 'MBARB1L'// ~z~That bastard tore out my heart! My HEART, Carl! 'MBARB1M'// ~z~Bitch, you been heartless from the day you popped out. 'MBARB1N'// ~z~Bet that poor bastard put up with you for years before he got the guts, 'MBARB1O'// ~z~No, THE HELP to escape! 'MBARB1P'// ~z~You bastard! YOU BASTARD! I have friends in the force! 'MBARB1Q'// ~z~They'll hunt you down! You're going to jail, Carl, do you hear me, JAIL! 'MBARB1R'// ~z~Shut the fuck up, bitch! 'MBARB2A'// ~z~Hi, it's Barbara. I thought we could hang out some time soon. 'MBARB2D'// ~z~OK, Barbara, that sounds good. I'm gonna come by later. 'MBARB3A'// ~z~Hello, CJ, I was hoping you were keeping out of trouble. You wanna go out? 'MBARB3B'// ~z~Hi Barbara. I'm down for that - pick you up as soon as I can! 'MBARB4A'// ~z~CJ! Hi, it's Barbara! Let's get together, OK? 'MBARB4D'// ~z~I'm coming over there, you better have those cuffs ready! 'MBARB5A'// ~z~Hello, it's Barbara. Take me out, baby, take me out! 'MBARB5D'// ~z~Hello Officer Schternvart! - I'll see you in five. 'MBARB6A'// ~z~Hey, CJ, it's Barbara. Let's go out and do something! 'MBARB6B'// ~z~Hi, Barbara, whattup? Look, I'll be over there to come get you in, like, ten minutes, a'ight? 'MBARB7D'// ~z~CJ, it's Barbara, what you waiting for, come on over! 'MBARB8D'// ~z~Hey, it's Barbara! Get over here and lets do something! 'MBARB9D'// ~z~CJ, it's Barbara - get over here and take me out, honey! 'MCAT01A'// ~z~Hello? 'MCAT01B'// ~z~Where you been, asshole? 'MCAT01C'// ~z~Why don't you call, eh? 'MCAT01D'// ~z~Well I was just about to call you but- 'MCAT01E'// ~z~LIAR! You've been hanging out with those stinking putas! 'MCAT01F'// ~z~No! No, if you'd just let me- 'MCAT01G'// ~z~Silence! Get up here, we've got places to rob! 'MCAT01H'// ~z~Look, I'm in the middle of some shit right- 'MCAT02A'// ~z~Heeeello! 'MCAT02B'// ~z~Why you so cheery? You thought I was one of your cheap whores? 'MCAT02C'// ~z~Baby, you gotta chill the fuck out and- 'MCAT02D'// ~z~I'll chill out when you get here! 'MCAT02E'// ~z~You better hope I don't make testicle kebabs when you arrive! 'MCAT02F'// ~z~Look, this ain't no- 'MCAT02G'// ~z~No more talk! 'MCAT02H'// ~z~Get your ass up here, now! 'MCAT03A'// ~z~PIG! 'MCAT03B'// ~z~Catalina? Is that you? 'MCAT04A'// ~z~Hey. 'MCAT04B'// ~z~Tiny-balled idiota! 'MCAT04C'// ~z~Catalina! Eh, I know it's you. What's eating you, baby? 'MCAT04D'// ~z~I don't love you no more! 'MCAT04E'// ~z~Well hey, let's just... 'MCAT04F'// ~z~Hello? 'MCAT05B'// ~z~I know it's you, you stinking perro! 'MCAT05C'// ~z~Look, just say what you gotta say. 'MCAT05D'// ~z~I ain't interested in these stupid games! 'MCAT05E'// ~z~Stupid games? This is my heart you play with! 'MCAT05F'// ~z~What? Look, you... 'MCAT05G'// ~z~Damn! Gotta change my number! 'MCAT06A'// ~z~Hello, Claude, baby. 'MCAT06B'// ~z~I thought I call to say how much I love you 'MCAT06C'// ~z~and how well endowed you are! 'MCAT06D'// ~z~Yo, Catalina, it's Carl. 'MCAT06E'// ~z~I think you got the wrong number. 'MCAT06F'// ~z~Oh, Carl! 'MCAT06G'// ~z~So sorry, it is such an easy mistake to make, 'MCAT06H'// ~z~especially when I am so light-headed with love, and lust. 'MCAT06J'// ~z~Yeah, well I, 'MCAT06K'// ~z~No time, byeeee! 'MCAT07A'// ~z~Eh, wassup. 'MCAT07B'// ~z~(Heavy breathing) 'MCAT07C'// ~z~Hello? 'MCAT07D'// ~z~Yes, Claude, faster, harder, DEEPER! 'MCAT07E'// ~z~Oh, yes, yes, yes, YES! 'MCAT07F'// ~z~Catalina! You sick! Get help! 'MCAT07G'// ~z~And you, Carl, you are jealous! 'MCES01A'// ~z~Hey, who is this? 'MCES01B'// ~z~What's up homie? It's Cesar Vialpando cabron, que honda? 'MCES01C'// ~z~You seen Kendl? 'MCES01D'// ~z~Yeah, she's around. Pero mira, I was just hitting you up to say that you drive good and you like cars, eh, so eh... 'MCES01E'// ~z~Yeah, I guess, where we going with this? 'MCES01F'// ~z~Well yeah, you wanna make something, a little money? 'MCES01G'// ~z~Does the Pope shit in the woods? 'MCES01H'// ~z~I don't know, but if you do want a little extra, there's plenty money to be made racing. 'MCES01K'// ~z~You're talking illegal street racing, hell yeah! 'MCES01L'// ~z~No hoopties, holmes, just lowriders. 'MCES01M'// ~z~Nice ones. It gotta be nice, or you don't get in, eh. 'MCES01N'// ~z~OK, I'm in. When and where? 'MCES01O'// ~z~Drop by the spot in El Corona, I'll take you to the meet, vouch for you. These guys... 'MCES01P'// ~z~These guys can be very nervous to new racers, eh. 'MCES03A'// ~z~Eh 'MCES03B'// ~z~Hey, CJ, it's Cesar, man. 'MCES03C'// ~z~I'm kinda busy now, something big going down. 'MCES03D'// ~z~Ese, I got to see you, holmes, tell you something. 'MCES03E'// ~z~Look, if it's about Kendl, don't worry, we cool, a'right? 'MCES03F'// ~z~No. CJ you gotta come and see something. 'MCES03G'// ~z~Something important, eh. 'MCES03H'// ~z~Well it's gonna have to wait... 'MCES03J'// ~z~This can't wait, holmes. If I tell you, you won't believe it, ese, I swear. 'MCES03L'// ~z~Ahh, OK, I got about five, so it better be good, where you at? 'MCES03M'// ~z~I'm under the freeway northside of Verdant Bluffs. 'MCES04A'// ~z~Cesar, it's me. 'MCES04B'// ~z~Carl. You alright, holmes? 'MCES04C'// ~z~Your sister's been worried. I heard some shit went down. 'MCES04D'// ~z~Yeah. Los Santos is dangerous right now. 'MCES04E'// ~z~I'm out in the middle of... I don't know... 'MCES04F'// ~z~of Whetstone, wherever that is. 'MCES04G'// ~z~Don't know Whetstone too well. 'MCES04H'// ~z~I got some family out near there, I think. 'MCES04J'// ~z~But at least you ain't in jail, holmes. Shit's fucked up with your brother, ese. 'MCES04L'// ~z~You be careful and look after Kendl. 'MCES04M'// ~z~Don't worry about me, man. 'MCES04N'// ~z~You worry about the man who tries to fuck with my woman. 'MCES04O'// ~z~I got some back up coming out to protect you. 'MCES04P'// ~z~My cousin. Really intense, holmes. Trust me. 'MCES04Q'// ~z~Meet them over at the diner in Dillimore over in Red County. 'MCES04R'// ~z~You won't miss them. 'MCES05A'// ~z~Eh. 'MCES05B'// ~z~Carl, it's Cesar. 'MCES05C'// ~z~Whassup? 'MCES05D'// ~z~Bad stinking shit, that's wassup, holmes. 'MCES05E'// ~z~What's wrong, where's Kendl, is she OK? 'MCES05F'// ~z~She's with me, she's OK for now. 'MCES05G'// ~z~The Varrios Los Aztecas; it's all over. 'MCES05H'// ~z~There's a price on my head, maybe Kendl's too. 'MCES05J'// ~z~What happened? 'MCES05K'// ~z~Trust respect, honor; they don't mean jack in Los Santos now. 'MCES05L'// ~z~My OG's, my eses, all dead or in hiding, eh. 'MCES05M'// ~z~Get out of town. 'MCES05N'// ~z~Head over to Angel Pine, rent you and Kendl a trailer and I'll meet you there. 'MCES05O'// ~z~OK, I just got some shit to take care of and, 'MCES05P'// ~z~No! Just get my sister out of town and someplace safe! 'MCES05Q'// ~z~Don't shit with me on this one, I can't lose her, man! 'MCES05R'// ~z~Sure thing, holmes, We'll see you in Angel Pine. 'MCES06A'// ~z~Hey Cesar. Whattup? 'MCES06B'// ~z~I got the low-down on Smoke's yay! 'MCES06C'// ~z~Word is, every Monday and Friday the cash leaves Los Santos for San Fierro. 'MCES06D'// ~z~Then every Wednesday and Saturday a courier takes the yay back to Big Smoke. 'MCES06E'// ~z~OK, I'll keep an eye out for them. 'MCES06F'// ~z~See if I can't spoil their little party. 'MCES06G'// ~z~A'ight man. 'MCES07A'// ~z~'Sup. 'MCES07B'// ~z~The cash is leaving Los Santos again. 'MCES07C'// ~z~OK, I'm on it! 'MCES07D'// ~z~Gonna have to let this one slide, man, got too much shit on my plate. 'MCES08A'// ~z~Hey, Cesar. 'MCES08B'// ~z~The yay leaving San Fierro, right? 'MCES08C'// ~z~Right. But they're using bikes, CJ, and they go cross country! 'MCES08D'// ~z~OK, I'm gonna see what I can dig up. 'MCES09A'// ~z~Hey, holmes, I been busy! 'MCES09B'// ~z~Cesar! Whasup? 'MCES09C'// ~z~I can smell nitrous oxide from a mile off. 'MCES09D'// ~z~Racing, my friend. Cars. 'MCES09E'// ~z~Not beautiful cars, but fast, man, fast! 'MCES09F'// ~z~What are you talking about? 'MCES09G'// ~z~Street racers, from San Fierro. 'MCES09H'// ~z~They meet out here to tear up the black top. No chota, no chota choppers. 'MCES09K'// ~z~You wanna make some money? 'MCES09L'// ~z~Does the Pope shit in the woods? 'MCES09M'// ~z~Why you keep asking me that, holmes? 'MCES09N'// ~z~I told you, I dunno. Where his holiness does his business is his business. 'MCES09O'// ~z~Just get a fast car and meet me and Kendl just south of Montgomery. 'MCES09P'// ~z~See you, man. 'MCES10A'// ~z~CJ. 'MCES10B'// ~z~You got it. 'MCES10C'// ~z~Hey, my cousin just called me. 'MCES10D'// ~z~He gave me a tip about a Balla car going San Fierro to score yay. 'MCES10E'// ~z~Shit, we gotta find out who's supplyin' those cats. 'MCES10F'// ~z~Read your mind, holmes, 'MCES10G'// ~z~I picked them up at the Mulholland Intersection and I'm trailing them now. 'MCES10H'// ~z~OK, I'm coming to meet you. 'MCES10J'// ~z~Better make it fast, holmes, these boys aren't hanging around! 'MCES11A'// ~z~Eh Cesar! 'MCES11B'// ~z~Hey, dude, whassup? 'MCES11C'// ~z~I need you to meet me at Pier 69. 'MCES11D'// ~z~We're going to take down the Loco Syndicate. 'MCES11E'// ~z~OK, holmes. You need some backup? 'MCES11F'// ~z~No, man, I got it covered! 'MDDOGS'// Madd Dogg's Crib 'MDEN_1A'// ~z~Hey, girl. 'MDEN_1B'// ~z~Chickenhead asshole! 'MDEN_1C'// ~z~What? Denise? 'MDEN_1D'// ~z~Don't even think about sweet-talking me, you no good crack pusher! 'MDEN_1E'// ~z~What? What you on about, girl? 'MDEN_1F'// ~z~I'd heard the rumors about you Grove Street cluckers, about Big Smoke an' all, 'MDEN_1G'// ~z~but I thought I'll give this boy a chance. 'MDEN_1H'// ~z~But all my friends were right. 'MDEN_1J'// ~z~Only some base-pushing asshole would treat a girl like this! 'MDEN_1K'// ~z~Now wait a minute! 'MDEN_1L'// ~z~Can it, Carl. We're over, finished. 'MDEN_2A'// ~z~Yo, Carl, it's me, Denise. Whassappening? We gonna hang out or what? 'MDEN_2D'// ~z~OK sure, baby, I'll swing by and pick you up! 'MDEN_3A'// ~z~Whattup Carl? It's Denise, you down for doing some shit? 'MDEN_3B'// ~z~I hear you, baby! I'll drop by later. 'MDEN_4A'// ~z~Homie, it's Denise. I need some attention - don't make me come and put a cap in yo'ass! 'MDEN_4D'// ~z~I'm sorry I've been neglecting my girl! Get ready, I'm gonna come pick you up. 'MDEN_5A'// ~z~Carl, it's Denise. Where you been, baby, I'm getting lonely! 'MDEN_5B'// ~z~Eh, Denise, baby, I'm gonna treat you so good. I'll pick you up later. 'MDEN_6A'// ~z~Hey, it's Denise. You gonna come 'round and make me feel special? 'MDEN_6D'// ~z~Hey baby, I've been busy but, uh, I'm gonna to come 'round there and make it up to you, a'ight! 'MDEN_7D'// ~z~CJ, its me, Denise! I'm getting real lonely here without you. Maybe I should date one of your friends instead. 'MDEN_8D'// ~z~Please, CJ, don't treat me like some worthless trash! I miss you honey! 'MDEN_9D'// ~z~C'mon, CJ, please! Don't treat me like a ho. I'm a homegirl, not a ho. Come on. 'MEAD'// Verdant Meadows 'MEAL'// Meal 'MEC_D1'// ~z~Welcome to the Advanced Driving School. 'MEC_D2'// ~z~To pass you must score BRONZE or higher in all 12 tests. 'MEC_D3'// ~z~To view a demonstration of each test, please use the TV over there. 'MEC_D4'// ~z~Passing a test will unlock the next test in the training program. 'MEC_D5'// ~z~You can come back and check your scores or take new tests at any time. 'MEC_HI'// ~z~You looking for the lowrider meet? 'MEC_N'// ~z~Didn't think you were... 'MEC_Y'// ~z~They're just over there, you blind? 'MEL_HLP'// Press ~k~~PED_FIREWEAPON~ to perform a melee attack. 'MELHLP2'// While holding ~k~~PED_LOCK_TARGET~ press ~k~~VEHICLE_ENTER_EXIT~ for a special attack and ~k~~PED_JUMPING~ to block. 'MERIT'// Merit 'MESAA'// Mesa 'MHEL_1A'// ~z~Johnson's the name and loving's my game! 'MHEL_1B'// ~z~You bastard waste of space! 'MHEL_1C'// ~z~Helena? Whoa, now, I thought you was somebody else! 'MHEL_1D'// ~z~Another ho, or one of your gang banging chums? 'MHEL_1E'// ~z~Chums? Girl you gotta get out more! 'MHEL_1F'// ~z~Well if the option is getting out with you or shooting my own leg off, I'm reaching for the gun! 'MHEL_1G'// ~z~Look, Helena, girl c'mon! 'MHEL_1H'// ~z~Don't you 'girl' me! I'm not one of your ghetto friends! In fact, 'MHEL_1J'// ~z~Goodbye, Carl Johnson! 'MHEL_1K'// ~z~Helena gimme a break! Helena? Shit. 'MHEL_2A'// ~z~Carl? Hey, it's Helena. Are we going to hang out again soon? 'MHEL_2B'// ~z~Hey, Helena! I'll be over as soon as I can! 'MHEL_3A'// ~z~Carl? Hey, I've been working hard and I'd love to relax again soon. 'MHEL_3B'// ~z~Helena! Hold tight, baby, I'm coming on over! 'MHEL_4A'// ~z~Carl, it's Helena! Hey you wanna have a little fun again soon? 'MHEL_4B'// ~z~Hey Helena, I've missed you, baby! I'm coming over as soon as I can! 'MHEL_5A'// ~z~Carl, it's Helena! You think you can show me a good time? You naughty little man! 'MHEL_5B'// ~z~No sweat, baby, I'm there before you know it! 'MHEL_6A'// ~z~Carl! I've been working sooo hard and I just need the attention of a dashing young man! 'MHEL_6B'// ~z~Helena, baby, I was just thinking of calling you! I'll be right over there to get you! 'MHELD7D'// ~z~Carl, its Helena, come on, we gotta hang out again soon. 'MHELD8D'// ~z~Carl, please, it's Helena - we gotta hang out again soon. Partying, you know. 'MHELD9D'// ~z~Carl, c'est moi, Helena, come on, please, don't be a bastard! 'MHRZ01A'// ~z~Carl, it's officer Hernandez 'MHRZ01B'// ~z~Who? 'MHRZ01C'// ~z~Officer Hernandez. 'MHRZ01D'// ~z~I work with Tenpenny and Pulaski. 'MHRZ01E'// ~z~Oh, the bitch, what the hell you want? 'MHRZ01F'// ~z~Hey, show me some respect, boy. 'MHRZ01G'// ~z~Go fuck yourself, you just they bitch! 'MHRZ01H'// ~z~You watch your tone, boy. 'MHRZ01J'// ~z~Now listen. I've got a message from Officer Tenpenny. 'MHRZ01K'// ~z~Don't try and leave town, that would be a big mistake. 'MHRZ01L'// ~z~You hear me? 'MHRZ01M'// ~z~We're watching you. 'MHRZ01N'// ~z~Whatever you say, bitch. 'MINIGU'// Minigun 'MJET_1A'// ~z~Yeah, what? 'MJET_1B'// ~z~Yo, man, it's Jethro, dude! 'MJET_1C'// ~z~Hey Jethro, whattup? 'MJET_1D'// ~z~Well, I was talking to Cesar, and uh, well don't get me wrong, dude, 'MJET_1E'// ~z~I mean, you are one out there dude, when it comes to driving, man, 'MJET_1F'// ~z~but Cesar, he told us how many cars you get through, dude, 'MJET_1G'// ~z~and me and Dwaine were, like, whooaaa! 'MJET_1H'// ~z~What is your point, Jethro? 'MJET_1J'// ~z~No point, man, no point! 'MJET_1K'// ~z~Just that there's an advanced driving school, like, 'MJET_1L'// ~z~just up the road from the garage, man, like in Doherty. 'MJET_1M'// ~z~Driving school? Man, exactly what you trying to say, man? 'MJET_1N'// ~z~NOTHING, man! Nothing. It was Dwaine's idea. 'MJET_1O'// ~z~I think you're, like, y'know, cool and shit. 'MJET_1P'// ~z~I better go, CJ, I'll see you later. 'MJET_2A'// ~z~Yo, CJ, it's, like, Jethro, dude! 'MJET_2B'// ~z~Hey Jethro, how is it? 'MJET_2C'// ~z~Yo, dude, the garage is coming along nicely, man. 'MJET_2D'// ~z~But I rang about something else. 'MJET_2E'// ~z~There's an unofficial street racing club in San Fierro. 'MJET_2F'// ~z~Unofficial, as in 'illegal', right? 'MJET_2G'// ~z~I don't know what you're talking about, dude. 'MJET_2H'// ~z~Anyhoo, they meet up around the driving school someplace. 'MJET_2J'// ~z~Thought you might, y'know, like to know. 'MJET_2K'// ~z~Thanks, Jethro. I'm a think about it, and I'll holla at you. 'MJET_2L'// ~z~Later, man. 'MJET_3A'// ~z~Hello! 'MJET_3B'// ~z~Yo, it's Jethro, man. 'MJET_3C'// ~z~Listen, me an' Cesar have used our contacts to, like, get a wish list of cars, 'MJET_3D'// ~z~but we'll need to turn them around real quick, dude. 'MJET_3E'// ~z~Now there's a showroom round the block that's come up for sale 'MJET_3F'// ~z~and I thought it would be a good idea to make things look as legitimate as possible. 'MJET_3G'// ~z~Yeah, that's a great idea man, I'm a look in to it. 'MJET_3H'// ~z~I'm a holla at you. 'MJIZ01A'// ~z~Partner. 'MJIZ01B'// ~z~Jizzy. What's going on? 'MJIZ01C'// ~z~Well, my business associates, they need a little assistance. 'MJIZ01D'// ~z~And I thought of you, friend. 'MJIZ01E'// ~z~Meet T-Bone at the gas station next to the docks in the Easter Basin. 'MJIZ01F'// ~z~He's waiting for you in a 4-door sedan. 'MJIZ01G'// ~z~Excuse me, partner, I got a call coming in. Arrivederci. 'MJIZ01H'// ~z~Yeah, whatever you say. Bye. 'MKND01A'// ~z~Eh. 'MKND01B'// ~z~Loser! 'MKND01C'// ~z~Yeah, yeah, Kendl. 'MKND01D'// ~z~Will you ever grow up? 'MKND01E'// ~z~I will when you will. 'MKND01F'// ~z~OK, it's a deal. 'MKND01G'// ~z~Tell Cesar next time I'm gonna be in a faster car! 'MKND01H'// ~z~It won't help you, LOSER! 'MKND01J'// ~z~Goodbye. 'MKND02A'// ~z~Hello. 'MKND02B'// ~z~Hey, what's up, Carl? 'MKND02C'// ~z~Hey Kendl, wassup? 'MKND02D'// ~z~Nothing - just thought I'd wish you luck. 'MKND02E'// ~z~We're gonna drive back to uh San Fierro first, 'MKND02F'// ~z~Wanna check things out there before we hook up with you guys in Los Santos. 'MKND02G'// ~z~Alright cool, you be careful. 'MKND02H'// ~z~I'll be fine, I got Cesar and Madd Dogg to keep me safe. 'MKND02J'// ~z~You be careful. 'MKND02K'// ~z~I will. I'll see you in Los Santos. 'MKP01A'// ~z~Halo 'MKP01B'// ~z~Awright, Carl - it's me, Paulo. 'MKP01C'// ~z~Listen, Rosie's in a tangle 'MKP01D'// ~z~and I think you're the geezer to sort it out for us, OK, sunshine? 'MKP01E'// ~z~Slip round the office and see me, double quick. 'MKP01F'// ~z~Yeah, thanks man, I appreciate the opportunity. 'MKT'// Market 'MLOC03A'// ~z~Hey CJ, word up, G! 'MLOC03B'// ~z~Hey, Loc. 'MLOC03C'// ~z~This party is jumping! We got a gang of crazy ass bitches in the house! 'MLOC03D'// ~z~You comin' over, homie? 'MLOC03E'// ~z~I don't know man, I had some plans tonight. 'MLOC03F'// ~z~But we had a big disaster. I won't be rappin', my mic's broken! 'MLOC03H'// ~z~Oh, OK. I'm gonna come over right now then. 'MLOC04A'// ~z~Ah Loc, what's up now man? 'MLOC04B'// ~z~One of Madd Dogg's chauffeurs just left the Burger Shot across town. 'MLOC04C'// ~z~Said he was headed over to the Music Awards! 'MLOC04D'// ~z~Good lookin'. I'm a see if I can catch up with them. 'MMICH1A'// ~z~Johnson by name, Johnson by nature! 'MMICH1B'// ~z~You got that right, dick-for-brains! 'MMICH1C'// ~z~Hey, Michelle, what's up, baby? 'MMICH1D'// ~z~You don't know? Carl, you are a walking passion killer! 'MMICH1E'// ~z~You haven't got a clue what a woman wants or how a lady likes to be treated! 'MMICH1F'// ~z~C'mon, Michelle, I'm a fool for you, girl! 'MMICH1G'// ~z~Fool's the word, alright, pig-headed asshole fool! 'MMICH1H'// ~z~We're over, OK? Don't bother coming 'round no more! 'MMICH1J'// ~z~Michelle, baby... Michelle? 'MMICH2A'// ~z~Hey, Carl, it's Michelle. You want to come over and talk cam shafts? 'MMICH2B'// ~z~Hey, Michelle! I'm a come get you in my new whip 'MMICH3A'// ~z~CJ, it's Michelle! I was thinking of going for a ride or something, you want to? 'MMICH3D'// ~z~Michelle! Baby, I'm coming over there for a date you'll never forget! 'MMICH4A'// ~z~Hey CJ, it's Michelle, what's going on, man? You wanna come over? 'MMICH4B'// ~z~Hey, sweet cheeks, get ready, cuz I'm coming over there! 'MMICH5A'// ~z~It's me, Michelle! Get over here and put your charm to good use, man! 'MMICH5D'// ~z~Hey, baby, I've missed you too! I'm gonna come by your spot as soon as I can! 'MMICH6A'// ~z~Hi CJ! What you up to? You wanna go someplace, maybe? 'MMICH6D'// ~z~My love, my dreams, baby! Stay right where you at, I'm coming over! 'MMICH7D'// ~z~Hey CJ, it's Michelle. C'mon over and pick me up! 'MMICH8D'// ~z~Hey, it's Michelle, come over CJ, I miss you! 'MMICH9D'// ~z~Pick me up, CJ, pick me up! I miss you, man! 'MMIL10D'// ~z~I knocked off an hour ago - let's party! 'MMILL1A'// ~z~This better be good! 'MMILL1B'// ~z~'Fraid not, Carl. I don't want to see you any more. 'MMILL1C'// ~z~What? Why? What I do? 'MMILL1D'// ~z~You treat me like shit. You dress like shit. 'MMILL1E'// ~z~You wine and dine like shit. 'MMILL1F'// ~z~But... but... well... shit... 'MMILL1G'// ~z~It's unanimous then, Carl Johnson is a shit. See you around, Carl! 'MMILL1H'// ~z~Do NOT say, "like a doughnut!" 'MMILL1J'// ~z~Like a big round shit. 'MMILL1K'// ~z~Shit. 'MMILL2A'// ~z~Millie, whassup? 'MMILL2B'// ~z~Hey Carl, just called to say that last night was terrific. 'MMILL2C'// ~z~Likewise, baby, likewise. 'MMILL2D'// ~z~Listen, I thought about that little scheme you told me about. 'MMILL2E'// ~z~Don't worry, I haven't told anybody, not even my mom. 'MMILL2F'// ~z~I've left the key card and the door code in my bedroom. 'MMILL2H'// ~z~Millie, girl, you will NOT regret this! 'MMILL2J'// ~z~I know, because I'm getting a cut, right? 'MMILL2K'// ~z~Sure thing, Millie, sure thing. I'll see you right. 'MMILL2L'// ~z~OK, you got it. 'MMILL3A'// ~z~Hi, Carl, you want to go out? 'MMILL3B'// ~z~Oh hi, Millie! I'm gonna come to your spot and scoop you! 'MMILL4A'// ~z~Hey, Carl, let's hit the town or something! 'MMILL4D'// ~z~Millie, I was just thinking how naughty you must have been - I'll be over there in five! 'MMILL5A'// ~z~CJ! You forgotten about me? 'MMILL5D'// ~z~Millie Perkins, the perfect girl! Hold tight, I'll be right over there! 'MMILL6A'// ~z~Carl Johnson, have you been a good boy? 'MMILL6B'// ~z~Well hi, Millie! Don't move yo'sweet ass, I'm coming right over! 'MMILL7A'// ~z~CJ, I think I've been a VERY naughty girl! 'MMILL7D'// ~z~I was just thinking about you, Millie! Be over your place as quick as! 'MMILL8D'// ~z~CJ, let's go out someplace! 'MMILL9D'// ~z~Hey CJ, let's do something! 'MOBRING'// ~z~(Phone ringing) 'MODH1'// Use ~k~~VEHICLE_STEERUP~ and ~k~~VEHICLE_STEERDOWN~ to select an upgrade.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit 'MODH2'// Use ~k~~VEHICLE_STEERUP~ and ~k~~VEHICLE_STEERDOWN~ to select an upgrade.~N~~k~~PED_SPRINT~ Buy Item~N~~k~~VEHICLE_ENTER_EXIT~ Back 'MODH3'// Use ~k~~VEHICLE_STEERUP~ and ~k~~VEHICLE_STEERDOWN~ to select an upgrade.~N~~k~~PED_SPRINT~ View Item~N~~k~~VEHICLE_ENTER_EXIT~ Back 'MODH5'// Use ~k~~VEHICLE_STEERUP~ and ~k~~VEHICLE_STEERDOWN~ to select an area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Back 'MODH6'// Use the movement controls to select a color.~N~~k~~PED_SPRINT~ Buy~N~~k~~VEHICLE_ENTER_EXIT~ Back 'MODNO'// ~s~You cannot mod this vehicle here. 'MODNO2'// ~s~You cannot mod this vehicle. 'MOHAKBE'// Mohawk & Beard 'MOHAWK'// Mohawk 'MOHAWKB'// Blonde Mohawk 'MOHAWKP'// Pink Mohawk 'MOLOTOV'// Press and hold ~k~~PED_FIREWEAPON~ to throw a molotov. Hold ~k~~PED_FIREWEAPON~ for longer to increase the throwing distance. Be careful! If you don't throw it far enough you'll get caught in the blast. 'MONINT'// Montgomery Intersection 'MONSTA'// Monster 'MONSTB'// Monster 'MONSTER'// Monster 'MONT'// Montgomery 'MONT1'// Montgomery 'MONTH1'// Jan 'MONTH10'// Oct 'MONTH11'// Nov 'MONTH12'// Dec 'MONTH2'// Feb 'MONTH3'// Mar 'MONTH4'// Apr 'MONTH5'// May 'MONTH6'// Jun 'MONTH7'// Jul 'MONTH8'// Aug 'MONTH9'// Sept 'MOONBM'// Moonbeam 'MOREREP'// ~s~You need to gain more respect. 'MORTURF'// ~s~You need to take over more gang territories around Los Santos! 'MOTEL1'// Jefferson Motel 'MOTEL2'// Motel 'MOUNTN'// The Chiliad Challenge 'MOWER'// Mower 'MP5'// SMG 'MROS01B'// ~z~Carl? It's me, Ken. 'MROS01D'// ~z~The Leone family has made their move! Salvatore's here, now! 'MROS01F'// ~z~He's taken over Caligula's! 'MROS01H'// ~z~We're screwed! It's war for control of Venturas, man, War! WAR! 'MROS01L'// ~z~There's word of some Triad visit or something that should keep him busy. I'm calling from the bathroom, I gotta go, I really gotta go. 'MROS02A'// ~z~He-ello? 'MROS02B'// ~z~You've hung us out to dry, I know it! 'MROS02C'// ~z~Rosenberg? 'MROS02D'// ~z~Yeah. Soon to be wearing concrete shoes in a shallow grave in the desert, Rosenberg! 'MROS02E'// ~z~I'm surprised you remember! 'MROS02F'// ~z~Look, I haven't forgotten you guys, just hang in there. 'MROS02G'// ~z~Easy for you to say, this Salvatore guy might whack me at any moment. 'MROS03A'// ~z~Hey Ken, how you doin'? 'MROS03B'// ~z~(sniff) Who is this? 'MROS03C'// ~z~It's Carl, Carl Johnson! 'MROS03D'// ~z~Hey, Carl! Great! (sniff) 'MROS03E'// ~z~Guys, it's Carl! Ga-great! I'm-- (sniff) 'MROS03F'// ~z~Fucking great! Fucking amazing! 'MROS03G'// ~z~Yeah, well, I've got a need for an accountant and a sound engineer 'MROS03H'// ~z~and I thought of you and Paul. 'MROS03J'// ~z~Fucking amazing! 'MROS03K'// ~z~Paul's great with figures and I'd make a fucking amazing producer! 'MROS03L'// ~z~This is (sniff) this fucking great! It's amazing! 'MROS03N'// ~z~Yeah, yeah, whatever you say man, but look. 'MROS03O'// ~z~See you soon. 'MROS03P'// ~z~Fucking amazing! 'MSAL01A'// ~z~Hello? 'MSAL01B'// ~z~Hey, Carl my boy! 'MSAL01C'// ~z~Mr. Leone. 'MSAL01D'// ~z~Everybody's talking about the job you did on that St. Mark's Bistro! 'MSAL01E'// ~z~Thank you, Mr. Leone. 'MSAL01F'// ~z~And you, er, you took care of those three loose ends? 'MSAL01G'// ~z~Yeah those poor saps ran into a little trouble along the way. 'MSAL01H'// ~z~You won't be hearing from Mr. Rosenberg again. 'MSAL01J'// ~z~Good boy! Good boy! 'MSAL01K'// ~z~Now listen, you're going to have to keep a low profile or people will start to make connections, 'MSAL01M'// ~z~so let's keep our distance for a while, eh? 'MSAL01N'// ~z~I'll call you. 'MSAL01O'// ~z~Thank you, Mr. Leone. 'MSAL02A'// ~z~'Ssup? 'MSAL02B'// ~z~You two-bit, backstabbing, piece of eggplant shit! 'MSAL02C'// ~z~Salvatore! 'MSAL02D'// ~z~Nice to hear from you, too! 'MSAL02E'// ~z~You're dead! Your friends are dead! Your family's dead! 'MSAL02F'// ~z~I'm gonna fuck you up, and your children and your grandchildren! 'MSAL02G'// ~z~Well, it's been nice talking to ya, 'MSAL02H'// ~z~but I got some money needs spending on some expensive trash. 'MSAL02J'// ~z~so if you'll excuse me. 'MSAL02K'// ~z~You're dead! DEAD! 'MSMK01A'// ~z~Yo Carl, it's Smoke. 'MSMK01B'// ~z~Hey smoke 'MSMK01C'// ~z~Hey Carl, I don't mean no disrespect so don't take it like that 'MSMK01D'// ~z~Uh, I gotta give you some advice. 'MSMK01E'// ~z~What? 'MSMK01F'// ~z~The gym my friend. You're letting yourself go. 'MSMK01G'// ~z~That's a bit much, coming from you. 'MSMK01H'// ~z~Hey look, Carl, I'm big boned. But I'm still an athlete. 'MSMK01J'// ~z~You're letting yourself go my friend. And to be honest with you, it's breaking my heart. 'MSMK01K'// ~z~Gimme a break, I ain't as fat as you. 'MSMK01L'// ~z~I'm trying, I'm trying! And I'm trying to help you help yourself, my brother. The gym, Carl. You hear me? 'MSMK01M'// ~z~Screw you, man. 'MSWE05A'// ~z~Whassup? 'MSWE05B'// ~z~Your fat to muscle ratio, that's what's up! 'MSWE05C'// ~z~Sweet? What you on my back for now? 'MSWE05D'// ~z~I know we're mourning Moms and all, 'MSWE05E'// ~z~But there's no need to let yourself go, CJ. 'MSWE05F'// ~z~So I put a little weight on, but.... 'MSWE05G'// ~z~There's a gym I go to just up a couple of blocks from the Grove. 'MSWE05H'// ~z~Go check it out. 'MSWE05J'// ~z~OK, I'm gonna see what's up, man. 'MSWE05K'// ~z~But with the fat jokes, you're gonna give me a complex. 'MSWE06A'// ~z~Yeah? 'MSWE06B'// ~z~Hey, CJ, it's Sweet. 'MSWE06C'// ~z~Hey, whassup? 'MSWE06D'// ~z~If you don't respect your body, ain't nobody going to respect you! 'MSWE06E'// ~z~You're too skinny, CJ, you need to pack on some muscle! 'MSWE06F'// ~z~If I wanted nagging, I'd buy a clockwork wife! 'MSWE06G'// ~z~Just looking out for you, homie. 'MSWE06H'// ~z~It's all show and respect, you know? 'MSWE06J'// ~z~Yeah, I guess. 'MSWE06K'// ~z~There's a gym I go to a couple of blocks out from the Grove. 'MSWE06L'// ~z~Go check it out and get yo'self a gangsta's physique. 'MSWE06M'// ~z~Later, man. 'MSWE06N'// ~z~I'll scope it out. 'MSWE07A'// ~z~Speak. 'MSWE07B'// ~z~I thought you was representing? 'MSWE07C'// ~z~What? 'MSWE07D'// ~z~Correct me if I'm wrong, but I thought you was rolling with Grove Street again. 'MSWE07E'// ~z~Already told you I am! 'MSWE07F'// ~z~Well I ain't seen you in yo' colors yet! 'MSWE07G'// ~z~You gotta fly the flag, man! 'MSWE07H'// ~z~Ain't nobody gonna respect you if you ain't representing your hood! 'MSWE07J'// ~z~Alright man, my bad. I just ain't got around to it yet. 'MSWE07K'// ~z~There's a Binco around the corner from the gym in Ganton, go get yourself some greens! 'MSWE08A'// ~z~Whattup, bro? 'MSWE08B'// ~z~CJ, I been thinking. 'MSWE08C'// ~z~The city's big, but it ain't that big. 'MSWE08D'// ~z~Some fools know where Smoke's hiding. 'MSWE08E'// ~z~but as long as the Grove Street Families don't rule the streets, 'MSWE08F'// ~z~his money is going to mean more than our rep. 'MSWE08G'// ~z~What you got in mind? 'MSWE08H'// ~z~We gotta hit those Ballas and Vagos with everything, 'MSWE08J'// ~z~Hit every neighborhood they got! 'MSWE08K'// ~z~If that's the only way, I'm down for that! 'MSWE08L'// ~z~I'm gonna see what I can find out on the streets. 'MSWE08M'// ~z~Much love, bro. 'MSWE08N'// ~z~Big love, bro. 'MSWE09A'// ~z~Carl, it's Sweet! 'MSWE09B'// ~z~Hey wassup, you find Smoke? 'MSWE09C'// ~z~After we dumped on those Ballas the Vagos started to speak. 'MSWE09E'// ~z~We've got him now! 'MSWE09F'// ~z~He's hiding in Los Flores, or East Los Santos. 'MSWE09G'// ~z~Time to saddle up, CJ! 'MSWE09H'// ~z~Alright, I'll get you, and then we'll roll over there. 'MSWE10A'// ~z~Hello? 'MSWE10C'// ~z~Sweet, hey, wassup? 'MSWE10D'// ~z~Thought I'd explain some shit. 'MSWE10E'// ~z~Since you been away, shit has changed 'round here. 'MSWE10F'// ~z~Grove Street Families ain't big no more. 'MSWE10G'// ~z~Seville Boulevard Families and Temple Drive Families are beefing, and split with the Grove. 'MSWE10H'// ~z~Now we so busy set tripping, Ballas and Vagos have taken over, so watch yo'self out there. 'MSWE10K'// ~z~Yeah, I hear you. 'MSWE10L'// ~z~Thanks for the heads up. 'MSWE10N'// ~z~Don't mention it. 'MSWE11A'// ~z~Carl, it's me. 'MSWE11B'// ~z~Sweet, what's going on, man? 'MSWE11C'// ~z~Man, what the fuck you think is going on? I'm in a prison hospital, nigga! 'MSWE11D'// ~z~I know, you alright? 'MSWE11E'// ~z~Hell no. 'MSWE11F'// ~z~You gotta do something, man. 'MSWE11G'// ~z~I'm trying, man, I just gotta make sure Kendl's safe first. 'MSWE11H'// ~z~A'ight, man, I gotta go. 'MSWE11J'// ~z~Don't worry bro, I ain't gonna leave you in there. 'MSWE12A'// ~z~Carl, what's up? It's your brother. 'MSWE12B'// ~z~Eh, what's up, man, you OK? 'MSWE12C'// ~z~Not really. 'MSWE12D'// ~z~I'm stuck in a cell between two lunatics. 'MSWE12E'// ~z~And people keep trying to jump me. 'MSWE12F'// ~z~This shit ain't cool, partner. 'MSWE12G'// ~z~You looking after Kendl? 'MSWE12H'// ~z~No, she's looking after me! 'MSWE12J'// ~z~Right, right, that's cool. 'MSWE12K'// ~z~I'm gonna get you out of there though, man! 'MSWE12L'// ~z~No you ain't, nigga. 'MSWE12M'// ~z~I'm in for life! I guess I've grown used to it now. 'MSWE12N'// ~z~Who do you think you are? 'MSWE12O'// ~z~No you not, man, I'm working shit out. 'MSWE12P'// ~z~Whatever it takes. 'MSWE12Q'// ~z~That's a negative. I'm through hoping. 'MSWE12R'// ~z~Have a nice life, brother. 'MSWE12S'// ~z~Hold on man, I'm getting shit worked out for you, just hang in there! 'MSWE12T'// ~z~Sweet? SWEET? 'MSWE12U'// ~z~Shit.... 'MSWE13A'// ~z~Eh. 'MSWE13B'// ~z~Carl! No time to chit chat! 'MSWE13C'// ~z~Been seeing a Seville Families bia. 'MSWE13D'// ~z~Word got out on the street and the boys don't like it. 'MSWE13E'// ~z~I'm pinned down in the Seville hood, and we need a ride out of here, pronto! 'MSWE13F'// ~z~Oh for sure man. Hang in there! 'MSWE13G'// ~z~Drive by Emmet's and get heated. 'MSWE14A'// ~z~Whattup, Sweet? 'MSWE14B'// ~z~We got a problem. 'MSWE14C'// ~z~Some punk-ass, base-head fool has been slingin' to his Grove brothers. 'MSWE14D'// ~z~What? Who? 'MSWE14E'// ~z~Check this out - he's been buying shit over in Glen Park. 'MSWE14F'// ~z~He know the hood is talking, and he's hiding out with his new Balla friends. 'MSWE14G'// ~z~Shit, man, how we gonna get to him? 'MSWE14H'// ~z~It's time for you to announce your return, CJ! 'MSWE14J'// ~z~You fuck up Glen Park, and that turncoat bitch-ass nigga's gonna lose nerve, and make a break for it. 'MSWE14K'// ~z~OK, I'm gonna come pick you up. 'MSWE14L'// ~z~Hell, no. This is your gig, CJ. You need some stripes. 'MSWE14N'// ~z~Get over to AmmuNation and get a heater. 'MTBIKE'// Mountain Bike 'MTBSKI2'// ~s~You need more cycling skill before you can start the BMX challenge! Practice on a bicycle to build up your cycling skill. 'MTBSKIL'// ~s~You need more cycling skill before you can enter the race. Practice on a bicycle to build up your cycling skill. 'MTCHI'// Mount Chiliad 'MTEN01A'// ~z~What's happening? 'MTEN01B'// ~z~Don't try and hit me up with that ghetto babble, boy! 'MTEN01C'// ~z~Officer Tenpenny. How'd you get my number? 'MTEN01D'// ~z~Ways and means, you piece of shit. You been trying to avoid me? 'MTEN01E'// ~z~No Sir, I've just been busy that's all. 'MTEN01F'// ~z~You're not busy unless you're doing something for us, you understand? 'MTEN01G'// ~z~Yeah. Loud and clear. 'MTEN01H'// ~z~Nice to hear it, Carl. 'MTEN01J'// ~z~Call in to the doughnut place in the middle of Market, we need to talk. 'MTEN02A'// ~z~Carl! You get that dossier? 'MTEN02B'// ~z~Yeah, I got the files. What you want me to do with 'em? 'MTEN02C'// ~z~We need to meet up someplace quiet and take care of things. 'MTEN02D'// ~z~There's a ghost town, Las Brujas in the devil's Castle, you know it? 'MTEN02E'// ~z~Yeah,. I'll find it. 'MTEN02F'// ~z~I know you will, I'll see you there, Carl, 'MTG01A'// ~z~Yeah? 'MTG01B'// ~z~CJ? 'MTG01C'// ~z~Who is this? 'MTG01D'// ~z~I work for Woozie he told me to call you. 'MTG01E'// ~z~Alright, wassup? 'MTG01F'// ~z~I'm rigging a car with explosives so you can take out the crack factory! 'MTG01G'// ~z~Drop 'round the garage Downtown. 'MTG01H'// ~z~Cool. I'll be at you in a minute. 'MTG02A'// ~z~Eh. 'MTG02B'// ~z~Mr. Johnson, it's Guppy, are you OK? 'MTG02C'// ~z~Yeah, it's nothing, they took the bait like morons! 'MTG02D'// ~z~Mr. Ran Fa Li get out alright? 'MTG02E'// ~z~Yes, Woozie has taken him to safety, thank you. 'MTG02F'// ~z~Cool. I'll see you later, man. 'MTIME1'// ~s~Come back between 20:00 and 6:00. 'MTIME2'// ~s~Come back between 12:00 and 5:00. 'MTIME3'// ~s~Come back between 9:00 and 17:00. 'MTIME4'// ~s~Come back between 7:00 and 18:00. 'MTIME5'// ~s~Come back between 22:00 and 6:00. 'MTIME6'// ~s~Come back between 12:00 and 20:00. 'MTOR01A'// ~z~Yes? 'MTOR01B'// ~z~This is a friend of yours. 'MTOR01C'// ~z~I've got some information relating to your brother. 'MTOR01D'// ~z~Come to the ranch and I'll explain. 'MTOR01E'// ~z~It's in Tierra Robada, cross the Garver Bridge, head South. 'MTOR01F'// ~z~Who the fuck is this? 'MTOR01G'// ~z~I can't talk right now. Get your ass over here. 'MTOR01H'// ~z~Moms always told me not to talk to strangers. 'MTOR01J'// ~z~And look what happened to the bitch! 'MTOR01K'// ~z~Now if you want your brother to sleep tonight with his tongue intact get your ass over here. 'MTOR01L'// ~z~Goodbye. 'MTOR02A'// ~z~Who the fuck is this? 'MTOR02B'// ~z~Son, get back to the ranch and I'll explain everything. 'MTOR02C'// ~z~And I mean everything. 'MTOR02D'// ~z~Can't you just tell me now? 'MTOR02E'// ~z~I guess not. 'MTOR03A'// ~z~Here. Now. Don't screw around. 'MTOR03B'// ~z~What an Asshole! 'MTOR04A'// ~z~Hey Carl! So what do you think of our new base of operations? 'MTOR04B'// ~z~It's missing something. 'MTOR04C'// ~z~Maybe a tennis court and a pool would help motivate me better. 'MTOR04D'// ~z~Very nice Carl, very cute. 'MTOR04E'// ~z~Now listen, you're going to have to learn how to fly. 'MTOR04F'// ~z~No I ain't. 'MTOR04G'// ~z~Yes, actually, you are. 'MTOR04H'// ~z~I've set out a series of tests for you. You can access them on that TV. 'MTOR04J'// ~z~You're going to have to prove to me you can fly 'MTOR04K'// ~z~if you're going to continue working towards your brother's freedom. 'MTOR04L'// ~z~Shit. Whatever, man.... 'MTOR04M'// ~z~Very nice. 'MTOR05A'// ~z~Hey, wassup? 'MTOR05B'// ~z~Hey, how's the flying coming along? 'MTOR05C'// ~z~Yeah, well shit man, I was gonna holla at you about that cause, you know, I'm- 'MTOR05D'// ~z~Will you listen to yourself? Admit it, you're scared. 'MTOR05E'// ~z~Maybe just a little. 'MTOR05F'// ~z~Until you've walked into the middle of Bedouin arms dealer's camp with nothing but a briefcase full of cash, 'MTOR05G'// ~z~you don't know the meaning of fear, okay? 'MTOR05H'// ~z~Oh yeah? Try going to the swap meet in Idlewood sometime. 'MTOR05J'// ~z~Learn to fly, Carl. 'MTOR06A'// ~z~What do you want, Toreno? 'MTOR06B'// ~z~Well, what do you want, Carl? 'MTOR06C'// ~z~You want your brother out of jail? 'MTOR06D'// ~z~OK, listen, I'm trying man, I really am, 'MTOR06E'// ~z~I'm gonna let you in on a little secret. Carl 'MTOR06F'// ~z~The one difference between those that tried and died 'MTOR06G'// ~z~and those that still walk this Earth, is belief in self 'MTOR06H'// ~z~Nothing is impossible, Carl. 'MTOR06J'// ~z~Beat your fears, focus your mind and learn to fly. 'MTOR06K'// ~z~OK, OK, I'll- 'MTOR06L'// ~z~TORENO? 'MTOR06M'// ~z~Oh shit... 'MTOR07A'// ~z~Toreno? 'MTOR07B'// ~z~Carl, learn to fly. 'MTOR07C'// ~z~I'm on it, man, I swear. 'MTOR07D'// ~z~I'm on it man I swear', same old broken record, Carl. But that's fine... 'MTOR07E'// ~z~because your brother's getting a new cell mate tonight. 'MTOR07F'// ~z~Shit dude, OK, OK, I swear man, I'm gonna be the best pilot! 'MTOR07G'// ~z~I'd love to hear you Carl, I can't hear you. All I can hear is your brother's love cries 'MTOR07H'// ~z~Wait! Please, man! 'MTOR07J'// ~z~that was my last motivational speech, understand? Am I being too spiritual for you, Carl? 'MTOR07K'// ~z~OK, man, I get the message! 'MTOR07L'// ~z~Horse Cock Harry, And I'm sending a present, little wedding present. 'MTOR07M'// ~z~Big tub of lube! 'MTOR07N'// ~z~as eight kilometers of cock finds it's way up his ass. 'MTOR07O'// ~z~Aooooowww' - that's your brother, OK? No big problem. 'MTROUT1'// Scotch Bonnet Yellow Route 'MTROUT2'// Birdseye Winder 'MTROUT3'// Cobra Run 'MTRU01A'// ~z~Yes. 'MTRU01B'// ~z~Carl. 'MTRU01C'// ~z~Who is this? 'MTRU01D'// ~z~You know me. This is The Truth. 'MTRU01E'// ~z~No, I don't. 'MTRU01F'// ~z~Perfection. They said you were a moron. 'MTRU01G'// ~z~Who? 'MTRU01H'// ~z~Okay, you can drop the act now, kid. 'MTRU01J'// ~z~You the police? 'MTRU01K'// ~z~No. We have a mutual friend, and business partner. 'MTRU01L'// ~z~We do? Who? 'MTRU01M'// ~z~Yes. Have you killed any cops lately? 'MTRU01N'// ~z~Oh man, Tenpenny. I should have known, that asshole. 'MTRU01O'// ~z~So, I've got a room at a motel in Angel Pine. 'MTRU01P'// ~z~Make sure nobody follows you. 'MTRU02A'// ~z~Whattup? 'MTRU02B'// ~z~Hey, Carl. Dude, Now, I got that little mwah mwah you were after. 'MTRU02C'// ~z~But, be careful man. People are listening to us. 'MTRU02D'// ~z~I got a little green village up in the hills, come and get it. 'MTRU02E'// ~z~Whoa man, I don't know you! I don't know you! 'MTRU02F'// ~z~Prank caller! Prank caller! 'MTRU03A'// ~z~Hey 'MTRU03B'// ~z~Carl. It's me. The Truth. We got a date with destiny, man 'MTRU03C'// ~z~In about five minutes. 'MTRU03D'// ~z~Where you at? 'MTRU03E'// ~z~At the old airplane graveyard you've been hanging around. 'MTWIN1'// You won! The 'Birdseye Winder' race is now available 'MTWIN2'// You won! The 'Cobra Run' race is now available 'MTWIN3'// You have completed all routes for 'The Chiliad Challange' 'MUL'// Mulholland 'MULE'// Mule 'MULINT'// Mulholland Intersection 'MUS1_18'// ~r~The DJ died! 'MUS1_19'// ~s~Get the van back to the ~y~garage. 'MUS1_2'// ~s~When you get to the beach party, go and talk to the ~y~DJ~s~. 'MUS1_20'// ~r~The van was destroyed! 'MUS1_21'// ~r~You wrecked the party! 'MUS1_4'// ~s~Get a score of 2500 or greater to gain access to the sound van. 'MUS1_5'// ~s~Go to the ~y~beach party~s~. 'MUS1_6'// ~s~Get back into the ~b~sound van~s~. 'MUS1_7'// ~s~Steal the ~b~sound van. 'MUS1_8'// ~r~You need more practice! 'MWUZ00A'// ~z~Hey, wassup? 'MWUZ00B'// ~z~Hey Carl, it's Woozie. 'MWUZ00C'// ~z~Hey, if you got some time I'd like for you to come over so we can talk about something. 'MWUZ00D'// ~z~Yeah, for sure. Where you at? 'MWUZ00E'// ~z~I own a little betting shop in Chinatown. 'MWUZ00F'// ~z~Just come 'round and introduce yourself. 'MWUZ00G'// ~z~My people will be expecting a visit. 'MWUZ00H'// ~z~It's a plan, man. 'MWUZ00J'// ~z~Later. 'MWUZ01A'// ~z~Carl, it's Woozie, I've got some information for ya. 'MWUZ01B'// ~z~Hey Woozie, what's the business? 'MWUZ01C'// ~z~My man found that van you were looking for, by the helipad downtown. 'MWUZ01D'// ~z~And Toreno? 'MWUZ01E'// ~z~Yep, he's there. 'MWUZ01F'// ~z~Apparently, he's about to take some merchandise and cut out by helicopter. 'MWUZ01G'// ~z~They've already started loading boxes. 'MWUZ01H'// ~z~Something about Toreno don't add up. 'MWUZ01J'// ~z~I'm gonna go look at this airstrip. 'MWUZ01K'// ~z~Holler back if you hear something. 'MWUZ03A'// ~z~Hello? 'MWUZ03B'// ~z~Carl, it's Woozie! 'MWUZ03C'// ~z~Hey, Woozie, man, what you been up to? 'MWUZ03D'// ~z~Come along and see for yourself. 'MWUZ03E'// ~z~I got a little business proposition for you. 'MWUZ03F'// ~z~Come over and see the setup, my friend. 'MWUZ03G'// ~z~OK, for sure, I like that. 'MWUZ03H'// ~z~Like it? You're gonna love it! 'MWUZ03J'// ~z~It's the Four Dragons Casino in Las Venturas. 'MWUZ03K'// ~z~I'll see you soon, yeah? 'MWUZ03L'// ~z~Yeah, OK. 'MWUZ04A'// ~z~Hello? 'MWUZ04B'// ~z~Hey, CJ, what's up with you? 'MWUZ04C'// ~z~Are we doing this heist or are you going soft on me again. 'MWUZ04D'// ~z~Hey, check it. Them fools been shipped out of the Venturas, 'MWUZ04E'// ~z~Salvatore think I'm cool, so it's on. 'MWUZ04F'// ~z~I'll meet you back at the 'Dragons. 'MWUZ04G'// ~z~OK, cool. 'MWUZ04H'// ~z~Later. 'MWUZ05B'// ~z~Hey, wassup man? 'MWUZ05C'// ~z~You get that pass key yet? 'MWUZ05D'// ~z~Nah, but I'm working on it. 'MWUZ05E'// ~z~What's the problem, friend? 'MWUZ05F'// ~z~Just get her in the sack, make her happy and grab the card! 'MWUZ05G'// ~z~Eh, you should know you can't rush the seduction of a lady. 'MWUZ05H'// ~z~Okay, just gimme a call when you've got it. 'MWUZ05J'// ~z~A'ight. 'MWUZ06A'// ~z~Hello? 'MWUZ06B'// ~z~What's the hold up with that security pass, CJ? 'MWUZ06C'// ~z~There's been a slight setback. 'MWUZ06D'// ~z~What kind of setback? 'MWUZ06E'// ~z~Well, more of an unfortunate accident. 'MWUZ06F'// ~z~It's Millie, she's dead. 'MWUZ06G'// ~z~What the fuck? How? 'MWUZ06H'// ~z~Well, we was hanging out, and shit got fucked up. 'MWUZ06J'// ~z~That's all I'm sayin'. 'MWUZ06K'// ~z~Well her pass will probably be in her house! 'MWUZ06L'// ~z~You gotta break in and get it! 'MWUZ06M'// ~z~Shit, you're right. 'MWUZ06N'// ~z~Hey, I'm a call you when I get the card. 'MWUZ07A'// ~z~Carl, it's me. 'MWUZ07B'// ~z~You the man! 'MWUZ07C'// ~z~Get back to the Four Dragons and we can get on with this thing! 'MWUZ07D'// ~z~See you in a minute. 'MWUZ09E'// ~z~Well, more of a romantic fuck up. 'MWUZ09F'// ~z~It's Millie, she's dumped me. 'MWUZ09H'// ~z~I know, I know, how could she dump a catch like me? 'MWUZ09J'// ~z~There's no accounting for taste. 'MZAHN1A'// ~z~Hello, Carl Johnson, friend to all the ladies! 'MZAHN1B'// ~z~So I've heard, you piece of shit! 'MZAHN1C'// ~z~Katie? Katie! Hey, girl, I was just about to call you! 'MZAHN1D'// ~z~You're always 'just about to call' me you cheap bastard! 'MZAHN1E'// ~z~Look, baby, I know I've been a dog, but shit I've been out here- 'MZAHN1F'// ~z~Can it! I've given you chance after chance, but I'm not taking any more shit, 'MZAHN1G'// ~z~I deserve better than you! 'MZAHN1H'// ~z~Katie, sweet baby, you gotta give me one last chance! 'MZAHN1J'// ~z~Too late, Carl, you blew it! 'MZAHN2A'// ~z~Hey, Carl, it's Katie. You wanna go do something soon, I'm bored? 'MZAHN2D'// ~z~Katie! I'll be over as soon as I finish up here. 'MZAHN3A'// ~z~Carl, it's Katie, when you going to take me out, huh? 'MZAHN3B'// ~z~Hey, Katie, I was just thinking about you! I'll drop by later and we can go out. 'MZAHN4A'// ~z~Hi, it's me, Katie! I got a bit of spare time, and was wondering if you would take me out?... 'MZAHN4D'// ~z~Oh hey baby! Get ready, I'll pick you up real soon, a'ight? 'MZAHN5A'// ~z~Carl? It's Katie! Let's go out! 'MZAHN5B'// ~z~Katie, I was just about to call you! I'm gonna swing by and scoop you. 'MZAHN6A'// ~z~Hey babe, it's Katie. Let's go out up town or something! 'MZAHN6D'// ~z~Hey sweet thang! I'm coming over to take you out - get ready! 'MZAHN7D'// ~z~Hey, CJ, it's Katie, take me out, take me out! 'MZAHN8D'// ~z~Hey CJ, it's Katie, I wanna see you, baby! 'MZAHN9D'// ~z~Hi, it's Katie, I really miss you, baby, come pick me up! 'MZER01A'// ~z~Yeah, what? 'MZER01B'// ~z~Sorry, Carl, are you busy? 'MZER01C'// ~z~Zero? No man, good to hear from you. Wassup? 'MZER01D'// ~z~Disaster! My landlord is selling the shop! 'MZER01E'// ~z~I'll have nowhere to live and no safe haven from Berkley... 'MZER01F'// ~z~Ahhh, I'm looking to invest in some property at the moment. 'MZER01G'// ~z~Maybe I'll swing by. 'MZER02A'// ~z~Hello. 'MZER02B'// ~z~Carl! It's Zero! 'MZER02C'// ~z~Oh, hi Zee, you wasn't around when I signed the deeds. 'MZER02D'// ~z~Yes, I know. I was on a dangerous reconnaissance mission, deep into enemy territory. 'MZER02E'// ~z~Uh, yeah right, sure. Whatever you say. 'MZER02F'// ~z~should come through and have a look at the business, y'know. 'MZER02G'// ~z~Oh, of course, of course. 'MZER02H'// ~z~I'll have to tidy up a bit, this place is such a mess! 'MZER02J'// ~z~Don't worry about it. 'MZER02K'// ~z~I'll drop in soon. 'ND'// ND 'NEBULA'// Nebula 'NECKAFR'// Africa Pendant 'NECKCR'// Cross Chain 'NECKCU1'// Silver Cuban 'NECKCU2'// Gold Cuban 'NECKDL'// Dollar Chain 'NECKHA'// Leaf Chain 'NECKLS'// L.S. Chain 'NECKRP1'// Silver Chain 'NECKRP2'// Gold Chain 'NECKSNT'// Saints Chain 'NEEDKEY'// ~s~You need the keycard from Millie to continue. 'NEVADA'// Nevada 'NEWSVAN'// Newsvan 'NEWWEAP'// A new weapon is available to buy. 'NITROH1'// Press ~k~~PED_FIREWEAPON~ to activate the car's nitrous. 'NO_PAK'// Load failed!~n~~n~The current Mission Pack is not available. Please recheck that the current Mission Pack is installed correctly.~n~~n~Press RETURN to start a new standard game. 'NO_PCCD'// Please insert your GTA San Andreas CD, or press ESC to cancel 'NOCASH'// You don't have enough cash to play here. 'NOCD'// The disc tray is empty. Please insert disc. 'NOCOCK'// The Cluckin' Cock isn't ready yet! 'NONE_01'// SCORE 'NONE_02'// LIVES 'NONE_03'// x ~1~ 'NONE_04'// HEALTH 'NONE_05'// ~1~% 'NONE_06'// WARPING 'NONE_07'// LEVEL 'NOSTUC'// No INSANE stunts completed 'NOTEAT'// You are starting to feel hungry and are starting to lose energy. You need to find something to eat. 'NOWIN'// ~w~NO WIN! 'NRG500'// NRG-500 'NROCK'// North Rock 'NTH'// ~1~th 'NUM'// ~1~ 'NUMBER'// ~1~ 'OCEAF'// Ocean Flats 'OCEANIC'// Oceanic 'OCTAN'// Octane Springs 'ODDS'// ~1~/1 'OGLOCS'// OG Loc's 'OPEN'// 'OPEN OCEAN' 'OPENCD'// The disc tray is open. Please close the disc tray. 'OTB'// Inside Track Betting 'OTB_A'// ~k~~VEHICLE_ENTER_EXIT~ Use ITB Machine 'OUT_OF'// /~1~ 'OVS'// Old Venturas Strip 'OY_ALL'// All oysters found! 'OY_ONE'// Oysters ~1~ out of ~1~ 'OYST100'// All oysters collected! Katie, Helena, Barbara and Michelle will always want you back, no matter how undesirable you are! 'PACKER'// Packer 'PAGE_00'// . 'PAINT1'// Chore Coat 'PALMS'// Green Palms 'PALO'// Palomino Creek 'PAMEDIC'// Medic Uniform 'PANOP'// The Panopticon 'PAPER'// Planning Department 'PARA'// Paradiso 'PARA_01'// ~s~Open your parachute! 'PATRIOT'// Patriot 'PAYAS'// Las Payasadas 'PCJ600'// PCJ-600 'PD_01'// Enter the Quarry and steal the dynamite. 'PD_02'// You'll need something heavy to smash this dynamite crate. 'PD_05'// 1 stick of 4 'PD_06'// 2 sticks of 4 'PD_07'// 3 sticks of 4 'PD_08'// 4 sticks of 4 'PD_09'// ~r~You blew up the dynamite. 'PD_10'// Security is blocking the exit. 'PD_11'// ~s~Use the ~b~dirt bike ~s~and find another way out! 'PD_12'// ~s~Now collect the ~r~Dynamite~s~! 'PD_16'// ~s~Go to the ~y~Quarry~s~. 'PD_17'// ~s~Push ~k~~VEHICLE_TURRETUP~ to lower the crate. 'PD_18'// ~r~The bike was destroyed! 'PD_19'// ~r~The dynamite has been destroyed! 'PD_20'// The dynamite is rigged to blow! 'PD_21'// Get it before the workers destroy it. 'PD_22'// ~s~Get back home with the dynamite. 'PD_23'// ~s~Follow the ~y~arrows ~s~to escape. 'PD_25'// Detonation 'PD_26'// ~s~Get the ~g~Dynamite ~s~before the timer runs out and it's detonated. 'PD_27'// You'll need something heavy to smash those crates. 'PD_28'// ~s~Now deliver the dynamite to the ~y~drop point~s~. 'PD_29'// ~s~Pick up the ~r~Dynamite~s~. 'PD_30'// ~r~You idiot you blew up the couriers car! 'PD_31'// ~r~You idiot you killed the courier! 'PD_32'// Visit the quarry to access the Quarry sub-missions. 'PD_33'// ~r~The dumper truck has been destroyed - it was the only way to break the crates! 'PD_34'// ~s~Find another ~b~bike ~s~and escape! 'PD_X'// ~s~Get back on the ~b~bike~s~! 'PDOMES'// The Pleasure Domes 'PDOMES2'// The Pleasure Domes 'PER1'// Pershing Square 'PEREN'// Perennial 'PETROL'// Tanker 'PETROTR'// Petrol Truck 'PHOENIX'// Phoenix 'PICADOR'// Picador 'PILL'// Pilgrim 'PIMP'// Pimping 'PIMP_1'// ~s~You've got ~1~ seconds to get back in the ~b~car~s~ or this pimping session is over! 'PIMP_10'// ~s~Head to the ~y~Docks~s~ to find a potential trick for your girl. 'PIMP_11'// ~s~Get to ~y~Los Santos Airport~s~ to find a customer. 'PIMP_12'// ~s~Go to ~y~Willowfield~s~ now. 'PIMP_13'// ~s~Head up to the ~y~Bluffs~s~ region. 'PIMP_14'// ~s~Drive into the ~y~Commerce~s~ district. 'PIMP_15'// ~s~Take your girl ~y~Downtown~s~ now. 'PIMP_16'// ~y~Glen Park~s~ is your next destination. 'PIMP_17'// ~s~Get to ~y~Little Mexico~s~ for another trick. 'PIMP_18'// ~s~Make for the church in ~y~Jefferson~s~ now. 'PIMP_19'// ~y~East Los Santos~s~ next. 'PIMP_2'// ~s~There's a ~b~girl~s~ nearby - go pick her up. 'PIMP_20'// ~s~Drive to ~y~Los Flores~s~ to find another customer. 'PIMP_21'// ~s~Drop your girl off at ~y~East Beach~s~ this time. 'PIMP_22'// ~s~Head for the ~y~Conference Center~s~ at the centre of town. 'PIMP_23'// ~s~Make for ~y~Verona Beach~s~ this time. 'PIMP_24'// ~y~Santa Maria Beach~s~ is your next destination. 'PIMP_25'// ~s~Drive to the ~y~Marina~s~ to find another customer for your girl. 'PIMP_26'// ~s~Head in to the ~y~Market~s~ region now. 'PIMP_27'// ~s~Central ~y~Rodeo~s~ is your next destination. 'PIMP_28'// ~s~Make for the ~y~Rodeo~s~ steps this time. 'PIMP_29'// ~s~Head on up to ~y~Richman~s~ to find another customer for your girl 'PIMP_3'// ~w~Nice wheels! Keep me safe and you'll get a percentage! 'PIMP_30'// ~s~Good! Go and pick up another ~b~girl~s~. 'PIMP_31'// ~w~Treat me right! 'PIMP_32'// ~w~There's your share big boy! 'PIMP_33'// ~w~Here's my man. Stop nearby. I'll call you when I'm ready for my next appointment. 'PIMP_35'// ~w~Help me! This punk is getting rough! He thinks I've given him crabs! 'PIMP_36'// ~s~A ~r~customer~s~ is being too rough with your girl! Get him! 'PIMP_37'// ~s~Chase down that ~r~punk~s~ quickly 'PIMP_38'// ~s~Good work! Drive back and pick up your ~b~girl~s~ to continue. 'PIMP_39'// ~w~I got a cheapskate who won't pay! I need your persuasive technique! 'PIMP_40'// 0 out of 10 pimps successful! 'PIMP_41'// 1 out of 10 pimps successful! 'PIMP_42'// 2 out of 10 pimps successful! 'PIMP_43'// 3 out of 10 pimps successful! 'PIMP_44'// 4 out of 10 pimps successful! 'PIMP_45'// 5 out of 10 pimps successful! 'PIMP_46'// 6 out of 10 pimps successful! 'PIMP_47'// 7 out of 10 pimps successful! 'PIMP_48'// 8 out of 10 pimps successful! 'PIMP_49'// 9 out of 10 pimps successful! 'PIMP_50'// Pimping Complete! 'PIMP_51'// ~r~Your girl can't service customers in hospital! You're no playa! 'PIMP_52'// ~r~Respect your customers! They won't use your girls again if you get tough with them! 'PIMP_53'// ~s~Get to the customer's ~y~area~s~ now! 'PIMP_54'// ~s~Pick up your ~b~girl~s~ now! 'PIMP_55'// ~s~That ~r~customer~s~ is taking advantage of your services. Destroy him! 'PIMP_56'// ~w~Hey, I'm finished. Come by and pick me up! 'PIMP_57'// ~s~Your ~b~girl~s~ has finished with a customer. Go and pick her up. 'PIMP_59'// ~r~Pimping session over. 'PIMP_6'// ~w~Ok! Here's my customer! Let me out and I'll call you when I'm done! 'PIMP_7'// ~w~Here's your cut! 'PIMP_70'// Pimping 'PIMP_71'// Payment: 'PIMP_72'// Trick Cut 'PIMP_73'// Multiplier 'PIMP_74'// Total Cash 'PIMP_75'// X ~1~ 'PIMP_80'// ~s~Drive to ~y~Mulholland~s~ to find another customer. 'PIMP_81'// ~s~Head to the car wash in ~y~Mulholland~s~ next. 'PIMP_82'// ~s~Get your girl to ~y~Vinewood~s~ this time. 'PIMP_83'// ~s~Take your girl near the ~y~Temple~s~ cemetery. 'PIMP_84'// ~s~Head back to ~y~Idlewood~s~ for another trick for your girl. 'PIMP_85'// ~s~Drive to ~y~Ganton~s~ this time. 'PIMP_86'// ~s~Make for ~y~El Corona~s~ to find another customer. 'PIMP_87'// ~s~Head towards ~y~Little Mexico~s~ to find another customer. 'PIMP_90'// TIME 'PIMP_91'// ~r~You've run out of time! A pimp has to be quick to look after his girls! 'PIMP_92'// ~r~Customers won't wait forever! Deliver your girl quicker next time! 'PIMP200'// ~s~Go to ~y~Calton Heights~s~ to find a trick for your girl. 'PIMP201'// ~s~Head up to the park in ~y~Juniper Hill~s~ now. 'PIMP202'// ~s~Drive to ~y~Juniper Hill~s~ quickly. 'PIMP203'// ~s~Get to ~y~Esplanade North~s~ for another trick. 'PIMP204'// ~y~Bayside Marina~s~ next. 'PIMP205'// ~s~Drive to ~y~Bayside~s~ to find another customer. 'PIMP206'// ~s~Drop your girl off at ~y~Battery Point~s~ now. 'PIMP207'// ~y~Palisades~s~ is your next destination. 'PIMP208'// ~s~Go to ~y~Chinatown~s~ to find a trick for your girl. 'PIMP209'// ~s~Head ~y~Downtown~s~ now. 'PIMP210'// ~s~Drive to the ~y~Financial District~s~ quickly. 'PIMP211'// ~s~Get to ~y~Esplanade East~s~ for another trick. 'PIMP212'// ~y~Queens~s~ next. 'PIMP213'// ~s~Drive to ~y~Hashbury~s~ to find another customer. 'PIMP214'// ~s~Drop your girl off at ~y~Ocean Flats~s~ now. 'PIMP215'// ~y~Avispa Country Club~s~ is your next destination. 'PIMP216'// ~s~Drop your girl off at ~y~King's~s~ now. 'PIMP217'// ~y~Garcia~s~ is your next destination. 'PIMP218'// ~s~Go to ~y~Doherty~s~ to find a trick for your girl. 'PIMP219'// ~s~Head to ~y~Easter Basin~s~ now. 'PIMP220'// ~s~Drive to ~y~Missionary Hill~s~ quickly. 'PIMP221'// ~s~Get to ~y~Foster Valley~s~ for another trick. 'PIMP222'// ~y~Easter Bay Airport~s~ next. 'PIMP223'// ~s~Drive to ~y~Palisades~s~ to find another customer. 'PIMP224'// ~s~Drop your girl off at ~y~Paradiso~s~ now. 'PIMP225'// ~y~Santa Flora~s~ is your next destination. 'PIMP226'// ~y~City Hall~s~ is your next destination. 'PIMP300'// ~s~Go to the ~y~Pink Swan~s~ to find a trick for your girl. 'PIMP301'// ~s~Head to the ~y~Four Dragons~s~ now. 'PIMP302'// ~s~Drive to the ~y~Camel's Toe~s~ quickly. 'PIMP303'// ~s~Get to ~y~Come-A-Lot~s~ for another trick. 'PIMP304'// ~y~Pirates in Men's Pants~s~ next. 'PIMP305'// ~s~Drive to the ~y~Royal Casino~s~ to find another customer. 'PIMP306'// ~s~Drop your girl off at ~y~Caligula's Palace~s~ now. 'PIMP307'// ~y~The High Roller~s~ is your next destination. 'PIMP308'// ~s~Go to ~y~Pilgrim~s~ to find a trick for your girl. 'PIMP309'// ~s~Head to the ~y~Starfish Casino~s~ now. 'PIMP310'// ~s~Drive to the ~y~Strip~s~ quickly. 'PIMP311'// ~s~Get to the ~y~Visage~s~ for another trick. 'PIMP312'// ~y~Emerald Isle~s~ next. 'PIMP313'// ~s~Drive to ~y~Roca Escalante~s~ to find another customer. 'PIMP314'// ~s~Drop your girl off by the ~y~Old Venturas Strip~s~ now. 'PIMP315'// ~y~The Clown's Pocket~s~ is your next destination. 'PIMP316'// ~s~Go to the ~y~Blackfield Chapel~s~ to find a trick for your girl. 'PIMP317'// ~s~Head to ~y~Greenglass College~s~ now. 'PIMP318'// ~s~Drive to ~y~Las Venturas Airport~s~ quickly. 'PIMP319'// ~s~Get to the ~y~Last Dime Motel~s~ for another trick. 'PIMPSUT'// Pimp Suit 'PINK'// The Pink Swan 'PINT'// Pilson Intersection 'PIRA'// Pirates in Men's Pants 'PISTOL'// 9mm 'PISTSL'// Silenced 9mm 'PIZHEAL'// Salad Meal 'PIZHIG'// Full Rack 'PIZLOW'// Buster 'PIZMED'// Double D-Luxe 'PIZZABO'// Pizzaboy 'PJOB'// Paintjob ~1~ 'PL_01'// Player 1 'PL_02'// Player 2 'PL_03'// CPU 'PL_04'// Foul! 'PL_05'// Pocketed Ball! 'PL_06'// Pocketed Balls! 'PL_07'// You Win!~n~~w~$~1~ 'PL_08'// Player 1 Wins! 'PL_09'// Player 2 Wins! 'PL_10'// ~r~You Lost!~n~~w~-$~1~ 'PL_12'// Solids 'PL_13'// Stripes 'PL_14'// Black 'PL_15'// Open Table 'PL_16'// Scratch 'PL_17'// Ball in hand 'PL_H1'// ~k~~PED_JUMPING~ Increase Wager~N~~k~~PED_FIREWEAPON~ Decrease Wager~N~~k~~PED_SPRINT~ Proceed~N~~k~~VEHICLE_ENTER_EXIT~ Quit 'PL_H3'// Use movement controls to aim the cue.~N~~k~~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~ to change view. ~N~~k~~PED_SPRINT~ Proceed to shooting.~N~~k~~VEHICLE_ENTER_EXIT~ Hold to quit. 'PL_H4'// Use the view controls to strike the cue ball.~N~Use the movement controls to position cue tip.~N~~k~~VEHICLE_ENTER_EXIT~ Back to aiming. 'PL_H5'// ~k~~PED_SPRINT~ Continue. 'PL_H6'// Use the movement controls to position the cue ball.~N~~k~~PED_SPRINT~ Continue.~N~~k~~VEHICLE_ENTER_EXIT~ Hold to QUIT. 'PL_H7'// ~k~~PED_JUMPING~ Display information. 'PL_H8'// Player 1 press ~k~~PED_SPRINT~ to continue. 'PL_H9'// Player 2 press ~k~~PED_SPRINT~ to continue. 'PLA_1'// TICKET MACHINE 'PLA_10'// ~1~:~1~ 'PLA_11'// Press ~k~~PED_SPRINT~ to skip to the end of the flight. 'PLA_12'// Press ~k~~PED_SPRINT~ to skip to the end of the flight.~N~Press ~k~~VEHICLE_ENTER_EXIT~ to jump from the plane. 'PLA_13'// DESTINATION 'PLA_14'// LAS VENTURAS 'PLA_15'// SAN FIERRO 'PLA_16'// LOS SANTOS 'PLA_17'// PRICE 'PLA_18'// $~1~ 'PLA_19'// SELECT 'PLA_2'// DEPARTURE 'PLA_20'// BUY 'PLA_21'// EXIT 'PLA_22'// ~<~~>~ 'PLA_23'// ~k~~VEHICLE_ENTER_EXIT~ 'PLA_24'// ~k~~PED_SPRINT~ 'PLA_25'// OUT OF ORDER 'PLA_3'// MONDAY 'PLA_4'// TUESDAY 'PLA_5'// WEDNESDAY 'PLA_6'// THURSDAY 'PLA_7'// FRIDAY 'PLA_8'// SATURDAY 'PLA_9'// SUNDAY 'PLACBET'// PLACE BET 'PLANDEP'// City Planning Dept. 'PLS'// Playa del Seville 'PNKHAIR'// Pink Hair 'POLICAR'// Police 'POLICE'// Cop 'POLICE1'// LSPD HQ 'POLICE2'// SFPD HQ 'POLICE3'// LVPD HQ 'POLICE4'// LVPD HQ 'POLMAV'// Police Maverick 'PONY'// Pony 'POOL'// Pool 'POOL_A'// Press ~k~~VEHICLE_ENTER_EXIT~ to play pool. 'POOL_B1'// ~z~Let's make a little wager. 'POOL_B2'// ~z~Game of pool ain't the same without a little money involved. 'POOL_B3'// ~z~Show me the color of your money 'POOL_B4'// ~z~I'll only play you if you want to make it interesting. 'POOL_B5'// ~z~You want to place a small wager? 'POOL_B6'// ~z~C'mon, put your money where your mouth is playa. 'PQUINS'// Perfect quadruple insane stunt 'PREDATR'// Predator 'PREMIER'// Premier 'PREVION'// Previon 'PRIMO'// Primo 'PRINST'// Perfect insane stunt 'PRO@01'// ~z~After five years on the East Coast, it was time to go home. 'PRO@02'// ~z~'Sup? 'PRO@03'// ~z~Carl, it's Sweet. 'PRO@04'// ~z~Whassup, Sweet, what you want? 'PRO@05'// ~z~It's Moms... She's dead, bro. 'PRO@09'// ~z~Passenger. Show us your hands. 'PRO@15'// ~z~Welcome home, Carl. Glad to be back? 'PRO@16'// ~z~This is drug money. 'PRO@17'// ~z~You haven't forgotten about us, have you boy? 'PRO@18'// ~z~Hey don't worry about it, I'll fill it out later. 'PRO@19'// ~z~Hell no, officer Tenpenny. 'PRO@20'// ~z~I was just wondering what took y'all so long. 'PRO@22'// ~z~Get in the car. 'PRO@23'// ~z~Get outta here, you greaseball bastard! 'PRO@24'// ~z~How you been, Carl? How's your wonderful family? 'PRO@25'// ~z~I'm here to bury my Moms. You know that. 'PRO@26'// ~z~Yeah, I guess I do. 'PRO@27'// ~z~Nothing. I live in Liberty City now. I'm clean. Legit. 'PRO@28'// ~z~No, you ain't never been clean, Carl. 'PRO@29'// ~z~Well, what've we got here? 'PRO@30'// ~z~This is a weapon, Officer Pulaski, that was used to gun down 'PRO@30B'// ~z~a police officer not ten minutes ago. 'PRO@31'// ~z~Officer Pendelbury. A fine man, I might add. 'PRO@32'// ~z~You know I just got off the plane! 'PRO@33'// ~z~You work fast, nigga. 'PRO@34'// ~z~It's a good thing we found you and retrieved the murder weapon. 'PRO@35'// ~z~That ain't my gun. 'PRO@36'// ~z~Don't bullshit me, Carl. 'PRO@37'// ~z~Yeah, don't bullshit him, Carl. 'PRO@38'// ~z~What the fuck you want from me this time? 'PRO@40'// ~z~When we want you, we'll find you. 'PRO@41'// ~z~In the meantime, try not to gun down any more officers of the law. 'PRO@43'// ~z~You can't leave me here - it's BALLAS country. 'PRO@44'// ~z~I thought you said you was innocent, Carl? That you don't bang? 'PRO@45'// ~z~This is car 58... WHAT?! 'PRO@46'// ~z~Officer Pendelbury's down? We'll be right over. 'PRO@47'// ~z~See you around like a doughnut, Carl... 'PRO@49'// ~z~So what else you got shakin' Carl? 'PRO@53'// ~z~Stop. Get down on your knees. 'PRO@54'// ~z~Now down on your stomach. 'PRO@57'// ~z~Hey, that's my paper man. That's money. 'PRO@58'// ~z~I'll take that, Hernandez. 'PRO@59'// ~z~My money, man... 'PRO@60'// ~z~Ease up, man. Damn. 'PRO@61'// ~z~Watch your head. 'PRO@63'// ~z~Oh! My bad. 'PRO@65'// ~z~Stupid Mexican... 'PRO@66'// ~z~Oh, hey, sorry. 'PRO@67'// ~z~My bag. Hey, man, my bag! 'PRO@70'// ~z~There you go. 'PROBE'// Lil' Probe Inn 'PROBLK1'// Black Mid-Tops 'PROP_1'// You don't have enough cash for this property. 'PROP_2'// You cannot buy property whilst on a mission. 'PROP_3'// Press ~k~~PED_ANSWER_PHONE~ to buy this property. 'PROP_4'// You cannot buy this property yet. 'PROS_01'// We need to find somewhere more secluded. 'PROS_02'// This seems an ok place. 'PROS_03'// Nice car 'PROS_04'// You want a good time, honey? 'PROS_05'// Money first, then we'll party. 'PROS_06'// You've got money right ? 'PROS_07'// It's going to cost you $~1~, interested? 'PROS_08'// ~k~~CONVERSATION_YES~ YES or ~k~~CONVERSATION_NO~ NO 'PROS_09'// Stop wasting my time! 'PROSHRD'// ProLaps T-Shirt 'PROTRA1'// Red Sneakers 'PROTRA2'// Blue Sneakers 'PROTRA3'// White Sneakers 'PROTSH1'// ProLaps Black T 'PROWHT1'// White Mid-Tops 'PRP'// Prickle Pine 'PRTRST'// Perfect triple insane stunt 'PTUTORA'// Press ~k~~TOGGLE_SUBMISSIONS~ to toggle pimping missions on or off. 'PU_2PLN'// Press any button on the DUALSHOCK# analog controller or DUALSHOCK#2 analog controller in controller port 2 to activate 2 player game. 'PU_CF1'// Press ~k~~PED_ANSWER_PHONE~ to pick up this weapon. It will replace any weapon you have of the same type. 'PU_CF3'// Press ~k~~PED_ANSWER_PHONE~ to replace current weapon in this slot. 'PU_CF4'// Press ~k~~PED_ANSWER_PHONE~ to replace current weapon in this slot. 'QUAD'// Quadbike 'QUAR_00'// ~s~A cop has been killed. Use the ~b~bulldozer~s~ in the quarry to get rid of the body before more cops come snooping. 'QUAR_02'// ~s~Push the ~g~body~s~ and the ~g~bike~s~ towards the crane ~y~pick up area~s~. 'QUAR_03'// ~s~Now get the ~g~body~s~. 'QUAR_04'// ~s~Now get the ~g~cop's bike~s~. 'QUAR_05'// ~s~Get into the ~y~crane. 'QUAR_06'// ~s~Use the crane to load the body and the bike into the back of the ~b~dumper truck~s~. 'QUAR_07'// ~s~Get into the ~b~dumper~s~. 'QUAR_08'// ~s~Drive carefully up to the ~y~quarry entrance~s~. 'QUAR_09'// ~s~Dump the body and the bike in the ~y~water~s~. 'QUAR_1'// The movement controls rotate the crane.~N~~k~~PED_JUMPING~ Raise winch.~N~~k~~PED_SPRINT~ Lower winch.~N~~k~~PED_FIREWEAPON~ Release objects. 'QUAR_11'// ~s~Use the ~b~bulldozer~s~ to clear the paths before the next delivery arrives. 'QUAR_12'// ~s~Clear a path by pushing the ~g~rocks~s~ over the edge into the markers. 'QUAR_13'// ~s~~1~ rocks cleared. ~1~ to go. 'QUAR_14'// ~s~~1~ rock cleared. ~1~ to go. 'QUAR_15'// ~s~Bombs have been planted by a rival organization. Use the ~b~bulldozer~s~ to push the bombs to safe area markers. 'QUAR_16'// ~s~The first ~g~bomb~s~ is behind the site office. Push it to ~y~safety~s~. 'QUAR_17'// ~s~There's a ~g~bomb~s~ beside the crane. Make it ~y~safe~s~. 'QUAR_18'// ~s~The next ~g~bomb~s~ is at the grinder. Push it to the ~y~safe area~s~. 'QUAR_20'// ~s~Move out of the bomb's blast radius. 'QUAR_21'// ~s~Move the ~g~bomb~s~ to the alternative ~y~safe area~s~. 'QUAR_22'// ~s~The bombers have been caught. Their bodies are loaded on a ~b~dumper~s~ at the quarry's ~y~other entrance~s~. Dump them before the cops come snooping. 'QUAR_23'// ~s~Take the bodies to the quarry ~y~main entrance~s~. 'QUAR_24'// ~s~Follow the tracks down to the quarry floor and burn the bodies in the ~y~fire~s~. 'QUAR_26'// ~s~Drop the barrels. The soft sand will prevent an explosion. 'QUAR_28'// ~s~A dumper has spilled it's load of explosives all along the train tracks. Use the ~b~bulldozer~s~ to clear them before the next train passes. 'QUAR_29'// ~s~The ~b~train~s~ is approaching. 'QUAR_32'// ~s~The bombers are escaping in a ~r~dumper~s~. Use this ~b~dumper~s~ to destroy it before they reach safety. 'QUAR_33'// ~s~The ~r~bombers~s~ are getting too far away. 'QUAR_34'// ~s~The last ~g~bomb~s~ is between the crushers. Move it to ~y~safety~s~. 'QUAR_35'// ~s~Get back in the ~b~bulldozer~s~. 'QUAR_36'// ~s~Get back in the ~b~dumper truck~s~. 'QUAR_37'// ~s~Return to the site office to start the next mission. 'QUAR_38'// ~s~The ~b~dumper~s~ is loaded with explosives and needs to be driven gently. Deliver the explosives to the ~y~desert airstrip~s~. 'QUAR_D1'// Cops 'QUAR_D2'// Delivery 'QUAR_D3'// Explode 'QUAR_D4'// Deadline 'QUAR_D5'// Train 'QUAR_D6'// Damage 'QUAR_F0'// ~r~Missed deadline. 'QUAR_F1'// ~r~Dozer destroyed. 'QUAR_F2'// ~r~Dumper destroyed. 'QUAR_F3'// ~r~You dropped your load! 'QUAR_F4'// ~r~The cops have arrived. 'QUAR_F5'// ~r~The delivery trucks have arrived. 'QUAR_F6'// ~r~The bomb exploded. 'QUAR_F7'// ~r~Too close. 'QUAR_F8'// ~r~You've dropped the bodies. 'QUAR_F9'// ~r~The barrels have exploded. 'QUAR_FA'// ~r~Explosives on track. 'QUAR_FB'// ~r~Train destroyed. 'QUAR_FC'// ~r~Too far away. 'QUAR_FD'// ~r~Bombers reached safety. 'QUAR_H1'// Use ~k~~VEHICLE_TURRETUP~ and ~k~~VEHICLE_TURRETDOWN~ to raise and lower the Dumper's loader. 'QUAR_H2'// You are competing against your own best time. Press ~k~~PED_LOOKBEHIND~ to skip this mission. 'QUAR_H3'// The dumper truck and bulldozer will now always be available in the quarry. 'QUAR_H4'// Don't let the Dumper Truck follow the bike and the body into the water. 'QUAR_P1'// ~s~You have completed your first quarry mission. Return to the site office for more. 'QUAR_P2'// Quarry Complete! 'QUAR_P4'// ~s~~1~ quarry missions complete. 'QUAR_P5'// ~s~You equaled your best time! 'QUAR_P6'// ~s~You set a new best time - ~1~m ~1~s. The quarry missions have now been completed in ~1~m ~1~s. 'QUAR_P7'// ~s~Quarry missions complete in ~1~m ~1~s. In future missions you will be competing against your own best times. 'QUARRY'// Quarry 'QUARY'// Hunter Quarry 'QUINST'// Quadruple insane stunt 'R1_01'// Drive back to ~y~Grove Street~s~. 'R1_02'// ~r~Sweet has been killed! 'R1_03'// Get back in ~b~Sweet's car~s~. 'R1_04'// ~r~Sweet's car has been destroyed! 'R2_01'// ~s~Recruit a couple of Grove street Families gang members. 'R2_03'// ~s~Help ~b~Cesar~s~ and the OG's clear out the neighborhood. 'R2_04'// ~s~Head to the ~y~alleyway~s~! 'R2_05'// ~S~Stay close to ~b~Cesar~s~ and clear out the alleyway. 'R2_06'// ~S~Defend ~b~Cesar~s~. 'R2_07'// ~S~Finish off the last ~r~Vagos~s~. 'R2_08'// ~r~Cesar has been killed! 'R2_09'// ~r~Sunny has been killed! 'R2_10'// ~r~Gal has been killed! 'R2_11'// ~r~Hazer has been killed! 'R2_12'// ~s~You have left ~b~Cesar~s~ behind. 'R2_13'// ~s~Go and meet up with the veteranos at ~y~Unity Station~s~. 'RACE_21'// ~s~You have ~1~ second to return to your ~b~vehicle ~s~before you are disqualified. 'RACE_49'// ~s~You have ~1~ second to get off your ~b~bike ~s~ and start running before you are disqualified. 'RACE_51'// ~s~You have ~1~ second to get on your ~b~bicycle ~s~before you are disqualified. 'RACE00'// Lowrider Race 'RACE01'// Little Loop 'RACE02'// Backroad Wanderer 'RACE03'// City Circuit 'RACE04'// Vinewood 'RACE05'// Freeway 'RACE06'// Into the Country 'RACE07'// Badlands A 'RACE08'// Badlands B 'RACE09'// Dirtbike Danger 'RACE10'// Bandito County 'RACE11'// Go-Go Karting 'RACE12'// San Fierro Fastlane 'RACE13'// San Fierro Hills 'RACE14'// Country Endurance 'RACE15'// SF to LV 'RACE16'// Dam Rider 'RACE17'// Desert Tricks 'RACE18'// LV Ringroad 'RACE19'// World War Ace 'RACE2'// ~s~3 'RACE20'// Barnstorming 'RACE21'// Military Service 'RACE22'// Chopper Checkpoint 'RACE23'// Whirly Bird Waypoint 'RACE24'// Heli Hell 'RACE3'// ~s~2 'RACE4'// ~s~1 'RACE5'// ~s~GO! 'RACEFA'// ~r~You failed to win the race! 'RACES_0'// Races 'RACES_4'// 3 'RACES_5'// 2 'RACES_6'// 1 'RACES_7'// GO! 'RACES_8'// Loser! 'RACES00'// Race ~1~ 'RACES08'// Best Time: ~1~:~1~ 'RACES18'// Winner! 'RACES20'// ~r~You have been disqualified for leaving your vehicle. 'RACES21'// ~s~You have ~1~ seconds to return to your ~b~vehicle ~s~before you are disqualified. 'RACES22'// Best Time: ~1~:0~1~ 'RACES24'// ~r~You have been disqualified for destroying your vehicle. 'RACES25'// ~r~You have been disqualified from the race. 'RACES26'// 1ST 'RACES27'// 2ND 'RACES28'// 3RD 'RACES29'// ~1~TH 'RACES30'// Position: 'RACES31'// Time: 'RACES32'// LAP ~1~/~1~ 'RACES33'// Use ~k~~GO_LEFT~ or ~k~~GO_RIGHT~ to select race.~n~~k~~PED_SPRINT~ Start Race~n~~k~~VEHICLE_ENTER_EXIT~ Quit 'RACES34'// ~1~.~1~ km 'RACES35'// ~1~.0~1~ km 'RACES36'// Track Distance 'RACES37'// Best Result 'RACES38'// Best Time 'RACES39'// ~1~:~1~ 'RACES40'// ~1~:0~1~ 'RACES41'// 1ST 'RACES42'// 2ND 'RACES43'// 3RD 'RACES44'// ~1~TH 'RACES45'// NA 'RACES46'// ~1~.~1~ miles 'RACES47'// ~1~.0~1~ miles 'RACES48'// ~s~You have ~1~ seconds to get off your ~b~bike ~s~ and start running before you are disqualified. 'RACES50'// ~s~You have ~1~ seconds to get on your ~b~bicycle ~s~before you are disqualified. 'RADAR5'// An upward pointing triangular 'blip' indicates that the objective is above your current position, and a downward pointing triangle, that an objective is below you. 'RAINDNC'// Raindance 'RANCHER'// Rancher 'RANGER'// Ranger 'RARMLW'// Lower Right Arm 'RARMTP'// Upper Right Arm 'RATNG1'// Vic 'RATNG10'// Poot Butt 'RATNG11'// Buster 'RATNG12'// Mark 'RATNG13'// Chump 'RATNG14'// Trick 'RATNG15'// Red-headed Stepchild 'RATNG16'// Peon 'RATNG17'// Pee-Wee 'RATNG18'// Prankster 'RATNG19'// Fool 'RATNG2'// Square 'RATNG20'// Street Cat 'RATNG21'// Thug 'RATNG22'// Hustler 'RATNG23'// Playa 'RATNG24'// Playa Partner 'RATNG25'// Mack 'RATNG26'// Pimp 'RATNG27'// Crime Partner 'RATNG28'// Homeboy 'RATNG29'// Homie 'RATNG3'// Civilian 'RATNG30'// Road Dawg 'RATNG31'// Hoodsta 'RATNG32'// Hard-ass 'RATNG33'// 'Banger 'RATNG34'// Lil' G 'RATNG35'// Loc 'RATNG36'// Jacker 'RATNG37'// Shooter 'RATNG38'// Foot-soldier 'RATNG39'// Hoo-rider 'RATNG4'// Rat 'RATNG40'// Soldier 'RATNG41'// Hawg 'RATNG42'// Gangsta 'RATNG43'// Ghetto Star 'RATNG44'// Monster 'RATNG45'// Big Homie 'RATNG46'// Boss Hawg 'RATNG47'// Shot Caller 'RATNG48'// OG 'RATNG49'// High Roller 'RATNG5'// Snitch 'RATNG50'// Four-Star General 'RATNG51'// Godfather 'RATNG52'// King of San Andreas 'RATNG53'// Playa-hater 'RATNG54'// Scandalous 'RATNG55'// Off-Brand 'RATNG56'// Bitch-made 'RATNG57'// Crackhead 'RATNG6'// Dry Snitch 'RATNG7'// Transformer 'RATNG8'// Punk-ass Bitch 'RATNG9'// Sucka 'RCBANDT'// RC Bandit 'RCBARON'// RC Baron 'RCCAM'// RC Cam 'RCGOBLI'// RC Goblin 'RCHEST'// Right Chest 'RCPLAY'// Zero's RC Shop 'RCRAIDE'// RC Raider 'RCTIGER'// RC Tiger 'RD'// RD 'RDRIVER'// Racing Suit 'RDTRAIN'// Roadtrain 'RED'// Red County 'REDE'// Redsands East 'REDHAIR'// Red Hair 'REDW'// Redsands West 'REEFER'// Reefer 'REGINA'// Regina 'REMCA'// Chrome Flames 'REMCA2'// Chrome Arches 'REMCB'// Chrome Bars 'REMCG'// Chrome Grill 'REMCL'// Chrome Lights 'REMCLT'// Remove Items 'REME1'// Chromer Exhaust 'REME2'// Slamin Exhaust 'REMFF1'// Chromer Bumper 'REMFF2'// Slamin Bumper 'REMING'// Remington 'REMOH1'// Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select an area.~N~~k~~PED_SPRINT~ Remove Item~N~~k~~VEHICLE_ENTER_EXIT~ Back 'REMOH2'// ~k~~PED_SPRINT~ Keep~N~~k~~VEHICLE_ENTER_EXIT~ Back 'REMRF1'// Chromer Bumper 'REMRF2'// Slamin Bumper 'REPLAY'// REPLAY 'REST'// Restricted Area 'REST2'// Secret Valley 'REWARD'// REWARD $~1~ 'RHINO'// Rhino 'RIE'// Randolph Industrial Estate 'RIFLE'// Rifle 'RIH'// Richman 'RING'// The Clown's Pocket 'RIOT_1'// Riot 'RIOT_2'// Los Desperados 'RIOT_4'// End Of The Line 'RIOT1'// ~s~Go back to Sweet's house. 'RM4_1'// ~s~Get in the car with ~b~Sweet~s~. 'RM4_10'// ~r~The SWAT Tank has been destroyed! How are you going to get into Big Smoke's Crack Fortress now? 'RM4_11'// ~r~Sweet died! 'RM4_12'// ~r~You wrecked the car! 'RM4_13'// ~s~There is an entrance into the ~y~first floor ~s~towards the back of this area. 'RM4_14'// ~s~The only way past that reinforced entrance is to knock it down. 'RM4_15'// ~s~Smash through the ~y~wall ~s~to gain entry! 'RM4_16'// ~s~Smoke is on the Fourth floor in his ~y~Penthouse Suite~s~. You will have to work your way through three floors to get there. 'RM4_17'// Floor 1: Security Area 'RM4_18'// Floor 2: Drug Lab 'RM4_19'// Floor 3: Ballas Lounge 'RM4_2'// ~s~Drive to ~y~Big Smoke's Crack Fortress~s~. 'RM4_21'// ~s~Make your way to ~y~Floor 4~s~. 'RM4_23'// ~s~Make your way to ~y~Floor 3~s~. 'RM4_24'// ~s~Go get ~y~Big Smoke~s~. 'RM4_28'// Smoke is wearing a bulletproof vest. To maximize the damage you inflict on him aim at other parts of his body. 'RM4_31'// ~s~Smoke has switched the lights off go get the ~g~thermal goggles ~s~by the lower window. 'RM4_32'// To use the night vision goggles select them from your inventory and press ~k~~PED_FIREWEAPON~. 'RM4_33'// ~s~Use the night vision goggles you have just picked up from Big Smoke to help you see in the dark and ~y~escape ~s~the building as quick as possible. 'RM4_34'// Time 'RM4_35'// ~s~This floor is on fire use a ~g~fire extinguisher ~s~to help you get out! 'RM4_36'// ~s~Use the thermal vision to spot ~r~Smoke ~s~and his goons more easily. 'RM4_38'// ~s~Tenpenny has caused an explosion, the lighting in the building is off and the whole place is beginning to burn down. You need to get out of here quick! 'RM4_39'// Smoke's Health 'RM4_4'// ~s~Security is tight in the Crack Fortress. There is only one way in but the door is locked down because of the riots. 'RM4_40'// Night vision can brighten up fires, so you may have to switch between night vision and normal vision to help you see fires more clearly. 'RM4_41'// ~s~Follow Tenpenny and make sure ~b~Sweet ~s~is safe, stay close to the firetruck and do not lose Tenpenny. 'RM4_42'// ~s~Do not attempt to damage the firetruck or you may injure ~b~Sweet~s~. 'RM4_43'// ~s~The cop is stamping on ~s~Sweet's fingers get your car close to him in case he loses his grip. 'RM4_45'// ~r~Sweet died! You are supposed to catch him, next time get your car underneath Sweet when he begins to lose grip! 'RM4_46'// ~r~You wrecked your car! 'RM4_47'// Sweet's Grip 'RM4_48'// ~s~Get back in the ~b~car~s~! 'RM4_49'// ~s~Chase the firetruck! 'RM4_5'// ~s~A heavy vehicle like the SWAT Tank will be able to smash down the entrance easily. 'RM4_50'// ~r~You lost Sweet! Next time stay closer! 'RM4_52'// Car 'RM4_53'// ~r~You wrecked your car 'RM4_54'// To look around use the camera movement controls, to fire press ~k~~PED_FIREWEAPON~. 'RM4_6'// ~s~Go get the ~b~SWAT Tank~s~. 'RM4_7'// ~s~Get back in the ~b~car~s~! 'RM4_8'// ~s~Use the SWAT Tank to ram right through the entrance of ~y~Big Smoke's Crack Fortress~s~. 'RM4_9'// You need to ram that wall right through, get back in the ~b~SWAT Tank~s~! 'ROBAD'// Tierra Robada 'ROBINT'// Robada Intersection 'ROCE'// Roca Escalante 'ROCKET'// Rocket Launcher 'ROCKHS'// Heat Seeking Rocket Launcher 'ROD'// Rodeo 'ROMERO'// Romero 'ROT1@00'// ~z~Hey, be quiet, be quiet. 'ROT1@01'// ~z~C'mon you bunch of wankers, this is unbearable! 'ROT1@03'// ~z~Officers Eddie Pulaski and Frank Tenpenny, 'ROT1@04'// ~z~both hard working members of a community policing unit, 'ROT1@05'// ~z~have been charged with racketeering, 'ROT1@06'// ~z~corruption, narcotics and sexual assault. 'ROT1@07'// ~z~They brought it on themselves. 'ROT1@08'// ~z~That bastard cost me my farm. And he hogged the bong. 'ROT1@10'// ~z~... conspired to kill fellow officer Ralph Pendelbury 'ROT1@11'// ~z~who had threatened to turn state's evidence 'ROT1@12'// ~z~and who was then found shot dead 'ROT1@13'// ~z~in a supposedly unrelated gang incident... 'ROT1@14'// ~z~I'd say 20 years. 'ROT1@15'// ~z~- Try 5 years. Cops always get off easy.~n~- Yeah, I heard that. 'ROT1@17'// ~z~...retracted witness statements 'ROT1@18'// ~z~and now the disappearance of fellow officer Jimmy Hernandez, 'ROT1@20'// ~z~and Officer Pulaski himself, believed to be on the run. 'ROT1@21'// ~z~Oh, wait, they're exiting the courtroom now! 'ROT1@22'// ~z~That bastard Pulaski will probably turn up dead, just like the rest of them. 'ROT1@23'// ~z~...of the lack of evidence against my client, 'ROT1@24'// ~z~the district attorney's office has seen fit 'ROT1@25'// ~z~to drop all charges... 'ROT1@26'// ~z~What?! 'ROT1@33'// ~z~...Los Santos will burn tonight! 'ROT1@34'// ~z~You see? You can't trust the system, man! 'ROT1@35'// ~z~Oh man, there just ain't no JUSTICE! 'ROT1@36'// ~z~I know, I've been arrested numerous times 'ROT1@37'// ~z~for totally natural behavior! 'ROT1@38'// ~z~Ain't nobody gonna be rioting in my hood! 'ROT1@39'// ~z~I don't know about that holmes. 'ROT1@40'// ~z~Look. The whole city is going up. 'ROT1@41'// ~z~People are fucking pissed off about this. 'ROT1@42'// ~z~People don't know what they want. 'ROT1@43'// ~z~We're all being used. 'ROT1@44'// ~z~You see, man? It's always the same, friend. 'ROT1@45'// ~z~Power systems corrupt everyone. 'ROT1@46'// ~z~Look, I say we go secure the hood, 'ROT1@47'// ~z~we ain't getting shit together so some idiot can burn it down. 'ROT1@50'// ~z~That's bullshit. 'ROT1@51'// ~z~...surprise decision is wholly unprecedented... 'ROT1_AA'// ~z~Shit's real fucked up, man. 'ROT1_AB'// ~z~Yeah, but we gonna handle this ourselves. 'ROT1_BA'// ~z~There ain't no justice, man. 'ROT1_BB'// ~z~How does scum like Tenpennny stay on the streets? 'ROT1_BC'// ~z~Man, I dunno, just the way shit stacked I guess. 'ROT1_BD'// ~z~Man, this is fucked up. We should take that bastard down ourselves. 'ROT1_BE'// ~z~And we will Sweet. 'ROT1_DA'// ~z~Shit, look at this place, even old ladies robbing shit! 'ROT1_DB'// ~z~I guess it's better than staying home and watching the shopping channel. 'ROT1_DC'// ~z~Yeah, go out there and get yourself a bargain! 'ROT1_EA'// ~z~So who's the weird Brit? 'ROT1_EB'// ~z~What? Oh, Maccer! 'ROT1_EC'// ~z~He got a little problem he can't control. 'ROT1_ED'// ~z~What kind of problem? 'ROT1_EE'// ~z~He can't, you know, giving himself a little bit. 'ROT1_EF'// ~z~What, you mean he likes to consult Professor Hans Jerkov? 'ROT1_EG'// ~z~Yeah, regularly. 'ROT1_EH'// ~z~Spank the monkey? 'ROT1_EJ'// ~z~Yeah! 'ROT1_EK'// ~z~Take Palm-ela out? 'ROT1_EL'// ~z~Quit it! 'ROT1_EM'// ~z~Burp the worm? 'ROT1_EN'// ~z~Enough, man! 'ROT1_FA'// ~z~Shit, man, people real mad! 'ROT1_FB'// ~z~Tenpenny's responsible for ALL of this! 'ROT1_FC'// ~z~As if the ghetto ain't wrecked enough! 'ROT1_FD'// ~z~Come tomorrow, most the Centrals gonna have new TVs. 'ROT1_FE'// ~z~Look at them, like angry kids or some shit! 'ROT1_FF'// ~z~They just tearing up their own neighborhoods! 'ROT1_FG'// ~z~Nothing good is gonna come of this. 'ROT1_FH'// ~z~Man, the ghetto's tearing itself apart! 'ROT1_GA'// ~z~Put your foot down! 'ROT1_GL'// ~z~Everything's burning. 'ROT1_HC'// ~z~I'm gonna gather up some homies, and get the hood locked down. 'ROT1_HD'// ~z~You need anything, give me a call. 'ROT1_HE'// ~z~I'm gonna check out the city and see what I can see. 'ROT1_HF'// ~z~You be careful out there, CJ. 'ROT2@00'// ~z~Yeah, so get the place locked down. 'ROT2@01'// ~z~No one's gonna ruin the hood. You hear me? No one! Alright, see you. 'ROT2@02'// ~z~Whattup? 'ROT2@03'// ~z~We almost got the hood under control, man. 'ROT2@04'// ~z~CJ, this is some serious shit, man. 'ROT2@05'// ~z~Hey, man, I know, man. 'ROT2@06'// ~z~I went through a lot of shit for this family since you been gone, so I know... 'ROT2@07'// ~z~What? For yourself. 'ROT2@08'// ~z~Not for the family. Don't get shit confused, nigga. 'ROT2@09'// ~z~Man, when you gonna give me a break? 'ROT2@10'// ~z~When you stop acting like you the man. 'ROT2@11'// ~z~You keep yapping on what you done did, let me tell you what I done did. 'ROT2@13'// ~z~When Kendl needed shoes. I went out and got the money. 'ROT2@14'// ~z~When Moms needed an operation, I robbed people for the bread. 'ROT2@15'// ~z~While you were off in Liberty City thinking about your own shit. 'ROT2@16'// ~z~For five years, come on man. 'ROT2@17'// ~z~Now you do something, you want a fucking parade? 'ROT2@18'// ~z~Nigga, please. 'ROT2@19'// ~z~That ain't fair, man. 'ROT2@20'// ~z~Carl, man, I need your help. 'ROT2@21'// ~z~Man, I'm kinda busy right now. Family shit. 'ROT2@22'// ~z~I helped you guys, hombre. 'ROT2@23'// ~z~It's time you helped me and my homies. 'ROT2@24'// ~z~My hood's screwed up too. 'ROT2@25'// ~z~We got this shitty neighborhood on lockdown now. 'ROT2@26'// ~z~Alright, what you need? 'ROT2@27'// ~z~It's time to get my old gang back together, 'ROT2@28'// ~z~push out those yay-slanging punks, eh. 'ROT2@29'// ~z~I know, but I got a lot going on right here in my own hood, man. 'ROT2@30'// ~z~And I made my brother a promise. 'ROT2@31'// ~z~All your brother wants you to do is pay back your debts, CJ. 'ROT2@32'// ~z~Alright, I hear you. I got your back - c'mon, let's roll. 'ROT2@33'// ~z~Orale! The Varrio's coming back! 'ROT2_AA'// ~z~OK, so what's the plan? 'ROT2_AB'// ~z~We're going to meet three of my veterano's over at Unity Station. 'ROT2_AD'// ~z~Three, is that all? 'ROT2_AE'// ~z~A'ight, I'm a get a couple of Family boys to come through too. 'ROT2_BA'// ~z~Shit's real serious, man, look at the streets, eh. 'ROT2_BB'// ~z~Yeah, we better watch ourselves, man. 'ROT2_BC'// ~z~Don't want to get caught on Ballas turf while this shit's going down. 'ROT2_BD'// ~z~Man, Tenpenny brought the Central to its knees. 'ROT2_CA'// ~z~While we here, I, eerr, I have a question to ask you. 'ROT2_CB'// ~z~Yeah? What? 'ROT2_CC'// ~z~Well it's... it's personal. 'ROT2_CD'// ~z~Come on, man, we're brothers, you and me. 'ROT2_CE'// ~z~You can ask me anything. 'ROT2_CF'// ~z~OK, here goes. 'ROT2_CG'// ~z~I want to ask Kendl the question. 'ROT2_CH'// ~z~What's the problem? 'ROT2_CJ'// ~z~Call her, dude, here, use my phone. 'ROT2_CK'// ~z~Noo, holmes, THE question! 'ROT2_CL'// ~z~What? Oh shit, you mean POP THE question. 'ROT2_CM'// ~z~Well, I'm OK with that, you know, I appreciate you asking my permission and shit, but - 'ROT2_CN'// ~z~Nah. I know you're cool. 'ROT2_CO'// ~z~It's Sweet that is the problem, could you talk to him? 'ROT2_CP'// ~z~Sure thing, Cesar, I'll talk to him. 'ROT2_CQ'// ~z~Thank you, CJ, that means a lot to me. 'ROT2_DA'// ~z~Those Vagos, man, I'm gonna cut those cacos. 'ROT2_DB'// ~z~Raspalo hasta el hueso! 'ROT2_DC'// ~z~Hey, carnales, what's cracking, holmes? 'ROT2_DD'// ~z~Cesar! And you must be CJ. 'ROT2_DE'// ~z~Cesar says you cool, so we cool, holmes. 'ROT2_DF'// ~z~OK. We will have to work our way through this neighborhood to get to my house. 'ROT2_DJ'// ~z~If we stick together those Vagos pendejos won't stand a chance! 'ROT2_DK'// ~z~Watch each others' backs, amigos. 'ROT2_DL'// ~z~Hasta la muerte! 'ROT2_DM'// ~z~HASTA LA MUERTE! 'ROT2_EA'// ~z~That's the last of them, let's move out! 'ROT2_ED'// ~z~Quickly, go! GO! 'ROT2_EE'// ~z~Follow me! 'ROT2_EF'// ~z~Keep close! 'ROT2_EG'// ~z~Keep together! 'ROT2_EH'// ~z~Stay close. 'ROT2_EJ'// ~z~Keep it tight! 'ROT2_EM'// ~z~Northside Vagos assholes! 'ROT2_EN'// ~z~Up ahead! 'ROT2_EW'// ~z~They're coming over the walls! 'ROT2_FA'// ~z~That was the easy bit, eh. 'ROT2_FB'// ~z~Now we go into the viper's nest. 'ROT2_FC'// ~z~This is where it gets tough. 'ROT2_FD'// ~z~Luckily we have a little surprise up our sleeves, eh, Sunny! 'ROT2_FE'// ~z~That's a rocket launcher man! We'll bring the National Guard down on us! 'ROT2_FG'// ~z~Look around you, CJ, the whole city is a war zone! 'ROT2_FH'// ~z~C'mon, I want to take my house back! 'ROT2_GA'// ~z~Hazer! 'ROT2_GB'// ~z~Shit, Hazer... 'ROT2_GC'// ~z~He is pretty bad, Cesar... 'ROT2_GD'// ~z~Heads up! More Vagos! 'ROT2_HA'// ~z~Behind us! 'ROT2_HB'// ~z~More Vagos Behind us! 'ROT2_HC'// ~z~Northsiders behind us! 'ROT2_JA'// ~z~Let's fucking finish this! 'ROT2_JB'// ~z~I'm with you man, let's take these punks! 'ROT2_KA'// ~z~This is a Vagos neighborhood now! 'ROT2_KB'// ~z~Vagos rule this varrio now - Aztecas are no more! 'ROT2_KC'// ~z~Find a new home, assholes, Vagos own this 'hood! 'ROT2_LA'// ~z~Torch those Aztecas! 'ROT2_LB'// ~z~Burn them! 'ROT2_LC'// ~z~Burn, Aztecas, burn! 'ROT2_MA'// ~z~Alright, that's the last of 'em. 'ROT2_MB'// ~z~How is Hazer? 'ROT2_MC'// ~z~We need to get him to a hospital. 'ROT2_MD'// ~z~Hey, I'll take him. 'ROT2_ME'// ~z~CJ, you have done more than enough. 'ROT2_MF'// ~z~You should get back to Grove. 'ROT2_MG'// ~z~Alright ese, I'll see you after all this is settled down. 'ROT2_MH'// ~z~Thank you, CJ and good luck, my friend. 'ROT4_AA'// ~z~You sure he in East Los Santos? 'ROT4_AB'// ~z~Yeah, right on the edge of Los Flores - some old apartments and a warehouse. 'ROT4_AC'// ~z~He as good as dead, then! 'ROT4_BA'// ~z~I can't believe you bought that same bucket ass car, man! 'ROT4_BB'// ~z~Hey, if it ain't broke, don't fix it. 'ROT4_BC'// ~z~So this is it, huh? 'ROT4_BE'// ~z~Johnson boys sorting shit out. 'ROT4_BF'// ~z~Yeah. 'ROT4_BG'// ~z~Nervous? 'ROT4_BH'// ~z~Yeah. 'ROT4_BJ'// ~z~Me too, me too. 'ROT4_CA'// ~z~Yo, CJ, you lost your nerve? 'ROT4_DB'// ~z~Sweet, no! 'ROT4_EA'// ~z~Hang on Sweet! 'ROT4_EB'// ~z~Just keep hanging on, bro! 'ROT4_FA'// ~z~I ain't losin' this fool! 'ROT4_FB'// ~z~I ain't letting this bastard go! 'ROT4_GB'// ~z~Oh man, that was a close call! 'ROT4_HA'// ~z~Tenpenny, you motherfucking piece of shit! 'ROT4_HB'// ~z~I ain't letting you get away with all you've done! 'ROT4_HC'// ~z~I'm gonna piss on your corpse, Tenpenny! 'ROT4_KB'// ~z~Let go, you dumb bastard! 'ROT4_KD'// ~z~Fuck you, pig! 'ROT4_KE'// ~z~Argh! My fingers! 'ROT4_KJ'// ~z~CJ, do something! 'ROT4_MB'// ~z~Oh shiiiiit! 'ROT4_MC'// ~z~Gotcha! 'ROT4_MD'// ~z~Motherfucker! 'ROT4_ME'// ~z~Take the wheel, it's payback time! 'ROT4_NA'// ~z~Rioters on the bridge up ahead! 'ROT4_NB'// ~z~They're dropping shit from that bridge! 'ROT4_NE'// ~z~Vagos rioters coming up! 'ROT4_NL'// ~z~Take that pig bastard down! 'ROT4_NR'// ~z~Cops on our tail! 'ROT4_NS'// ~z~Cops up ahead! 'ROT4_OA'// ~z~It's over, Tenpenny, OVER! 'ROT4_OD'// ~z~I'm a stop you motherfucker! 'ROT4_PC'// ~z~That's my dog! 'ROT4_QA'// ~z~Those firetrucks are indestructible! 'ROT4_QB'// ~z~We ain't gonna dent it! 'ROT4_RA'// ~z~He's losing control! 'ROT4_RD'// ~z~We got the motherfucker! 'ROT4_SB'// ~z~Down in flames! DOWN IN FLAMES! 'ROT4_TA'// ~z~Some rioters after us on bikes! 'ROT4_TB'// ~z~Crazy bikers on a rampage! 'ROT4_TC'// ~z~Look out, CJ! 'ROT4_TF'// ~z~Watch our six! 'ROT4_TG'// ~z~Concentrate on keeping all these other lunatics off our case, CJ. 'ROT4_TH'// ~z~I'm on Tenpenny, he ain't getting away! 'ROT4_TJ'// ~z~Where did all these assholes come from? 'ROT4_TK'// ~z~This city's gone nuts! 'ROT4_TM'// ~z~I'll keep up with Tenpenny, don't you worry! 'ROT4_UA'// ~z~You wearing body armor, Smoke? 'ROT4_UB'// ~z~Man, I'm disappointed in you - I thought you was gangsta! 'ROT4_UC'// ~z~Hey, I'm a motherfucking celebrity. 'ROT4_UD'// ~z~All kinds of crazy cats out there want a piece of me! 'ROT4_ZB'// ~z~Somebody save the Smoke! 'ROT4_ZC'// ~z~Carl, you motherfucking piece of shit gang-banging cocksucker! 'ROT4A00'// ~z~Hey, Sweet! 'ROT4A01'// ~z~Wassup? 'ROT4A02'// ~z~It's time for Smoke. 'ROT4A03'// ~z~Alright let's roll. 'ROT4A04'// ~z~Johnson brothers fittin' to take that fat fool down! 'ROT4B01'// ~z~Look, I know you down for this, but I gotta go in there alone. 'ROT4B02'// ~z~Smoke played me. 'ROT4B03'// ~z~Tenpenny played me. 'ROT4B04'// ~z~They played us all. 'ROT4B05'// ~z~Yeah, but you're right - I was a buster when my family needed me the most. 'ROT4B06'// ~z~Hey, I let Brian die, man. 'ROT4B07'// ~z~This one's for him, for Moms... and for you, bro. 'ROT4B08'// ~z~For Grove Street, baby. 'ROT4B09'// ~z~Yeah, for the Grove, baby. 'ROT4B10'// ~z~Hey - if you need me, you know I'll be. 'ROT4B11'// ~z~For sure. You've always been there for me, man. 'ROT4B21'// ~z~What? 'ROT4C00'// ~z~Hey, Smoke! 'ROT4C01'// ~z~Hey CJ, I was wondering when you'd show up. 'ROT4C02'// ~z~How'd you know it was me? 'ROT4C03'// ~z~Knew it was my old dog CJ. 'ROT4C04'// ~z~Knew you was coming and I don't give a shit. 'ROT4C05'// ~z~I'm here to take care of your fat ass, 'ROT4C06'// ~z~then I'm gonna take care of your friends in the police department. 'ROT4C07'// ~z~Where they at? 'ROT4C08'// ~z~Man, that's some good shit... 'ROT4C09'// ~z~Fuck Tenpenny and fuck his Polish lap dog. 'ROT4C10'// ~z~and fuck the police, man. All that's old shit. 'ROT4C11'// ~z~Look at you, you got the whole world. I ain't got no regrets, man. 'ROT4C12'// ~z~I don't give a fuck. Fuck the whole world. 'ROT4C13'// ~z~I made it, CJ! I'm a success. 'ROT4C14'// ~z~I can't be touched! 'ROT4C15'// ~z~What happened to you, man? 'ROT4C16'// ~z~Man, what the fuck do you care? 'ROT4C17'// ~z~Guess we better do this shit then... 'ROT4C18'// ~z~Man, fuck this shit. 'ROT4D00'// ~z~Hey, Smoke, what made you flip out like that, man? 'ROT4D01'// ~z~Was it the drugs, or what? 'ROT4D02'// ~z~I got caught up in the money, the power... 'ROT4D03'// ~z~I don't give a shit. Oh fuck, man... 'ROT4D04'// ~z~Why you just didn't quit, man? 'ROT4D05'// ~z~We was like family, homie. 'ROT4D06'// ~z~I had no choice... I had to do it... 'ROT4D07'// ~z~I just see the opportunity. 'ROT4D08'// ~z~When I'm gone, everyone gonna remember my name... 'ROT4D09'// ~z~...Big Smoke! 'ROT4D10'// ~z~Oh, damn, man... 'ROT4D11'// ~z~Carl Johnson. My man. 'ROT4D12'// ~z~I need you to do me another favor. 'ROT4D13'// ~z~You killed Pulaski, and now this fat fuck - there's no stopping you! 'ROT4D14'// ~z~Drop the gun. 'ROT4D15'// ~z~You ain't leaving here alive, man. 'ROT4D16'// ~z~Where's your brother at, huh? 'ROT4D17'// ~z~Why you just didn't shoot me in the back? 'ROT4D18'// ~z~Feeling exposed, huh? 'ROT4D19'// ~z~Shut your dumb ass up and load the bag. 'ROT4D20'// ~z~So what it's like, Tenpenny, huh? 'ROT4D21'// ~z~All alone, nobody got your back? 'ROT4D22'// ~z~Why you think I'm alone? 'ROT4D23'// ~z~I got a couple of rookies outside. 'ROT4D24'// ~z~But I gotta open their eyes slowly, you know - 'ROT4D25'// ~z~- a little truth here, a little truth there... 'ROT4D26'// ~z~A'ight, fuck it, that's enough. 'ROT4D27'// ~z~Chuck it over, I've got a firetruck to catch. 'ROT4D28'// ~z~You're crazy man, you've lost it... you're gone. 'ROT4D29'// ~z~Half the city is looking for cops to kill, Carl, 'ROT4D30'// ~z~and I ain't about to get dragged out of a patrol car 'ROT4D31'// ~z~and get beaten to death by some angry mob. Not tonight. 'ROT4D32'// ~z~What you catching, a plane? 'ROT4D33'// ~z~Ding ding ding ding ding! Good answer, Carl! 'ROT4D34'// ~z~You know, you're gonna thank me, one day 'ROT4D35'// ~z~for opening your fucking eyes. 'ROT4D36'// ~z~Oh! I almost forgot, Carl! 'ROT4D37'// ~z~Time to die! 'ROT4D38'// ~z~Uh, Sweet! 'ROT4D39'// ~z~What a waste. 'ROT4D40'// ~z~C'mon, let's go, I ain't got time to fuck with you! 'ROT4D41'// ~z~Suck, huh? 'ROT4D42'// ~z~What? Motherf- 'ROT4D43'// ~z~It ain't over, Carl! It ain't over! 'ROT4E00'// ~z~Come on, assholes. I'll take you all. 'ROT4E01'// ~z~You're mine! Mine! I run this town! 'ROT4E02'// ~z~Hey, over here! Hey! Officer down! 'ROT4E03'// ~z~Come on! HEY! 'ROT4E04'// ~z~Assholes! You never understood what I did! 'ROT4E06'// ~z~Fifty of me and this town would be okay. 'ROT4E07'// ~z~I took the trash out! 'ROT4E08'// ~z~I DID! 'ROT4E09'// ~z~And I'd do it all again... 'ROT4E10'// ~z~Don't... don't do it man, he's gone. 'ROT4E11'// ~z~I just wanna be sure it's over, man. That's all. 'ROT4E13'// ~z~It's cool, don't need to put a bullet in him. 'ROT4E15'// ~z~He killed hisself in a traffic accident. 'ROT4E16'// ~z~No one to blame. 'ROT4E17'// ~z~Let's roll. 'ROT4E18'// ~z~I mean, far out, man. You know, I mean, you beat the system! 'ROT4E19'// ~z~I tried for thirty years to cross over 'ROT4E20'// ~z~but you've managed it, man. 'ROT4E21'// ~z~I mean, man, you're an icon, man! 'ROT4E22'// ~z~Oh - thanks, man. 'ROT4E23'// ~z~I'm just glad it's finally over. 'ROT4E24'// ~z~What's up with Smoke? 'ROT4E25'// ~z~You know what's up with Smoke. 'ROT4E26'// ~z~He always saw things a little different than us. 'ROT4E27'// ~z~Smoke? Smoke was always on his own, always out for self. 'ROT4E28'// ~z~That is the surest path to hell, man. 'ROT4E29'// ~z~Well - that or fifteen microdots and an ounce of mescaline. 'ROT4E30'// ~z~Let's go get something to eat. 'ROT4E31'// ~z~See you around. 'ROT4E32'// ~z~Officer. 'ROT4E33'// ~z~Sounds good to me. 'ROU_MAX'// Max Wager 'ROU_WON'// Payout 'ROUHELP'// Use the movement controls to select spot.~n~~k~~PED_JUMPING~ Increase Wager~n~~k~~PED_FIREWEAPON~ Decrease Wager~n~~k~~PED_SPRINT~ Spin Wheel~n~~k~~VEHICLE_ENTER_EXIT~ Exit 'ROUTHIS'// This Wager 'ROUWAGE'// Wager 'ROUYOUR'// Total Wager 'ROY'// Royal Casino 'RSE'// Rockshore East 'RSTRSWE'// Rockstar Sweat 'RSW'// Rockshore West 'RUMPO'// Rumpo 'RUSTLER'// Rustler 'RY2_02'// ~s~Drive down to the compound at ~y~Ocean Docks~s~. 'RY2_03'// ~s~Get in the ~b~van~s~ with Ryder. 'RY2_19'// Ryder 'RY2_21'// Boxes 'RY2_22'// ~r~Ryder is history. 'RY2_25'// ~r~The van has been destroyed. 'RY2_40'// ~r~Forklift truck is history. 'RY2_55'// ~s~Get in the ~b~forklift~s~ truck. 'RY2_58'// ~r~Too many boxes were destroyed! 'RY2_59'// ~s~Open the front gate by shooting the ~r~switch~s~ on the other side of the wall. 'RY2_60'// ~s~Open the warehouse door by shooting the ~r~switch~s~ on the wall. 'RY2_61'// ~s~Shoot the ~r~switch~s~ to open the front gate. 'RY2_62'// ~s~Shoot ~r~switch~s~ to open warehouse door. 'RY2_66'// ~s~Head to the lock up in ~y~Willowfield~s~. 'RY2_67'// ~s~Get in the ~b~van~s~. 'RY2_68'// Use ~k~~VEHICLE_TURRETUP~ and ~k~~VEHICLE_TURRETDOWN~ to control the truck's forks. 'RY2_69'// Position the forks below the box then raise the forks to lift the box. 'RY2_71'// Use ~k~~VEHICLE_LOOKLEFT~ and ~k~~VEHICLE_LOOKRIGHT~ to look left and right. 'RY2_72'// Press ~k~~VEHICLE_HORN~ to make Ryder throw a box. 'RYBLIP'// Follow the 'R' blip on the radar to find Ryder's place. 'RYD1_2'// Find a ~g~crate~s~, or get in the ~b~truck~s~ and go offload what you've already stashed. 'RYD1_30'// Press ~k~~VEHICLE_ENTER_EXIT~ to put the crate in the ~b~truck~s~. 'RYD1_32'// ~r~There aren't enough guns left to fill the truck! 'RYD1_34'// ~s~Park the truck inside the ~y~lockup~s~. 'RYD1_35'// ~r~You've waited too long to get to the house, it's no longer night time! 'RYD1_36'// Morning already.. wait a minute something doesn't feel right here! 'RYD1_37'// ~r~You no longer have the ski mask. 'RYD1_39'// Enter the ~y~house~s~. 'RYD1_40'// Find a ~g~crate~s~. 'RYD1_41'// DAYLIGHT 'RYD1_44'// ~s~You're not going to be able to steal any more crates, get back to the ~b~truck~s~. 'RYD1_88'// You can perform burglaries at night when not on a mission. 'RYD1_89'// You need to get in this type of van to start the burglary. 'RYD1_90'// Many houses can be broken into, and goods stolen from the owners. 'RYD1_91'// Load up the truck and then take it back to the lockup. 'RYD1_92'// You must remain silent at all times. 'RYD1_93'// Hold down the ~k~~SNEAK_ABOUT~ key to sneak. 'RYD1_94'// If you make too much noise you will wake the inhabitants of the house. 'RYD1_95'// Make sure the noise bar does not reach maximum. 'RYD1_96'// ~r~You did not manage to steal enough crates. 'RYD1_97'// ~s~You need to steal at least ~1~ crates of guns. 'RYD1_AA'// ~z~It's already night, man you soakin' wet! 'RYD1_AB'// ~z~Where is this old motherfucker? Where in hell is he? 'RYD1_AC'// ~z~Relax man. We ain't there yet. 'RYD1_AD'// ~z~Yeah, right, Carl. You always right. 'RYD1_AE'// ~z~That's my homie. Mister right. 'RYD1_AF'// ~z~Shut up. 'RYD1_AG'// ~z~You can't stop me. 'RYD1_AH'// ~z~Who can't? 'RYD1_AJ'// ~z~Whatever. 'RYD1_BA'// ~z~Let's storm the place. 'RYD1_BB'// ~z~Hold up. Let's creep in, grab the guns, and bounce out. 'RYD1_BC'// ~z~Yeah, yeah, I got it - ninja style! Right... 'RYD1_BD'// ~z~Come out you old bastard! 'RYD1_BE'// ~z~Shut up! 'RYD1_BF'// ~z~He can't stop me, you buster, Carl! 'RYD1_CA'// ~z~OK, fool, in you go - I'll keep watch. 'RYD1_CB'// ~z~CJ! What we gonna get? 'RYD1_CC'// ~z~Sshhhhh! On the hush homie. They over here. Just gimme a second. 'RYD1_CD'// ~z~I thought you was gonna keep watch outside! 'RYD1_CE'// ~z~That's a good idea! I'll be outside! 'RYD1_CF'// ~z~Lord, gimme the strength. 'RYD1_DA'// ~z~Gooks! 'RYD1_DB'// ~z~Get off my ridge, you Viet Cong bastards! 'RYD1_DC'// ~z~This one's for Kenny! 'RYD1_DD'// ~z~Let's get up out of here! 'RYD1_DE'// ~z~Thieving commie bastards! 'RYD1_DF'// ~z~Damn! 'RYD1_DG'// ~z~Let's get up out of here! 'RYD1_DH'// ~z~Me first! 'RYD1_DJ'// ~z~That pussy called the cops! 'RYD1_DK'// ~z~I'm gonna smoke 'em! 'RYD1_DL'// ~z~Let's just get this stuff outta here! 'RYD1_EA'// ~z~You dumb bastard sherm-head. 'RYD1_EB'// ~z~What'd I do? You the one who woke the crazy old bastard up! 'RYD1_EC'// ~z~We gotta lose this heat, man! 'RYD1_ED'// ~z~There's a paint shop in Idlewood should be able to take a van this big. 'RYD1_FA'// ~z~A'ight, now we straight. 'RYD1_FB'// ~z~LB's got a storage garage down on Seville Boulevard Families' turf we can use. 'RYD1_FC'// ~z~I'm on it! 'RYD1_GA'// ~z~Seriously, Ryder man, you gotta give up them sticks. 'RYD1_GB'// ~z~What? I'll give up the water if you give up being a busta. 'RYD1_GC'// ~z~Hold it right there, homie. 'RYD1_GD'// ~z~Buster! 'RYD1_GE'// ~z~Forget it. 'RYD1_GF'// ~z~Forget you, fool! 'RYD1_GG'// ~z~One day you're gonna wish you hadn't pissed me off! 'RYD1_GH'// ~z~Did I hear something? 'RYD1_GJ'// ~z~Sounds like the busta complaining again! 'RYD1_GK'// ~z~Man, this is childish. 'RYD1_GL'// ~z~Man, I ain't talking you to you no more, fool. 'RYD1_HA'// ~z~You done fucked up again, CJ with your crazy-assed driving! 'RYD1_HB'// ~z~Now we headed back to Pay'n'Spray! 'RYD1_JA'// ~z~You see, I told you! Simple! 'RYD1_JB'// ~z~Yeah that was a real breeze. 'RYD1_KA'// ~z~Say, CJ -you gotta get it in your head that this is everyday shit, homie. 'RYD1_KB'// ~z~Listen up, no motherfucker gonna give a gangbanging carjacker like you anything for free. 'RYD1_KC'// ~z~So you gotta go take it. 'RYD1_KD'// ~z~All the houses in this state full of shit to rob. 'RYD1_KE'// ~z~They're insured - they ain't gonna miss nothing. 'RYD1_KF'// ~z~Just bring it back here and LB will give you a nice price for it. 'RYD1_KG'// ~z~OK, look, I'm tired, I'll see you later. 'RYD1_KH'// ~z~A'ight, holmes. Just think about what I said. 'RYD1_LA'// ~z~Ryder! Buster! 'RYD1_LB'// ~z~Ryder, where the hell you at, man? 'RYD1_LC'// ~z~Mark ass Ryder! 'RYD1_ZA'// ~z~Keep it coming, CJ! 'RYD1_ZB'// ~z~What I tell y'all? We making a killing! 'RYD1_ZC'// ~z~Get back in there and strip the place! 'RYD1_ZD'// ~z~There's plenty more in there, homie. 'RYD1_ZE'// ~z~Hurry up, CJ! 'RYD1_ZF'// ~z~Take him for everything you can get! 'RYD1_ZG'// ~z~C'mon, CJ, we can empty that place! 'RYD1_ZH'// ~z~We got plenty more room in LB's van! 'RYD1_ZJ'// ~z~Man, we gonna hit him up for everything he got! 'RYD1_ZK'// ~z~You a natural house-breaker, homie! 'RYD1_ZL'// ~z~C'mon, keep it up! 'RYD1_ZM'// ~z~We gonna be able to retire off of this one! 'RYD1_ZN'// ~z~One more trip, CJ, we still got time! 'RYD1A00'// ~z~Damn, where the fuck did I put it, man? 'RYD1A01'// ~z~Put what, nigga? 'RYD1A02'// ~z~Man, the fucking water. 'RYD1A03'// ~z~I need a little something before I go deal with things. 'RYD1A04'// ~z~What things, fool? 'RYD1A05'// ~z~My homie, LB - he told me about this army motherfucker who's got all the guns we need. 'RYD1A06'// ~z~Not that old school Emmet bullshit neither! 'RYD1A07'// ~z~I'm down. Let's roll. 'RYD1A08'// ~z~Yeah, you always down, homie. 'RYD1A09'// ~z~Apart from when you ain't around here. 'RYD1A10'// ~z~Damn! Man, you want some of this? 'RYD1A11'// ~z~No, man - I'm cool on that. Where we going? 'RYD1A12'// ~z~This till overlooking East Beach. 'RYD1A13'// ~z~Better yet, we better wait until it's dark, 'RYD1A14'// ~z~catch the motherfucker while he in bed! 'RYD1A15'// ~z~Damn! Where the fuck..? 'RYD1A16'// ~z~Man, what you doing? Digging graves? 'RYD1A17'// ~z~Nigga, fuck you. 'RYD1A18'// ~z~Yeah - I'm feeling that. 'RYD1A19'// ~z~Yeah, yeah, that's it, that's it... 'RYD1A20'// ~z~C'mon, nigga, what you waiting for? Look! 'RYD1A21'// ~z~Let it go! 'RYD2_AA'// ~z~You think you can roll this van without killing us both? 'RYD2_BA'// ~z~Hey, CJ, you ain't punking out on us again, are you? 'RYD2_BB'// ~z~C'mon CJ, we ain't got all day! 'RYD2_BC'// ~z~Get in and drive, motherfucker! 'RYD2_CA'// ~z~Hey, Ryder, where we going? 'RYD2_CB'// ~z~Ocean Docks. 'RYD2_CC'// ~z~How we get this van? It wasn't outside when I came through. 'RYD2_CD'// ~z~My homie LB, he's like a clockwork ninja! Real dependable. 'RYD2_CE'// ~z~Unlike some of you motherfuckers... 'RYD2_CF'// ~z~Give it a rest, man. 'RYD2_CG'// ~z~I lost my little brother and now I lost my Moms. 'RYD2_CH'// ~z~Don't matter how much shit this city throws at you, CJ, you gotta stick by yo'homies! 'RYD2_CJ'// ~z~Yeah, I guess... 'RYD2_DA'// ~z~This is the spot - National Guard Depot. 'RYD2_DB'// ~z~Man, this shit look real serious. 'RYD2_DC'// ~z~Are we up for this? 'RYD2_DD'// ~z~It's National Guard, fool! Weekend soldiers! 'RYD2_DE'// ~z~Ain't no match for Grove Street OGs! 'RYD2_DF'// ~z~Now get in there and open the damn gate! 'RYD2_EA'// ~z~Go open the motherfucking gate, CJ! 'RYD2_EB'// ~z~Get over that wall and open the damned gate! 'RYD2_FA'// ~z~Man, just shoot the switch next to the damn gate! 'RYD2_GA'// ~z~Nice job, CJ, thought that was a suicide mission for sure! 'RYD2_GB'// ~z~Now open the warehouse and keep these motherfuckers busy! 'RYD2_HA'// ~z~OK, we're in, move it, Ryder! 'RYD2_HB'// ~z~Yeah, open for business. Back that van up in here. 'RYD2_JA'// ~z~Get out the damned way, CJ! 'RYD2_JB'// ~z~Quit trying to kill yourself under the van! 'RYD2_JC'// ~z~You want me to run you down, just say so! 'RYD2_KA'// ~z~OK, homie, let's load this shit up! 'RYD2_KB'// ~z~I'll watch our backs while you use the forklift to collect the crates. 'RYD2_LA'// ~z~C'mon, CJ, we don't have all day! 'RYD2_LB'// ~z~Get a move on, CJ! 'RYD2_LC'// ~z~Shit's getting hot, get a move on! 'RYD2_LD'// ~z~Giddy up, CJ! 'RYD2_LE'// ~z~What you playing at, CJ? 'RYD2_LF'// ~z~Hey, quit smashing the crates! 'RYD2_LG'// ~z~We need those crates, CJ! 'RYD2_LH'// ~z~There's more outside! 'RYD2_LJ'// ~z~They got more crates outside, CJ! 'RYD2_MA'// ~z~Shit, CJ! Shit! 'RYD2_MC'// ~z~There's too many damned weekend soldiers! 'RYD2_MD'// ~z~They're crawling out the woodwork! 'RYD2_ME'// ~z~Punk-ass National Guard! 'RYD2_NA'// ~z~OK, CJ, let's roll! 'RYD2_NB'// ~z~CJ, get up front and drive us outta here! 'RYD2_NC'// ~z~You got the con, CJ, take us out! 'RYD2_ND'// ~z~C'mon, CJ, we got enough! 'RYD2_OA'// ~z~They got a storage garage up in Willowfield! GO! 'RYD2_OB'// ~z~LB's got us a spot in Willowfield - hit the gas! 'RYD2_PA'// ~z~Damn, man, these idiots just don't give up! 'RYD2_PB'// ~z~What's happening back there? 'RYD2_PC'// ~z~These part time soldiers got a chip on their shoulders! 'RYD2_PD'// ~z~Nice rhymes, man. 'RYD2_PE'// ~z~Hey, we're real heavy, toss some crates! 'RYD2_PF'// ~z~A'ight, check it out. 'RYD2_PG'// ~z~Sound the horn, I'll throw a crate at 'em. 'RYD2_QA'// ~z~Where you going? Buster! BUSTER! 'RYD2_QB'// ~z~Man, I knew you was a buster all along! 'RYD2_QC'// ~z~You ain't changed, CJ. Buster! Still a busta! 'RYD2_RA'// ~z~I ain't throwing no more, we gotta keep some! 'RYD2_RB'// ~z~Sorry, CJ, but we gotta keep some of these crates! 'RYD2_SA'// ~z~I ain't rolling with you no more, man, 'til you off that water, homie. 'RYD2_SB'// ~z~It mess with your mind. 'RYD2_SC'// ~z~Whatever you say, fool. You don't know what's going on. 'RYD2_SD'// ~z~And what that mean? 'RYD2_SE'// ~z~I ain't listening to no more of your bullshit. 'RYD2_SF'// ~z~We got the guns. You ain't no gangster, homie. 'RYD2_SG'// ~z~You want it smooth? You don't want no trouble. I keep it real. 'RYD2_SH'// ~z~You wouldn't know real if it came and hit you in your cheeks, homie, 'RYD2_SJ'// ~z~which it could do, if it gave you a hit first. 'RYD2_SK'// ~z~I ain't listening to you, Carl. 'RYD2_TA'// ~z~That shit was tight! 'RYD2_TB'// ~z~Tight? Man, that shit was shit. 'RYD2_TC'// ~z~Man, you say you down for the homies, but all you do is complain. 'RYD2_VA'// ~z~Hey, stop where you are! 'RYD2_VB'// ~z~We've got an intruder, sound the alarm! 'RYD2_VG'// ~z~SOUND THE ALARM! 'RYD2A00'// ~z~Hey, Ryder! This nigga's loaded... Ryder! 'RYD2A01'// ~z~Yeeaahh, CJ... Hey, CJ, tell me why I didn't finish high school. 'RYD2A02'// ~z~Because you been dealing drugs, man, since the age of ten! 'RYD2A03'// ~z~No, that ain't it. 'RYD2A04'// ~z~Because you went and put hands on that teacher for wearing Ballas colors! 'RYD2A05'// ~z~No, that ain't it either. 'RYD2A06'// ~z~It's 'cause I'm too intelligent for this shit, man. 'RYD2A07'// ~z~I am the real deal, fool. Oh yeah. A genius. 'RYD2A08'// ~z~Oh, oh yeah... 'RYD2A09'// ~z~Who has more straps than anybody? Who has all the straps, huh? 'RYD2A10'// ~z~A man with a lot of guns? Shit, I give up! 'RYD2A11'// ~z~The army, my nigga, the army! Let's go. 'RYD2A12'// ~z~Yeah... Yeah! 'RYD2A13'// ~z~- Go hit the wet, nigga. Go hit the wet!~n~- Get that outta my face, man, you know I don't fuck with that, man. C'mon! 'RYD3_1'// ~s~Climb onto the back of the ~y~train~s~. 'RYD3_13'// ~s~Use the nearby ~y~pay 'n' spray~s~ to lose the cops. 'RYD3_14'// ~r~Ryder's truck has been destroyed! 'RYD3_2'// ~s~Protect the train from the ~r~Ballas~s~! 'RYD3_3'// Time 'RYD3_AD'// ~z~You drive, CJ - seeing as you 'Mister Driver' and all. 'RYD3_AE'// ~z~Aw, not your shit again. 'RYD3_B'// ~r~Ryder is dead! 'RYD3_BA'// ~z~Don't give me a hard time about my driving. I ain't got the energy for it, man. 'RYD3_BB'// ~z~Well don't go roll the damn car over and blow us all up in flames then. 'RYD3_BC'// ~z~Aw, I ain't risin' to your shit, man. 'RYD3_BD'// ~z~Good! Means you'll concentrate on the road, then! 'RYD3_BE'// ~z~You love to give a homie a hard time. 'RYD3_BG'// ~z~Just trying to keep my soldiers alive, nigga! 'RYD3_BH'// ~z~By nagging them to death? 'RYD3_BJ'// ~z~Watch the road, motherfucker! The road! 'RYD3_CA'// ~z~Yeah, here we go! 'RYD3_CB'// ~z~That's our train alright. 'RYD3_CC'// ~z~Shit, looks like some Northside Vagos got it first! 'RYD3_D'// Press ~k~~PED_FIREWEAPON~ to power up your throw, then release ~k~~PED_FIREWEAPON~ to throw. 'RYD3_DA'// ~z~Aw, what's this? We got Ballas trying to crash the party? 'RYD3_DB'// ~z~Looks like Tenpennny told every gang in South Central! 'RYD3_DC'// ~z~Man, we gonna smoke those Balla assholes! 'RYD3_E'// Power 'RYD3_EA'// ~z~Go check out the train, CJ. 'RYD3_F'// Crates 'RYD3_FA'// ~z~Damn, what is that? 'RYD3_FB'// ~z~Chill out, fool, we're gonna be right behind you! 'RYD3_GA'// ~z~Throw me some boxes, CJ! 'RYD3_HA'// ~z~Damn! Not so hard! 'RYD3_HB'// ~z~I got it! 'RYD3_HC'// ~z~Nice throw, fool! 'RYD3_HD'// ~z~Keep 'em coming! 'RYD3_HE'// ~z~Shit! I nearly dropped that one! 'RYD3_HF'// ~z~Bull's eye! 'RYD3_HG'// ~z~You trying to kill me? 'RYD3_HH'// ~z~Oh, yeah! 'RYD3_HJ'// ~z~Can't stop me! 'RYD3_HK'// ~z~And another one! 'RYD3_HM'// ~z~OK, CJ! That's all I can carry! 'RYD3_HN'// ~z~Hop in the car and stamp out, fool! 'RYD3_I'// ~s~You need to lose the cops! Use the nearby pay 'n' spray. 'RYD3_JA'// ~z~Watch what the fuck you're doing! 'RYD3_JB'// ~z~CJ! Man, I swear, man, you're trying to kill me! 'RYD3_JC'// ~z~Careful with these damn guns! 'RYD3_JD'// ~z~Hey, EASY, CJ, EASY! 'RYD3_JE'// ~z~Man, you toss like a girl! 'RYD3_JF'// ~z~Carl, do you understand the concept I'm throwing at you? 'RYD3_JG'// ~z~You as bad as tossing as you is driving! 'RYD3_KA'// ~z~Man, we got one-time on our tail! 'RYD3_KB'// ~z~Head back to Grove Street, fool! 'RYD3_LA'// ~z~Take this, you punk one-time! 'RYD3_LB'// ~z~You're dealing with a kung fu master! 'RYD3_LC'// ~z~Ninja style! 'RYD3_LD'// ~z~You ain't never gonna catch this gangsta, fool! 'RYD3_LE'// ~z~You can't stop me - I'm a genius, fool! 'RYD3_LF'// ~z~I'm getting tired of this, fuck off! 'RYD3_LG'// ~z~Y'all ain't got nothing better to do? 'RYD3_LH'// ~z~One-times can't stop me - I'm incredible! 'RYD3_M'// ~s~Shoot the ~r~Vagos ~s~robbing the train! 'RYD3_MA'// ~z~Damn, homie, your stuff was tight! 'RYD3_MB'// ~z~You too, homie! 'RYD3_MC'// ~z~LB's coming over to stash the shit. 'RYD3_MD'// ~z~Okay, later then. 'RYD3_ME'// ~z~For life, CJ, for life - you heard? 'RYD3_NA'// ~z~Say, CJ, don't you run out on me! 'RYD3_NB'// ~z~You getting that busta itch again, huh? 'RYD3_NC'// ~z~Don't you bail out on me, CJ! 'RYD3_Q'// Get back into ~b~Ryder's truck~s~! 'RYD3_T'// ~r~You did not get enough boxes. 'RYD3_Z'// ~s~Drive Ryder's Truck ~s~to the ~y~ammo train~s~. 'RYD3101'// ~s~Take the crates back to ~y~Grove street~s~. 'RYD3A00'// ~z~Hey, Ryder? What the hell you doing? 'RYD3A01'// ~z~Nigga, I couldn't find that wet I buried, 'RYD3A02'// ~z~- so I'm making my own. It's easy, fool.~n~- Oooh! That's strong. 'RYD3A03'// ~z~Man, don't do that! You'll sautž the both of us. 'RYD3A04'// ~z~Morning, boys. 'RYD3A05'// ~z~Man, who you calling a boy, fool? 'RYD3A06'// ~z~What should I call you? Midget? 'RYD3A07'// ~z~Man, fuck you. 'RYD3A08'// ~z~Mmm... Smells good. What's cooking? Where's mine? 'RYD3A09'// ~z~Man, just chill out, a'ight. Move. Here. Don 't be sweating me, motherfucker. 'RYD3A10'// ~z~Mmm, my wife loves this stuff, man. 'RYD3A11'// ~z~Anyway, there's a train gonna make 'RYD3A12'// ~z~an unscheduled stop just down the way. 'RYD3A13'// ~z~It's got a, how you say, 'little something something' on board for you boys. 'RYD3A14'// ~z~Square business, man. 'RYD3A15'// ~z~Catch you later, homeboys. 'RYD3A16'// ~z~Oh Carl, try not to kill any more respected police officers. Please? 'RYD3A18'// ~z~Crime has certainly gone up since you got back, kid. 'RYD3A19'// ~z~Just doing my part for the community. 'RYD3A20'// ~z~Your train's gonna be there in five. 'RYD3A22'// ~z~How about prick? 'RYD3A23'// ~z~Prick... 'RYD3A24'// ~z~Yeah, prick works. 'RYD3A25'// ~z~Bitch, get outta here. 'RYD3A27'// ~z~Asshole. 'RYDER_1'// Home Invasion 'RYDER_2'// Robbing Uncle Sam 'RYDER_3'// Catalyst 'RYDERS'// Ryder's Place 'RYDX_AA'// ~z~Hop in, CJ. 'RYDX_AB'// ~z~Jump in. 'RYDX_AC'// ~z~Get in fool! 'RYDX_AD'// ~z~All aboard, CJ. 'RYDX_AE'// ~z~Guess you drivin, huh? 'RYDX_AF'// ~z~C'mon CJ, earn your keep! 'RYDX_AG'// ~z~I'm tripping man, you drive. 'RYDX_AL'// ~z~Hey buster, wait up! 'RYDX_AM'// ~z~Don't you bust on me! 'RYDX_AN'// ~z~Wait up, CJ! 'RYDX_AO'// ~z~Hold up, fool! 'RYDX_AP'// ~z~Hey, CJ, where you at? 'RYDX_BC'// ~z~Ninja these motherfuckers! 'RYDX_BG'// ~z~Oh, I'm outta here! 'RYDX_BI'// ~z~Oh shit, I'm gone! 'S2HELP1'// ~s~Go inside the ~y~Binco clothes shop~s~. 'S2HELP2'// ~s~Walk into the marker to try on some new threads. 'S6_01'// ~s~Go to the garage in ~y~Willowfield~s~. 'S6_03'// ~s~Get to the ~y~lowrider meeting~s~. 'S6_04'// ~r~The meeting is dispersing because you attacked a group member. 'S6_22'// You can return to the garage at any time. It is marked on the radar with a wrench icon. 'S6_23'// ~s~Get back in the ~b~lowrider~s~. 'S6_32'// ~r~The meeting is dispersing because you messed with one of their cars. 'S6_33'// ~r~You lost the lowrider challenge. 'S6_34'// ~r~Your lowrider is history. 'S6_35'// ~s~You need to take the ~b~lowrider ~s~with you. 'S6_36'// Move the suspension controls to control the hydraulic suspension. Press ~k~~TOGGLE_SUBMISSIONS~ to make it hop! 'S6_37'// ~k~~PED_JUMPING~ Increase Wager~N~~k~~PED_FIREWEAPON~ Decrease Wager~N~~k~~PED_SPRINT~ Proceed 'S6_38'// ~s~Back up the lowrider into the ~y~mod garage~s~. 'S6_39'// Use the suspension controls to bounce in time with the music. 'S6_40'// You need $50 to compete in the lowrider event. 'S6_41'// Press ~k~~VEHICLE_HORN~ to lock the car's hydraulics in place. 'SABRE'// Sabre 'SADLER'// Sadler 'SADLSHI'// Sadler 'SAN_AND'// San Andreas 'SANB'// San Fierro Bay 'SANB2'// San Fierro Bay 'SANCHEZ'// Sanchez 'SANDIL1'// Sandals 'SANDIL2'// Sandal & Socks 'SANDIL3'// Flip-Flops 'SANDKIN'// Sandking 'SANMAV'// News Chopper 'SASO'// San Andreas Sound 'SAVANNA'// Savanna 'SAVCS'// Chrome Strips 'SAVE'// To save the game, pick up the diskette icon. Saving the game will advance time by 6 hours. 'SAVE_G'// You can save your progress by entering CJ's house. 'SAVE_G2'// You can save a vehicle by parking it in the garage. 'SAVE_G3'// Walk into the marker to enter Carl's house. 'SAVEX1'// Chromer Exhaust 'SAVEX2'// Slamin Exhaust 'SAVFF1'// Chromer Bumper 'SAVFF2'// Slamin Bumper 'SAVHA'// Hardtop 'SAVRF1'// Chromer Bumper 'SAVRF2'// Slamin Bumper 'SAVST'// Softtop 'SBOFAT0'// ~h~Body Fat~w~ - Increased. You are gaining weight. You will not be able to climb high walls, sprint or jump if you get too fat. 'SBOFAT1'// ~h~Body Fat~w~ - Increased. You're getting chubby. Go to the gym and work out or do some running. 'SBOFAT2'// ~h~Body Fat~w~ - Increased. You're flabby. 'SBOFAT3'// ~h~Body Fat~w~ - Increased. You're obese. 'SBOFAT4'// ~h~Body Fat~w~ - Increased. You run the risk of a heart attack - lose some weight. 'SBOMUS0'// ~h~Body Muscle~w~ - Upgraded. You're well-toned. Keep this up and your attacks will inflict more damage. 'SBOMUS1'// ~h~Body Muscle~w~ - Upgraded. You're getting buff. 'SBOMUS2'// ~h~Body Muscle~w~ - Upgraded. You're getting much stronger. 'SBOMUS3'// ~h~Body Muscle~w~ - Upgraded. You're perfectly chiseled. 'SBOMUS4'// ~h~Body Muscle~w~ - Upgraded. You're ripped. 'SBOMUS5'// ~h~Body Muscle~w~ - Upgraded. Maximum reached. 'SBOMUS6'// ~h~Body Muscle~w~ - Upgraded. You can now learn new fight moves at the gym. 'SCH_PRS'// ~k~~PED_SPRINT~ 'SCORE'// Info 'SCR1@00'// ~z~Carl, how's San Fierro? 'SCR1@01'// ~z~It's fucked up. 'SCR1@02'// ~z~I can honestly say I wish you was here. 'SCR1@03'// ~z~Great. Now, you got the present for that friend of mine, right, 'SCR1@04'// ~z~you know, the one trying to get me and old Officer Pulaski into trouble? 'SCR1@05'// ~z~Yeah. 'SCR1@06'// ~z~Why don't you put that up in his car 'SCR1@07'// ~z~and give We Tip a call. 'SCR1@08'// ~z~Hey, motherfucker, the code of the streets is that I don't snitch. 'SCR1@09'// ~z~I don't give a fuck if it kills you, me, my brother. 'SCR1@10'// ~z~Street cats don't call no cops. 'SCR1@11'// ~z~Carl, he's a DA. 'SCR1@12'// ~z~Oh yeah? Well where I go' find him? 'SCR1@13'// ~z~He's at the Vank Hoff Hotel in the Financial. 'SCR1@14'// ~z~Oh for sure. 'SCR1_AA'// ~z~Hello? This WE TIP? 'SCR1_AB'// ~z~I seen something highly suspicious you should come check out... 'SCR1_AC'// ~z~Police! Don't move! 'SCR1_AD'// ~z~Get outta the car with your hands in the air! 'SCR1_AE'// ~z~Do you know who you're fucking with here? 'SCR1_AF'// ~z~I'll have your badge you moron! 'SCR1_AG'// ~z~Shut up! You found anything back there? 'SCR1_AH'// ~z~Found anything? He's got half of Mexico in here! 'SCR1_AJ'// ~z~Must be two tons of Mary here! 'SCR1_AK'// ~z~What? But... but I've never seen... how could it be..? 'SCR1_AL'// ~z~Hell of a defense you got there, buddy. 'SCR1_AM'// ~z~Get in the car! 'SCR1_BA'// ~z~Hey that's the DA. He's a good tipper. 'SCR1_BB'// ~z~Ah, you must be the new boy. Get in line. 'SCR2@00'// ~z~Hey, CJ, wassup? 'SCR2@01'// ~z~Hey wassup, Jethro? 'SCR2@02'// ~z~Some cops are lookin' for you in the office, man. 'SCR2@03'// ~z~Tenpenny. Alright, man, I got it. 'SCR2@04'// ~z~Nice to see y'all kicking back. 'SCR2@05'// ~z~Hmmmm? 'SCR2@06'// ~z~I wonder how your brother's sleeping, 'SCR2@07'// ~z~curled up next to his shower daddy 'SCR2@08'// ~z~while you live comfortably on the outside? 'SCR2@09'// ~z~Man, what you all want this time? 'SCR2@10'// ~z~Well, what we want is to get on with our jobs in peace, 'SCR2@11'// ~z~without some damn bleeding heart liberal poking his nose 'SCR2@12'// ~z~into affairs he won't even understand. 'SCR2@13'// ~z~The press onto y'all? 'SCR2@14'// ~z~What the hell would you know about it, boy? 'SCR2@15'// ~z~Woah, easy there, Eddie, let's not get ahead of ourselves. 'SCR2@16'// ~z~Some young journalist out there is trying to get a name for himself. 'SCR2@17'// ~z~He doesn't know how the streets work 'SCR2@18'// ~z~- that he's supposed to report what he's supposed to report. 'SCR2@19'// ~z~Yeah, anyway, we need you to shut him up for us. 'SCR2@20'// ~z~And that stoolie - shut him up too! 'SCR2@21'// ~z~Yeah, there's some reporter who's digging up dirt on Pulaski, 'SCR2@22'// ~z~we don't know who's talking, 'SCR2@23'// ~z~but we know that the reporter's meeting him today. 'SCR2@24'// ~z~Take care of him. 'SCR2@25'// ~z~Oh - this is nice place... Carl. 'SCR2_00'// ~s~The reporter is at ~y~Cranberry Station~s~. Follow him to his meeting place with the Target, then kill them both. 'SCR2_01'// ~s~The train is arriving at the ~y~station~s~. You don't have much time before it leaves with the reporter. 'SCR2_02'// ~s~The reporter has boarded the train and is heading for Market Station in Los Santos. Follow that ~r~train~s~! 'SCR2_03'// ~s~The ~r~train~s~ is approaching Market Station. The reporter will be preparing to exit. 'SCR2_04'// ~s~The ~r~reporter~s~ has left the train. Pick up his trail and follow him to the Target. 'SCR2_05'// ~s~The meeting is over. The ~r~reporter~s~ and ~r~Target~s~ are walking away. 'SCR2_06'// ~s~The ~r~reporter~s~ is on the sidewalk looking for a cab. To follow him you're gonna need some wheels. 'SCR2_07'// ~s~The ~r~reporter~s~ has climbed into a cab. Follow him to the Target. 'SCR2_08'// ~s~Too close! You're spooking the ~r~reporter~s~. Back off before he abandons the interview. 'SCR2_09'// ~s~If the ~r~reporter~s~ suspects he is being tailed he will abandon the interview, so don't get close enough to spook him. 'SCR2_10'// ~s~You've killed the reporter. Kill the ~r~Target~s~ to complete the mission. 'SCR2_11'// ~s~The Target is dead. Don't let the ~r~reporter~s~ get away. Kill him too. 'SCR2_12'// ~s~The ~r~reporter~s~ and ~r~Target~s~ have heard your gunfire. Kill them both before they escape. 'SCR2_13'// ~s~You've been spotted. Assassinate them ~r~both~s~. 'SCR2_14'// ~s~You've hit the ~r~reporter~s~. Finish him off and kill the ~r~Target~s~. 'SCR2_15'// ~s~The Target is wounded. The ~r~reporter~s~ and ~r~Target~s~ both have to die. 'SCR2_16'// ~s~You're too far away! Get closer before you lose the ~r~reporter~s~. 'SCR2_18'// ~s~The ~r~reporter~s~ is approaching his destination. Keep your distance until he meets the Target. 'SCR2_19'// ~s~The ~r~reporter~s~ is ready to meet the ~r~Target~s~. You have a sniper rifle. Assassinate them both. 'SCR2_20'// ~s~The ~r~reporter~s~ is at the sidewalk looking for a cab. Get ready to follow him. 'SCR2_21'// ~s~Tenpenny has hidden a ~g~sniper rifle~s~ in the construction site nearby. Go get it. 'SCR2_23'// ~s~You're spooking the ~r~reporter~s~. Get back behind him before he abandons the interview. 'SCR2_52'// SPOOK-O-METER 'SCR2_80'// ~r~You're too late. The train has gone. 'SCR2_81'// ~r~The reporter is dead. 'SCR2_82'// ~r~You lost the reporter. 'SCR2_83'// ~r~The reporter and Target have gone. 'SCR2_84'// ~r~The reporter has escaped. 'SCR2_85'// ~r~The Target has escaped. 'SCR2_86'// ~r~You spooked the reporter. 'SCRA_1'// 555 WE TIP 'SCRA_2'// Snail Trail 'SEASPAR'// Seasparrow 'SECOND'// 2nd 'SECRET'// Use your camera to check out San Fierro - who knows what you might discover! 'SECURI'// Securicar 'SENTINL'// Sentinel 'SEXGOD'// Pimping complete! Prostitutes will now pay YOU to have relations with them! 'SEXSHOP'// Sex Shop 'SF'// San Fierro 'SFAIR'// Easter Bay Airport 'SFDWT'// Downtown 'SFHSB1'// House 'SFHSB2'// House 'SFHSB3'// House 'SFHSM1'// House 'SFHSM2'// House 'SFHSS1'// House 'SFHSS2'// House 'SGGAMB'// ~h~Gambling Skill~w~ - Professional level reached. Your maximum wager has increased to $10,000. You can now borrow up to $10,000 from the casino. 'SGHIRO'// ~h~Gambling Skill~w~ - Whale level reached. Your maximum wager has increased to $1,000,000. You can now borrow up to $1,000,000 from the casino. 'SGPROF'// ~h~Gambling Skill~w~ - Hi-roller level reached. Your maximum wager has increased to $100,000. You can now borrow up to $100,000 from the casino. 'SGPUNT'// ~h~Gambling Skill~w~ - Gambler level reached. Your maximum wager has increased to $1,000. You can now borrow up to $1,000 from the casino. 'SH_BCK'// ~w~~k~~VEHICLE_ENTER_EXIT~ Back 'SHACA'// Shady Cabin 'SHADES'// Shades 'SHAMAL'// Shamal 'SHELBOT'// Leisure Pants 'SHELSUT'// Leisure Top 'SHERR'// Sherman Reservoir 'SHESPT0'// ~h~Health~w~ - Upgraded. You can take more damage before dying. 'SHESPT1'// ~h~Health~w~ - Upgraded. Maximum reached. 'SHIRTBB'// Plaid Shirt 'SHOEDR1'// Black Shoes 'SHOEDR2'// Brown Shoes 'SHOEDR3'// Spats 'SHOP1'// Binco 'SHOP2'// Pro-Laps 'SHOP3'// Sub Urban 'SHOP4'// Zip 'SHOP5'// Victim 'SHOP6'// Didier Sachs 'SHOP7'// Special 'SHOPNO'// ~s~You don't have enough money to buy this item. 'SHORT1'// Gray Shorts 'SHORT2'// Olive Shorts 'SHORT3'// Green Shorts 'SHOTGN1'// Shotgun 'SHOTGN2'// Combat Shotgun 'SHOTGN3'// Sawnoff Shotgun 'SHRK_1A'// ~z~Hey, Mr. Johnson. Just a friendly reminder that you owe me money. 'SHRK_1B'// ~z~Don't be a stranger. 'SHRK_2A'// ~z~Hello, Carl Johnson. 'SHRK_2B'// ~z~You owe me money and I would consider it polite if you paid it back, understand? 'SHRK_3A'// ~z~Mr. Carl Johnson. My records show that you owe me money. 'SHRK_3B'// ~z~Probably just slipped your mind, but I thought I'd just jog your memory. 'SHRK_4A'// ~z~Mr. Johnson! I haven't seen you for a while, and you owe me money! 'SHRK_4B'// ~z~Consider your position and that of your friends and family! 'SHRK_5A'// ~z~Carl! I hope you're not spending too much cash. Especially since you've owed me money for so long. 'SHRK_5B'// ~z~Don't make an enemy of me, Carl. 'SHRK_6A'// ~z~Carl Johnson. I hear you have a sister. 'SHRK_6B'// ~z~Don't make me explain to her why you owe me so much money! 'SHRK_7A'// ~z~I'm a patient man, Mr. Johnson, but I'm also a businessman, understand? 'SHRK_7B'// ~z~You owe me money, Carl, think about it. 'SHRK_8A'// ~z~Mr. Johnson, you owe me money. 'SHRK_8B'// ~z~A business relationship is built on trust and mutual respect. Think about it. 'SHRK_9A'// ~z~Mr. Johnson, I hear you're in the neighborhood! 'SHRK_9B'// ~z~Some of my associates will be paying you a visit to talk about your debts. 'SHRK10A'// ~z~Carl Johnson. Little bird told me you're in town. 'SHRK10B'// ~z~You should have listened to me and paid your debts. 'SHRK11A'// ~z~A man of honor pays his debts, Mr. Johnson. 'SHRK11B'// ~z~You've left me no choice but to treat you with the same lack of respect you've shown me. 'SHRK12A'// ~z~I am not a charity, Mr. Johnson, I'm a businessman. 'SHRK12B'// ~z~You should have paid up while you had the chance. 'SHRK13A'// ~z~Mr. Johnson, I want my fucking money! 'SHRK13B'// ~z~I'm sending someone round to pay you a little courtesy call. 'SHRK14A'// ~z~I don't think you're getting the message, Mr. Johnson: I WANT MY MONEY! 'SHRK14B'// ~z~I'll let you negotiate with my, eh, collection department. 'SHRK15A'// ~z~The time for pleasantries is past, Mr. Johnson. 'SHRK15B'// ~z~You've given me no choice but to get a little more persuasive about your debt problems. 'SHRK16A'// ~z~You had your chance to pay me, Mr. Johnson. 'SHRK16B'// ~z~You've left me no option in this matter - I WANT MY MONEY! 'SHTBG1'// Green Shirt 'SHTR_0'// 0 'SHTR_1'// 1 'SHTR_2'// 2 'SHTR_2B'// LIVES ~1~ 'SHTR_2C'// HI-SCORE ~1~ 'SHTR_2D'// 1UP ~1~ 'SHTR_2F'// HI-SCORE 'SHTR_3'// 3 'SHTR_3B'// GAME OVER! 'SHTR_4'// 4 'SHTR_5'// 5 'SHTR_6'// 6 'SHTR_7'// 7 'SHTR_8'// 8 'SHTR_9'// 9 'SHTR_A'// A 'SHTR_B'// B 'SHTR_C'// C 'SHTR_D'// D 'SHTR_E'// E 'SHTR_F'// F 'SHTR_G'// G 'SHTR_H'// H 'SHTR_I'// I 'SHTR_J'// J 'SHTR_K'// K 'SHTR_L'// L 'SHTR_LV'// ~1~ 'SHTR_M'// M 'SHTR_N'// N 'SHTR_O'// O 'SHTR_P'// P 'SHTR_PE'// . 'SHTR_Q'// Q 'SHTR_R'// R 'SHTR_S'// S 'SHTR_T'// T 'SHTR_U'// U 'SHTR_V'// V 'SHTR_W'// W 'SHTR_X'// X 'SHTR_Y'// Y 'SHTR_Z'// Z 'SILLY'// Foster Valley 'SIREN_1'// To turn on this vehicle's sirens tap ~k~~VEHICLE_HORN~. 'SKIMMER'// Skimmer 'SKIP'// Later that day... 'SKIP_1'// If you have previously completed a journey in a mission that you failed you may press ~k~~CONVERSATION_YES~ to activate a 'Trip Skip'. 'SKIPPED'// SKIPPED! 'SLACT'// Chrome Trim 'SLAE1'// Chromer Exhaust 'SLAE2'// Slamin Exhaust 'SLAFB1'// Chromer Bullbar 'SLAFB2'// Slamin Bullbar 'SLAFF'// Chromer Bumper 'SLAMVAN'// Slamvan 'SLARB1'// Chromer Bullbar 'SLARB2'// Slamin Bullbar 'SLAWC'// Wheelcovers 'SLEVB1'// Brown Shirt 'SLOPE'// Slope 'SLOT_02'// ~k~~VEHICLE_ENTER_EXIT~ Use Slot Machine $~1~ 'SLOT_04'// ~k~~VEHICLE_ENTER_EXIT~ Buy Snack: $1 'SLOT_05'// ~k~~VEHICLE_ENTER_EXIT~ Buy Drink: $1 'SLOT_06'// ~k~~VEHICLE_ENTER_EXIT~ Play Roulette~n~Max Wager $100 'SLOT_07'// ~k~~VEHICLE_ENTER_EXIT~ Play Roulette~n~Max Wager $1,000 'SLOT_08'// ~k~~VEHICLE_ENTER_EXIT~ Play Roulette~n~Max Wager $10,000 'SLOT_09'// ~k~~VEHICLE_ENTER_EXIT~ Play Roulette~n~Max Wager $100,000 'SLOT_10'// ~k~~VEHICLE_ENTER_EXIT~ Play Roulette~n~Max Wager $1,000,000 'SMB'// Santa Maria Beach 'SMK1_01'// ~s~Get back in ~b~Smoke's car~s~. 'SMK1_02'// ~s~Go and pick up OG Loc from the ~y~Police Station~s~. 'SMK1_03'// ~s~Go and ring the ~y~doorbell~s~. 'SMK1_04'// ~s~Catch and kill ~r~Freddy~s~! 'SMK1_05'// ~r~OG Loc has been killed! 'SMK1_06'// ~r~Big Smoke has been killed! 'SMK1_07'// ~r~Sweet has been killed! 'SMK1_08'// ~r~Smoke's car has been destroyed. 'SMK1_09'// ~s~You have left ~b~OG Loc~s~ behind. 'SMK1_10'// ~s~Drive to ~y~Freddy's house~s~. 'SMK1_11'// ~s~Get back on the ~b~bike~s~. 'SMK1_12'// ~r~Freddy got away! 'SMK1_13'// ~s~Take OG Loc to the employees' door at the back of the ~y~Burger Shot~s~. 'SMK1_14'// ~r~The bike you needed was destroyed! 'SMK2_1'// ~s~Get into Big Smoke's ~b~car. 'SMK2_10'// ~s~Catch the ~r~gang member ~s~before he reaches his destination! 'SMK2_11'// ~r~He got away! 'SMK2_12'// ~r~Big Smoke's car was destroyed! 'SMK2_15'// ~s~Drive Big Smoke to the ~y~meet. 'SMK2_16'// ~s~Get a weapon, then get back into Big Smoke's ~b~car~s~. 'SMK2_17'// ~s~Chase down the ~r~gang member~s~. 'SMK2_2'// ~s~Drive Big Smoke to the ~y~meet.~N~~s~If you need a weapon, go to Emmet's house. 'SMK2_3'// ~s~Get back into Big Smoke's ~b~car. 'SMK2_7'// ~r~Big Smoke died! 'SMK2_8'// ~s~The ~r~gang member ~s~is escaping in a car!~N~Get a vehicle and chase him down. 'SMK2_9'// ~s~The ~r~gang member ~s~is escaping in a car!~N~Catch him before he gets away. 'SMK2_H1'// Tap ~k~~PED_SPRINT~ quickly to use the Super Sprint. 'SMK2_H2'// You can only use the Super Sprint for a short time before becoming tired. 'SMK3_1'// ~s~Drive to ~y~Unity Station~s~. 'SMK3_13'// ~r~You lost them! Next time keep up with the train! 'SMK3_18'// ~s~You left ~b~Big Smoke ~s~behind go get him! 'SMK3_2'// ~s~Get on the ~b~motorbike ~s~with Big Smoke, chase down the ~r~Vagos gang members ~s~and take them out! 'SMK3_20'// ~r~They got away! 'SMK3_21'// ~r~Big Smoke died! 'SMK3_22'// ~s~Take Big Smoke back to his ~y~house~s~. 'SMK3_25'// ~s~Keep up with the front carriage of the train so Big Smoke can shoot the ~r~Vagos gang members~s~. 'SMK3_3'// ~s~Chase down the ~r~Vagos gang members ~s~and take them out! 'SMO1_AA'// ~z~Good to hang with you, brother. I'm sorry I can get a little tense. 'SMO1_AC'// ~z~Don't worry about it. 'SMO1_AD'// ~z~Hey, it ain't Jeffrey no more. It's OG Loc. 'SMO1_AE'// ~z~OG Loc? 'SMO1_AF'// ~z~Oh yeah, he's a real gangsta now. 'SMO1_AG'// ~z~I see. And what'd he do? 'SMO1_AH'// ~z~Anything he could to get thrown in jail for. For his career. 'SMO1_AJ'// ~z~Joyriding, parking fines or some other bullshit. 'SMO1_BA'// ~z~What's your plan, big gangsta? Now you a free man and all. 'SMO1_BB'// ~z~Man, I ain't free, my parole officer lined me up with a job! 'SMO1_BC'// ~z~Motherfucker always trying to keep a player down. 'SMO1_BD'// ~z~You got that right! 'SMO1_BE'// ~z~Still, ain't so bad, I'm gonna be a 'hygiene technician'. 'SMO1_BF'// ~z~Coming up in the world, huh? 'SMO1_BG'// ~z~Just a stepping-stone to greatness. 'SMO1_CA'// ~z~Man, this is the spot! 'SMO1_CB'// ~z~Ain't this a Vagos' 'hood? 'SMO1_CC'// ~z~Man, I don't give a shit, I'm gangsta! 'SMO1_CD'// ~z~C'mon, let's leave Loc to deal with Casanova. 'SMO1_CE'// ~z~Hey, I'll stick with Jeff - I mean, Loc! 'SMO1_CF'// ~z~OK, cool. 'SMO1_CG'// ~z~I'll see you guys back on the set. 'SMO1_CH'// ~z~Freddy! I've come for you, you motherfucker! 'SMO1_CJ'// ~z~Jeffrey, you got the wrong idea, man - that was just a prison thing! 'SMO1_CK'// ~z~I got plenty of muchachas on the outside, 'SMO1_CL'// ~z~I don't need your scrawny ass! 'SMO1_CM'// ~z~Man, ignore him, CJ, I don't know what he talking about. 'SMO1_CN'// ~z~Hey, yo, gimme back my rhymes you thief, I'm gangsta! 'SMO1_CO'// ~z~You dropped the soap, sugar, 'SMO1_CP'// ~z~I don't know nothing about any rhymes! 'SMO1_DA'// ~z~Hey, hey! Motherfucker's making a run for it! 'SMO1_DB'// ~z~Hey, Loc, hold up! 'SMO1_EA'// ~z~Hey Loc, get back here, nigga you crazy! 'SMO1_EB'// ~z~Eh yo, back off me CJ, I gotta protect my rep! 'SMO1_FA'// ~z~Oooo! Chase me! Chase me! 'SMO1_FB'// ~z~C'mon, honey, I'm losing my patience! 'SMO1_FC'// ~z~I like the fast ass, not the slow ass! 'SMO1_FD'// ~z~I thought you were keen, cute buns! 'SMO1_FE'// ~z~Catch me if you caaAAAaan! 'SMO1_FF'// ~z~Yoohoo! Over here! 'SMO1_FG'// ~z~Cooweee, Jeffrey! 'SMO1_FH'// ~z~You know I love the thrill of the chase! 'SMO1_FJ'// ~z~Hey baby, move those sweet cheeks! 'SMO1_FK'// ~z~Try to show a little bit more enthusiasm, darling. 'SMO1_GA'// ~z~He's broken my heart! 'SMO1_GB'// ~z~Get him, boys! 'SMO1_GC'// ~z~Yo, I'm gonna kill that loud mouthed mother fucker! 'SMO1_GD'// ~z~Your ass is mine! 'SMO1_GE'// ~z~Oh, no no no, I didn't mean it like that! 'SMO1_GF'// ~z~CJ, help me out here! 'SMO1_HA'// ~z~Don't you say a damn thing, CJ. 'SMO1_HB'// ~z~Was you lonely, Loc? 'SMO1_HC'// ~z~Hey, I like a nice mustache myself! 'SMO1_HD'// ~z~I keep it real, unlike you fake ass motherfuckers. 'SMO1_HE'// ~z~C'mon, gangsta. Let's get back to the Grove. 'SMO1_HF'// ~z~Nah, I can't, I gotta go and sign in for this damn job! 'SMO1_HG'// ~z~Whatever you want. You want a ride anyway? 'SMO1_HH'// ~z~Sure thing. Let's roll. 'SMO1_JA'// ~z~Eh, take me to the Burger Shot in Verona Beach. 'SMO1_JB'// ~z~You're the boss. 'SMO1_JC'// ~z~Coz I'm keen, With the hygiene, 'SMO1_JD'// ~z~On a mission, Like a super technician, baby 'SMO1_JG'// ~z~Get on with that shit man. 'SMO1_JH'// ~z~Man, I got 17s on the hang. 'SMO1_JJ'// ~z~You coulda did that out here. 'SMO1_JK'// ~z~Because I did it in the joint, it's real now. 'SMO1_JL'// ~z~Yeah, I guess it is, gangsta. 'SMO1_JM'// ~z~Look at you, all muscley and shit. 'SMO1_KA'// ~z~Thanks for the ride, CJ. 'SMO1_KB'// ~z~Don't be a stranger, fool. 'SMO1_KC'// ~z~Yeah, for sure. I'll see you around. 'SMO1_KD'// ~z~Like a quarter pound! 'SMO1_KE'// ~z~Later. 'SMO1A00'// ~z~Yeah, you know Jeffrey's been somebody's bitch 'SMO1A01'// ~z~- for the past three weeks, right?~n~- I know! 'SMO1A02'// ~z~Hey. 'SMO1A03'// ~z~Whassup, man? Wanna go to prison? 'SMO1A04'// ~z~What? 'SMO1A05'// ~z~Nah... To pick up Jeffrey. He's touching down today. You wanna roll? 'SMO1A06'// ~z~Yeah, for sure. What's Jeffrey doing locked up, anyway? 'SMO1A07'// ~z~We'll talk about that later, man. 'SMO1A08'// ~z~Let's roll, we're late. 'SMO1A10'// ~z~- Hey, CJ!~n~- Hey, what's up, CJ? 'SMO1A12'// ~z~Wassup? 'SMO1B00'// ~z~Hey, there that fool go. 'SMO1B01'// ~z~Hey, what's happening with you, Jeffrey? 'SMO1B02'// ~z~Hey, man, it's OG Loc, homie - OG Loc! 'SMO1B03'// ~z~My bad. How was it, though, homie? 'SMO1B04'// ~z~Man, what you think? How was it... 'SMO1B05'// ~z~Hey, chill out, dude. So what you want to do now? 'SMO1B06'// ~z~Man, I gotta kill some cholo motherfucker. He was dissin' me, man! 'SMO1B07'// ~z~Hey Jeffrey, I thought you was going to, uh, college. 'SMO1B08'// ~z~Man, fuck you! 'SMO1B09'// ~z~Motherfucker done stole my rhymes. 'SMO1B10'// ~z~He's in East Flores. Hey, gimme a strap. 'SMO1B11'// ~z~Look at this fool, man... 'SMO1B12'// ~z~Perpetrating like he bangin'... 'SMO1B13'// ~z~...think he hard... 'SMO1B14'// ~z~I know that fool can't be serious. 'SMO1B17'// ~z~Man, why don't you stall us out with that shit and get in the car. Fool. 'SMO2_BA'// ~z~What you want me to roll with you for anyway? 'SMO2_BB'// ~z~No reason. I just wanted to get in the car pool lane. 'SMO2_BC'// ~z~Oh yeah? 'SMO2_BD'// ~z~Yeah man, just cool out homie, just chill. 'SMO2_BE'// ~z~Your cousin's coming here? From Mexico? 'SMO2_BF'// ~z~Yeah, me an' her go way back, way back. 'SMO2_BG'// ~z~Ah Smoke, you full a shit. 'SMO2_BH'// ~z~Don't be prejudiced again in my presence, Carl. 'SMO2_BJ'// ~z~Everybody is my cousin. 'SMO2_CA'// ~z~Man, I'm done! 'SMO2_CB'// ~z~I ain't built for this shit! 'SMO2_CC'// ~z~CJ, this one's all yours, baby. 'SMO2_DA'// ~z~CJ, what you hangin' around for? 'SMO2_DB'// ~z~Get after him, CJ! 'SMO2_DC'// ~z~CJ, do something useful. Catch that guy. 'SMO2A00'// ~z~BOO! 'SMO2A01'// ~z~Those nosey motherfuckers won't leave me alone! 'SMO2A02'// ~z~Think I'm Mr Big, or something. 'SMO2A03'// ~z~But I don't tell them shit. 'SMO2A04'// ~z~For me, it's all about my homeboy, Carl. 'SMO2A05'// ~z~Yeah, whatever you say. 'SMO2A06'// ~z~Yo, the gang's real important, CJ, you know that! 'SMO2A07'// ~z~You down to represent, baby? 'SMO2A08'// ~z~Yeah. 'SMO2A09'// ~z~Look, my cousin is coming into town from Mexico, 'SMO2A10'// ~z~I gots to go scoop her up. 'SMO2A11'// ~z~Alright then, c'mon. 'SMO2A12'// ~z~Asshole. 'SMO2A13'// ~z~Fuck they doing over here, anyway? Punk-ass police. 'SMO2A14'// ~z~Yo Carl, see you around... 'SMO2B00'// ~z~OK, my cousin Mary's in there, 'SMO2B01'// ~z~sweet sticky bud fresh off the plantation. 'SMO2B02'// ~z~Here, pull up here, let me do the talking. 'SMO2B03'// ~z~Hey - excuso me, Jose, yo soy El Grando Smokio, 'SMO2B04'// ~z~and I want that grass? Comprende? 'SMO2B05'// ~z~Eh, fuck you cabron 'SMO2B06'// ~z~Now that ain't nice. Coughio up el weedo, 'SMO2B07'// ~z~before I blow your brains out all over the patio. 'SMO2B08'// ~z~Chinga a tu madre, pendejo. 'SMO2B11'// ~z~We gotta stick with him! 'SMO2B12'// ~z~Man, I shoulda known. 'SMO2B13'// ~z~What? 'SMO2B15'// ~z~Man, let me get the heater on this... 'SMO2B16'// ~z~Get him, Smoke. 'SMO2B17'// ~z~Yeah, yeah, you go get that shit, nigga... 'SMO2B18'// ~z~Damn! 'SMO2B19'// ~z~Yeah, motherfucker, Big Smoke! Remember that name! 'SMO3_AA'// ~z~Where to, Smoke? 'SMO3_AB'// ~z~Unity Station. 'SMO3_BA'// ~z~What we looking for, Smoke? 'SMO3_BB'// ~z~Some Vagos cats meeting some San Fierro Rifa, cutting some kind of deal. 'SMO3_BC'// ~z~San Fierro? 'SMO3_BD'// ~z~I thought Northern Mexicans don't mix with Los Santos eses. 'SMO3_BE'// ~z~Shit, you got me. 'SMO3_BF'// ~z~That look like them! 'SMO3_BG'// ~z~Motherfuckers clocked us! 'SMO3_BH'// ~z~We got to get those fools! 'SMO3_CA'// ~z~Follow that train! 'SMO3_EA'// ~z~Roll up on them CJ, so I can get a shot! 'SMO3_EB'// ~z~Get me close, CJ. I'm about to pop these fools. 'SMO3_EC'// ~z~Move this shit, man I'm gonna ice these fools, man. 'SMO3_FA'// ~z~Oh fuck! An on-coming train! 'SMO3_FC'// ~z~Look the fuck out, CJ! The train! 'SMO3_HA'// ~z~Take the high road on the right, CJ! 'SMO3_MC'// ~z~All we had to do, was follow the damn train, CJ! 'SMO3_PC'// ~z~Hey, let's get outta here before the cops show, man. 'SMO3_RA'// ~z~Was it always like this? 'SMO3_RB'// ~z~Was what always like this? 'SMO3_RC'// ~z~Always fucked up around here. Or is it because of the drugs? 'SMO3_RD'// ~z~What you think, man? 'SMO3_RE'// ~z~I don't know. That's why I'm asking you. 'SMO3_RF'// ~z~Yo, eh eh, don't ask a wise man, friend. Ask a fool. 'SMO3_RG'// ~z~That's what I was doing. 'SMO3_RH'// ~z~Well, if you're going to make this thing personal, I ain't speaking on it no more. 'SMO3_SA'// ~z~Hey, you better clear out, CJ. 'SMO3_SB'// ~z~I don't want those C.R.A.S.H.fools trying to pull you into some shit! 'SMO3_SC'// ~z~Alright, homie. You be careful with those cats. 'SMO3_SD'// ~z~I'm gonna see you later. 'SMO3A00'// ~z~Hey, Carl, keeping busy, I hope. 'SMO3A01'// ~z~You know me, Officer Tenpenny. 'SMO3A02'// ~z~Yeah, I know you, Carl. I know everything about you. 'SMO3A03'// ~z~That's right, Carl, I got my eye on you. 'SMO3A04'// ~z~What was that all about, baby? 'SMO3A05'// ~z~You tell me. 'SMO3A06'// ~z~Aw hell, man, they got their nose in everything. 'SMO3A07'// ~z~Can't shit without Tenpenny taking an interest. The hell with him. 'SMO3A08'// ~z~Yeah, I guess. 'SMO3A09'// ~z~What's really up? 'SMO3A10'// ~z~Hey, thinking of taking a little ride. 'SMO3A11'// ~z~Three deep mentioned a little something 'SMO3A12'// ~z~that might put us deeper in the game. 'SMO3A13'// ~z~A'ight, I'm down. 'SMO3A14'// ~z~Don't touch me. Get your pig hands off me... 'SMO3A15'// ~z~And? Like I give a fuck. 'SMO3A16'// ~z~We're watching you, Carl! 'SMO3A17'// ~z~Motherfucker! 'SMO4_AA'// ~z~This better not be another cop errand, man. 'SMO4_AB'// ~z~Nah, man, this is strictly for the homies. 'SMO4_AC'// ~z~I gotta be honest with you, CJ. We could be gettin' into some heavy shit, baby. 'SMO4_AD'// ~z~What you into, Smoke? 'SMO4_AE'// ~z~Lot a shit 'bout to go down, Carl. 'SMO4_AF'// ~z~Families coming back, Ballas pushing base, 'SMO4_AG'// ~z~Russian cats with nothin' to lose about to bust some ass. 'SMO4_AH'// ~z~Russians? 'SMO4_AJ'// ~z~Yeah, yeah, you go figure. 'SMO4_AK'// ~z~Now all my life I been told to fear the Ruskies, but I ain't never even met one. 'SMO4_AL'// ~z~Then the wall comes down and we're all supposed to be friends. 'SMO4_AM'// ~z~Five minutes later, my cousin gets laid out by some Ruskie fresh off the boat. 'SMO4_AN'// ~z~For real? 'SMO4_AO'// ~z~For real! 'SMO4_BA'// ~z~Look Carl, before I walk in there I just need to know you down with this shit, man. 'SMO4_BB'// ~z~Look, Smoke, we go way back. We Groves, man! 'SMO4_BC'// ~z~That's what I'm talking about, that's my dog! 'SMO4_BD'// ~z~Hey look , if you hear shit start to pop off, come in there blasting, a'ight? 'SMO4_BE'// ~z~I'm down, dog. 'SMO4_BF'// ~z~Hey, baby, want company? 'SMO4_BG'// ~z~Motherfuckers! 'SMO4_BL'// ~z~CJ, get in here - oh there you are! 'SMO4_BM'// ~z~Keep your head down, the air is thick as shit in here. 'SMO4_BN'// ~z~Watch yourself, CJ, I think they's pissed! 'SMO4_BO'// ~z~Use some cover, they're blasting like fools in this motherfucker! 'SMO4_BP'// ~z~CJ, take the right and cover my ass! 'SMO4_DA'// ~z~Big Smoke, you made big mistake! 'SMO4_DG'// ~z~Smoke, you and your friend are dead men! 'SMO4_DJ'// ~z~Stick with me CJ, we outta here, baby! 'SMO4_EB'// ~z~Stick real close, Carl! 'SMO4_ED'// ~z~Back me up! 'SMO4_EF'// ~z~That's my homie, CJ! 'SMO4_EG'// ~z~Keep it up, baby! 'SMO4_EH'// ~z~Ha, ha ha ha, homie, you ice cold, baby! 'SMO4_EJ'// ~z~That's my dog, makin' y'all pay! 'SMO4_EK'// ~z~Ice those fools, CJ! 'SMO4_EL'// ~z~Pop they fuckin' brains out, CJ! 'SMO4_EO'// ~z~Time to return the favor baby, get on! 'SMO4_ER'// ~z~Watch our backs! 'SMO4_ES'// ~z~Waste any motherfucker that follows us! 'SMO4_FB'// ~z~They after us on a bike, Smoke! 'SMO4_FC'// ~z~We got bikes on our six - smash it Smoke! 'SMO4_FD'// ~z~Shit, man, they coming fo' us in a truck! 'SMO4_FE'// ~z~Don't tell me about it, take it off the road! Pop it! 'SMO4_FF'// ~z~Damn, look at all this traffic - GET OUTTA THE WAY! 'SMO4_FG'// ~z~I'm coming through! 'SMO4_FJ'// ~z~Hold on tight, baby! 'SMO4_FK'// ~z~Ah Smoke,! Nooooooo! 'SMO4_FL'// ~z~Ah, they hit a bus! 'SMO4_FM'// ~z~Ha,ha ha, I'll never dis public transportation again! 'SMO4_GA'// ~z~Damn, road-blocked! 'SMO4_GB'// ~z~Ah Smoke, these cats is organized. It's something you ain't tellin' me man! 'SMO4_GD'// ~z~Look, Carl, all I know is they're real pissed with us right now! 'SMO4_GE'// ~z~Hold on though, I got a idea. 'SMO4_GF'// ~z~Smoke, what you thinking? Flood control's a dead end, man! 'SMO4_GG'// ~z~To hell with that, we had to lose those cars, don't worry about that. 'SMO4_GH'// ~z~I know a way out, up past Grove Street. 'SMO4_GJ'// ~z~The old sewer tunnel? Oh man.... 'SMO4_GK'// ~z~Smoke, it's more bikes! 'SMO4_GL'// ~z~We still got bikes on us, man! 'SMO4_GM'// ~z~Oh man, the cars found a ramp! 'SMO4_GN'// ~z~Man, quit bitchin' and shoot as many of them assholes as you can! 'SMO4_GP'// ~z~Don't tell me about it, shoot! 'SMO4_HA'// ~z~Oh shit, now the truck's found us again! 'SMO4_HB'// ~z~Man, stop being so negative! 'SMO4_HC'// ~z~Focus on the good news! 'SMO4_HD'// ~z~Such as? 'SMO4_HE'// ~z~We ain't dead, and your trigger finger still works, fool! 'SMO4_HF'// ~z~I think the gearbox is screwed up on this thing! I can't get no speed! 'SMO4_HH'// ~z~Yeah, who negative now, bitch? 'SMO4_HJ'// ~z~Point taken, I'll keep my mouth shut from now on. 'SMO4_HN'// ~z~OH SHIT! 'SMO4_HP'// ~z~Hold on! 'SMO4_HS'// ~z~Get us up that ramp! 'SMO4_HT'// ~z~I'm on it, baby! 'SMO4_JA'// ~z~Fools totaled their truck! 'SMO4_JB'// ~z~Go around 'em, man! 'SMO4_JC'// ~z~Screw that, we're taking the scenic route! 'SMO4_JE'// ~z~Fry, motherfuckers! 'SMO4_JF'// ~z~That's the old sewer up ahead! 'SMO4_JG'// ~z~Shoot out the gate! 'SMO4_JH'// ~z~Nice one, CJ, here we go! 'SMO4_JJ'// ~z~The gate, Carl, the GATE! 'SMO4_JK'// ~z~Man, I used to hate this tunnel when we was kids. 'SMO4_JL'// ~z~Hey, we can reminisce later, we still got company! 'SMO4_JP'// ~z~Don't these guys ever give up? 'SMO4_JS'// ~z~We lost 'em, Smoke! 'SMO4_KA'// ~z~Man, we better split up. 'SMO4_KC'// ~z~I'll take it another block and dump it. 'SMO4_KD'// ~z~Man, that was some crazy shit back there! 'SMO4_KE'// ~z~Yeah, for sure. 'SMO4_KF'// ~z~Listen we can't hang around here - I'll see you later, homie. 'SMO4_KG'// ~z~Much love, baby! 'SMO4A00'// ~z~Hey, CJ, baby, whassup man? 'SMO4A01'// ~z~What's happening, Smoke? 'SMO4A02'// ~z~Chillin'. Wanna go for a ride? 'SMO4A03'// ~z~Yeah. 'SMO4A04'// ~z~You drive. 'SMO4A05'// ~z~A'ight. 'SMO4A06'// ~z~We're going downtown. 'SMOKE_1'// OG Loc 'SMOKE_2'// Running Dog 'SMOKE_3'// Wrong Side of the Tracks 'SMOKE_4'// Just Business 'SMOX_AA'// ~z~Get in 'SMOX_AB'// ~z~In the ride! 'SMOX_AC'// ~z~Get in the car! 'SMOX_AD'// ~z~Come on, playa, get in! 'SMOX_AE'// ~z~Come on, wise man, get in the car! 'SN_ALL'// All snapshots taken! 'SN_ONE'// Snapshot ~1~ out of ~1~ 'SNAKESN'// Snake Skin 'SNHEAT1'// White Low-Tops 'SNHEAT2'// Gray Low-Tops 'SNHEAT3'// Black Low-Tops 'SNIPE'// Sniper rifle 'SNIPER1'// To use the sniper rifle's scope press ~k~~PED_LOCK_TARGET~. Pressing ~k~~PED_SNIPER_ZOOM_IN~ zooms in and pressing ~k~~PED_SNIPER_ZOOM_OUT~ zooms out. 'SNIPER2'// Press ~k~~PED_FIREWEAPON~ to fire. 'SNKBBLK'// Black Low-Tops 'SNKBBLU'// Blue Low-Tops 'SNKBGAN'// Green Low-Tops 'SOLAIR'// Solair 'SPAC_01'// GAME OVER! 'SPAC_02'// SCORE ~1~ 'SPAC_04'// PLAY 'SPAC_05'// QUIT 'SPAC_06'// HI-SCORE 'SPAC_10'// ~w~~<~~u~~d~~>~ Navigate~n~~k~~PED_SPRINT~ Select 'SPAC_11'// ~w~~<~~>~ Rotate~n~~k~~PED_SPRINT~ Thrust~n~~k~~PED_FIREWEAPON~ Shoot~n~~k~~VEHICLE_ENTER_EXIT~ Exit. 'SPAC_13'// ~w~~u~~d~ Navigate~n~~k~~PED_SPRINT~ Select 'SPANNER'// Drive over pickups to repair your car! 'SPARROW'// Sparrow 'SPEEDER'// Speeder 'SPIN'// Spinybed 'SPRAY_1'// Use ~k~~PED_FIREWEAPON~ or ~k~~VEHICLE_FIREWEAPON_ALT~ to fire the water cannon and the camera movement controls to aim the water cannon. 'SPRAY_C'// A spray can is now available from CJ's mom's house in Grove Street. 'SPRJCT'// Sports Jacket 'SPRSTAM'// The more you sprint, the higher your ~h~stamina~w~ will become, allowing you to exert yourself for longer. 'SQUALO'// Squalo 'SRES_'// ~h~Respect~w~ - Upgraded. As your respect increases you will be able to command more gang members. Gaining respect will also help in many other ways. 'SRES0'// ~h~Respect~w~ - Upgraded. You can now run a two man gang! 'SRES1'// ~h~Respect~w~ - Upgraded. You can now run a three man gang! 'SRES2'// ~h~Respect~w~ - Upgraded. You can now run a four man gang! 'SRES3'// ~h~Respect~w~ - Upgraded. You can now run a five man gang! 'SRES4'// ~h~Respect~w~ - Upgraded. You can now run a six man gang! 'SRES5'// ~h~Respect~w~ - Upgraded. You can now run a seven man gang! 'SRESN0'// ~h~Respect~w~ - Lost. No-one will follow you now! 'SRESN1'// ~h~Respect~w~ - Lost. You can now only run a two man gang! 'SRESN2'// ~h~Respect~w~ - Lost. You can now only run a three man gang! 'SRESN3'// ~h~Respect~w~ - Lost. You can now only run a four man gang! 'SRESN4'// ~h~Respect~w~ - Lost. You can now only run a five man gang! 'SRESN5'// ~h~Respect~w~ - Lost. You can now only run a six man gang! 'SRTCSI'// X-Flow Side Skirts 'SRW1'// Cutter 'SRW2'// Rimshine 'SRW3'// Mega 'SRW4'// Grove 'SRW5'// Switch 'SRW6'// Shadow 'SRY'// Sobell Rail Yards 'SSKBIK0'// ~h~Bike Skill~w~ - Upgraded. You have less chance of falling from your motorbike. 'SSKBIK1'// ~h~Bike Skill~w~ - Upgraded. You have less chance of falling from your motorbike. 'SSKBIK2'// ~h~Bike Skill~w~ - Upgraded. You have less chance of falling from your motorbike. 'SSKBIK3'// ~h~Bike Skill~w~ - Upgraded. You have less chance of falling from your motorbike. 'SSKBIK4'// ~h~Bike Skill~w~ - Upgraded. Maximum reached. 'SSKCYC0'// ~h~Cycling Skill~w~ - Upgraded. You can bunny hop higher and can reverse at higher speeds without falling off. 'SSKCYC1'// ~h~Cycling Skill~w~ - Upgraded. You can bunny hop higher and can reverse at higher speeds without falling off. 'SSKCYC2'// ~h~Cycling Skill~w~ - Upgraded. You can bunny hop higher and can reverse at higher speeds without falling off. 'SSKCYC3'// ~h~Cycling Skill~w~ - Upgraded. You can bunny hop higher and can reverse at higher speeds without falling off. 'SSKCYC4'// ~h~Cycling Skill~w~ - Upgraded. Maximum reached. 'SSTFLY0'// ~h~Flying Skill~w~ - Upgraded. Keep practising and you will receive a pilots licence. 'SSTFLY1'// ~h~Flying Skill~w~ - Upgraded. Pilots licence obtained. You can now access all airports. 'SSTSPT0'// ~h~Stamina~w~ - Upgraded. You can now sprint, swim and cycle for longer. 'SSTSPT1'// ~h~Stamina~w~ - Upgraded. Maximum reached. 'SSTUND0'// ~h~Lung Capacity~w~ - Upgraded. You can hold your breath for longer. 'SSTUND1'// ~h~Lung Capacity~w~ - Upgraded. You can hold your breath for longer. 'SSTUND2'// ~h~Lung Capacity~w~ - Upgraded. You can hold your breath for longer. 'SSTUND3'// ~h~Lung Capacity~w~ - Upgraded. You can hold your breath for longer. 'SSTUND4'// ~h~Lung Capacity~w~ - Upgraded. Maximum reached. 'ST'// ST 'ST_GNG0'// Ballas 'ST_GNG1'// Grove Street Families 'ST_GNG2'// Los Santos Vagos 'ST_GNG3'// San Fierro Rifa 'ST_GNG4'// Da Nang Boys 'ST_GNG5'// Mafia 'ST_GNG6'// Mountain Cloud Triad 'ST_GNG7'// Varrio Los Aztecas 'ST_GNG8'// Gang 9 'ST_GNG9'// Gang 10 'ST_LAB0'// Biggest gang 'ST_LAB1'// 2nd biggest gang 'ST_LAB2'// 3rd biggest gang 'ST_MILE'// miles 'ST_PR01'// Flyboy 'ST_PR02'// Aircraftman 'ST_PR03'// Pilot Officer 'ST_PR04'// Corporal 'ST_PR05'// Lieutenant 'ST_PR06'// Sergeant 'ST_PR07'// Captain 'ST_PR08'// Biggs 'ST_PR09'// Wedge 'ST_PR10'// Red Baron 'ST_PR11'// Goose 'ST_PR12'// Viper 'ST_PR13'// Jester 'ST_PR14'// Chappy 'ST_PR15'// Iceman 'ST_PR16'// Maverick 'ST_PR17'// Noops 'ST_PR18'// Air Chief Marshal 'ST_PR19'// Ace 'ST_SECS'// seconds 'ST4_02'// ~r~Cesar is history. 'ST4_03'// ~r~The car you were supposed to steal is history. 'ST4_05'// ~s~Get in the car with ~b~Cesar~s~. 'ST4_13'// ~s~Get in the ~y~crane~s~. 'ST4_26'// ~s~Take Cesar and the car back to your ~y~garage~s~. 'ST4_27'// ~s~You've left Cesar behind!! 'ST4_28'// ~s~Get in the car with Cesar. 'ST4_29'// ~s~Wait for Cesar! 'ST4_30'// Cesar 'ST4_42'// ~s~You've left ~b~Cesar~s~ behind. 'ST4_43'// ~s~Drive to the ~y~docks~w~. 'ST4_44'// ~r~The car inside the container has been destroyed!! 'ST4_45'// ~s~Car exports and imports have been unlocked. 'ST4_46'// ~s~Check the wanted board at the Easter Basin Docks for vehicles wanted for exporting. 'ST4_47'// ~s~Deliver wanted vehicles to the ship. 'ST4_48'// ~s~Vehicles are also imported on certain days. 'ST4_H03'// Use ~k~~PED_FIREWEAPON~ to release the container when in the correct position. 'ST4_H05'// Push movement controls in the direction you want the crane to travel. 'ST4_H07'// Use the magnet shadow to judge where objects will drop. 'ST4_H08'// Press the ~k~~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~ to switch camera views. 'ST4_H09'// Press ~k~~VEHICLE_ENTER_EXIT~ to exit the crane. 'ST4_H10'// Use ~k~~PED_SPRINT~ to lower the magnet.~N~Use ~k~~PED_JUMPING~ to raise the magnet. 'ST4_T01'// ~s~Pick up a ~g~container~s~ with the crane. 'ST4_T02'// ~s~Move the container into ~y~position~s~ by rotating the crane. 'ST4_T04'// ~s~Pick up the other ~g~container~s~ with the crane. 'ST4_T06'// ~s~Place the ~g~container~s~ in ~y~position~s~. 'STAD_01'// Dirt Track 'STAD_02'// Kickstart 'STAD_03'// 8-Track 'STAD_04'// Blood Ring 'STAFFRD'// Stafford 'STALION'// Stallion 'STAR'// Starfish Casino 'STASKIL'// ~s~You need more stamina before you can enter the race. 'STAT000'// Progress made 'STAT001'// Total progress 'STAT002'// Furthest Hoop 'STAT003'// Distance travelled on foot 'STAT004'// Distance travelled by car 'STAT005'// Distance travelled by motorbike 'STAT006'// Distance travelled by boat 'STAT007'// Distance travelled by golf cart 'STAT008'// Distance travelled by helicopter 'STAT009'// Distance travelled by plane 'STAT010'// Longest Wheelie distance 'STAT011'// Longest Stoppie distance 'STAT012'// Longest 2 wheels distance 'STAT013'// Weapon Budget 'STAT014'// Fashion Budget 'STAT015'// Property Budget 'STAT016'// Auto Repair and Painting Budget 'STAT017'// Longest Wheelie time 'STAT018'// Longest Stoppie time 'STAT019'// Longest 2 wheels time 'STAT020'// Food Budget 'STAT021'// Fat 'STAT022'// Stamina 'STAT023'// Muscle 'STAT024'// Max Health 'STAT025'// Sex appeal 'STAT026'// Distance travelled by swimming 'STAT027'// Distance travelled by bicycle 'STAT028'// Distance travelled on treadmill 'STAT029'// Distance travelled on exercise bike 'STAT030'// Tattoo budget 'STAT031'// Hairdressing budget 'STAT032'// Girlfriend budget 'STAT033'// Prostitute budget 'STAT034'// Furniture budget 'STAT035'// Money spent gambling 'STAT036'// Money made from pimping 'STAT037'// Money won gambling 'STAT038'// Biggest gambling win 'STAT039'// Biggest gambling loss 'STAT040'// Largest burglary swag 'STAT041'// Money made from burglary 'STAT042'// Money spent building property 'STAT044'// Longest treadmill time 'STAT045'// Longest exercise bike time 'STAT046'// Heaviest weight on bench press 'STAT047'// Heaviest weight on dumbbells 'STAT048'// Best time in 8-Track 'STAT049'// BMX best time 'STAT050'// Lightest weight 'STAT051'// Longest chase time with 5 or more stars 'STAT052'// Last chase time with 5 or more stars 'STAT053'// Wage bill 'STAT054'// Strip club budget 'STAT055'// Car modification budget 'STAT056'// Time spent shopping 'STAT057'// Time spent gambling 'STAT058'// Time spent on longest mission 'STAT059'// Time spent on quickest mission 'STAT060'// Average mission time 'STAT061'// Drugs budget 'STAT062'// Total shopping budget 'STAT063'// Time spent underwater 'STAT064'// Total respect 'STAT065'// Girlfriend respect 'STAT066'// Clothes respect 'STAT067'// Fitness respect 'STAT068'// Respect 'STAT069'// Pistol Skill 'STAT070'// Silenced Pistol Skill 'STAT071'// Desert Eagle Skill 'STAT072'// Shotgun Skill 'STAT073'// Sawn-Off Shotgun Skill 'STAT074'// Combat Shotgun Skill 'STAT075'// Machine Pistol Skill 'STAT076'// SMG Skill 'STAT077'// AK-47 Skill 'STAT078'// M4 Skill 'STAT079'// Rifle Skill 'STAT080'// Appearance 'STAT081'// Gambling 'STAT120'// People wasted by others 'STAT121'// People you've wasted 'STAT122'// Road Vehicles destroyed 'STAT123'// Boats destroyed 'STAT124'// Planes & Helicopters destroyed 'STAT125'// Cost of property damaged 'STAT126'// Bullets fired 'STAT127'// Kgs of explosives used 'STAT128'// Bullets that hit 'STAT129'// Tires popped with gunfire 'STAT130'// Number of headshots 'STAT131'// Total number of wanted stars attained 'STAT132'// Total number of wanted stars evaded 'STAT133'// Times busted 'STAT134'// Days passed in game 'STAT135'// Number of hospital visits 'STAT136'// Safehouse visits 'STAT137'// Times cheated 'STAT138'// Vehicle Resprays 'STAT139'// Maximum INSANE Jump distance 'STAT140'// Maximum INSANE Jump height 'STAT141'// Maximum INSANE Jump flips 'STAT142'// Maximum INSANE Jump rotation 'STAT143'// Best INSANE stunt awarded 'STAT144'// Unique Jumps found 'STAT145'// Unique Jumps done 'STAT146'// Mission attempts 'STAT147'// Missions passed 'STAT148'// Total number of missions in game 'STAT149'// Cash made in a Taxi 'STAT150'// Passengers dropped off 'STAT151'// People saved in an Ambulance 'STAT152'// Criminals killed on Vigilante Mission 'STAT153'// Total fires extinguished 'STAT154'// Packages Delivered 'STAT155'// Assassinations 'STAT156'// Last dance score 'STAT157'// Highest Vigilante Mission level 'STAT158'// Highest Paramedic Mission level 'STAT159'// Highest Firefighter Mission level 'STAT160'// Driving skill 'STAT161'// Number of Truck missions passed 'STAT162'// Money made in Truck 'STAT163'// Recruited gang members killed 'STAT164'// Armor 'STAT165'// Energy 'STAT166'// Photographs Taken 'STAT167'// Rampages attempted 'STAT168'// Rampages passed 'STAT169'// Flight time 'STAT170'// Times drowned 'STAT171'// Number of girls pimped 'STAT172'// Best position in 8-Track 'STAT173'// Time on jetpack 'STAT174'// Shooting range levels passed 'STAT175'// Most cars parked on 'Valet Parking' 'STAT176'// Kills since last checkpoint 'STAT177'// Total legitimate kills 'STAT178'// Number of 'Bloodring' kills 'STAT179'// Total time in bloodring 'STAT180'// No more hurricanes Flag 'STAT181'// City unlocked 'STAT182'// Number of Police bribes 'STAT183'// Number of cars stolen 'STAT184'// Current number of girlfriends 'STAT185'// Number of disastrous dates 'STAT186'// Number of girls dated 'STAT187'// Number of times scored with a girl 'STAT188'// Number of successful dates 'STAT189'// Number of girls dumped 'STAT190'// Number of prostitutes visited 'STAT191'// Number of houses burgled 'STAT192'// Number of safes cracked 'STAT193'// Burgular status 'STAT194'// Number of stolen items sold 'STAT195'// Number of eight balls in pool 'STAT196'// Total number of wins playing pool 'STAT197'// Total number of losses playing pool 'STAT198'// Times visited the gym 'STAT199'// Body type 'STAT200'// Number of meals eaten 'STAT201'// Money made in Quarry 'STAT202'// Time taken to Complete Quarry 'STAT203'// Number of furniture purchased 'STAT204'// Favorite console game 'STAT205'// Highest civilian peds killed on Rampage 'STAT206'// Highest police peds killed on Rampage 'STAT207'// Highest civilian vehicles destroyed on Rampage 'STAT208'// Highest police vehicles destroyed on Rampage 'STAT209'// Highest number of tanks destroyed on Rampage 'STAT210'// Pimping level 'STAT211'// Kickstart best score 'STAT212'// Best lap time in 8-Track 'STAT213'// Number of vehicles exported 'STAT214'// Number of vehicles imported 'STAT215'// Highest basketball score 'STAT216'// Fires started 'STAT217'// Amount of drugs sold 'STAT218'// Amount of drugs bought 'STAT219'// Best lap time in dirt track 'STAT220'// Best time in dirt track 'STAT221'// Best position in dirt track 'STAT222'// NRG-500 best time 'STAT223'// Flying skill 'STAT224'// Respect Mission 'STAT225'// Lung capacity 'STAT226'// Game gore rating 'STAT227'// Game sex rating 'STAT228'// Respect Mission Total 'STAT229'// Bike skill 'STAT230'// Cycling skill 'STAT231'// Snapshots taken 'STAT232'// Total snapshots 'STAT233'// Luck 'STAT234'// Territories taken over 'STAT235'// Territories lost 'STAT236'// Territories held 'STAT237'// Highest number of territories held 'STAT238'// Gang members recruited 'STAT239'// Enemy gang members killed 'STAT240'// Friendly gang members killed 'STAT241'// Horseshoes collected 'STAT242'// Total horseshoes 'STAT243'// Oysters collected 'STAT244'// Total oysters 'STAT245'// Calories 'STAT246'// 2 Player Rampage best time 'STAT247'// 2 Player Car Rampage best time 'STAT248'// 2 Player On Foot Rampage best time 'STAT249'// 2 Player Chopper Rampage best time 'STAT250'// 2 Player Bike Rampage best time 'STAT251'// 'Keepie Uppy' best time 'STAT252'// Progress with Denise 'STAT253'// Progress with Michelle 'STAT254'// Progress with Helena 'STAT255'// Progress with Barbara 'STAT256'// Progress with Katie 'STAT257'// Progress with Millie 'STAT258'// Best position in Lowrider Race 'STAT259'// Best time in Lowrider Race 'STAT260'// Best position in Little Loop 'STAT261'// Best time in Little Loop 'STAT262'// Best position in Backroad Wanderer 'STAT263'// Best time in Backroad Wanderer 'STAT264'// Best position in City Circuit 'STAT265'// Best time in City Circuit 'STAT266'// Best position in Vinewood 'STAT267'// Best time in Vinewood 'STAT268'// Best position in Freeway 'STAT269'// Best time in Freeway 'STAT270'// Best position in Into the Country 'STAT271'// Best time in Into the Country 'STAT272'// Best position in Badlands A 'STAT273'// Best time in Badlands A 'STAT274'// Best position in Badlands B 'STAT275'// Best time in Badlands B 'STAT276'// Best position in Dirtbike Danger 'STAT277'// Best time in Dirtbike Danger 'STAT278'// Best position in Bandito County 'STAT279'// Best time in Bandito County 'STAT280'// Best position in Go-Go-Kart 'STAT281'// Best time in Go-Go-Kart 'STAT282'// Best position in San Fierro Fastlane 'STAT283'// Best time in San Fierro Fastlane 'STAT284'// Best position in San Fierro Hills 'STAT285'// Best time in San Fierro Hills 'STAT286'// Best position in Country Endurance 'STAT287'// Best time in Country Endurance 'STAT288'// Best position in SF to LV 'STAT289'// Best time in SF to LV 'STAT290'// Best position in Dam Rider 'STAT291'// Best time in Dam Rider 'STAT292'// Best position in Desert Tricks 'STAT293'// Best time in Desert Tricks 'STAT294'// Best position in LV Ringroad 'STAT295'// Best time in LV Ringroad 'STAT296'// Best time in World War Aces 'STAT297'// Best time in Barnstorming 'STAT298'// Best time in Military Service 'STAT299'// Best time in Chopper Checkpoint 'STAT300'// Best time in Whirly Bird Waypoint 'STAT301'// Best time in Heli Hell 'STATBIK'// ~s~Your ~h~bike skill ~s~is not high enough to enter this race. 'STATCAR'// ~s~Your ~h~driving skill ~s~is not high enough to enter this race. 'STE2_01'// ~s~Go and get the cars from the ~y~car showroom~s~. 'STE2_02'// ~s~Stay close to ~b~Cesar~s~ as you return to the garage. 'STE2_03'// Press ~k~~PED_FIREWEAPON~ to trigger a nitro. 'STE2_04'// ~s~Follow ~b~Cesar~s~ into the alleyway. 'STE2_05'// ~s~Drive back to the ~y~garage~s~. 'STE2_06'// ~r~You lost Cesar! 'STE2_07'// ~r~Cesar was killed. 'STE2_08'// ~r~The target car was destroyed. 'STE2_09'// ~r~The police recovered one of the cars! 'STE2_10'// ~s~You have left ~b~Cesar~s~ behind. 'STE2_11'// ~s~Get back in the ~b~car~s~. 'STE5_01'// ~s~Burst the tires of the ~r~target car~s~ using stingers. 'STE5_02'// ~s~You only have ~1~ stingers available. 'STE5_03'// Press ~k~~PED_FIREWEAPON~ to drop a Stinger. 'STE5_04'// Stingers 'STE5_05'// ~r~You ran out of stingers. 'STE5_06'// ~s~You need to be in the ~b~car~s~ modded to use stingers. 'STE5_07'// ~s~Burst the tires of the ~r~target car~s~. 'STE5_08'// ~s~Get back in the ~b~car~s~. 'STE5_09'// ~r~The target car has been destroyed! 'STE5_10'// ~r~The stinger car has been destroyed! 'STE5_11'// ~s~Get the car back to the ~y~garage~s~. 'STE5_12'// ~s~Get in the ~b~car~s~. This ~b~car~s~ has been modded to use stingers. 'STE5_13'// ~s~Get in the ~b~car~s~. 'STE5_14'// ~r~You missed the car! 'STEAL_1'// Zeroing In 'STEAL_2'// Test Drive 'STEAL_4'// Customs Fast Track 'STEAL_5'// Puncture Wounds 'STELF'// Stealth can also be used outside of missions. You can sneak up behind people and perform stealth kills or use stealth to evade the police and enemy gang members. 'STEREO'// Bass Boost 'STL1@00'// ~z~So this is it, huh, 'STL1@01'// ~z~the great new business venture 'STL1@02'// ~z~that's supposed to save all of our worthless lives? 'STL1@03'// ~z~Wanna get in? 'STL1@04'// ~z~Look, I thought this was supposed to be our foot on the ladder. 'STL1@05'// ~z~I thought we were going to make this place work? 'STL1@06'// ~z~Hey, it might look like we're playing cards, 'STL1@07'// ~z~but we actually planning. 'STL1@08'// ~z~Don't worry sweet baby, 'STL1@09'// ~z~we're about to go get our first project! 'STL1@10'// ~z~At last, it works! 'STL1@11'// ~z~What works? 'STL1@12'// ~z~Oh, just a simple bit of electronic wizardry and intellectual bombast 'STL1@13'// ~z~that hacks into the state of the art satellite immobilization technology 'STL1@14'// ~z~onboard our target vehicle! Ahhh, me... 'STL1@15'// ~z~I don't know what he just said, but it's on! 'STL1@16'// ~z~Read 'em and weep, cabron. 'STL1@17'// ~z~Oh, shit! 'STL1@20'// ~z~Yes, it's on! Wait... what's on? 'STL1_02'// ~s~Clip ~r~her ~s~back end to spin ~r~her ~s~out of control. 'STL1_03'// ~s~Don't let her ~r~trail ~s~go cold. 'STL1_04'// Use the P.I.T. technique learned in the Driving School to spin the target car around with minimal damage. 'STL1_05'// ~s~Steal the ~b~car~s~. 'STL1_06'// ~s~Drive back to the ~y~garage ~s~in San Fierro. 'STL1_07'// ~r~You destroyed the car! 'STL1_09'// ~r~You lost her trail! 'STL1_10'// ~s~Keep up! Her ~r~trail~s~ is going cold! 'STL1_11'// ~s~Get back in the ~b~car~s~! 'STL1_AA'// ~z~Here, this gadget is set to pick up on cell phone signals. 'STL1_AB'// ~z~Each time she makes a call it will give you the new location. 'STL1_AC'// ~z~You'll have to stay close if you're going get an updated position though. 'STL1_AD'// ~z~OK? 'STL1_AE'// ~z~For sure. Good lookin' Z. 'STL2@00'// ~z~Hey Carl, there's two cars on the list, ese, 'STL2@01'// ~z~and they're in the showroom across town, 'STL2@02'// ~z~let's go get 'em! 'STL2@03'// ~z~I've always admired your direct approach, hombre. 'STL2_AA'// ~z~OK, let's go get those wheels! 'STL2_BA'// ~z~I like this place, you know. 'STL2_BB'// ~z~Where? 'STL2_BC'// ~z~San Fierro, man. 'STL2_BD'// ~z~My home will always be the Varrios and El Corona, 'STL2_BE'// ~z~but this city, it has something gentle about it. 'STL2_BF'// ~z~Yeah, I know what you mean. 'STL2_BG'// ~z~Kendl seems to like it too, you know? 'STL2_BH'// ~z~Oh yeah, she's really getting her head into this business thing. 'STL2_BJ'// ~z~That's good, she's always been the brains in the family. 'STL2_BK'// ~z~She should get out the ghetto and make something of herself. 'STL2_BL'// ~z~I think she's aiming to make something out of ALL of us, eh! 'STL2_BM'// ~z~Yeah, she's the moms of the family now... 'STL2_CA'// ~z~Hey, who's this 'Truth' guy, holmes? I don't think he's wrapped too tight! 'STL2_CB'// ~z~He just sees everything from a different perspective, that's all. 'STL2_CC'// ~z~At first I thought he was just another acid casualty fruit cake. 'STL2_CD'// ~z~But some of the things he say... 'STL2_CE'// ~z~I don't know, man, it ain't all bullshit.... 'STL2_CF'// ~z~Hey, you gonna become an alien hunter, holmes? 'STL2_CG'// ~z~I'll take a rain check on that one. 'STL2_DA'// ~z~This is the place! 'STL2_DB'// ~z~Here we go, holmes. 'STL2_DC'// ~z~This is it, CJ! 'STL2_DD'// ~z~The cars are upstairs! 'STL2_DE'// ~z~The cars are on the second floor. 'STL2_DF'// ~z~They're in the second floor showroom. 'STL2_DH'// ~z~What? How we gonna get 'em down? 'STL2_DJ'// ~z~Second floor? Shit! 'STL2_DK'// ~z~Aw great! Why is nothing ever easy? 'STL2_EA'// ~z~Can I help you two, eerr, gentlemen? 'STL2_EB'// ~z~Yeah, you can help us by going to help some other motherfucker. 'STL2_EC'// ~z~Y- yeah, that sounds like a good idea! 'STL2_ED'// ~z~Alright, CJ, it's time to roll! 'STL2_EE'// ~z~It's follow the leader, you better keep up! 'STL2_EF'// ~z~Aw, you a maniac, ese! 'STL2_FA'// ~z~Hey, CJ, is this walkie talkie working? 'STL2_FB'// ~z~Yeah, reading you loud and clear! 'STL2_FC'// ~z~C'mon, CJ, see if you can keep up with Cesar Vialpando! 'STL2_FD'// ~z~Beat the tram up the hill! 'STL2_FE'// ~z~Piece of chocolate cake! 'STL2_FF'// ~z~This tram driver must be shitting himself, holmes! 'STL2_FG'// ~z~Hello cops, what took you, eh? 'STL2_FH'// ~z~Hey, CJ, watch this ... NITRO! 'STL2_FJ'// ~z~Follow me down the hill, holmes! 'STL2_FL'// ~z~OK, Cesar, that's enough fun. 'STL2_FM'// ~z~Let's get these cars back to the garage! 'STL2_FN'// ~z~OK, CJ, hey, I know a quick route! 'STL2_FO'// ~z~Hello. Cops, back again you idiotas? 'STL2_FP'// ~z~Get out of the fucking road! 'STL2_FQ'// ~z~Holy SHIIIIIIIT! 'STL2_FR'// ~z~Fuck, holmes, did you see that? 'STL2_GA'// ~z~Can we think about getting back 'STL2_GB'// ~z~before I end up in a carwreck barbeque? 'STL2_HA'// ~z~Sure thing, holmes. 'STL2_HB'// ~z~I think we lost 'em. 'STL2_HC'// ~z~There's a shortcut this way! 'STL2_HD'// ~z~Uh-oh, more cops! 'STL2_HE'// ~z~BACK UP, HOLMES, BACK UP! BACK UP! 'STL2_HF'// ~z~OK, we're good. 'STL2_HG'// ~z~See you back at the garage, CJ! 'STL4@00'// ~z~Yeah I got it, it's in the manifold. 'STL4@01'// ~z~Shit, I just changed that seal! 'STL4@02'// ~z~Must have got a crimp in it, damn! 'STL4@03'// ~z~Hey Ces, your boy is here. 'STL4@04'// ~z~He ain't my boy. 'STL4@05'// ~z~Hey, we're almost living a normal life, huh. This is far from Grove Street, right? 'STL4@06'// ~z~Yeah, I know, but I just can't get it out of the back of my mind. 'STL4@07'// ~z~Moms, Sweet, Smoke - I just can't let that go. 'STL4@08'// ~z~I know. So what we going to do about Sweet? 'STL4@09'// ~z~It's a shitty situation but I've got to let it play out a little longer, OK? 'STL4@10'// ~z~OK, but be careful. We ain't trying to lose you again. 'STL4@11'// ~z~I know a guy who knows a guy 'STL4@12'// ~z~who handles freight containers down on the docks. 'STL4@13'// ~z~He saw one of the containers was loading up cars 'STL4@14'// ~z~and one was a match for a car on a customer's wish list. 'STL4@15'// ~z~So, he marked the container with a spray can, 'STL4@16'// ~z~but it might be too late, 'STL4@17'// ~z~the ship's loading and it moves out tomorrow. 'STL4@18'// ~z~OK, let's go peep it out - see what we can see. 'STL4@19'// ~z~That's right, sis - good looking out. 'STL4@20'// ~z~Hey, Carl, I gotta rap to you, holmes. 'STL4_AA'// ~z~C'mon, ese, you can drive! 'STL4_AB'// ~z~Don't I always! 'STL4_BA'// ~z~How we going to steal a car off a container ship, holmes? 'STL4_BB'// ~z~You know, the same way they got on - use a dockside crane! 'STL4_BC'// ~z~Man, those things are real high up - I ain't too good with ladders and I'm afraid of heights! 'STL4_BD'// ~z~OK, I'll use the crane, you better be ready to crack the container. 'STL4_CA'// ~z~That's the ship, CJ! 'STL4_CB'// ~z~OK, I'll go sort out the crane. Gimme a second. 'STL4_CC'// ~z~Be quick, I don't want to be caught sleeping out here! 'STL4_DA'// ~z~Cesar! none of these is marked with spray paint! 'STL4_DB'// ~z~We'll just have to try one at a time, eh! 'STL4_EA'// ~z~OK, CJ, this is the one, good work, holmes! 'STL4_FA'// ~z~Not this one, CJ! 'STL4_FB'// ~z~No luck, CJ, try another! 'STL4_GA'// ~z~Hey! What the fuck do you think you're doing? 'STL4_GB'// ~z~Hey, hold it right there! 'STL4_GC'// ~z~Stay right there, you thieving bastard! 'STL4_HA'// ~z~CJ, I could do with some help! 'STL4_HC'// ~z~I could do with a little help, CJ! 'STL4_JA'// ~z~Let's just grab the car and go! 'STL4_JB'// ~z~Let's just get the car and get out of here! 'STL4_LA'// ~z~There gotta be an easier way of earning a living then this. 'STL4_LB'// ~z~Sure, holmes, I guess. 'STL4_LC'// ~z~but what else are you qualified for? 'STL4_LD'// ~z~Yeah, I feel you. 'STL4_MA'// ~z~Hey, CJ! 'STL4_MB'// ~z~We get paid on the condition of the car, holmes! 'STL4_MC'// ~z~Be more careful! 'STL4_MD'// ~z~Who's driving? Me or you? 'STL4_NA'// ~z~That was like a piece of tortilla! 'STL4_NB'// ~z~Hey, holmes, that was fun, we should do that again! 'STL5@00'// ~z~Hey man, where you been? 'STL5@01'// ~z~I tracked one of the cars on our shopping list, 'STL5@02'// ~z~but the crazy bitch, she drives like the devil! 'STL5@03'// ~z~I've been following her for hours, but she stops for nothing! 'STL5@04'// ~z~You'd have to ram her off the road in order to get a chance 'STL5@05'// ~z~to get her car and you know a wrecked car is no good to us! 'STL5@06'// ~z~I swear she is playing with me! 'STL5@07'// ~z~Dude, calm down! 'STL5@08'// ~z~If she's playing with you, 'STL5@09'// ~z~then she probably won't get one-time involved until it turns ugly. 'STL5@10'// ~z~We gotta find a way to stop her, or slow her down. 'STL5@11'// ~z~Too bad we can't involve the police, 'STL5@12'// ~z~'cuz then they could pop her crazy bitch tires 'STL5@13'// ~z~and bang her crazy bitch ass in jail 'STL5@14'// ~z~for being a danger to my sanity! 'STL5@16'// ~z~You know what, I think I've got an idea... 'STL5_AA'// ~z~Hey, CJ, how's it going with that crazy bitch? 'STL5_AB'// ~z~Popped her! 'STL5_AC'// ~z~Just about to fix the tires, should be back any minute. 'STL5_AD'// ~z~OK, careful with that puncture repair shit, CJ, it's nasty stuff! 'STL5_AE'// ~z~Will do. Later, man. 'STL5_AF'// ~z~Man, this stuff is disgusting. 'STL5_AG'// ~z~Aw shit, all over my clothes! 'STOPWAT'// Stop Watch 'STP2_1'// ~s~Go to ~y~Madd Dogg's mansion~s~. 'STP2_10'// Perform the stealth kill by moving slowly towards the guard while holding ~k~~PED_LOCK_TARGET~ and then pressing ~k~~PED_FIREWEAPON~ when your arm is raised. 'STP2_11'// Press ~k~~PED_FIREWEAPON~ to perform the stealth kill. 'STP2_13'// ~s~A ~r~guard ~s~is patrolling the swimming pool area. Observing his route will allow you to work out how to get past him undetected. 'STP2_14'// ~s~There are lots of shadows in this area to hide in. Hiding in shadows makes it difficult for a ~r~guard ~s~to spot you. 'STP2_15'// ~s~A ~r~guard ~s~is coming. 'STP2_16'// ~s~Find a suitable place to hide before he spots you. Look for an area with shadows. 'STP2_19'// ~s~If you walk straight past the ~r~guard ~s~here he will see you. Try crouching and walking past the bar to remain out of his line of sight. 'STP2_2'// ~s~The ~y~main door ~s~is around the back of the mansion. 'STP2_3'// ~s~The ~g~rhyme book ~s~is in Madd Dogg's recording studio. 'STP2_30'// ~s~You need to take the rhyme book back to OG Loc. He is at ~y~Burger Shot~s~. 'STP2_33'// The ~r~guards ~w~are using silenced guns. If you manage to obtain one it will allow you to fire a gun without being heard by nearby guards. 'STP2_36'// To stay hidden you have to stay crouched and walk past the bar. 'STP2_39'// ~r~Madd Dogg's personal security ~s~are patrolling the mansion. Do not use any guns on your way to the rhyme book - you will alert them. Use stealth to steal the rhyme book. 'STP2_40'// ~y~Exit ~s~the mansion and get the rhyme book back to OG loc. It's safe to use your weapons now, although it may be less risky if you use stealth to get past any ~r~guards ~s~on patrol. 'STP2_41'// If the white blip on the radar that represents your position turns blue it indicates that you are in the shadows and are hidden from patrolling guards. 'STP2_5'// ~s~The first ~r~guard ~s~cannot see you. This means you can sneak up behind him with a melee weapon and perform a ~h~stealth kill~s~. 'STP2_7'// ~s~The patrolling ~r~guards ~s~are shown on the radar by the red blips which point in the direction the security guards are facing. 'STP2_9'// If you crouch while you move you will make less noise. Crouch and then target the ~r~guard. 'STP3_01'// ~s~One of Madd Dogg's Manager's ~r~drivers~s~ is eating at the Burger Shot across town. 'STP3_02'// ~s~Go and steal his ~r~car~s~ and meet the other drivers before 10pm. 'STP3_03'// ~r~You were too slow! 'STP3_06'// ~s~Keep in the middle of the two cars until you reach the awards ceremony. 'STP3_07'// ~r~You strayed too far and alerted the other drivers! 'STP3_08'// ~s~There is a ~y~pier~s~ to the South that you can dump the car off. 'STP3_09'// ~s~Dump the car in the water but make sure no-one sees you! 'STP3_10'// ~r~The convoy vehicle has been destroyed! 'STP3_11'// ~S~Get in the ~r~car~s~. 'STP3_12'// ~r~You left the car and alerted the other drivers! 'STP3_13'// ~s~Get back in the ~b~car~s~ and get on with the mission. 'STP3_14'// ~s~You have ~1~ seconds to rejoin the convoy. 'STP3_15'// ~s~You have ~1~ second to rejoin the convoy. 'STP3_16'// ~r~You killed a cop and alerted the other drivers! 'STP3_17'// ~r~You killed one of the other drivers! 'STP3_18'// ~r~You let Madd Dogg's Manager escape! 'STP3_19'// ~s~Damage the ~r~car~s~ to force the driver out. 'STP3_20'// ~r~You were too slow! Madd Dogg's other cars have left without you. 'STP3_21'// ~r~You were too slow! Madd Dogg's cars have left! 'STP3_22'// ~s~The car is damaged, go and get it repaired. 'STP3_23'// ~r~You alerted the other drivers with your bad driving. 'STP3_24'// ~r~Madd Dogg's Manager has been spooked and refuses to come out! 'STP3_25'// ~s~Park the car facing the same way as the other cars. 'STP3_26'// ~s~One of the other ~r~drivers~s~ saw you dispose of Madd Dogg's Manager. Kill them! 'STP3_28'// ~s~Hurry up, you have to meet the other drivers before 10pm! 'STP3_30'// ~s~Don't damage the car! 'STP3_31'// ~r~You didn't dump the car in the water! 'STP3_32'// ~s~Stop the car here. 'STP3_33'// ~s~Go and meet up with the other ~y~drivers~s~ before 10pm. Don't damage your car! 'STP3_34'// ~s~Press and hold ~k~~VEHICLE_ENTER_EXIT~ to bail out now! 'STP3_35'// ~s~Keep your speed up to the end of the pier then press and hold ~k~~VEHICLE_ENTER_EXIT~ to bail out. 'STP4_02'// ~s~Defend your hood from the ~r~attackers~s~. 'STP4_03'// ~s~There are ~r~enemies~s~ on the bridge above. 'STP4_04'// ~s~Help Sweet defend against the last of the ~r~enemies~s~. 'STP4_05'// ~r~Sweet has been killed! 'STP4_06'// ~r~Too many of your gang have been killed. 'STP4_07'// ~S~Get some new threads and a haircut, then drop by OG Loc's house party between 8pm and 6am. 'STR_00'// ~k~~VEHICLE_ENTER_EXIT~ To throw money to stripper: $20 'STR_01'// ~k~~VEHICLE_ENTER_EXIT~ To get a private dance: $100 'STR_02'// ~k~~PED_FIREWEAPON~ Change view.~n~~k~~VEHICLE_ENTER_EXIT~ Quit the private dance. 'STR_03'// You need at least $100 for a private dance. 'STR1A01'// ~z~Looking real technical, gangsta! 'STR1A02'// ~z~Carl? You ain't run off again yet? 'STR1A03'// ~z~No, gangsta, I'm here for good. 'STR1A04'// ~z~Yeah? Well, fuck this gig, man. 'STR1A05'// ~z~I'm putting together a listening party for my album, 'STR1A06'// ~z~but first I need a sound system... 'STR1A07'// ~z~Hey, I'm down, as long as I don't have to go to the party. 'STR1A08'// ~z~What you talking about, fool? 'STR1A09'// ~z~Guaranteed I start playing, everybody'll come through. 'STR1A10'// ~z~Being real, OG, I really ain't into rap no more. 'STR1A11'// ~z~I'm more into that hardcore gangster shit. 'STR1A12'// ~z~Well that's me, homie, that's me! OG Loc, baby! 'STR1A13'// ~z~Yeah, yeah, for sure. But I only like them if they rhyme real well... 'STR1A14'// ~z~Y'know, well... Anyway, what you want me to steal? 'STR1A15'// ~z~That's what I'm talking about, love for your homies... 'STR1A16'// ~z~Now check it, 'STR1A17'// ~z~I caught me a real fly sound system cruising through the drive-thru. 'STR1A18'// ~z~I think they headed down to the beach for a beach party. 'STR1A19'// ~z~Now check this out, 'STR1A20'// ~z~I'll roll with you, and on the way I'll kick a couple of freestyles... 'STR1A21'// ~z~It's OG Loc in the place, Y'all want to stop me with a gun in your face, OG! OG! 'STR1A22'// ~z~Maybe I need to do this on my own. 'STR1A23'// ~z~I believe in you. Gangster 4 life, homie. 4 life! 'STR1A24'// ~z~Yeah - for life, homie... 'STR1A25'// ~z~Yeah yeah yeah yeah, man, look, shut the fuck up. 'STR2A00'// ~z~Hey yo, when I come through up in the place, You don't want me to call with a gun in your face... 'STR2A01'// ~z~I feel it harder, Than anybody in the world could do, Just like a... 'STR2A02'// ~z~Yo! That shit sucks! Damn! 'STR2A03'// ~z~Hey, what's happening, Loc? 'STR2A04'// ~z~Hey, Carl - what up, man? 'STR2A05'// ~z~Hey, dude - you ever thought about 'STR2A06'// ~z~getting a writer to help you out with this shit? 'STR2A07'// ~z~Yeah, I did. But who, homie, who? 'STR2A08'// ~z~Shit, I ain't in the rap game, you know, that ain't my thing. But we'll have to think about something. Man. 'STR2A09'// ~z~How about if I get somebody to write something for me, 'STR2A10'// ~z~only they didn't know about it? 'STR2A11'// ~z~What? 'STR2A12'// ~z~I think I just might have found a ghost writer. 'STR2A13'// ~z~I'll become the reciter, all nighter, all righter! 'STR2A14'// ~z~Madd Dogg's rhyme book! From his home in the hills! 'STR2A15'// ~z~Madd Dogg's rhyme book? 'STR2A16'// ~z~Man, you said you'd help, Carl. 'STR2A17'// ~z~Hey hey heyeyeyey. I'll do anything, homie. I swear that. OK? 'STR2A18'// ~z~Hey hey hey, it's OG Loc, homie, and I'm gonna kick it a little something like this... 'STR2A19'// ~z~Damn - my shit was whack! 'STR2A20'// ~z~C'mon, man. I'm hot, Like fire, All nighter, All righter, When I kick it, I feel I hit it... 'STR3A00'// ~z~Hey, 'scuse me. Loc around here? 'STR3A01'// ~z~Whuh? Who? You want fries with that? 'STR3A02'// ~z~Loc, is he available for coh-myoo-nee-kay-shun? 'STR3A03'// ~z~Who? Loc? Oh you mean Jeffrey! 'STR3A04'// ~z~Yeah, our Appliance Technician called in sick so Jeff- LOC, he got promoted. 'STR3A05'// ~z~So... 'STR3A06'// ~z~So, he's out back cleaning the fryer. 'STR3A07'// ~z~Hey, what up, Loc? 'STR3A08'// ~z~CJ. What's up, homie? 'STR3A09'// ~z~Hey - my shit is so tight right now, it's about to bust! 'STR3A10'// ~z~So you happy now, homie? 'STR3A11'// ~z~Happy? Man, hell, no. I can't take this shit much longer. 'STR3A12'// ~z~Man, I'm an artiste! I'd rather be inside! 'STR3A13'// ~z~Man, I can't get a deal for nothing. Motherfuckers always wanna keep a nigga down. 'STR3A14'// ~z~And that Scipio, Madd Dogg's manager, is putting it on me real heavy, man. 'STR3A15'// ~z~He crampin' my style for real. 'STR3A16'// ~z~Heavy? Man, he's five foot three. 'STR3A17'// ~z~But that fool strong. Man, we gotta take him out. He done blackballed me, man. 'STR3A18'// ~z~I can't get in the game no way. I told you I'm an artist, 'STR3A19'// ~z~a communicator and nobody can even hear my message. 'STR3A20'// ~z~He's going around, telling everybody I'm whack. 'STR3A21'// ~z~Well, he obviously ain't heard your new shit. That shit is outrageous. 'STR3A22'// ~z~That's what I'm talking about, man. Down, with a frown, on the town, a sad clown. 'STR3A23'// ~z~Alright, so what you want me to do? 'STR3A24'// ~z~I want you to take that motherfucker out! 'STR3A25'// ~z~Kill him? 'STR3A26'// ~z~Well, I didn't mean date him. 'STR3A27'// ~z~Listen, he's gonna be attending some awards ceremony, 'STR3A28'// ~z~and that's the only time he leaves Dogg's side. 'STR4A00'// ~z~Hey, fuck you, man! 'STR4A01'// ~z~And I don't care what you heard, 'STR4A02'// ~z~I ain't nobody's Ass Technician, bitch! 'STR4A03'// ~z~Hey, hey, whassup, Loc? 'STR4A04'// ~z~'Technician' ain't gangsta, that's wassup! 'STR4A05'// ~z~I heard that! 'STR4A06'// ~z~Listen, Carl 'STR4A07'// ~z~If I'm going back to a cell, I wanna have a big party first. 'STR4A08'// ~z~This may be my last chance to get heard. 'STR4A09'// ~z~Okay, so what's the plan? 'STR4A10'// ~z~Well I'm gonna slide back over to Grove Street 'STR4A11'// ~z~and get those sounds bombastic-fantastic. 'STR4A12'// ~z~Alright, so what do you want me to do? 'STR4A13'// ~z~I want you to get ready for the party! Then get some girls, man! 'STR4A14'// ~z~Get some real fly girls, you know what I'm saying? 'STR4A15'// ~z~I told you, brother, I am the chronicler of our struggle, 'STR4A16'// ~z~the voice of the Families, like Moses, 'STR4A17'// ~z~only keeping it real. You know what I'm saying? 'STR4A19'// ~z~The ones in bikinis and shit, in the videos? 'STR4A20'// ~z~OK... 'STR4B00'// ~z~Yeah, yeah, yeah... This is me, OG Loc, in the house, baby... 'STR4B01'// ~z~And I'm gonna... drop it down for all my real gangsta niggaz... 'STR4B02'// ~z~All the homies in the back, man, away from this whack music. 'STR4B03'// ~z~All of my gangsta bitches... Speaking about gangsta, 'STR4B04'// ~z~look at my man CJ right there - what up, nigga? What UUUUUUUUPPPP... 'STR4B07'// ~z~I'm the man in the place, Punch you in the face, A gun in my waist... 'STR4B08'// ~z~It's Loc, baby! Yo it's Loc Loc - it's Loc Loc... 'STR4B11'// ~z~Damn, man, his lyrics is horrible! 'STR4B12'// ~z~That dude needs some work, man. 'STR4B13'// ~z~What up, fellas. 'STR4B14'// ~z~Hey, whats up with you, baby! 'STR4B15'// ~z~So you back on the block, huh? 'STR4B16'// ~z~Hell, yeah! 'STR4B17'// ~z~- You a real killer, huh?~n~- What he done that I ain't - huh? 'STR4B19'// ~z~- What you talkin' about, nigga?~n~- Yeah, relax, man! 'STR4B20'// ~z~Hey, a Ballas posse is about to run up! 'STR4B21'// ~z~They headed up here right now! 'STR4B22'// ~z~Looks like we backed them Ballas against the wall, huh? 'STR4B23'// ~z~Hey, CJ, strap up! It's Grove Street! 'STR4B28'// ~z~...thought the motherfucking mic was broke... 'STR4B29'// ~z~Hey, what's up, homie! 'STR4B30'// ~z~What's up, Ryder. 'STR4B31'// ~z~- Man, I'm furious.~n~- C'mon. 'STR4B33'// ~z~Hell, yeah. 'STRAE'// Alien Exhaust 'STRAFF'// Alien Front Bumper 'STRAP_1'// Life's a Beach 'STRAP_2'// Madd Dogg's Rhymes 'STRAP_3'// Management Issues 'STRAP_4'// House Party 'STRARF'// Alien Rear Bumper 'STRARV'// Alien Roof Vent 'STRAS'// Alien Spoiler 'STRASI'// Alien Side Skirts 'STRATUM'// Stratum 'STRCE'// X-Flow Exhaust 'STRCFF'// X-Flow Front Bumper 'STRCRF'// X-Flow Rear Bumper 'STRCRV'// X-Flow Roof Vent 'STRCS'// X-Flow Spoiler 'STREAK'// Brown Streak 'STREAKC'// Brown Streak 'STRETCH'// Stretch 'STRIP'// The Strip 'STRIP2'// Strip Club 'STUNT'// Stuntplane 'STUNT_1'// ~s~You have ~1~ seconds to return to your ~b~vehicle~s~. 'STUNT_2'// TIME LEFT 'STUNT_3'// ~s~+~1~ seconds 'STUNT_4'// ~r~You left your vehicle. 'STUNT_5'// ~r~You destroyed your vehicle! 'STUNT_6'// ~s~Collect all of the ~r~checkpoints~s~ before the time runs out. 'STUNT_7'// ~r~You ran out of time! 'STUNT_8'// ~s~You have ~1~ second to return to your ~b~vehicle~s~. 'STUNTN0'// MISSION PASSED!~n~~w~NEW BEST TIME ~1~:0~1~ 'STUNTPN'// MISSION PASSED!~n~~w~NEW BEST TIME ~1~:~1~ 'STUNTPT'// MISSION PASSED!~n~~w~TIME ~1~:~1~ 'STUNTT0'// MISSION PASSED!~n~~w~TIME ~1~:0~1~ 'STWE001'// Pistol 'STWE002'// Silenced Pistol 'STWE003'// Desert Eagle 'STWE004'// Shotgun 'STWE005'// Sawn-off Shotgun 'STWE006'// Combat Shotgun 'STWE007'// Machine Pistol 'STWE008'// SMG 'STWE009'// AK47 'STWE010'// M4 'STWE011'// Tec9 'SUIT1'// Red Jacket 'SUIT2'// Blue Jacket 'SUIT3'// Yellow Jacket 'SUITGNG'// Green Jacket 'SUITTR1'// Red Pants 'SUITTR2'// Blue Pants 'SUITTR3'// Yellow Pants 'SULAE'// Alien Exhaust 'SULAFF'// Alien Front Bumper 'SULARF'// Alien Rear Bumper 'SULARV'// Alien Roof Vent 'SULAS'// Alien Spoiler 'SULASI'// Alien Side Skirts 'SULCE'// X-Flow Exhaust 'SULCFF'// X-Flow Front Bumper 'SULCRF'// X-Flow Rear Bumper 'SULCRV'// X-Flow Roof Vent 'SULCS'// X-Flow Spoiler 'SULCSI'// X-Flow Side Skirts 'SULTAN'// Sultan 'SUN'// Temple 'SUNMA'// Bayside Marina 'SUNNN'// Bayside 'SUNRISE'// Sunrise 'SUPERGT'// Super GT 'SUT1BLK'// Black Jacket 'SUT1GRY'// Gray Jacket 'SUT2GRN'// Tweed Jacket 'SUTR1BL'// Black Pants 'SUTR1GN'// Tweed Pants 'SUTR1GR'// Gray Pants 'SUTR2BL'// Tuxedo Pants 'SUTRGNG'// Green Pants 'SVCUNT'// Safe House 'SVGNMT1'// Motel room 'SVGNMT2'// Motel room 'SVHOT1'// Hotel Suite 'SVLABIG'// Safe House 'SVLAMD'// Safe House 'SVLASM'// Safe House 'SVSFBG'// Safe House 'SVSFMD'// Safe House 'SVSFSM'// Safe House 'SVVGHO1'// Hotel Suite 'SVVGHO2'// Hotel Suite 'SVVGMD'// Safe House 'SW1B_1'// ~s~Go to the ~y~dealer's place~s~. 'SW1B_A'// ~s~Go to ~y~B Dup's crib~s~. 'SW1B_B'// ~s~Go beat up the ~r~crack dealer~s~. 'SW1B_F'// ~s~Go back to ~y~Sweet's house~s~. 'SW1B_G'// ~r~Ryder is dead! 'SW1B_H'// ~s~You're too far away from ~b~Ryder~s~, go back and get him. 'SW5_14'// ~s~Fetch a four door car to ~y~pick up~s~ Sweet and his girl. 'SW5_16'// Sweet needs a getaway car, not one of these! 'SW5_17'// ~s~Get over to ~g~Emmet's~s~ if you need a piece. 'SW5_19'// Use low walls and objects for cover. Press ~k~~PED_DUCK~ to crouch. 'SW5_A2'// ~S~Get over to Sweet before the Seville Boulevard set finish him off. 'SW5_A3'// SWEET 'SW5_G'// ~s~Get a four door car. 'SW5_I'// ~s~Get back to your ~y~hood~s~. 'SW5_J'// ~s~The Seville Boulevard Families have Sweet surrounded in his girl's flat. Take those ~r~Seville boys~s~ out! 'SW5_L'// ~r~Sweet died! 'SW5_M'// ~r~Sweet's girlfriend died! 'SW5_T'// ~s~You left ~b~Sweet~s~ behind! Go back and get him. 'SW5_U'// ~s~You left ~b~Sweet's girlfriend~s~ behind! Go back and get her. 'SWAK_R'// ~h~AK-47 Skill~w~ - Upgraded. Keep practicing and you'll reach Hitman level. 'SWAKPR'// ~h~AK-47 Skill~w~ - Hitman level reached. You can now fire while moving. Lock-on range, accuracy and strafe speed have all increased. 'SWAKST'// ~h~AK-47 Skill~w~ - Gangster level reached. You can now move while in the aiming stance. Lock-on range, accuracy and strafe speed have all increased. 'SWATVAN'// S.W.A.T. 'SWDE_R'// ~h~Desert Eagle Skill~w~ - Upgraded. Keep practicing and you'll reach Hitman level. 'SWDEPR'// ~h~Desert Eagle Skill~w~ - Hitman level reached. You can now fire while moving. Lock-on range, accuracy, rate of fire and strafe speed have all increased. 'SWDEST'// ~h~Desert Eagle Skill~w~ - Gangster level reached. You can now move while in the aiming stance. Lock-on range, accuracy, rate of fire and strafe speed have all increased. 'SWE1_A'// ~s~Get in ~b~Sweet's car~s~. 'SWE1_AA'// ~z~Hey wait up. 'SWE1_AB'// ~z~Thought you'd hang with your brother huh? 'SWE1_AC'// ~z~Aw, ease up little man, c'mon, it's been difficult. 'SWE1_AD'// ~z~You wanna drive? 'SWE1_AE'// ~z~Yeah, for sure. 'SWE1_AR'// ~z~Watch for those rollers as I tag this up. 'SWE1_AS'// ~z~C'mon, let's cruise into Ballas territory. 'SWE1_AV'// ~z~You hit this up here, and I'll go up and do another hood. 'SWE1_B'// ~s~Go back to ~y~Sweet's house~s~. 'SWE1_BA'// ~z~What the fuck? 'SWE1_BE'// ~z~Get that fool! 'SWE1_BG'// ~z~CJ, GET IN! 'SWE1_BH'// ~z~CARL, QUICK, GET IN! 'SWE1_BK'// ~z~CJ, c'mon man, hop in. 'SWE1_BL'// ~z~C'mon, let's roll, let's step on it. 'SWE1_BM'// ~z~Get in, nigga! 'SWE1_BN'// ~z~Like riding a bike, ain't it, boy? 'SWE1_BO'// ~z~Yeah, it all comes back. 'SWE1_BP'// ~z~How you doin' on the feddy? 'SWE1_BQ'// ~z~I'm kinda short, you know. 'SWE1_BT'// ~z~Here, get yourself a beer or something. 'SWE1_BU'// ~z~I'll catch up with you. 'SWE1_BX'// ~z~C.R.A.S.H. took all my paper, man, left me with nothing but small change... 'SWE1_CA'// ~z~There's another two Balla tags in the hood. 'SWE1_CB'// ~z~You go get 'em and I'll keep the engine running. 'SWE1_D'// Look at the tag and hold ~k~~PED_FIREWEAPON~ to spray it. 'SWE1_F'// Keep ~k~~PED_FIREWEAPON~ pressed until the tag is completely sprayed over. 'SWE1_G'// Spraying over a rival tag will gain you respect from your gang. There are many tags scattered around Los Santos to find. 'SWE1_H'// These are Ballas gang members, dressed in purple. They are your sworn enemy. 'SWE1_I'// Press ~k~~PED_FIREWEAPON~ to spray the gang member in the face. 'SWE1_M'// ~s~Find and spray over the ~g~tags~s~. 'SWE1_P'// ~r~Sweet is dead! 'SWE1_Q'// ~r~You destroyed Sweet's ride! 'SWE1_S'// ~s~Get back in ~b~Sweet's car! 'SWE1_SA'// ~z~Hey partner I'm working man, what you need? What you need, dog? 'SWE1_SB'// ~z~Dog, I got quality shit right here. 'SWE1_TA'// ~z~Now Ballas know Grove Street Families on their way back up. 'SWE1_TB'// ~z~For sure, homie - and what's more, you didn't even run out on me! 'SWE1_TC'// ~z~Time's changing... 'SWE1_TD'// ~z~Aww man, they gonna be mad at us. 'SWE1_TE'// ~z~Man, I'll warn the gang later. 'SWE1_TF'// ~z~For now, let's just bask in the silence of victory, motherfucker. 'SWE1_UA'// ~z~Now that the base ain't getting pushed up in their faces... 'SWE1_UB'// ~z~Maybe these fools should be up for some real bangin'! 'SWE1_UC'// ~z~Yeah, Grove gonna get back on its feet now for sure though. 'SWE1_UD'// ~z~Later, homie. 'SWE1_X'// ~s~Spray over the remaining ~g~tags~s~ in this area. 'SWE1_YA'// ~z~The 'hood's all messed up, huh? 'SWE1_YB'// ~z~Yeah, you try to get any of these crack heads to help you out. 'SWE1_YC'// ~z~No wonder the Families ain't up on it. 'SWE1_YD'// ~z~Apart from Smoke, Sweet, and you know, yours truly, 'SWE1_YE'// ~z~Grove Street don't bang no more. 'SWE1_YF'// ~z~Yeah, just get blow. 'SWE1_YG'// ~z~For sure. 'SWE1_YH'// ~z~Let's just cruise through the hood and find us somebody selling. 'SWE1_YK'// ~z~Hey, check it out! Somebody's selling to one of the homies! 'SWE1_YM'// ~z~Man, I know this cat! 'SWE1_YN'// ~z~He a punk, used to run with a Front Yard Balla OG from Idlewood. 'SWE1_YO'// ~z~I know his place, it's just across the tracks there. 'SWE1_YP'// ~z~Let's check it out! 'SWE1_YQ'// ~z~Eh, ain't that Front Yard turf? 'SWE1_YR'// ~z~Man, are you a busta? 'SWE1_YS'// ~z~No, I'm down, homie! 'SWE1_YT'// ~z~Man, we on a serious mission now. 'SWE1_YU'// ~z~Man, don't sweat it, homie - everybody in the hood knows Ballas are pussies. 'SWE1_YV'// ~z~Oo-ee! Man, you can smell a crack den a mile away! 'SWE1_YW'// ~z~Yeah, let's shoot through and introduce ourselves. 'SWE1_YX'// ~z~Good afternoon, Balla dope pushers! 'SWE1_YY'// ~z~Grove Street OG's come to do damage! 'SWE1_Z'// ~s~Go to the ~y~blip~s~ to find the next tag. 'SWE1_Z1'// Enemy gang territories can be dangerous. Hang around for too long and you will attract attention. 'SWE1_ZC'// ~z~Hey! Grab hold of that bat over there! 'SWE1_ZF'// ~z~Hey, B Dup is only a couple of blocks away. 'SWE1A00'// ~z~Look who's here, it's running man. What, you think you back on the set? 'SWE1A01'// ~z~I told you that, bro. 'SWE1A02'// ~z~Your word don't mean shit around here. 'SWE1A03'// ~z~C'mon, man, gimme a break. 'SWE1A04'// ~z~We gotta go hit up the hood. 'SWE1A05'// ~z~Let them know you're back on the set. 'SWE1A06'// ~z~The Johnson brothers are rolling again. 'SWE1A07'// ~z~Take this paint and go hit shit up. 'SWE1A08'// ~z~Start with our own set first. 'SWE1A09'// ~z~Later on, we'll spread out and take the whole hood back. 'SWE1A10'// ~z~You already spreading out, fat man. Now let's play. 'SWE1A11'// ~z~- C'mon, fat boy. C'mon, fat boy. Fat boy - look at you, look at...~n~- Yeah, yeah, watch out. Fool... Watch this, watch this... 'SWE1A13'// ~z~Ah ha ha ha! Bam! 'SWE1A14'// ~z~Hey, CJ. 'SWE1A15'// ~z~Let's see what you got, pork chop! 'SWE1B00'// ~z~Hey, you gotta keep it real, man. 'SWE1B01'// ~z~Man, nobody give a shit about the hood. 'SWE1B02'// ~z~All they do is sell yay and ruin the place. 'SWE1B03'// ~z~No crack ever made a gang tight. 'SWE1B04'// ~z~Whassup, y'all? 'SWE1B05'// ~z~- Whassup, CJ?~n~- What's cracking? 'SWE1B06'// ~z~Man, all they care about is smoking and money. 'SWE1B07'// ~z~You can't knock a homie's hustle, Sweet. 'SWE1B08'// ~z~Them marks ain't soldiers. They're idiots trying to be business men. 'SWE1B09'// ~z~Yeah, but they're down with us, man. 'SWE1B10'// ~z~All they down with is money. 'SWE1B11'// ~z~CJ - go down there and show these fools you mean business. 'SWE1B12'// ~z~These chumps from the Ballas are sweating the homies. 'SWE1B13'// ~z~Go put pressure on them. Just do it. 'SWE1B14'// ~z~We been putting time in the hood, 'SWE1B15'// ~z~but we gotta get the homies back together, 'SWE1B16'// ~z~like the old days. 'SWE1B17'// ~z~Yeah, you right! So you and Ryder go handle your business! 'SWE1B18'// ~z~Man, they'd slang to their own momma. They don't care about nothing. 'SWE1B19'// ~z~You're na¤ve, my friend. We gotta keep our focus. 'SWE1B20'// ~z~We need some back up. You seen B Dup? 'SWE1B21'// ~z~Nah, but him and the homeboy Bear 'SWE1B22'// ~z~they'd be good to have on our side. 'SWE1B23'// ~z~Oh! Big Bear? Yeah, them base slangers going to be sorry now. 'SWE1B24'// ~z~I do! 'SWE1B25'// ~z~I don't know, man. 'SWE1C00'// ~z~Open up! You sure he still live here? 'SWE1C01'// ~z~CJ? What the fuck you want? Get the fuck outta here. 'SWE1C02'// ~z~Wait, hold up, man. What happened to 4 life, nigga? 'SWE1C03'// ~z~The only thing that matters is the hood, homie, 'SWE1C04'// ~z~You know what, man? Get the fuck outta here before you be laying on your back. 'SWE1C05'// ~z~Hey, Bear? Big Bear, that's you? Hey, you still from the hood, homie, or what? 'SWE1C06'// ~z~Nah, the only thing Bear give a fuck about is smoking and keeping my house clean. 'SWE1C07'// ~z~Ain't that right, Big Bear? 'SWE1C08'// ~z~Hell yeah. 'SWE1C09'// ~z~Hell yeah, what? 'SWE1C10'// ~z~Hell, yeah, sir! 'SWE1C11'// ~z~Now go make that motherfucking toilet sparkle. 'SWE1C12'// ~z~Oh - no, man... Bear! Come on! 'SWE1C13'// ~z~Everyone likes to party sometimes, CJ. I'll see you around. 'SWE1C14'// ~z~Stay the fuck from around here - punk! 'SWE1C15'// ~z~Hey, nigga, fuck you! 'SWE1C16'// ~z~I see what you mean now, man. If crack can do that to Big Bear, turn him into a base slave, 'SWE1C17'// ~z~the average motherfucker ain't got a chance. 'SWE1C18'// ~z~Damn dope fiends and drug addicts everywhere in this city. Piss me off. 'SWE1C19'// ~z~Looks like it's up to us then. 'SWE1C20'// ~z~Hey, slow down, fool. You don't even know which door it is. 'SWE1C21'// ~z~Whatever, man. This it? 'SWE1C22'// ~z~Yeah, this is it right here. 'SWE1C23'// ~z~Fool, I told you this it. 'SWE1C24'// ~z~Open up! 'SWE1C25'// ~z~Who the fuck is it? 'SWE1C26'// ~z~but you'll never understand what getting this money is like. 'SWE1C27'// ~z~Big Bear, come check this fool. 'SWE1C29'// ~z~Damn - this shit's fucked up. 'SWE1SPF'// ~r~You need a spraycan! 'SWE2_A'// ~s~Go with Smoke to ~y~Emmet's house~s~. 'SWE2_AA'// ~z~Carl, you drive. Smoke looks like he's gonna pass out. 'SWE2_B'// ~r~Smoke is dead! 'SWE2_BA'// ~z~How'd Mom get killed? We gotta talk about it. 'SWE2_BB'// ~z~We all gotta talk about it! They was going for Sweet! 'SWE2_BC'// ~z~How you supposed to know that? You know what people are like. 'SWE2_BD'// ~z~Say they have love for you, but won't say a word. 'SWE2_BE'// ~z~Too damn scared. 'SWE2_BF'// ~z~Some people say they saw a green Sabre doing the work, 'SWE2_BG'// ~z~then speeding away. 'SWE2_BH'// ~z~Yeah, but people like to talk, don't they? 'SWE2_BJ'// ~z~Anyway, that's half of Santos you talkin' about. 'SWE2_BK'// ~z~Yeah, you right, my bad. 'SWE2_BL'// ~z~Hey, bro? 'SWE2_BM'// ~z~They just sprayed the house. I ain't see shit. 'SWE2_C'// ~r~You've trashed Smoke's ride! 'SWE2_CA'// ~z~Hit it! Go, go, go! 'SWE2_CC'// ~z~Hit the gas, we gotta ice these niggas! 'SWE2_D'// ~s~Drive Smoke ~y~home~s~. 'SWE2_DA'// ~z~My Special! 'SWE2_DB'// ~z~Aw, shit! You got ketchup all over the seat! 'SWE2_DC'// ~z~The business at hand, motherfucker, the business at hand! 'SWE2_DD'// ~z~But these was clean pants! 'SWE2_EA'// ~z~CJ, watch the damn road! 'SWE2_EB'// ~z~Chill. motherfucker, this ain't a Sunday drive situation! 'SWE2_EC'// ~z~My soda! It's all over the fucking floor! 'SWE2_ED'// ~z~Well you can suck it up once we're done. 'SWE2_EE'// ~z~Now keep you eyes on the Ballas car! 'SWE2_F'// ~s~Use manual aim to shoot the car's gas tank. 'SWE2_G'// ~s~Shoot the bottle. 'SWE2_GA'// ~z~Why you ain't blastin', Smoke? 'SWE2_GB'// ~z~I'll shoot 'em when I'm done eatin'. 'SWE2_GC'// ~z~Quit stuffin' your motherfuckin' mouth! Let's go! 'SWE2_GD'// ~z~I ain't stuffin' it homie, I'm enjoyin' my meal. 'SWE2_GE'// ~z~Hey, kill that asshole! Shit, this a great sandwich! 'SWE2_H'// ~s~Shoot the bottles. 'SWE2_HA'// ~z~Smoke! Stop stuffing your face and start popping them Ballas! 'SWE2_HB'// ~z~I'm trying to enjoy my food! 'SWE2_HC'// ~z~And those fools are trying to enjoy our deaths! 'SWE2_HD'// ~z~Now, c'mon, Smoke, shoot! 'SWE2_HE'// ~z~Hey, I'm just finishing my fries! 'SWE2_I'// ~s~Try shooting the bottles while crouching. 'SWE2_J'// ~s~Go back to ~y~Emmet's Yard~s~. 'SWE2_K'// ~r~You killed Emmet! 'SWE2_KA'// ~z~Ah! We on fire! Everybody for themselves! Run! 'SWE2_KB'// ~z~Hey that motherfuckers gonna blow, bail out! 'SWE2_KC'// ~z~Our ride's fucked, man - everybody out! 'SWE2_L'// ~s~Get back in ~b~Smoke's car~s~. 'SWE2_MA'// ~z~Damn! That was some serious shit! 'SWE2_MB'// ~z~Yeah, man, those Ballas fools won't try that again! 'SWE2_MC'// ~z~Carl, let's get back to the Grove! 'SWE2_MD'// ~z~A'ight, I'm on it. 'SWE2_ME'// ~z~Oh man! That food filled a hole! 'SWE2_MF'// ~z~You chubby motherfucker! 'SWE2_MG'// ~z~Next time you better start blasting or I'll blast you myself! 'SWE2_MH'// ~z~Smoke, you wide, man, I mean, wide! 'SWE2_MJ'// ~z~And that's why you love me, baby! 'SWE2_NA'// ~z~That's one up for the Grove! 'SWE2_NB'// ~z~Say what, Smoke? 'SWE2_NC'// ~z~All you managed to do was eat my damn food up! 'SWE2_ND'// ~z~Yeah, it was gettin cold! 'SWE2_NE'// ~z~Y'all comin' in for a beer? 'SWE2_NF'// ~z~Nah baby, I need to get back to the crib. 'SWE2_NG'// ~z~CJ, gimme a ride? 'SWE2_NH'// ~z~Alright Smoke, let's go. See y'all later. 'SWE2_OA'// ~z~What was with you back there, Smoke? 'SWE2_OB'// ~z~Man, if you can eat your food, while everyone else is losing theirs 'SWE2_OC'// ~z~and blaming you, you straight homie. 'SWE2_OD'// ~z~What? 'SWE2_OE'// ~z~Nothin', nothin'. Just some poetry I read. 'SWE2_OF'// ~z~Hey Smoke, tell me why you moved out the Grove? 'SWE2_OG'// ~z~Man, got some money from my aunt - I mean it's a nice place and all, 'SWE2_OH'// ~z~but the Grove is in my heart, baby - it's where my dogs is at. 'SWE2_OJ'// ~z~Yeah, OK homie. 'SWE2_PA'// ~z~Hey thanks, Carl. Hey, I've missed having you around, baby. 'SWE2_PB'// ~z~Thanks, man. I wish Sweet thought like that. 'SWE2_PC'// ~z~He don't mean it, CJ. 'SWE2_PD'// ~z~He's still real tor'up about your moms, man. 'SWE2_PE'// ~z~Here, get yourself a little smokey smoke on Smoke, and relax, homie. 'SWE2A00'// ~z~Respect has to be earned, Sweet - just like money. 'SWE2A01'// ~z~So what you saying? You don't respect me? 'SWE2A02'// ~z~What I'm saying is... 'SWE2A03'// ~z~Man cannot live on bread alone. I know. I've tried that shit. 'SWE2A04'// ~z~Carl, you look a little thin, man. 'SWE2A05'// ~z~- You gotta be hungry, man.~n~- Yeah, I could eat. 'SWE2A07'// ~z~Man, what you fools trying to eat? What about some tacos? 'SWE2A08'// ~z~Tacos? Again? Hell no. 'SWE2A09'// ~z~- Chicken, man. No discussion.~n~- Man, I don't want no chicken... 'SWE2A12'// ~z~What's happening with you, Ryder? 'SWE2A13'// ~z~Speak up, nigga! 'SWE2A14'// ~z~I'm hungry! 'SWE2A15'// ~z~Oh, man! Shit... Hey, what's going on? 'SWE2B00'// ~z~Carl, what do you want? You gotta eat to keep your strength up, man. 'SWE2B01'// ~z~Hey, I'll take a number 9 - fat boy. 'SWE2B02'// ~z~Gimme a number 9, just like his. 'SWE2B04'// ~z~Let me get a number 6 with extra dip. 'SWE2B05'// ~z~I'll have two number 9s, a number 9 large, 'SWE2B06'// ~z~a number 6 with extra dip, a number 7, 'SWE2B07'// ~z~two number 45s, one with cheese, and a large soda. 'SWE2B08'// ~z~Hey, sorry, Bro, you know I gotta know about Moms. 'SWE2B09'// ~z~I know CJ, I know. I mean I'm just trying not to think about it, is all. 'SWE2B10'// ~z~I mean, I didn't even know she was hit until it was all over... 'SWE2B11'// ~z~Yeah, right, right, right, right, right. Let's eat. 'SWE2B12'// ~z~Hey, don't we got beef around here? We been getting into it with these fools. 'SWE2B13'// ~z~I can't stand cold food. 'SWE2B14'// ~z~Unlike you, I ain't never ate from a trash can. 'SWE2B15'// ~z~Hey, hey look - Kilo Trays scoping us out! 'SWE2B16'// ~z~Damn, Ryder, you're a jinx! 'SWE2B17'// ~z~DRIVE-BY! 'SWE2B18'// ~z~Shit, them motherfuckers headed to the hood! 'SWE2B20'// ~z~Oh, shit - trash can bitch! 'SWE2B22'// ~z~Pass me my food. 'SWE2B23'// ~z~Can I take your order, please? 'SWE3_AA'// ~z~What happened to the Families, where the love at? 'SWE3_AB'// ~z~Shit happens. 'SWE3_AC'// ~z~Seville wrongs Temple, Temple wrongs Grove. 'SWE3_AD'// ~z~Bad blood leads to bad blood. 'SWE3_AE'// ~z~If you read the book, that's the way of the world, baby! 'SWE3_AF'// ~z~Yeah, well you know you gotta keep it real. 'SWE3_AH'// ~z~I admire you, Carl. You're a leader, a visionary. 'SWE3_AJ'// ~z~Remember me when you get to the top. 'SWE3_AK'// ~z~Give it a rest, Smoke. You're full of shit. 'SWE3_B'// ~s~Chase down the ~r~gang car~s~ before they cap your homies! 'SWE3_BA'// ~z~Shit, I'm the best there ever was! 'SWE3_BB'// ~z~I knew I was the chosen one! 'SWE3_BC'// ~z~Die, little glass Balla fool! 'SWE3_BD'// ~z~Cap your ass! 'SWE3_BE'// ~z~And your ass! 'SWE3_BF'// ~z~You want some too? 'SWE3_BG'// ~z~Ice cold, baby! 'SWE3_D'// ~r~The car is trashed! 'SWE3_DA'// ~z~Yeah, that's real Grove Street style, now! 'SWE3_DC'// ~z~Ah, Beverly'd be so proud of you, boy. 'SWE3_DG'// ~z~Aw, your makin' me so proud of you! 'SWE3_E'// ~r~Sweet is dead! 'SWE3_F'// ~r~Ryder is dead! 'SWE3_G'// ~r~Smoke is dead! 'SWE3_GA'// ~z~Damn, you a killer baby, ice cold! 'SWE3_GB'// ~z~But remember something, real strength comes from within, my brother. 'SWE3_GC'// ~z~Listen to the boy. 'SWE3_GD'// ~z~Yeah, I guess Liberty didn't soften you none, huh? 'SWE3_GE'// ~z~Hey look, let's split. 'SWE3_GF'// ~z~Hey, I'll see you around Emmet. 'SWE3_GG'// ~z~I'm 100% behind you boys. 'SWE3_GH'// ~z~But remember this, you didn't get 'em from me. 'SWE3_GJ'// ~z~And remember this. Emmet is the place for guns! 'SWE3_GK'// ~z~I've always got high quality merchandise. 'SWE3_GL'// ~z~And I've been proudly serving the community for over 30 years! 'SWE3_GM'// ~z~Crazy old fool. Hey look, you drive, man 'SWE3_GN'// ~z~I seen newer cannons than this strap in a museum. Where we goin'? 'SWE3_GO'// ~z~Man, I'm real tired, dude, drop me off at my crib, baby. 'SWE3_H'// ~s~Gang members in your car will open fire on threats if you're close enough. 'SWE3_HA'// ~z~What's going on, man, shit seems pretty fucked up? 'SWE3_HB'// ~z~People have to open their eyes, and their hearts, CJ. 'SWE3_HC'// ~z~What are you talking about? 'SWE3_HD'// ~z~I'm talking about the choices all men face, brother. 'SWE3_HE'// ~z~Sometimes, they seem real, but other times there's no choice at all. 'SWE3_HF'// ~z~At least you still talking shit. You ain't changed a bit. 'SWE3_HG'// ~z~Who me? No never. 'SWE3_JA'// ~z~Thanks, CJ, I'll see you around. 'SWE3_JB'// ~z~Later, Smoke. 'SWE3_ZZ'// ~z~Oh, man, check out 'Special Agent Big Smoke'! 'SWE3A00'// ~z~Gimme 15, motherfucker. 'SWE3A01'// ~z~I'll write it down in a second. 'SWE3A02'// ~z~I ain't going to pencil whip you, fat sucker. 'SWE3A03'// ~z~Let me play first. 'SWE3A05'// ~z~Who you think, huh? Me! 'SWE3A06'// ~z~That does it. That's game null and void, motherfuckers! 'SWE3A07'// ~z~So, what kind of guns we working with now? 'SWE3A08'// ~z~One-times came through, 'SWE3A09'// ~z~raided the spot. We ain't got shit now. 'SWE3A10'// ~z~Well what you going to do if the Ballas roll through, 'SWE3A11'// ~z~throw shoes at them? 'SWE3A12'// ~z~Say, what happened to Emmet? 'SWE3A13'// ~z~Emmet? Shit, gangsters these days got Mac's, AK's, and all kinds of stuff. 'SWE3A14'// ~z~Emmet, on the other hand, ain't got shit. 'SWE3A15'// ~z~Well, until we get that plug, 'SWE3A16'// ~z~we gotta deal with a cat that always been there for us. 'SWE3A17'// ~z~Emmet's Seville Boulevard Families, 'SWE3A18'// ~z~we ain't too close these days, 'SWE3A19'// ~z~but nonetheless, I'll take you to see him. 'SWE3A20'// ~z~Get ourselves strapped up. Come on, man. 'SWE3A21'// ~z~- A'ight, wassup?~n~- Wassup, man? 'SWE3A23'// ~z~- What's cracking.~n~- Who's winning? 'SWE3B00'// ~z~Hey! Who shot at me? What you kids want? 'SWE3B01'// ~z~Aren't you Beverly Johnson's boy? 'SWE3B02'// ~z~That's right 'SWE3B03'// ~z~Brian! Say, ain't you dead? 'SWE3B04'// ~z~No, Emmet - the other one. Carl. 'SWE3B05'// ~z~I'm sorry about Beverly. 'SWE3B06'// ~z~That's why we're here, sir. 'SWE3B07'// ~z~We want to get the people who did it. 'SWE3B08'// ~z~Well, you've come to the right place. 'SWE3B09'// ~z~Try anything you like, boy. 'SWE3B10'// ~z~That's my man right there, you know what I'm saying? 'SWE3B11'// ~z~Hey, hey, pops, hey, what's happenin'? 'SWE3B12'// ~z~Man, look at this old shit. 'SWE4_00'// ~s~Get in the ~b~car~s~. 'SWE4_01'// ~s~Drive your homies into ~y~Balla territory~s~. 'SWE4_03'// ~s~Get to the ~y~spray shop~s~, you can lose the police there! 'SWE4_04'// ~r~Your homies didn't make it. 'SWE4_05'// ~r~You sure you're down for the 'hood? 'SWE4_06'// Drive your vehicle into the spray shop to lose your ~h~wanted level~w~, ~h~repair ~w~and ~h~respray ~w~your vehicle. Cost - ~h~$100~w~. This time it's free. 'SWE4_07'// The spray shop icon is marked on the radar as a spray can. 'SWE4_08'// CAR HEALTH 'SWE4_09'// ~s~You've left ~b~Smoke ~s~behind! 'SWE4_10'// ~s~You've left ~b~Ryder ~s~behind! 'SWE4_11'// ~s~You've left ~b~Sweet ~s~behind! 'SWE4_12'// ~s~You have a two star wanted level, the cops will chase you down. 'SWE4_13'// Press ~k~~VEHICLE_LOOKLEFT~ or ~k~~VEHICLE_LOOKRIGHT~ to look left or right when in a car. 'SWE4_14'// ~s~Take your homies back to ~y~the hood~s~. 'SWE4_15'// This will allow you to see where your enemies are located. 'SWE4_AA'// ~z~Where we going, homie? 'SWE4_AB'// ~z~Rollin' Heights Ballas country. 'SWE4_AC'// ~z~Front Yard Ballas country. 'SWE4_AD'// ~z~Kilo Trays country. 'SWE4_AE'// ~z~Do us a little drive by, huh? 'SWE4_AF'// ~z~For real. You down, Carl? 'SWE4_AG'// ~z~Man I ain't even strapped. 'SWE4_AH'// ~z~You ain't cold enough for that shit, CJ. 'SWE4_AI'// ~z~You know somethin', matter of fact, you're our chauffeur for this little gig. C'mon. 'SWE4_AJ'// ~z~Gee, thanks G. 'SWE4_AK'// ~z~Just don't drive like no fool. 'SWE4_BA'// ~z~Yeah - Ballas turf. You dogs ready? 'SWE4_BB'// ~z~Yeah, for sure, I'm ready. 'SWE4_BC'// ~z~Carl, Just concentrate on the driving and we'll take care of the shooting. 'SWE4_BD'// ~z~Listen to the man, fool! And try not to park us up a tree or something. 'SWE4_BE'// ~z~Yeah if the car stops, we're dead meat. 'SWE4_CA'// ~z~What did I say? Told y'all CJ drives like a blind motherfucker. 'SWE4_CB'// ~z~CJ, you a mark. Don't ever by a ride, never. 'SWE4_CC'// ~z~This fool crashing on purpose - I swear! 'SWE4_DA'// ~z~Shit! Get us out of here! We're sitting ducks! 'SWE4_DB'// ~z~Damn, man, move! MOVE! 'SWE4_DC'// ~z~What is you doing! CJ?! 'SWE4_DD'// ~z~Get us the hell out of here! 'SWE4_DE'// ~z~Man, they trying to get us popped! 'SWE4_DF'// ~z~What the fuck are you doing, CJ? Move it! 'SWE4_EA'// ~z~Man, what'd I tell y'all - told you he was a buster! 'SWE4_EB'// ~z~Carl, don't run out on me again! 'SWE4_EC'// ~z~Carl's quitting on us! 'SWE4_FA'// ~z~Damn, he's shook us! 'SWE4_FB'// ~z~Fuck you, CJ! I'm on it. 'SWE4_FC'// ~z~I'll get us up out of here! 'SWE4_FD'// ~z~Motherfucker! I've got the wheel! 'SWE4_GA'// ~z~Smash on it, Carl, smash! 'SWE4_GB'// ~z~Damn, the ride is hot! Every one-time in South Central is going to be looking for this car! 'SWE4_HA'// ~z~That's right! Now let's get back to the Grove! 'SWE4_HB'// ~z~Yeah, what you waiting for, Carl? 'SWE4_KA'// ~z~Yeah, Grove is back, man, Grove is back! 'SWE4_KB'// ~z~Yeah for sure. They was slippin' man! 'SWE4_KC'// ~z~Man. I'm shocked you didn't get us killed, CJ! 'SWE4_KD'// ~z~Let me check myself. Am I dead? 'SWE4_KE'// ~z~Yeah, yeah, for sure, you know that. I'll see y'all later. 'SWE4_KF'// ~z~Hey, Carl, ignore that motherfucker, you did good today. 'SWE4_KG'// ~z~You're down with the Grove and the Ballas know it, 'SWE4_KH'// ~z~so watch yourself from now on, CJ. 'SWE4_KI'// ~z~Here, take this, go get yourself some beers. 'SWE4_LA'// ~z~We iced them! CJ, let's hunt down some more! 'SWE4_LB'// ~z~That was way too easy! Let's go blast on some more Ballas fools. 'SWE4_LC'// ~z~What you waiting for, CJ? Find us some more Ballas so we can cap 'em. 'SWE4_MA'// ~z~Some of those fools are still standing, we gotta make another pass! 'SWE4_MB'// ~z~We didn't get all those motherfuckers! 'SWE4_MC'// ~z~Let's finish 'em off! Woo Woo! 'SWE4_MD'// ~z~Where you going CJ? There's sill some more Ballas need to get popped. 'SWE4_NA'// ~z~CJ! You such a liability, man! 'SWE4_NB'// ~z~The one-times' on us again! 'SWE4_NC'// ~z~CJ! Are you trying to get us pinched? 'SWE4_OA'// ~z~C'mon, CJ, we gotta lose this attention! 'SWE4_OB'// ~z~CJ, get us to a spray shop! 'SWE4_OC'// ~z~C'mon, CJ, get us someplace safe! 'SWE4_PA'// ~z~Now, what was I sayin'? 'SWE4_PB'// ~z~Hey, what was we hollerin' about? 'SWE4_PC'// ~z~OK, we're cool. Now what was I sayin'? 'SWE4A00'// ~z~I can drive as well as CJ, man, I'm telling you. 'SWE4A01'// ~z~Hey, homie, whassup? 'SWE4A02'// ~z~Hey, what you saying about me, fool? 'SWE4A03'// ~z~I'm saying that the East Coast made you drive like a idiot, fool! 'SWE4A04'// ~z~Man, you always crashing cars and shit. 'SWE4A05'// ~z~And for some reason now you back, 'SWE4A06'// ~z~all it is, is 'CJ drive here, CJ drive there.' Bullshit! 'SWE4A07'// ~z~Man, why don't you take it easy. 'SWE4A08'// ~z~No disrespect, man, but you can't drive for shit! 'SWE4A09'// ~z~Thanks, man. No, no, no, say what you really mean. 'SWE4A10'// ~z~You such a good gunman, homie, you gotta ride shotgun. 'SWE4A11'// ~z~Show CJ what's cracking. 'SWE4A12'// ~z~Hey, you know something - you're right. Yeah, CJ, you can drive, homie. 'SWE4A13'// ~z~Wassup, man? 'SWE4A14'// ~z~He's trippin'. 'SWE5_CA'// ~z~We got Seville on our tail, CJ! 'SWE5_CC'// ~z~Seville Families on our case, nigga! 'SWE5_EA'// ~z~I'll see you inside, baby. 'SWE5_EB'// ~z~Man, this set tripping is killing the Families. 'SWE5_EC'// ~z~You did good back there! 'SWE5_ED'// ~z~Hey, I'm a Johnson boy! 'SWE5_EE'// ~z~Hey, I got unfinished business. Big love. 'SWE5_FA'// ~z~That's my brother! 'SWE5_FB'// ~z~Get a car and we'll meet you out front! 'SWE5_GA'// ~z~Don't worry, girl, I don't drive as bad as CJ! 'SWE5_GB'// ~z~She's got a sister, CJ, you want her number? 'SWE5_GC'// ~z~Man, Seville Families gone too far this time! 'SWE5_GD'// ~z~Seville trying to start a war or something! 'SWE5_GE'// ~z~Yo' dick getting us both in trouble again, Sweet! 'SWE5_GF'// ~z~Shit is crazy, bro! We gotta bring the Families back together! 'SWE5_GG'// ~z~Green blasting on green ain't no way to run the Families! 'SWE5_GH'// ~z~This wasn't the 'good time' I was thinking about, Sweet! 'SWE5_GJ'// ~z~You better make this up to me, Sweet! 'SWE5_GK'// ~z~I can't never go back home now! 'SWE5_GL'// ~z~Sweet, we gotta go back for my stuff! 'SWE5A01'// ~z~Sweet, Smoke? 'SWE5A02'// ~z~Shit, where all the homies at? 'SWE5A03'// ~z~...fuck they at? Damn! 'SWE5A04'// ~z~Fuck it. 'SWE6A01'// ~z~I'm tired of you not listening to me, girl. 'SWE6A02'// ~z~And I'm tired of you acting like you own me. 'SWE6A03'// ~z~I can see who I want to see. 'SWE6A04'// ~z~Ohh, what - a no good narrow minded hypocrite gang banger 'SWE6A05'// ~z~telling me what is right and what is wrong. 'SWE6A06'// ~z~Let me guess, Sweet - senseless killing right, 'SWE6A07'// ~z~but a boyfriend from the Southside, wrong? 'SWE6A08'// ~z~Some things ain't just meant to happen. I mean what if y'all have kids. 'SWE6A09'// ~z~Leroy Hernandez? That don't sound good, girl. 'SWE6A10'// ~z~His name ain't Hernandez. 'SWE6A11'// ~z~Well, Leroy Lopez then. 'SWE6A12'// ~z~Or Lopez, either, you racist fuck! 'SWE6A13'// ~z~That ain't how Moms raised us. 'SWE6A14'// ~z~I ain't racist. I just know how they feel about you. 'SWE6A15'// ~z~And look at you, you're dressed like a hooker! 'SWE6A16'// ~z~Oh and I guess you two would know what a hooker look like, huh. 'SWE6A17'// ~z~You say it like it's a bad thing! 'SWE6A18'// ~z~Shut up, Carl. 'SWE6A19'// ~z~I'm just trying to protect you. 'SWE6A20'// ~z~For what, so I can date one of your mindless friends? 'SWE6A21'// ~z~I don't think so. 'SWE6A22'// ~z~Don't say a word, Carl. Just follow your sister, 'SWE6A23'// ~z~before you see another dead sibling. 'SWE6A24'// ~z~Then you'll know exactly what my problem is. 'SWE6A25'// ~z~She's meeting him at some cholo car club. 'SWE6A26'// ~z~It just ain't right you seeing some cholo motherfucker. 'SWE6B00'// ~z~That shit was alright! Eeee! 'SWE6B01'// ~z~So since when has my brother been a lowrider? 'SWE6B02'// ~z~Since Sweet told me to keep an eye on you, 'SWE6B03'// ~z~make sure that whatever you're dating 'SWE6B04'// ~z~don't get you in no trouble. 'SWE6B05'// ~z~Que honda? Nice hopping, holmes. 'SWE6B06'// ~z~Well you just shook that whatever's hand. 'SWE6B08'// ~z~- Hey, get your dirty hands off my sister!~n~- Carl! What is wrong with you? 'SWE6B10'// ~z~Holmes, you acting like she's your woman, eh. 'SWE6B11'// ~z~She's with me, cabron. So chill the fuck out. I treat her good. 'SWE6B12'// ~z~Look, baby, don't start no shit. Don't make it worse, OK? 'SWE6B13'// ~z~Horale vato. Who's this pendejo? 'SWE6B14'// ~z~What? Dickhead? This dickhead is my brother! 'SWE6B15'// ~z~Easy, holmes. He ain't from nowhere. He's cool. 'SWE6B16'// ~z~Well I say he ain't cool, holmes. 'SWE6B17'// ~z~I say he thinks he's gangster, man, and I don't like it. 'SWE6B18'// ~z~So you know what you can do for me, man? 'SWE6B19'// ~z~You can fuck off, pendejo, and then maybe we cool. 'SWE6B20'// ~z~No, you fuck off, I'm talking to my sister. 'SWE6B21'// ~z~Carl! 'SWE6B22'// ~z~Jose, c'mon, holmes, I can handle this. This is important to me. 'SWE6B23'// ~z~Horale pendejo you lucky. That's right, you lucky Cesar's spoken for you. 'SWE6B24'// ~z~Vamanos muchachos. 'SWE6B25'// ~z~Let's get some fucking beer, huh. 'SWE6B26'// ~z~Carl! What the hell were you thinking? 'SWE6B27'// ~z~Look, baby, go get in the car, OK, I'm gonna speak to Carl. 'SWE6B28'// ~z~Look, holmes, I love your sister. I honor her, she's my girl for life. 'SWE6B29'// ~z~This is why I stop you from being skinned just then. 'SWE6B30'// ~z~You got a problem with me, fine, we don't have to be friends. 'SWE6B31'// ~z~But Kendl, she's happy with me, carnal. 'SWE6B32'// ~z~Yeah, OK, I guess we're cool. For now. 'SWE6B33'// ~z~Cesar Vialpando. 'SWE6B34'// ~z~Carl Johnson - CJ. 'SWE6B35'// ~z~Cabron! You got a nice ride there, holmes. Maybe we'll get to kick it again soon, eh? 'SWE6B36'// ~z~Yeah. Maybe. 'SWE6B42'// ~z~I'm thirsty. 'SWE7_AA'// ~z~We're gonna need some allies. 'SWE7_AB'// ~z~Yeah I'm gonna call up the homies and get us a little crew. 'SWE7_AC'// ~z~But I warned you about putting time in for the homies. 'SWE7_AD'// ~z~You ain't got enough stripes to rally up the troops. 'SWE7_AE'// ~z~What can I do about that now? 'SWE7_AF'// ~z~Head over to Ballas' hood, and put some work in. 'SWE7_AG'// ~z~Bad news travels fast. 'SWE7_AH'// ~z~I'll be waiting for you back here. 'SWE7_BA'// ~z~Cool, we'll take my ride. 'SWE7_BB'// ~z~Hey, where to? 'SWE7_BC'// ~z~Just along the block up there by the bridge. 'SWE7_BD'// ~z~I know a couple of Grove Streets we can bring along. 'SWE7_BE'// ~z~A Grove posse? Man, you know I'm down with that. 'SWE7_CA'// ~z~Get out and muster up the troops, CJ! 'SWE7_CB'// ~z~There they go - get out and bring them along. 'SWE7_CC'// ~z~There they are, go get 'em! 'SWE7_DA'// ~z~CJ, you been hitting Ryder's wet stick? 'SWE7_DB'// ~z~What the fuck you doing, CJ? 'SWE7_DC'// ~z~Oh, CJ, you such a asshole! 'SWE7_DD'// ~z~Tell those guys to beat it - I got two OGs in mind. 'SWE7_DE'// ~z~I told you I had two Gs in mind - tell these fools to roll! 'SWE7_EA'// ~z~OK, let's cut corners - we got a couple of homies to meet up with. 'SWE7_EB'// ~z~We'll go around back of Los Sepulcros and sneak over the wall. 'SWE7_EC'// ~z~C'mon, CJ, we gotta get in position before the funeral starts. 'SWE7_ED'// ~z~Get a move on, CJ, we gonna be late! 'SWE7_EE'// ~z~We got get there early, CJ! 'SWE7_EF'// ~z~We missed the damn funeral! 'SWE7_EG'// ~z~Too late, man, the funeral's over. 'SWE7_EH'// ~z~This is it. 'SWE7_EJ'// ~z~Carl, you stay put while we hop over the wall and check it out. 'SWE7_EK'// ~z~OK, CJ, come on over! 'SWE7_FA'// ~z~Y'all know CJ, right? 'SWE7_FB'// ~z~These two boys been watching Front Yard Ballas set things up. 'SWE7_GA'// ~z~Y'all take up positions, and wait for Kane. 'SWE7_GB'// ~z~Kane? Ain't that cat front yard royalty? 'SWE7_GC'// ~z~Yeah, so if there's a hint of trouble, he's a no-show. 'SWE7_HA'// ~z~CJ. you fool, Kane won't show now! 'SWE7_HB'// ~z~Aw, man, Kane ain't gonna show now. 'SWE7_HC'// ~z~You blew the ambush, CJ, you buster! 'SWE7_JA'// ~z~Here he comes... 'SWE7_JB'// ~z~Looks like that buster's wearing armor. 'SWE7_JC'// ~z~Might take a round or two to drop his ass. 'SWE7_KA'// ~z~OK, CJ, you take Kane, and we'll take the rest of these fools out. 'SWE7_KB'// ~z~You take Kane, CJ - we got the small fry. 'SWE7_KC'// ~z~CJ, you take care of Kane - you guys, take care of these other marks! 'SWE7_LA'// ~z~Kane's headed for that Ballas car! 'SWE7_LB'// ~z~There's a Ballas car coming to bail out Kane! 'SWE7_LC'// ~z~Kane's bailing! 'SWE7_MA'// ~z~C'mon, we'll take that car over there! 'SWE7_MB'// ~z~C'mon, let's use this car! 'SWE7_MC'// ~z~We can take this car! 'SWE7_MD'// ~z~Get that ride for us, CJ! 'SWE7_NA'// ~z~OK, I've busted in, c'mon! 'SWE7_NB'// ~z~C'mon, CJ, I've busted into this bucket! 'SWE7_OA'// ~z~Smash, CJ, smash! We gotta catch him before he reaches the Front Yard set! 'SWE7_OB'// ~z~Stamp it, CJ, we gotta get after that fool before he gets home! 'SWE7_PA'// ~z~Get me close, CJ! 'SWE7_PB'// ~z~Keep it steady! 'SWE7_PC'// ~z~Get me alongside! 'SWE7_PD'// ~z~Get alongside so I can blast this fool! 'SWE7_QA'// ~z~Aw, shit, he's safe and sound now. 'SWE7_QB'// ~z~Aw, shit, he done made it to the pizzad. 'SWE7_QC'// ~z~Aw fuck! He outran us, FUCK! 'SWE7_RA'// ~z~Eat that you Front Yard FOOL! 'SWE7_RB'// ~z~Nobody messes with GROVE STREET! 'SWE7_RC'// ~z~C'mon, let's bail back to Ganton! 'SWE7_SA'// ~z~Nice one, CJ! 'SWE7_SB'// ~z~I'll get us a getaway car, you guys take out the rest of those Ballas! 'SWE7_SC'// ~z~OK, everybody in, let's roll! 'SWE7_TA'// ~z~Man, we was a force back there. 'SWE7_TB'// ~z~Everybody go home, stay low, we ain't seen each other all day, copy? 'SWE7_TC'// ~z~I'll catch you later, Carl. 'SWE7A00'// ~z~Carl, whassup, baby brother? 'SWE7A01'// ~z~What's happening. 'SWE7A02'// ~z~Peep this - Tenpenny just came by. 'SWE7A03'// ~z~Said that one of them Ballas that you and Smoke 'SWE7A04'// ~z~laid out, Little Weasel, is getting buried. 'SWE7A05'// ~z~And all the OG's gonna be there. 'SWE7A06'// ~z~At a funeral? 'SWE7A07'// ~z~Yeah, we just catch all those ball-sack-ass-niggas at one time! 'SWE7A08'// ~z~At a funeral. 'SWE7A09'// ~z~Just like Momma's. Let's go pop these motherfuckers out. 'SWE7A10'// ~z~Hey, look, we gotta go do something real big. 'SWE7A11'// ~z~Put Grove Street on the map for good. 4 life! 'SWE7A12'// ~z~A'ight, nigga. Let's roll. 'SWEEPER'// Sweeper 'SWEET_1'// Tagging up Turf 'SWEET_2'// Nines and AK's 'SWEET_3'// Drive-thru 'SWEET_4'// Drive-By 'SWEET_5'// Sweet's Girl 'SWEET_6'// Cesar Vialpando 'SWEET_7'// Los Sepulcros 'SWEET1B'// Cleaning the Hood 'SWEETS'// Sweet's House 'SWEX_AH'// ~z~Get us back to the hood, CJ! 'SWEX_BP'// ~z~Don't be a buster, CJ! 'SWEX_BS'// ~z~CJ, for once, don't be a punk! 'SWM4_R'// ~h~M4 Skill~w~ - Upgraded. Keep practicing and you'll reach Hitman level. 'SWM4PR'// ~h~M4 Skill~w~ - Hitman level reached. You can now fire while moving. Lock-on range, accuracy and strafe speed have all increased. 'SWM4ST'// ~h~M4 Skill~w~ - Gangster level reached. You can now move while in the aiming stance. Lock-on range, accuracy and strafe speed have all increased. 'SWM5_R'// ~h~SMG Skill~w~ - Upgraded. Keep practicing and you'll reach Hitman level. 'SWM5PR'// ~h~SMG Skill~w~ - Hitman level reached. You can now fire while moving. Lock-on range, accuracy and strafe speed have all increased. 'SWM5ST'// ~h~SMG Skill~w~ - Gangster level reached. You can now move while in the aiming stance. Lock-on range, accuracy and strafe speed have all increased. 'SWMU_R'// ~h~Machine Pistol Skill~w~ - Upgraded. Keep practicing and you'll reach Hitman level, allowing you to wield two Machine Pistols simultaneously. 'SWMUPR'// ~h~Machine Pistol Skill~w~ - Hitman level reached. You can now wield two Machine Pistols simultaneously and your lock-on range has increased. 'SWMUST'// ~h~Machine Pistol Skill~w~ - Gangster level reached. Your lock-on range and accuracy have increased. 'SWPI_R'// ~h~Pistol Skill~w~ - Upgraded. Keep practicing and you'll reach Hitman level, allowing you to wield two Pistols simultaneously. 'SWPIPR'// ~h~Pistol Skill~w~ - Hitman level reached. You can now wield two pistols simultaneously and your lock-on range has increased. 'SWPIST'// ~h~Pistol Skill~w~ - Gangster level reached. Lock-on range, accuracy and rate of fire have all increased. 'SWSG_R'// ~h~Shotgun Skill~w~ - Upgraded. Keep practicing and you'll reach Hitman level. 'SWSGPR'// ~h~Shotgun Skill~w~ - Hitman level reached. You can now fire while moving. Lock-on range, accuracy, rate of fire and strafe speed have all increased. 'SWSGST'// ~h~Shotgun Skill~w~ - Gangster level reached. You can now move while in the aiming stance. Lock-on range, accuracy, rate of fire and strafe speed have all increased. 'SWSP_R'// ~h~Silenced Pistol Skill~w~ - Upgraded. Keep practicing and you'll reach Hitman level. 'SWSP_T'// ~h~Silenced Pistol Skill~w~ - Upgraded. Keep practicing and you'll reach Gangster level. 'SWSPPR'// ~h~Silenced Pistol Skill~w~ - Hitman level reached. You can now fire while moving. Lock-on range, accuracy, rate of fire and strafe speed have all increased. 'SWSPST'// ~h~Silenced Pistol Skill~w~ - Gangster level reached. You can now move while in the aiming stance. Lock-on range, accuracy, rate of fire and strafe speed have all increased. 'SWSR_R'// ~h~Rifle Skill~w~ - Upgraded. Keep practicing and you'll reach Hitman level. 'SWSR_T'// ~h~Rifle Skill~w~ - Upgraded. Keep practicing and you'll reach Gangster level. 'SWSRPR'// ~h~Rifle Skill~w~ - Hitman level reached. Your strafe speed has increased. 'SWSRST'// ~h~Rifle Skill~w~ - Gangster level reached. You can fire while moving and your strafe speed has increased. 'SWSS_R'// ~h~Sawn-Off Shotgun Skill~w~ - Upgraded. Keep practicing and you'll reach Hitman level, allowing you to wield two Sawn-off's simultaneously. 'SWSSPR'// ~h~Sawn-Off Shotgun Skill~w~ - Hitman level reached. You may now wield two sawn-off shotguns simultaneously and your lock-on range has increased. 'SWSSST'// ~h~Sawn-Off Shotgun Skill~w~ - Gangster level reached. Your lock-on range, accuracy and rate of fire have increased. 'SWSZ_R'// ~h~Combat Shotgun Skill~w~ - Upgraded. Keep practicing and you'll reach Hitman level. 'SWSZPR'// ~h~Combat Shotgun Skill~w~ - Hitman level reached. You can now fire while moving. Lock-on range and strafe speed have both increased. 'SWSZST'// ~h~Combat Shotgun Skill~w~ - Gangster level reached. You can now move while in the aiming stance. Lock-on range, rate of fire and strafe speed have all increased. 'SYN_F_2'// ~r~You destroyed Jizzy's car. 'SYN_F_5'// ~r~Jizzy's girl is history. 'SYN_F_6'// ~r~You took too long. 'SYN_M_1'// ~s~Get back in the ~b~pimpmobile~s~. 'SYN1_02'// ~s~Go and pick up ~b~Cesar~s~. 'SYN1_04'// ~s~Photograph ~r~his ~s~face! 'SYN1_05'// ~s~Zoom in further. 'SYN1_06'// ~r~Cesar didn't make it. 'SYN1_07'// ~s~Get in the ~b~car~s~. 'SYN1_08'// ~r~You destroyed the car! 'SYN1_09'// ~r~You didn't get the photo! 'SYN1_10'// ~s~Get a photo of ~r~his ~s~face! 'SYN1_12'// ~s~Photograph the face of each target, but be quick about it and be sure to zoom in! 'SYN1_13'// ~s~Head out to ~y~Angel Pine~s~. 'SYN1_14'// ~s~Get up on the ~y~roof~s~. 'SYN1_15'// ~s~Get in ~b~Cesars~s~ car. 'SYN1_44'// ~k~~PED_SNIPER_ZOOM_IN~ Zoom in~n~~k~~PED_SNIPER_ZOOM_OUT~ Zoom out. 'SYN1_FC'// ~z~Where we goin'? 'SYN1_FD'// ~z~They were headed over Angel Pine way. Follow the road and maybe we can pick them up! 'SYN1_IA'// ~z~There it is, holmes! 'SYN1_YA'// ~z~I don't like the look of that guy. 'SYN1_YB'// ~z~Ah shit, I think they peeped us out. 'SYN1_YE'// ~z~Oh fuck! OH FUCK! 'SYN1_YF'// ~z~Get us out of here! 'SYN1_YH'// ~z~That was some heavy shit! 'SYN1_YJ'// ~z~We better split up and get outta here. I'll meet you back at the garage! 'SYN1_YK'// ~z~Coolio. We got what we came for anyway. 'SYN1_ZA'// ~z~That's our Ballas car alright. 'SYN1_ZC'// ~z~Ryder, you sherm-head! 'SYN1_ZD'// ~z~What's he rolling with Ballas for? 'SYN1_ZE'// ~z~This business is bigger than any gang, ese. 'SYN1_ZG'// ~z~Who's this guy, Aztecas? Vagos? 'SYN1_ZK'// ~z~Ryder, little bitch! 'SYN1_ZL'// ~z~That must be the cash... 'SYN1_ZM'// ~z~They're being clever about this. There ain't no exchange or nothin' incriminating. 'SYN1_ZN'// ~z~What now? Was that it? 'SYN1_ZP'// ~z~This guy takes himself real serious! 'SYN1_ZQ'// ~z~That's T-Bone Mendez. 'SYN1_ZR'// ~z~There's the courier with a fresh load of yay for Ryder and his new friends. 'SYN1_ZT'// ~z~More San Fierro Rifa, by the looks of things. 'SYN1_ZU'// ~z~They sure keep their security tight! 'SYN1_ZW'// ~z~This more than a few thugs pushing a product. This is a serious organization. 'SYN1_ZX'// ~z~How many of these clowns are there? 'SYN1_ZY'// ~z~I know a pimp when I see one! 'SYN1_ZZ'// ~z~Hey, who's the gringo? 'SYN2_01'// ~s~Drop the ho off ~y~Downtown~s~. 'SYN2_06'// ~s~Waste the pimp in ~y~Hashbury~s~. 'SYN2_14'// ~s~Save ~y~Jizzy's girl~s~. 'SYN2_15'// ~s~Take out both ~r~punters~s~. 'SYN2_19'// ~s~Get to the hotel ~y~Downtown~s~. 'SYN2_37'// ~s~Get in the ~b~pimpmobile~s~. 'SYN2_38'// ~s~Take out the ~r~rival pimp~s~. 'SYN2_60'// ~s~Go to Jizzy's club. 'SYN2_63'// Ho 'SYN2_70'// ~s~Take out the ~r~preacher~s~ and his ~r~protection~s~. 'SYN2_71'// ~r~You lost the preacher. 'SYN2_BA'// ~z~Wait up, Mr. C-to-the-Jay! 'SYN2_BB'// ~z~See that pretty young thang in my car? 'SYN2_BC'// ~z~Drop her off at the hotel Downtown. 'SYN2_BD'// ~z~Use my carphone to gimme a ring-a-ding when you're done. 'SYN2_BE'// ~z~And watch the rims, playa! 'SYN2_BF'// ~z~Treat that baby like the Pope Mobile! 'SYN2_CA'// ~z~Hey Jizzy, it's Carl, I just dropped off your girl. 'SYN2_CB'// ~z~Church! Got a little errand for you to run 'SYN2_CC'// ~z~before you deal with that problem I was just talking about. 'SYN2_CD'// ~z~Some young buck thinks he's a playa, 'SYN2_CE'// ~z~been trying to peel my hos over in Hashbury. 'SYN2_CF'// ~z~Now one of my girls over there just eyeballed the punk 'SYN2_CG'// ~z~I want you to get your ass over there and ice that pretender! 'SYN2_DA'// ~z~Hey, it's CJ. 'SYN2_DB'// ~z~Just to let you know you don't have to worry about no competition in Hashbury. 'SYN2_DC'// ~z~Worry? Did I say I was worried? 'SYN2_DD'// ~z~No I did not. 'SYN2_DE'// ~z~Now to the real deal. 'SYN2_DF'// ~z~Some of my girls in the Foster Valley been getting knuckled over. 'SYN2_DG'// ~z~I want you to get your ass up there and nose around - find out what's going on. 'SYN2_FA'// ~z~Mr. Jizzy, it's CJ. 'SYN2_FB'// ~z~You is a bad luck charm, clucky! 'SYN2_FC'// ~z~That girl you dropped off Downtown wants out of the game! 'SYN2_FD'// ~z~Her sugar daddy wants to take her off the streets! 'SYN2_FE'// ~z~Nobody turns my hos! 'SYN2_FF'// ~z~Now you get your ass back to the hotel, and you make an example out of all of 'em! 'SYN2_GA'// ~z~Everything's been taken care of, Mr. Jizzy! 'SYN2_GB'// ~z~Oh, CJ, you's a playa's right hand, baby. 'SYN2_GC'// ~z~Oh, and by the way - that car's just come up over on an APB. 'SYN2_GD'// ~z~Dump it, keep it, whatever. 'SYN2_GE'// ~z~Oh, for sure, you got that, man. 'SYN2_GF'// ~z~Just keep it away from me, my hos, and my club! 'SYN2_HA'// ~z~The Lord sent me to save your thread-bear soul, harlot! 'SYN2_HB'// ~z~Get in the car and remove your filthy vestments, 'SYN2_HC'// ~z~so I my better gaze upon thine corruption! 'SYN2_HD'// ~z~Driver, 'SYN2_HE'// ~z~get us out of here before the devil's right hand snatches this po'girl from salvation! 'SYN2_HF'// ~z~Right away, your evangelical holiness! 'SYN2_JA'// ~z~The Devil comes to claim his own, Godspeed, driver, Godspeed! 'SYN2_JB'// ~z~We need more than just the Lord's benefaction! 'SYN2_JE'// ~z~Don't worry, girl, the Lord's army will come to our aid! 'SYN2_JF'// ~z~Now just keep undressing... 'SYN2_JG'// ~z~That's right, put your hand there... 'SYN2_KA'// ~z~Be gone, foul abomination! 'SYN2_KB'// ~z~Argh, he comes for us! 'SYN2_KC'// ~z~Faster, driver, faster! 'SYN2_KD'// ~z~Ow! Watch those teeth, girl! 'SYN2_KE'// ~z~Argh! Careful with the 'little bishop', whore! 'SYN2_LA'// ~z~Here comes my playa, now you in real trouble. 'SYN2_LB'// ~z~I was pimpetry in motion 'til you showed up. 'SYN2_LC'// ~z~This is my track, sucka! 'SYN2_LD'// ~z~Square, you have no business touching me 'SYN2_LE'// ~z~Man, I ain't got time for you! 'SYN2_LF'// ~z~Mmm, you walked in like a winner, bitch! 'SYN2_LG'// ~z~Bitch, I'm knocking, now let me in. 'SYN2_LH'// ~z~You ready for sexin' with proper direction? 'SYN2_LI'// ~z~Yo, I had to put the price tag on that pussy. 'SYN2_LJ'// ~z~Lookin' like a million bucks in my pocket. 'SYN2_LK'// ~z~Mmmm... Miss Mighty! Lettin' it all hang out! 'SYN2_LM'// ~z~Ooh! What a strong pecho! 'SYN2_LN'// ~z~Ever had half-n-half with a sucia like me? 'SYN2_LO'// ~z~Yeah, go on. 'SYN2_LP'// ~z~I'll do things your ruca won't. 'SYN2_LQ'// ~z~I'm listening, honest! 'SYN2_LR'// ~z~I'm no slut but I need the feria. 'SYN2_LS'// ~z~Uh huh, real interesting. 'SYN2_LT'// ~z~Whatever, puto 'SYN2_LU'// ~z~Later, ese. 'SYN2A00'// ~z~Hey man, you get them flicks developed? 'SYN2A01'// ~z~Hey Carl. 'SYN2A02'// ~z~W'sup, Woozie! 'SYN2A03'// ~z~I was just explaining to your... brother in law that we were friends. 'SYN2A04'// ~z~Oh yeah? 'SYN2A05'// ~z~Well look, Woozie, I need to get some info from you, man. 'SYN2A06'// ~z~What exactly do you boys want to know? 'SYN2A07'// ~z~Who are these putas, holmes? 'SYN2A08'// ~z~Why don't you go take a look? 'SYN2A09'// ~z~- These guys?~n~- Yeah. 'SYN2A10'// ~z~They're the Loco Syndicate. They're pretty big time, I think. 'SYN2A11'// ~z~Don't have any dealings with them - we don't touch blow. 'SYN2A12'// ~z~Now this guy runs things. I don't know his name. 'SYN2A13'// ~z~This guy is T-Bone Mendez. He's the muscle. 'SYN2A14'// ~z~And who's that guy? 'SYN2A15'// ~z~That's Jizzy B. He's the biggest pimp in town. 'SYN2A16'// ~z~He helps set up the deals... 'SYN2A17'// ~z~You know, a concierge of sorts. 'SYN2A18'// ~z~Hey, then he's my way in. 'SYN2A19'// ~z~How I get to him? 'SYN2A20'// ~z~Oh, Jizzy? Jizzy runs the Pleasure Domes Club in that old fortress under the Gant Bridge. 'SYN2A21'// ~z~Hey, good looking out, Woozie. 'SYN2A22'// ~z~No problem. Don't be a stranger! 'SYN2A24'// ~z~That's crazy, man. What are we looking at exactly? 'SYN2B00'// ~z~Now who's this trick? I don't need no more friends, baby. 'SYN2B01'// ~z~All they try to do is peel me from my hos. 'SYN2B02'// ~z~No, no, it ain't about them. It's all about you, playa. 'SYN2B03'// ~z~I heard you was the man with the hook up, 'SYN2B04'// ~z~and you was the man I needed to see. 'SYN2B05'// ~z~I'm offering my services. 'SYN2B06'// ~z~Say what? 'SYN2B07'// ~z~Yes, sir. See, I'm new in town. Anything you want, I can do. 'SYN2B09'// ~z~For a guy like me, to work with, to work FOR, a guy like Jizzy B, well... 'SYN2B10'// ~z~Now that you mention it, I do have a slight problem. 'SYN2B11'// ~z~Something a little dumb muscle like yourself might be able to fix. 'SYN2B12'// ~z~Cause you see me, I'm an intellectual. 'SYN2B13'// ~z~See I only got two eyes, and on these streets you got to have more than that. 'SYN2B14'// ~z~You got to be like a fly on shit, you know? 'SYN2B15'// ~z~A hundred eyes, everywhere. 'SYN2B16'// ~z~Now some lunatic been fucking with my bitches. 'SYN2B17'// ~z~Motherfucker killed two last week. I want you... Go find out. 'SYN2B18'// ~z~No prob. 'SYN2B21'// ~z~I'm a playa partner now, Jizzy 'SYN2B22'// ~z~See, baby, I got everything... 'SYN2B23'// ~z~Mink sheets... Mink coats... Mink curtains in the window. 'SYN2B24'// ~z~When I walk down the stairs I'm walking down on... Mink carpet. 'SYN2B25'// ~z~Bitches, y'all walk on down to the bar and fix a pimp a drink. 'SYN3_1'// ~s~Drive to the van's ~y~location~s~. 'SYN3_14'// ~r~Your escort bike was destroyed! 'SYN3_15'// ~r~The van was destroyed! 'SYN3_16'// ~r~The van driver died! 'SYN3_18'// ~s~Go to the ~b~car~s~. 'SYN3_19'// ~r~The car was destroyed! 'SYN3_2'// ~s~Take out the first ~r~roadblock ~s~before the ~b~van ~s~gets there. 'SYN3_22'// Hold ~k~~PED_LOCK_TARGET~ to target using the rocket launcher. 'SYN3_23'// When you're targeting, press ~k~~PED_FIREWEAPON~ to fire a rocket. 'SYN3_24'// Use the camera movement controls to move the target position. 'SYN3_25'// ~s~Pick up the ~b~escort bike~s~. 'SYN3_26'// ~s~Get back into the ~b~car~s~. 'SYN3_27'// ~r~Toreno died! 'SYN3_28'// ~r~T-Bone died! 'SYN3_3'// ~s~Use the ~g~rocket launcher ~s~to destroy the ~r~roadblocks. 'SYN3_4'// ~s~Use the rocket launcher to destroy the ~r~roadblocks. 'SYN3_5'// ~s~Clear the next ~r~roadblock. 'SYN3_7'// ~s~Destroy the final ~r~roadblock. 'SYN3_8'// ~s~Make sure the ~b~van ~s~gets to its destination safely. 'SYN3_9'// The ~b~van~s~ is almost at the current ~r~roadblock~s~!~N~Clear the ~r~roadblock~s~ quickly. 'SYN3_CA'// ~z~Get out and grab a bike. 'SYN3_CB'// ~z~This shipment has to get to the factory. 'SYN3_CC'// ~z~You make sure it does, we make it worth your while. 'SYN3_CD'// ~z~Hold it, Mendez, we got business elsewhere. 'SYN3_CE'// ~z~He can take care of this just fine by himself. 'SYN3_CF'// ~z~We're watching you, kid. 'SYN3_CG'// ~z~Si mon, ese. We're watching. 'SYN3_EA'// ~z~OK, we made it, but the cops gonna be all over the spot real soon. 'SYN3_EB'// ~z~Get the van out of sight, I'm gonna get out of here! 'SYN3A00'// ~z~Man, where the hell everybody anyway? 'SYN3A01'// ~z~Hey, you a pinche jura or what? 'SYN3A02'// ~z~What the hell? 'SYN3A03'// ~z~You think you can mess with me? 'SYN3A05'// ~z~I will blow your head off, 'SYN3A06'// ~z~and rape and kill your family, you snake. 'SYN3A07'// ~z~You think you can fucking bullshit me, 'SYN3A08'// ~z~and fuck me over? 'SYN3A09'// ~z~I know your fucking game, ese. 'SYN3A10'// ~z~I don't know what you're talking about, man! My throat! 'SYN3A11'// ~z~Who you working for? 'SYN3A12'// ~z~Nobody! 'SYN3A13'// ~z~Turn around and look at me. 'SYN3A14'// ~z~Man, I'm just trying to make some money, 'SYN3A15'// ~z~and keep my mouth shut. I swear, man! 'SYN3A16'// ~z~I almost had you, man. 'SYN3A17'// ~z~I almost fucking had you. 'SYN3A18'// ~z~Guacha! You gotta be careful in this business, man, you know that. 'SYN3A19'// ~z~Are you boys done playing around? 'SYN3A20'// ~z~Yeah, we're straight, vato. 'SYN3A21'// ~z~Oh good, that's great. Now we gotta go meet this shipment. 'SYN3A22'// ~z~We're late as it is. 'SYN3A23'// ~z~Let's go! 'SYN3A24'// ~z~You heard what jefe said. 'SYN4_02'// ~r~Jizzy's ~s~escaping with the phone, hunt him down! 'SYN4_05'// ~r~Jizzy's ~s~escaping, Hunt him down! 'SYN4_06'// ~r~You killed Jizzy before he made the call. 'SYN4_08'// ~r~You scared Jizzy before he made the call. 'SYN4_11'// Phone collected! 'SYN4_12'// ~s~Use the ~y~Skylight ~s~to get into the club! 'SYN4_20'// ~s~Go pay Jizzy a visit at the ~y~Pleasure Domes club~s~! 'SYN4_29'// ~r~You let Jizzy escape with the phone. 'SYN4_32'// ~r~You blew up the phone. 'SYN4_33'// ~s~Now collect the ~g~phone~s~. 'SYN4_99'// ~s~Sneak up to ~y~Jizzy~s~, you need to get that number. 'SYN4_AA'// ~z~Hey, I thought we was friends! 'SYN4_AB'// ~z~You're blowing your chance to be a playa! 'SYN4_AC'// ~z~We can talk about this, homie! 'SYN4_AD'// ~z~You're wrecking my ride! 'SYN4_AE'// ~z~CJ, brother, you're gonna have to reconsider your position! 'SYN4_AF'// ~z~I can fix anything for you in this town, anything! 'SYN4_AG'// ~z~CJ, you're a fool, A FOOL! 'SYN4_AH'// ~z~I won't forget this, CJ, you hear me? 'SYN4_AJ'// ~z~You realize how much this paint job cost? 'SYN4_AK'// ~z~Back off, fool! 'SYN4_AL'// ~z~I got money - always! 'SYN4_BA'// ~z~Sorry, man, private function. 'SYN4_BB'// ~z~Jizzy doesn't want to be disturbed. 'SYN4_BC'// ~z~You ain't getting in! 'SYN4A00'// ~z~Damn, where'd I put it? 'SYN4A01'// ~z~Where the hell did I put it? Shit! 'SYN4A02'// ~z~Hey holmes, you OK? 'SYN4A03'// ~z~Yeah. Woozie left a message, 'SYN4A04'// ~z~say I gotta go get Jizzy's phone after he made the call. 'SYN4A05'// ~z~Then I can ambush the meet 'SYN4A06'// ~z~and take down those Balla pushers from Los Santos. 'SYN4A07'// ~z~Hey, homie, you want me to roll with you? 'SYN4A08'// ~z~No, this is a one-man job. 'SYN4A09'// ~z~I gotta stay real low key, 'SYN4A10'// ~z~I was thinking about welding some shit together, 'SYN4A11'// ~z~and making me a silencer! 'SYN4A12'// ~z~You're fucking crazy, holmes! 'SYN4A13'// ~z~You gotta get out of this ghetto mentality! 'SYN4A14'// ~z~So what you thinking? 'SYN4A15'// ~z~Here, take mine. 'SYN4A16'// ~z~Where'd you get that? 'SYN4A17'// ~z~Same place I buy my pants, holmes. This is America! 'SYN4A18'// ~z~Let me show you. Check this out, holmes. 'SYN4B00'// ~z~Gimme some room. Gimme some room, bitch! 'SYN4B01'// ~z~It's that time of the week again - 'SYN4B02'// ~z~your provider is about to make that special call. 'SYN4B03'// ~z~If I think for a moment that one of you hos is hustling me... 'SYN4B04'// ~z~You better make a bigger cut this week Jiz. We're running low, honey! 'SYN4B05'// ~z~- Shut up bitch, I'm handling business!~n~- Don't you even raise your voice at me, asshole! 'SYN4B07'// ~z~Now shut up, bitch! 'SYN4B08'// ~z~Hey, Jizzy, I need to holler at you. 'SYN4B09'// ~z~Well talk, then, friend. I mean, that's all we ever do. 'SYN4B10'// ~z~A kind word here, a wise saying there. 'SYN4B11'// ~z~Shit, I'm a walking book of proverbs. 'SYN4B12'// ~z~No, you fucked up. 'SYN4B13'// ~z~C... C'mon, man. Hey, I get it wrong, you know? 'SYN4B14'// ~z~I'm Imperfect - you know, like... hey. 'SYN4B15'// ~z~Not a kind man. Not a wise man, you know. Not a smart man, 'SYN4B16'// ~z~but Dear Lord, I tried! 'SYN4B17'// ~z~No. You fucked up when you trusted me, playa. 'SYN4B18'// ~z~You an ass-selling, yay pushing, piece of shit trash. 'SYN4B19'// ~z~Oh, lord! Whatchoo all waiting on, huh? Somebody cap this nigga, man! 'SYN4B20'// ~z~Your funky ass... 'SYN4B21'// ~z~C'mon, baby... I... I... But... But... 'SYN5_01'// ~s~Go upstairs and meet ~b~Cesar~s~. 'SYN5_02'// ~s~Clear the roof so that the Triads can proceed. 'SYN5_04'// ~r~Cesar has been killed! 'SYN5_05'// ~r~The Triad Leader has been killed! 'SYN5_06'// ~s~Find and kill ~r~T-Bone~s~! 'SYN5_07'// ~s~Jump into the water and swim after ~r~Ryder~s~. 'SYN5_08'// ~s~Kill ~r~Ryder~s~. 'SYN5_09'// ~r~Ryder has escaped! 'SYN5_10'// ~s~You have left ~b~Cesar~s~ behind. 'SYN5_11'// ~s~Get in the ~b~boat~s~. 'SYN5_12'// ~s~Kill ~r~Ryder~s~. You can do a drive-by on his boat. 'SYN5_AA'// ~z~Hey, holmes, I'm up here. Go around the back! 'SYN5_BA'// ~z~Hey man. 'SYN5_BB'// ~z~Nice job getting that phone message. 'SYN5_BC'// ~z~So, what's up with Jizzy? 'SYN5_BD'// ~z~Dead. So, what's the plan? 'SYN5_BE'// ~z~T-Bone's security got here real early. 'SYN5_BF'// ~z~They've got men on the roofs watching over the pier. 'SYN5_BG'// ~z~Eh. 'SYN5_BH'// ~z~OK, yeah, yeah, yeah, I see you. 'SYN5_BJ'// ~z~That was Woozie's boys, they're in place. 'SYN5_BK'// ~z~Look, down by the side entrance. 'SYN5_BL'// ~z~Shit, they headin' up to the roof! 'SYN5_BM'// ~z~Shit! 'SYN5_BN'// ~z~Mira, we're gonna have to take out T-Bone's men on the rooftops before this whole gig blows wide open! 'SYN5_CB'// ~z~Shit they walked right into it! 'SYN5_CC'// ~z~Take 'em out, CJ, they're right in the thick of it! 'SYN5_CD'// ~z~One of those Triad boys is down! 'SYN5_CE'// ~z~Hey, that's one more Mountain Cloud Boy down! 'SYN5_CF'// ~z~They're getting cut to pieces, CJ, shoot those damn Rifas! 'SYN5_DA'// ~z~Oh yeah, One down... 'SYN5_DB'// ~z~That's it, CJ, keep icing those Rifa! 'SYN5_DC'// ~z~Just a few more, holmes... 'SYN5_DD'// ~z~Some more to the right.. 'SYN5_DE'// ~z~Hey, there's still some on the left, CJ... 'SYN5_EA'// ~z~Oh, man, you just let them get wiped out! 'SYN5_EB'// ~z~CJ, what happened? You just let them get cut to pieces! 'SYN5_EC'// ~z~We can't do this without Woozie's boys, man... 'SYN5_ED'// ~z~You can break the news to Woozie, holmes. 'SYN5_GC'// ~z~Here comes T-Bone.... 'SYN5_GD'// ~z~And here's that snake Ryder. 'SYN5_GE'// ~z~Look at that fool, hanging out with the Ballas like they was life long pals. 'SYN5_GH'// ~z~Something ain't right. Where's Toreno? 'SYN5_GJ'// ~z~Chopper inbound! 'SYN5_GK'// ~z~That's gotta be Toreno. 'SYN5_GL'// ~z~Oh shit, he'll see the bodies on the rooftops! 'SYN5_GM'// ~z~Too late, man, he's tripping out! 'SYN5_GW'// ~z~So much for a surprise, c'mon, we gotta take these fools right now! 'SYN5_GX'// ~z~Smoke grenades! 'SYN5_GZ'// ~z~Man, my busting was tight! 'SYN5_HA'// ~z~Hey Ryder, sherm-head asshole, 'SYN5_HB'// ~z~where do you think you're going? 'SYN5_HC'// ~z~C... Can't stop me... 'SYN5_HE'// ~z~You sold us out Ryder. You fucked with us all! 'SYN5_HF'// ~z~I'm a motherfucking genius! 'SYN5_HH'// ~z~Mendez, I see you, Rifa motherfucker! 'SYN5_HK'// ~z~He's headed for those boats! 'SYN5_HL'// ~z~Don't worry about it, I got this. 'SYN5_JA'// ~z~Hey, that's my pinche boat! 'SYN5_JB'// ~z~Oh my God, my boat! 'SYN5_JC'// ~z~Stop, you pinche bastard! 'SYN5_KA'// ~z~'Sup Cesar. 'SYN5_KB'// ~z~You OK, holmes, we been watching from the pier with binoculars! 'SYN5_KC'// ~z~Yeah, I'm good, I think. 'SYN5_KD'// ~z~Listen, you better clear out. The cops gonna be all over the spot in a minute. 'SYN5_KE'// ~z~Sure thing, see you back at the garage! 'SYN6_01'// ~s~Toreno's boarding a helicopter at a ~y~helipad~s~ nearby. Get there and stop him. 'SYN6_02'// ~s~Toreno's men have ~g~heavy duty weaponry~s~ at their disposal. Claim it for yourself! 'SYN6_03'// ~s~The helicopter's airborne! Get that ~g~rocket launcher~s~ to bring it down! 'SYN6_05'// Heli Health 'SYN6_06'// ~r~You failed to destroy the helicopter! 'SYN6_07'// ~s~It's an ambush! Stop that ~r~helicopter~s~ from getting away! 'SYN6_08'// ~r~Too late! Toreno's helicopter is well out of range now! 'SYN6_09'// ~s~Excellent. Toreno can't have survived that fireball. 'SYN6_10'// ~r~Toreno's tricked you! He's left and you've got trouble! 'SYN6_12'// ~s~Toreno's ~r~helicopter~s~ is getting out of range! Keep up! 'SYN6_13'// ~s~Good. Get close to the ~r~helicopter~s~ and shoot it down. 'SYN6_20'// ~s~Get on to the freeway and shoot that ~r~helicopter~s~ down. 'SYN7@00'// ~z~Carl! You're a fucking hero down in LS, I just spoke to my cousin. 'SYN7@01'// ~z~Not wit' my people I ain't. Shit's still fucked up. 'SYN7@02'// ~z~Man, I got homies I used to run with that turn their back on me, over this. 'SYN7@03'// ~z~Yeah, well, what are you going to do, huh? 'SYN7@04'// ~z~Fucking Ryder man! That was my homie. 'SYN7@05'// ~z~And I've killed him! 'SYN7@06'// ~z~Fucking midget deserved it, eh. 'SYN7@07'// ~z~Little asshole tried to bang your sister, you know that? 'SYN7@08'// ~z~Maybe you're right, then, man. But... 'SYN7@09'// ~z~Cheer the fuck up. You're going soft on me, man. 'SYN7@10'// ~z~You did something good, eh? 'SYN7@11'// ~z~Yes you did. But this isn't over yet. 'SYN7@12'// ~z~What you mean? 'SYN7@13'// ~z~Well, your former friends have a factory. And the way I see it, if you take that out 'SYN7@14'// ~z~you will have put them out of business for good. 'SYN7@15'// ~z~...No...For real...? Shit. 'SYN7_01'// ~s~Go and pick up the wired car from the ~y~Bomb Shop~s~. 'SYN7_03'// ~s~ Park the car inside the ~y~Crack lab~s~. 'SYN7_13'// ~s~They've shut the gate! 'SYN7_18'// Bomb ~1~ 'SYN7_20'// ~k~~PED_FIREWEAPON~ Activate bomb. 'SYN7_23'// ~s~Escape out the ~y~Main gates~s~. 'SYN7_32'// ~s~Get back in the ~b~car~s~! 'SYN7_34'// ~s~Park the car near the ~y~Chemical containers~s~. 'SYN7_35'// ~s~Use the ~y~Ramp ~s~to get into the crack lab. 'SYN7_36'// ~r~The car has been destroyed! 'SYN7_37'// ~s~Get out of the warehouse before the timer runs out. 'SYN7_38'// ~s~Use the ~b~Car ~s~to ramp over the wall. 'SYN7_39'// ~s~Get back to the ~y~Garage~s~. 'SYN7_52'// ~s~Kill the ~r~Guards~s~, that will get their attention. 'SYN7_53'// ~s~Find another ~b~car ~s~so you can stunt jump out of the yard! 'SYN7_AA'// ~z~Hey man, is it ready? 'SYN7_AB'// ~z~She's all set. Get in. 'SYN7_AC'// ~z~She's packing enough to take out that crack lab. 'SYN7_AD'// ~z~I've wired in a delay timer, to give you time to get out. 'SYN7_AE'// ~z~Cool. Good lookin'. 'SYN7_BA'// ~z~Hey, some loco bastard is blasting on our homeboys! 'SYN7_BB'// ~z~It's a hit! 'SYN7_BC'// ~z~We're being hit! 'SYN7_CA'// ~z~Get out there and kill the fool! 'SYN7_CB'// ~z~Open the gates and waste the dumb fuck, holmes! 'SYN7_CC'// ~z~Blast the moron, open the gate! 'SYN7_DA'// ~z~Who the fuck are you! 'SYN7_DB'// ~z~What the fuck is he doing? 'SYN7_DC'// ~z~This ain't no parking lot! 'SYN7_DD'// ~z~Shit, I'm so fried I'm seeing shit! 'SYN7_DE'// ~z~Have I missed something here? 'SYND_1'// Photo Opportunity 'SYND_2'// Jizzy 'SYND_3'// Outrider 'SYND_4'// Ice Cold Killa 'SYND_5'// Pier 69 'SYND_6'// Toreno's Last Flight 'SYND_7'// Yay Ka-Boom-Boom 'TAG_100'// You tagged the city! Your gang has had an upgrade! Weapons delivered to CJ's house in Los Santos! 'TAG_ALL'// All tags sprayed! 'TAG_ONE'// Tags sprayed~n~~1~ out of ~1~ 'TAHOMA'// Tahoma 'TALK_1'// To reply negatively press ~k~~CONVERSATION_NO~~n~To reply positively press ~k~~CONVERSATION_YES~ 'TAMPA'// Tampa 'TASH'// Cesar & 'stash 'TATREM'// Remove Tattoo 'TATTA'// Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select an area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit 'TATTB'// Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select a tattoo.~N~~k~~PED_SPRINT~ Buy~N~~k~~VEHICLE_ENTER_EXIT~ Quit 'TATTO'// Tattoo 'TATTO2'// Tattoo Parlor 'TATTO3'// Tattoo Parlor 'TATTOO'// Tattoo Parlor 'TAXI'// Taxi 'TAXI_M'// ~y~'TAXI DRIVER' 'TEC9'// Tec9 'TEXXYZ4'// Writing RACE coordinates to file D:\SA_PS2\TEMP_DEBUG.TXT 'TH'// TH 'THEA'// King's 'THIRD'// 3rd 'TIMBER1'// Gray Boots 'TIMBER2'// Red Boots 'TIMBER3'// Brown Boots 'TIMBER4'// Hiking Boots 'TIME'// ~1~:~1~ 'TIME_0'// ~1~:0~1~ 'TIMER'// TIME 'TOM'// Regular Tom 'TOP_POS'// NEW Best Position: 'TOPFA'// Hilltop Farm 'TOPFUN'// Berkley's RC Van 'TOPTIME'// NEW Best Time: 'TOR1_01'// ~s~You need to use that ~b~bike~s~ in order to get Cesar close enough to the truck. 'TOR1_02'// ~r~The bike has been destroyed. 'TOR1_03'// ~r~Cesar has been killed. 'TOR1_04'// ~s~The ~r~truck~s~ is coming from Las Venturas and going to Foster Valley along the Garver Bridge. 'TOR1_05'// ~s~Catch up to the ~r~truck~s~. 'TOR1_06'// ~s~Drive the truck back to the ~y~garage~s~. 'TOR1_10'// ~s~Pull up to the left hand side of the ~r~truck~s~ and hold the bike in position until Cesar is ready to jump. 'TOR1_11'// ~s~Get into the ~b~truck~s~ and drive it back to the garage. 'TOR1_12'// ~r~You failed to steal the truck! 'TOR1_13'// ~s~You have left ~b~Cesar~s~ behind. 'TOR1_14'// ~r~The transport has been destroyed. 'TOR1_16'// ~s~Pick up Cesar then catch up to the ~r~truck~s~. 'TOR1_20'// ~s~Get on the ~b~bike~s~. 'TOR1_21'// ~s~Reconnect to the ~b~tanker~s~. 'TOREX1'// Chromer Exhaust 'TOREX2'// Slamin Exhaust 'TORFB1'// Chromer Bumper 'TORFB2'// Slamin Bumper 'TORNADO'// Tornado 'TORRB1'// Chromer Bumper 'TORRB2'// Slamin Bumper 'TORSO'// Torso 'TORWNG'// Chrome Strip 'TORX_AA'// ~z~Get in the car! 'TORX_AB'// ~z~C'mon, take a seat. 'TORX_AC'// ~z~Carl, lets go for a drive. 'TORX_AD'// ~z~C'mon, take the wheel! 'TORX_AE'// ~z~C'mon, get in! 'TOWTRUK'// Towtruck 'TRABOTA'// Sweat Pants 'TRACE_1'// Race Tournament 'TRACKT1'// Track Pants 'TRACKT2'// Blk Track Pants 'TRACKT3'// Blu Track Pants 'TRACKT4'// Grn Track Pants 'TRACTOR'// Tractor 'TRAI1'// You have been awarded with $~1~ 'TRAI2'// Run into the Water and swim 'TRAI3'// Get on the bicycle to continue the race 'TRAI4'// Get off the bicycle and run to checkpoint to continue the race 'TRAILER'// King in Exile 'TRAINS'// Press ~k~~VEHICLE_ACCELERATE~ to skip to the next station. 'TRAKER1'// Track Top 'TRAKERI'// Track Pants 'TRAKPR1'// Track Top 'TRAM'// Tram 'TRAMLIN'// Detail Cut 'TRASHM'// Trashmaster 'TRIBACK'// ~k~~VEHICLE_ENTER_EXIT~ Back 'TRIBY1'// Dark Trilby 'TRIBY2'// Light Trilby 'TRICAS'// The Four Dragons 'TRIEXIT'// ~k~~VEHICLE_ENTER_EXIT~ Exit 'TRINST'// Triple insane stunt 'TRK_CE0'// ~s~Red County, East San Andreas 'TRK_CE1'// ~s~Blueberry, Central San Andreas 'TRK_CE2'// ~s~Blueberry Acres, Central San Andreas 'TRK_CE3'// ~s~Dillimore, East San Andreas 'TRK_CE4'// ~s~Montgomery, East San Andreas 'TRK_CE5'// ~s~Montgomery, East San Andreas 'TRK_CN0'// ~s~El Quebrados, North West San Andreas 'TRK_CN1'// ~s~Bayside Marina, North West San Andreas 'TRK_CN2'// ~s~Tierra Robada, North West San Andreas 'TRK_CS0'// ~s~Whetstone, South San Andreas 'TRK_CS1'// ~s~Angel Pine, South San Andreas 'TRK_CS2'// ~s~Whetstone, South San Andreas 'TRK_CSH'// Cash 'TRK_DLN'// Deadline 'TRK_DMG'// Damage 'TRK_F1'// ~r~Out of cash 'TRK_F2'// ~r~Out of time 'TRK_F3'// ~r~Truck destroyed! 'TRK_F4'// ~r~Not in cab 'TRK_F5'// ~r~Trailer not attached 'TRK_H10'// These goods are very hot and will attract a lot of police interest. 'TRK_H11'// You must deliver these fragile goods quickly and safely. 'TRK_H12'// These goods are extremely fragile. 'TRK_H14'// The goods are late. Your cash has been halved. 'TRK_H15'// The goods are very late. Your cash has been halved again. 'TRK_H16'// You are running out of time. Deliver the goods by the deadline to pass this mission. 'TRK_H17'// The next trucking mission will be available when you have access to Las Venturas. 'TRK_H18'// The next trucking mission will be available when you have access to San Fierro. 'TRK_H4'// ~s~You have ~1~ seconds to reattach the ~b~trailer~s~ to the cab. 'TRK_H4B'// ~s~You have ~1~ second to reattach the ~b~trailer~s~ to the cab. 'TRK_H5'// ~s~You have ~1~ seconds to get back in the ~b~cab~s~. 'TRK_H5B'// ~s~You have ~1~ second to get back in the ~b~cab~s~. 'TRK_H6'// This is a fragile load. Deliver the goods intact or lose cash for damages. 'TRK_H7'// Deliver the goods as quickly as possible. If you are late you'll lose cash. 'TRK_H9'// These goods are hot and will attract police interest. 'TRK_LS0'// ~s~Ocean Docks, Los Santos 'TRK_LS1'// ~s~Ocean Docks, Los Santos 'TRK_LS2'// ~s~Willowfield, Los Santos 'TRK_LS3'// ~s~El Corona, Los Santos 'TRK_MFD'// ~s~Extremely fragile goods to ~a~ 'TRK_MHI'// ~s~Highly illegal goods to ~a~ 'TRK_MI'// ~s~Illegal goods to ~a~ 'TRK_MND'// ~s~Goods must be delivered without damage to ~a~ 'TRK_MNT'// ~s~Goods must be delivered quickly to ~a~ 'TRK_MTD'// ~s~Goods must be delivered quickly without damage to ~a~ 'TRK_NC0'// ~s~Green Palms, North San Andreas 'TRK_NC1'// ~s~Bone County, North San Andreas 'TRK_NC2'// ~s~Bone County, North San Andreas 'TRK_NC3'// ~s~The Sherman Dam, North San Andreas 'TRK_NC4'// ~s~Verdant Meadows, North San Andreas 'TRK_P1'// ~s~You've completed your first trucking mission. Return to the depot at any time for more. 'TRK_P2'// ~s~All future missions will be of variable distance, difficulty, and reward. 'TRK_P3'// ~s~~1~ trucking missions complete. 'TRK_P4'// Trucking Complete! 'TRK_SF0'// ~s~Easter Bay Airport, San Fierro 'TRK_SF1'// ~s~Battery Point, San Fierro 'TRK_SF2'// ~s~Easter Basin, San Fierro 'TRK_SF3'// ~s~Easter Basin, San Fierro 'TRK_TIM'// Deliver by 'TRK_V0'// ~s~Redsands West, Las Venturas 'TRK_V1'// ~s~Whitewood Estates, Las Venturas 'TRK_V10'// ~s~Randolph Ind. Est., Las Venturas 'TRK_V11'// ~s~LVA Freight depot, Las Venturas 'TRK_V12'// ~s~Las Venturas Airport, Las Venturas 'TRK_V13'// ~s~Redsands West, Las Venturas 'TRK_V2'// ~s~Whitewood Estates, Las Venturas 'TRK_V3'// ~s~Las Venturas Airport Depot, Las Venturas 'TRK_V4'// ~s~Starfish Casino, Las Venturas 'TRK_V5'// ~s~Creek, Las Venturas 'TRK_V6'// ~s~Spinybed, Las Venturas 'TRK_V7'// ~s~Pilgrim, Las Venturas 'TRK_V8'// ~s~Rockshore East, Las Venturas 'TRK_V9'// ~s~Rockshore East, Las Venturas 'TROPIC'// Tropic 'TRU1@00'// ~z~Hello? Hello, somebody in there? 'TRU1@01'// ~z~In here. 'TRU1@02'// ~z~Yo, Carl! What up, kid? 'TRU1@03'// ~z~Hey, what's happening? Oh, is this undercover training? Oh no, you must be off duty. 'TRU1@04'// ~z~Yeah, yeah, whatever, hush up man. 'TRU1@05'// ~z~Mr. Truth here is going to be supplying you with some of the finest... weed, 'TRU1@06'// ~z~and you are going to deliver it for us. 'TRU1@07'// ~z~Hey, man, you losing it, you hallucinating and shit. 'TRU1@08'// ~z~Whuh? Oh - Yo, Truth, come here, man. 'TRU1@09'// ~z~Welcome friend. 'TRU1@10'// ~z~Carl here is going to be paying you your money. 'TRU1@11'// ~z~What you talking about? 'TRU1@12'// ~z~Now, Carl, I got a real do gooder fucking with me, 'TRU1@13'// ~z~and I want you to take this evil green poison, and drop it on him. 'TRU1@14'// ~z~It's going to ruin that asshole's career. 'TRU1@15'// ~z~Oh bullshit. 'TRU1@16'// ~z~Dudes, you want mushrooms? Ludes? How about some DMT? 'TRU1@17'// ~z~No, not for me, man. I gotta jet. 'TRU1@18'// ~z~Yo, Carl, pay the man. 'TRU1@19'// ~z~Whoa man! I never thought I'd see that. 'TRU1@20'// ~z~A fed out-smoking me. What are you, dude? FBI? DEA? 'TRU1@21'// ~z~No, I'm more like a private investigator. 'TRU1@22'// ~z~Friend, you give off a positive energy. How about some Vietnamese opium? 'TRU1@23'// ~z~Nah, I don't get down with that. 'TRU1@24'// ~z~But how do I know I can trust you then? 'TRU1@25'// ~z~What, I'm working for you now? 'TRU1@26'// ~z~I'm a man of peace 'TRU1@27'// ~z~but some squares across that ridge are not respecting my peace. 'TRU1@28'// ~z~I mean survivalist maniacs. Right wingers. Fascists! 'TRU1@29'// ~z~They have a harvester and I need one. 'TRU1@30'// ~z~Get it, and then you can pay me. 'TRU1@31'// ~z~Amaste, Carl. 'TRU1@32'// ~z~Check this shit out. What do we have here? 'TRU1@33'// ~z~Wassup? 'TRU1@34'// ~z~Oh, shit... I'm fucked up. 'TRU1@35'// ~z~The fuck that mean? Later, freak. 'TRU1_1'// Get to the ~y~farm ~s~where the combine harvester is located. 'TRU1_16'// ~r~The combine harvester is wrecked! 'TRU1_2'// ~s~The ~b~combine harvester ~s~is located at the field towards the back of the farm. 'TRU1_3'// ~s~There are several groups of survivalists working, they will not take kindly to any strangers. 'TRU1_4'// ~s~Get into the farm and steal the ~b~combine harvester~s~. 'TRU1_5'// ~s~Take the combine harvester back to ~y~The Truth's farm~s~. 'TRU1_7'// ~s~Get back in ~b~the combine harvester ~s~and get it back to The Truth! 'TRU1_AB'// ~z~Dunno but he looks kinda shifty! 'TRU1_AC'// ~z~Stop that dang varmint!! 'TRU1_AD'// ~z~Roll him in some pig shit! 'TRU1_DE'// ~z~He's a combine rustler!! That son of a bitch is stealin' Betsy! 'TRU1_DF'// ~z~You come to the wrong farm, boy. 'TRU1_DG'// ~z~This ain't no country club, fella! 'TRU1_FA'// ~z~Hey, who is this guy? 'TRU1_FD'// ~z~Beat him down, it's all he's good for! 'TRU1_ZA'// ~z~Man, you've brought peace back to my valley, thank you, friend. 'TRU1_ZB'// ~z~I'll call you when the whoop-de-doo is ready, 'TRU1_ZC'// ~z~just make sure you get that cash. 'TRU2@00'// ~z~Peace. I've got everything you need, lone traveler. 'TRU2@01'// ~z~It's in the Mothership back there. 'TRU2@02'// ~z~Thanks, man. Look, here go your paper. 'TRU2@03'// ~z~The karmic circle closes. 'TRU2@04'// ~z~All is as it should be. 'TRU2@05'// ~z~Back to the egg. 'TRU2@06'// ~z~Oooommmmmm. 'TRU2@07'// ~z~Damn, man, there must be two tons of that stuff back there! 'TRU2@08'// ~z~Threeeee. Ramayanaaaaa... 'TRU2@09'// ~z~What the fuck's that noise? 'TRU2@10'// ~z~Hey, that sounds like a chopper. 'TRU2@11'// ~z~Oh man, narcs! You fucking rat! 'TRU2@12'// ~z~Dude, don't put that on me! You're the one that deals with Tenpenny! 'TRU2@13'// ~z~Calm, brother; panic paves the way to bad karma. 'TRU2@14'// ~z~We gotta torch those fields. I only hope Gaia can forgive us! 'TRU2@15'// ~z~What's all this? 'TRU2@16'// ~z~Man... 'TRU2_01'// ~s~Go and help The Truth destroy the ~r~weed~s~. 'TRU2_02'// ~s~To burn a weed field, cover it in flames. 'TRU2_06'// Cops arrival 'TRU2_08'// ~r~The Truth has been killed! 'TRU2_09'// ~r~The Mothership has been destroyed! 'TRU2_10'// ~r~The Truth has been arrested! 'TRU2_12'// ~s~Drive the Mothership to the ~y~garage~s~ in San Fierro. 'TRU2_13'// ~s~There is more ~g~ammo~s~ near the barn. 'TRU2_14'// ~s~Go and speak to the ~b~Truth~s~. 'TRU2_15'// ~s~Take out the ~r~chopper~s~. 'TRU2_17'// ~s~Get inside the ~b~mothership~s~. 'TRU2_AA'// ~z~Assholes! Right-wing assholes! 'TRU2_AB'// ~z~I don't, I don't feel too good... 'TRU2_AC'// ~z~It's a crying shame, ain't it. 'TRU2_AD'// ~z~No I mean I think I'm gonna black out! 'TRU2_AE'// ~z~Fight the ocean and you will drown, brother! 'TRU2_BA'// ~z~Carl, man, we'll take the mothership and get our shit out of here! 'TRU2_BB'// ~z~Go get her fired up! 'TRU2_BC'// ~z~I'll finish burnin' and I'll follow you! 'TRU2_CA'// ~z~Hey, I'm kinda busy, lemme get back at you. 'TRU2_CB'// ~z~Carl, it's me! Get those cops off my damn tail! 'TRU2_DA'// ~z~What you pull over for? 'TRU2_DB'// ~z~You better drive. I haven't driven in 15 years. 'TRU2_DC'// ~z~You was doin' alright. 'TRU2_DD'// ~z~Yeah, then the fear hit me. 'TRU2_DE'// ~z~Now I'm rolling a number to calm the waves! 'TRU2_EA'// ~z~Jesus, we're screwed, when'd you get this? 'TRU2_EB'// ~z~1967. 'TRU2_EC'// ~z~How you get around if you don't drive? 'TRU2_ED'// ~z~I have an astral goat called 'Herbie'. 'TRU2_EF'// ~z~She's faster than most, but gettin' old... 'TRU2_EG'// ~z~Yeah, whatever man, you talkin' shit. 'TRU2_FA'// ~z~Hey, you want a hit on this? A little Temple Charas 'TRU2_FB'// ~z~in a cocktail with some Nepalese munga munga. 'TRU2_FC'// ~z~Put that thing out, man, I can't see. 'TRU2_FD'// ~z~Hey, mellow out, brother. It's good shit. 'TRU2_FE'// ~z~Put it out, motherfucker, I'm warning you! 'TRU2_FF'// ~z~Wooah, chill the fuck out! 'TRU2_FG'// ~z~Firstly, you are a real buzz killer, amigo. 'TRU2_FH'// ~z~And secondly, I never made love to my mother. She wouldn't. 'TRU2_FJ'// ~z~And thirdly, we're in this together, so be cool. 'TRU2_FK'// ~z~Sorry, man, I just don't drive when I'm faded. 'TRU2_GA'// ~z~Hey, this thing go any faster? 'TRU2_GB'// ~z~Man, we got 3 tons of grass on board, 'TRU2_GC'// ~z~the engine block is held together with a macramž hammock, and it's running on 15-year-old cooking oil. 'TRU2_GE'// ~z~Shit. Can you shoot? 'TRU2_GF'// ~z~Shoot? I'm a hippy! 'TRU2_GG'// ~z~The only thing I've shot is acid. 'TRU2_GH'// ~z~I heard about this dude who snorted it once. 'TRU2_GJ'// ~z~Thought his nose was a kangaroo and the moon was a dog. Whooo! 'TRU2_HA'// ~z~What's with all the aluminum foil, man? 'TRU2_HB'// ~z~Protection from mind control, dude. 'TRU2_HC'// ~z~Mind control? 'TRU2_HD'// ~z~Induction of images, sound or emotion using microwave radiation. 'TRU2_HE'// ~z~D'you know how many government satellites 'TRU2_HF'// ~z~are watching any citizen at any moment? 'TRU2_HG'// ~z~No. 'TRU2_HH'// ~z~Twenty-three. 'TRU2_HJ'// ~z~Do you know how many religious relics are kept at the Pentagon? 'TRU2_HK'// ~z~No I don't. 'TRU2_HL'// ~z~Twenty-three. 'TRU2_HM'// ~z~You see a pattern emerging here, man? 'TRU2_HN'// ~z~Man, I'm seeing patterns all over the place! 'TRU2_HO'// ~z~Get that smoke outta my face! 'TRU2_JA'// ~z~We got a chopper on our tail, we'll never shake 'em now. 'TRU2_JB'// ~z~Hold on, I got a little something back here I was saving for a rainy day. 'TRU2_KA'// ~z~Holy motherfucker! 'TRU2_KB'// ~z~Where'd you get that? 'TRU2_KC'// ~z~Found it in a bail of Thai Sticks. 'TRU2_KD'// ~z~Shame really, I was going to make it into a lamp. 'TRU2_LA'// ~z~There she is, brother; San Fierro: the City of Psychedelic Wonders! 'TRU2_LB'// ~z~Man, I can't believe I ain't been here before. 'TRU2_LC'// ~z~There ain't a better place to escape the man, man. 'TRU2_MA'// ~z~OK, Mr. San Fierro, where's the spot at? 'TRU2_MB'// ~z~It's in Doherty on the East side of Fierro, 'TRU2_MC'// ~z~between Garcia and Easter Basin. 'TRU2_NA'// ~z~This is the place. 'TRU2_NB'// ~z~Whoa, Jesus dude, looks like you've been fed a bummer. 'TRU2_OA'// ~z~Shit, I better call Cesar! 'TRU2_OB'// ~z~(Dialing number) 'TRU2_OC'// ~z~Hey Cesar, no time to talk, man! 'TRU2_OD'// ~z~I'm on my way to San Fierro, OK, 'TRU2_OE'// ~z~I'll meet you and Kendl at that garage I won at that races! 'TRU2_OF'// ~z~Holla at y'all later! 'TRUCK'// Trucking 'TRUCK_H'// Come back here to take the trucker missions. 'TRUTH_1'// Body Harvest 'TRUTH_2'// Are you going to San Fierro? 'TRUX_AA'// ~z~Get in the car, quick! 'TRUX_AB'// ~z~Get in the car, it's a Faraday cage, man! 'TRUX_AC'// ~z~C'mon, Carl, get the fuck in! 'TRUX_AS'// ~z~Go, go, go! 'TRUX_BH'// ~z~Carl, dude, man! 'TSCORE'// EARNINGS: $~1~ 'TSDINER'// Truck Stop 'TSHIRTA'// Sharps T-Shirt 'TSHIRTB'// Loc-Down T 'TSHIRTC'// White T-Shirt 'TSHRBO1'// Bobo Ape T 'TSHRBO2'// Red Bobo T 'TSHRT69'// 69ers T-Shirt 'TSHRTMG'// Madd Tagg T 'TSHZIP1'// Cream Logo T 'TSHZIP2'// Gray Logo T 'TSRTBA1'// Base 5 T 'TSRTHS1'// Striped T-Shirt 'TSRTMGN'// Green Tagg T 'TSRTSB1'// Suburban T 'TTUTOR'// Press ~k~~TOGGLE_SUBMISSIONS~ to toggle taxi missions on or off. 'TUG'// Tug 'TURISMO'// Turismo 'TUXEDO'// Tuxedo 'TW2_W'// ~s~Go back to ~y~Sweet's house~s~. 'TW2_X'// ~s~Get back in the ~b~car~s~. 'TW2_Y'// ~r~You failed to protect your homies. 'TW2_Z'// ~s~Drive Smoke to his ~y~house~s~. 'TWAR2_A'// ~s~Get in the ~b~car~s~. 'TWAR2_C'// ~s~Drive to the ~Y~Cluckin' Bell~s~ drive-thru. 'TWAR612'// ~s~Get to Ballas territory and take out some tough ~r~gang members~s~ to earn respect. 'TWAR617'// ~s~You've earned enough respect. Join Sweet back at his ~b~car~s~ now. 'TWAR618'// ~r~Getting rough with Sweet won't earn you any respect! 'TWAR619'// ~r~The funeral will be over! Kane's going to survive another day! 'TWAR620'// Time 'TWAR625'// ~r~You've started trouble too early! Kane won't arrive now! 'TWAR626'// ~r~Kane's~s~ making a dash for that vehicle! Get him! 'TWAR627'// ~r~Too late! Kane's in his own neighborhood! It's not safe to continue the pursuit! 'TWAR628'// ~s~Kane's dead! Take out the rest of his ~r~men~s~ now! 'TWAR629'// ~s~Kane is getting away! Follow ~b~Sweet~s~, he's going to hijack that car! 'TWAR631'// ~s~Everybody's in. Drive to the back of the ~y~cemetery~s~ before Kane arrives. 'TWAR632'// ~s~Get yourself and those gang members back in the ~b~car~s~ quickly. 'TWAR633'// ~r~You've wrecked Sweet's car and the job hasn't been done! 'TWAR635'// ~s~Climb over the wall and approach ~b~Sweet~s~ and his men. 'TWAR636'// ~s~Kill ~r~Kane~s~, don't let him get away! 'TWAR638'// ~r~Sweet's been killed! That wasn't part of the plan! 'TWAR640'// ~s~Sweet's hot-wired that ~b~car~s~! Get in! 'TWAR641'// ~s~Follow ~r~Kane~s~ and kill him! 'TWAR643'// ~s~It will be harder to catch Kane on foot! Get back in the ~b~vehicle~s~ now! 'TWAR644'// ~s~Get in the ~b~car~s~ and drive Sweet back home! 'TWAR645'// ~s~Get in the ~b~car~s~ and drive! 'TWAR646'// ~s~Kane's dead, get Sweet back ~y~home~s~ safely! 'TWAR647'// ~s~Get Sweet safely back ~y~home~s~ now! 'TWAR648'// ~r~That car could have been useful! There was no need to destroy it! 'TWAR649'// ~s~Drive the car near ~r~Kane~s~ so Sweet has a clear shot! 'TWAR650'// ~s~Drive to the nearby Grove Street ~y~hangout~s~ to find some help. 'TWAR652'// ~s~Get those ~b~gang members~s~ to join you. They respect you enough to provide help. 'TWAR654'// ~s~Get in the ~b~car~s~ with your gang and take them to the funeral. 'TWAR656'// The higher the respect you have with a gang the more members you can recruit to your group. 'TWAR658'// ~r~The job isn't going to be any easier short-handed! 'TWAR659'// ~s~You've got two gang members in your group now but not the men wanted for the job! Pick the right two this time! 'TWAR660'// Hold ~k~~PED_LOCK_TARGET~ to target a gang member and press ~k~~GROUP_CONTROL_FWD~ or ~k~~GROUP_CONTROL_BWD~ to recruit him to your group. 'TWAR661'// Press ~k~~GROUP_CONTROL_BWD~ to instruct your gang to stay in position or ~k~~GROUP_CONTROL_FWD~ to instruct them to follow you. 'TWAR662'// Holding ~k~~GROUP_CONTROL_FWD~ or ~k~~GROUP_CONTROL_BWD~ for a few seconds or moving too far away from them will disband your group. 'TWAR664'// ~r~Sweet's car is ablaze and he's too smart to get back in! 'TWAR801'// Get your gang to follow you by pressing ~k~~GROUP_CONTROL_FWD~. 'TX_ADDS'// TIP 'TX_BC1'// ~s~DESTINATION ~y~The Big Spread Ranch. 'TX_BC2'// ~s~DESTINATION ~y~The Sherman Dam. 'TX_BC3'// ~s~DESTINATION ~y~Desert Airfield. 'TX_BC4'// ~s~DESTINATION ~y~Shooting Range. 'TX_BC5'// ~s~DESTINATION ~y~Lil' Probe Inn. 'TX_DONE'// Taxi Missions Complete! 'TX_END'// Taxi mission over 'TX_F1'// ~r~Not in taxi! 'TX_F2'// ~r~Out of time! 'TX_F3'// ~r~Taxi destroyed! 'TX_FAST'// SPEED BONUS! 'TX_FLED'// ~r~Your passenger wants to escape! 'TX_FULL'// ~r~You need an empty car to start taxi missions. 'TX_H1'// Stop near a highlighted pedestrian to pick them up then drive them to their destination before the time runs out. 'TX_ILL'// ~r~This taxi is trashed. You need a healthy car to start taxi missions. 'TX_JUNK'// ~r~Your car is trashed. Get it repaired. 'TX_LS1'// ~s~DESTINATION ~y~Liquor Mart. 'TX_LS10'// ~s~DESTINATION ~y~Mama's Cinema. 'TX_LS11'// ~s~DESTINATION ~y~A 24 hour motel. 'TX_LS12'// ~s~DESTINATION ~y~The Well Stacked Pizza Co. 'TX_LS13'// ~s~DESTINATION ~y~Reece's Barber Shop. 'TX_LS14'// ~s~DESTINATION ~y~The tattoo shop. 'TX_LS15'// ~s~DESTINATION ~y~The truck park. 'TX_LS16'// ~s~DESTINATION ~y~Unity Station. 'TX_LS17'// ~s~DESTINATION ~y~The Airport. 'TX_LS18'// ~s~DESTINATION ~y~The Airport. 'TX_LS19'// ~s~DESTINATION ~y~The Observatory. 'TX_LS2'// ~s~DESTINATION ~y~The Stadium. 'TX_LS20'// ~s~DESTINATION ~y~The police station. 'TX_LS21'// ~s~DESTINATION ~y~Pershing Square. 'TX_LS22'// ~s~DESTINATION ~y~Skate Park. 'TX_LS23'// ~s~DESTINATION ~y~County General Hospital. 'TX_LS24'// ~s~DESTINATION ~y~Ammu-Nation. 'TX_LS25'// ~s~DESTINATION ~y~All Saints General Hospital. 'TX_LS26'// ~s~DESTINATION ~y~The Donut Shop. 'TX_LS27'// ~s~DESTINATION ~y~Market Station. 'TX_LS28'// ~s~DESTINATION ~y~The Country Club. 'TX_LS29'// ~s~DESTINATION ~y~Brown Starfish bar and grill. 'TX_LS3'// ~s~DESTINATION ~y~Glen Park. 'TX_LS30'// ~s~DESTINATION ~y~Santa Maria Beach. 'TX_LS31'// ~s~DESTINATION ~y~Pro Laps store. 'TX_LS32'// ~s~DESTINATION ~y~Burger Shot. 'TX_LS33'// ~s~DESTINATION ~y~Burger Shot. 'TX_LS34'// ~s~DESTINATION ~y~The Legal Cinema. 'TX_LS4'// ~s~DESTINATION ~y~Sculpture Park. 'TX_LS5'// ~s~DESTINATION ~y~Church. 'TX_LS6'// ~s~DESTINATION ~y~Jefferson Motel. 'TX_LS7'// ~s~DESTINATION ~y~The Pik 'n' Go market. 'TX_LS8'// ~s~DESTINATION ~y~Leon Diamonds. 'TX_LS9'// ~s~DESTINATION ~y~Ten Green Bottles. 'TX_NONE'// ~s~There are no fares nearby. Keep looking. 'TX_NTRO'// All taxis have Nitro. 'TX_OOPS'// ~s~Oops! You better find another ~b~passenger~s~. 'TX_PAY'// $~1~ 'TX_PKUP'// ~s~Look for a ~b~fare~s~. 'TX_REP'// ~r~Your car is trashed. It needs to be repaired. 'TX_SEQ'// ~1~ IN A ROW bonus! $~1~ 'TX_SF1'// ~s~DESTINATION ~y~Downtown skyscraper. 'TX_SF10'// ~s~DESTINATION ~y~Vank Hoff in the Park Hotel. 'TX_SF11'// ~s~DESTINATION ~y~Biffin Bridge Hotel. 'TX_SF12'// ~s~DESTINATION ~y~Central Hashbury. 'TX_SF13'// ~s~DESTINATION ~y~Missionary Hill viewpoint. 'TX_SF14'// ~s~DESTINATION ~y~Downtown skyscraper. 'TX_SF15'// ~s~DESTINATION ~y~Easter Basin Naval Station. 'TX_SF16'// ~s~DESTINATION ~y~Easter Basin Docks. 'TX_SF17'// ~s~DESTINATION ~y~Airport. 'TX_SF18'// ~s~DESTINATION ~y~Under Gant Bridge. 'TX_SF19'// ~s~DESTINATION ~y~Downtown Square. 'TX_SF2'// ~s~DESTINATION ~y~Skyscraper in King's. 'TX_SF20'// ~s~DESTINATION ~y~Top of the twisty path. 'TX_SF21'// ~s~DESTINATION ~y~Burger Shot. 'TX_SF22'// ~s~DESTINATION ~y~Tuff Nut Donuts. 'TX_SF23'// ~s~DESTINATION ~y~Pier 69. 'TX_SF24'// ~s~DESTINATION ~y~Chinatown Gates. 'TX_SF25'// ~s~DESTINATION ~y~The Well Stacked Pizza Co. 'TX_SF26'// ~s~DESTINATION ~y~Church. 'TX_SF27'// ~s~DESTINATION ~y~The bridge. 'TX_SF3'// ~s~DESTINATION ~y~Mall. 'TX_SF4'// ~s~DESTINATION ~y~Cranberry Station. 'TX_SF5'// ~s~DESTINATION ~y~Stadium. 'TX_SF6'// ~s~DESTINATION ~y~Country Club. 'TX_SF7'// ~s~DESTINATION ~y~Cathedral. 'TX_SF8'// ~s~DESTINATION ~y~Library. 'TX_SF9'// ~s~DESTINATION ~y~City Hall. 'TX_TIME'// TIME 'TX_TIP'// The tip bar decreases with time and damage. 'TX_TOTL'// FARES 'TX_TR1'// ~s~DESTINATION ~y~Art-Deco Cafe. 'TX_TR2'// ~s~DESTINATION ~y~The Smokin' Beef Grill. 'TX_VE1'// ~s~DESTINATION ~y~The oil refinery. 'TX_VE10'// ~s~DESTINATION ~y~Greenglass College. 'TX_VE11'// ~s~DESTINATION ~y~Las Venturas Airport. 'TX_VE12'// ~s~DESTINATION ~y~Military fuel depot. 'TX_VE13'// ~s~DESTINATION ~y~Golf clubhouse. 'TX_VE14'// ~s~DESTINATION ~y~Yellow Bell train station. 'TX_VE15'// ~s~DESTINATION ~y~Baseball stadium. 'TX_VE16'// ~s~DESTINATION ~y~The Steakhouse. 'TX_VE17'// ~s~DESTINATION ~y~Redsands West fire station. 'TX_VE18'// ~s~DESTINATION ~y~Hotel. 'TX_VE19'// ~s~DESTINATION ~y~Souvenir Shop. 'TX_VE2'// ~s~DESTINATION ~y~The shopping mall. 'TX_VE20'// ~s~DESTINATION ~y~Art Gallery. 'TX_VE21'// ~s~DESTINATION ~y~Bank. 'TX_VE22'// ~s~DESTINATION ~y~The courthouse. 'TX_VE23'// ~s~DESTINATION ~y~Estate agents. 'TX_VE24'// ~s~DESTINATION ~y~Freemont St. Casino. 'TX_VE25'// ~s~DESTINATION ~y~Topless Girls of Bush County. 'TX_VE26'// ~s~DESTINATION ~y~Ammu-Nation. 'TX_VE27'// ~s~DESTINATION ~y~24/7. 'TX_VE28'// ~s~DESTINATION ~y~Chinese Mall. 'TX_VE29'// ~s~DESTINATION ~y~Burger Shot. 'TX_VE3'// ~s~DESTINATION ~y~Clown's Pocket Casino. 'TX_VE30'// ~s~DESTINATION ~y~Visage Casino. 'TX_VE31'// ~s~DESTINATION ~y~Tourist Information. 'TX_VE32'// ~s~DESTINATION ~y~Caligula's Casino. 'TX_VE33'// ~s~DESTINATION ~y~Pirates in Men's Pants Casino. 'TX_VE34'// ~s~DESTINATION ~y~Royal Casino. 'TX_VE35'// ~s~DESTINATION ~y~High Roller Casino. 'TX_VE36'// ~s~DESTINATION ~y~Camel's Toe Casino. 'TX_VE37'// ~s~DESTINATION ~y~Come-a-lot Casino. 'TX_VE38'// ~s~DESTINATION ~y~Pink Swan Casino. 'TX_VE39'// ~s~DESTINATION ~y~The Four Dragons Casino. 'TX_VE4'// ~s~DESTINATION ~y~The Starfish Casino. 'TX_VE40'// ~s~DESTINATION ~y~Hospital. 'TX_VE41'// ~s~DESTINATION ~y~Church. 'TX_VE42'// ~s~DESTINATION ~y~24Hrs Men's club. 'TX_VE43'// ~s~DESTINATION ~y~Tiki Hotel. 'TX_VE44'// ~s~DESTINATION ~y~Linden Station. 'TX_VE45'// ~s~DESTINATION ~y~Sex shop. 'TX_VE5'// ~s~DESTINATION ~y~The Emerald Isle. 'TX_VE6'// ~s~DESTINATION ~y~Police station. 'TX_VE7'// ~s~DESTINATION ~y~VRock Casino. 'TX_VE8'// ~s~DESTINATION ~y~Blackfield Chapel. 'TX_VE9'// ~s~DESTINATION ~y~Blackfield Stadium. 'TX_WIN'// Fare complete! 'UFOBAR'// Lil' Probe Inn 'UNITY'// Unity Station 'UPGRADE'// Upgrades 'URAAE'// Alien Exhaust 'URAAFF'// Alien Front Bumper 'URAARF'// Alien Rear Bumper 'URAARV'// Alien Roof Vent 'URAASI'// Alien Side Skirts 'URAAUB'// Alien Spoiler 'URACE'// X-Flow Exhaust 'URACFF'// X-Flow Front Bumper 'URACRF'// X-Flow Rear Bumper 'URACRV'// X-Flow Roof Vent 'URACSI'// X-Flow Side Skirts 'URACUB'// X-Flow Spoiler 'URANUS'// Uranus 'USJ'// UNIQUE STUNT BONUS! 'USJ_ALL'// ALL UNIQUE STUNTS COMPLETED! 'UTILITY'// Utility Van 'UZI'// Micro SMG 'VAIR'// Las Venturas Airport 'VAL_12'// ~s~The D.A. is driving a blue Merit. Remember it, you'll need to identify it correctly when it arrives. 'VAL_13'// ~s~Make sure none of the other valets service his car first. 'VAL_15'// ~s~You're in the D.A.'s car. Get over to ~y~the Garage~s~ where the drugs will be planted. 'VAL_20'// ~s~The drugs are planted. Take the car to the valet's ~y~car park~s~. 'VAL_21'// ~s~Time 'VAL_25'// ~s~Take this car to the marked parking space. 'VAL_29'// ~s~Get back in the ~b~car. 'VAL_31'// ~s~The car's noticeably damaged. Take it back to ~y~the Garage~s~ to get it fixed up. 'VAL_32'// ~s~Park the car in the marked ~y~parking space~s~. 'VAL_33'// ~s~Good as new. Now get back to the ~y~car park~s~. 'VAL_34'// ~r~You killed the D.A.! 'VAL_40'// ~r~You destroyed the D.A.'s car! 'VAL_47'// ~r~You ran out of time! 'VAL_49'// ~s~Stay near the valet ~y~carport~s~. 'VAL_5'// ~s~The D.A. is on his way to the ~y~Vank Hoff Hotel~s~ in downtown San Fierro. Get over there now. 'VAL_51'// ~s~Get back to the garage. 'VAL_6'// This hotel operates a valet service. The D.A. will be dropping his car off here shortly. 'VAL_60'// ~s~Valet Mission Level ~1~ 'VAL_62'// ~s~Valet Mission Level ~1~ Passed. 'VAL_65'// ~s~You received $~1~ tip. 'VAL_76'// ~s~Park ~1~ cars in ~1~ minutes. 'VAL_79'// ~s~Another valet picked up the waiting car. 'VAL_8'// ~s~Pick up the ~g~valet's uniform~s~ 'VAL_84'// ~s~There's a car waiting to be serviced. 'VAL_9'// ~r~You were spotted wasting the valet. 'VAL_90'// ~S~Get a valet uniform to work as a valet. 'VAL_A1'// ~r~You've given yourself away. 'VAL_A10'// ~s~Parking Bonus +~1~ seconds~n~Damage Bonus +~1~ seconds 'VAL_A11'// ~s~Parking Bonus +~1~ seconds~n~Damage Bonus +~1~ second 'VAL_A12'// ~s~Parking Bonus +~1~ second~n~Damage Bonus +~1~ seconds 'VAL_A13'// ~s~Parking Bonus +~1~ second~n~Damage Bonus +~1~ second 'VAL_A14'// ~s~Total Bonus +~1~ seconds 'VAL_A15'// ~s~Total Bonus +~1~ second 'VAL_A16'// ~s~Get back to the car port. 'VAL_A17'// Damage Bonus 'VAL_A18'// ~s~This car doesn't need servicing. 'VAL_A19'// ~s~You killed a valet.~n~-20 second penalty. 'VAL_A22'// The valet is in the car park. Take ~r~him~s~ out while he's down there! 'VAL_A23'// The ~r~valet's~s~ leaving the car park. 'VAL_A24'// Kill ~r~him~s~ when he gets back down with another car. 'VAL_A25'// ~s~Follow the ~r~valet~s~ to the underground car park and waste him. Make sure no one is around. 'VAL_A27'// ~s~Identify and enter the D.A.'s car when it arrives. 'VAL_A28'// ~s~A valet has taken the D.A.'s car. Steal the ~r~car~s~ off him before he parks it. 'VAL_A29'// ~r~You were supposed to get to the D.A.'s car. 'VAL_A3'// Cars to park 'VAL_A30'// ~s~A valet is coming to return the D.A.'s car. Get ~y~outside~s~ the valet car park and call the cops. 'VAL_A31'// ~s~Keep the car spotless or the D.A. will notice. 'VAL_A32'// ~s~Get to the valet ~y~car port~s~ and wait with the other valets. 'VAL_A33'// ~S~Valet Parking Complete 'VAL_A34'// ~r~You were too slow. The D.A. picked up his car. 'VAL_A35'// ~r~You've resprayed the car. The D.A. may notice the difference! 'VAL_A4'// ~s~Your car's been stolen! Get back to the service area. 'VAL_A6'// ~r~You're fired! 'VAL_A7'// ~s~Valet Parking 'VAL_A8'// ~s~Time left 'VAL_A9'// ~r~You strayed too far. 'VAL_B1'// ~r~You no longer have the valet uniform. 'VAL_B2'// ~r~The car's visibly damaged. It's too late to get it fixed. 'VAL_B3'// ~s~The cops are on to you. Clear the heat before following the valet in to the car park. 'VAL_B4'// ~r~The cops saw you entering the car park. 'VAL_B5'// ~r~You're wanted by the cops. Now your cover's blown. 'VAL_B6'// ~r~The customer's car was destroyed. 'VAL_C1'// ~s~You can't work here with a wanted level! 'VAL_GOT'// The valet uniform has been delivered to your wardrobe! 'VAL_HLP'// ~s~Enter the marker at the valet carport to trigger Valet missions. 'VALET'// Valet Parking 'VALETU'// Valet Uniform 'VALLE'// Valle Ocultado 'VCR1__1'// ~s~Kill the ~r~target ~s~and grab the evidence dossier. 'VCR1__2'// ~s~You were too slow. One of the guards has grabbed the stuff. 'VCR1__3'// ~s~The target is dead and has dropped the ~g~evidence dossier~s~, grab it before anyone else does. 'VCR1__4'// ~r~The evidence dossier is at the bottom of the sea! 'VCR1__5'// ~r~You destroyed the evidence dossier in the explosion! 'VCR1__6'// ~s~Congratulations, you have the evidence dossier. 'VCR1__7'// ~s~The ~r~target ~s~is escaping in a helicopter. 'VCR1__8'// ~s~The ~r~target ~s~has abandoned the helicopter. 'VCR1__9'// ~s~Follow the target using the remaining ~b~helicopter. 'VCR1_10'// ~s~Don't let the ~r~target ~s~get away! 'VCR1_11'// ~s~They have spotted you! The ~r~target ~s~will try to escape, don't let him get away. 'VCR2__1'// ~s~Kill ~r~Pulaski! 'VCR2__2'// ~r~Pulaski is getting away! 'VCR2__3'// ~r~Pulaski got away! 'VCR2_AA'// ~z~Hey Eddie! You know Tenpenny gonna rub you out too! 'VCR2_AB'// ~z~Carl, you got it all wrong, pal! 'VCR2_AC'// ~z~Tenpenny was the one saving your ass! 'VCR2_AD'// ~z~Every time I wanted to get rid of you he'd find some excuse to keep you alive! 'VCR2_AE'// ~z~Well, now it's up to me, and I ain't such a fucking soft touch! 'VCR2_BA'// ~z~So how's your sister? 'VCR2_BB'// ~z~I always had a thing for her. 'VCR2_BC'// ~z~Tenpenny and I got some great shots of her and her varrio boyfriend going at it like a couple of horny Chihuahuas. 'VCR2_BE'// ~z~Man, does she put out like a pro! 'VCR2_BF'// ~z~Screw you Pulaski! 'VCR2_BG'// ~z~I know what you're trying to do, and you ain't gonna crawl inside my head. 'VCR2_BH'// ~z~I ain't kidding! 'VCR2_BJ'// ~z~It's the best stake-out I ever done! 'VCR2_CA'// ~z~Carl, you should have seen your moms before she was buried. 'VCR2_CB'// ~z~She was a real mess - most her face was hanging off! 'VCR2_CC'// ~z~Don't fucking talk about my Moms! 'VCR2_CD'// ~z~The boys, you know, they fooled around with her at the scene, you know... 'VCR2_CE'// ~z~... touching her, joking around and shit. 'VCR2_CF'// ~z~Fuck you, Pulaski, FUCK YOU! 'VCR2_CG'// ~z~Heh heh heh! 'VCR2_DA'// ~z~Not feeling so fucking full of yourself now, huh? 'VCR2_DB'// ~z~Yeah, well them's the breaks... fuck... 'VCR2_DC'// ~z~Any last requests? 'VCR2_DD'// ~z~Yeah... can I fuck your sister? 'VCR2_DE'// ~z~You a asshole to the end. Punk motherfucker! 'VCRASH1'// Misappropriation 'VCRASH2'// High Noon 'VE'// Las Venturas 'VERO'// Verona Beach 'VESTA'// Black Tank 'VESTWH'// White Tank 'VGHSB1'// House 'VGHSB3'// House 'VGHSM2'// House 'VGHSM3'// House 'VGHSS1'// House 'VGSHM2'// House 'VGSHM3'// House 'VGSHS2'// House 'VIN'// Vinewood 'VINCENT'// Vincent 'VIRGO'// Virgo 'VISA'// The Visage 'VLATE'// ~z~Well, I'm here for a while, if you change your mind! 'VO_AA'// ~z~Ah shit, here we go again. 'VO_AB'// ~z~Worst place in the world. 'VO_AC'// ~z~Rollin Heights Balla country. 'VO_AD'// ~z~I ain't represented Grove Street in five years, 'VO_AE'// ~z~but the Ballas won't give a shit. 'VO_AF'// ~z~Grove Street - Home. 'VO_AG'// ~z~At least it was before I fucked everything up. 'VOFFE1'// ~z~You got some moves, wanna come and chat? 'VOFFE1N'// ~z~Nah, maybe I'll catch you later. 'VOFFE2'// ~z~You got some moves, wanna come and chat? 'VOFFE2N'// ~z~Not right now, I gotta check into some shit. 'VOODOO'// Voodoo 'VORTEX'// Vortex 'VP01'// ~k~~VEHICLE_ENTER_EXIT~ Play Video Poker 'VP02'// COIN VALUE 'VP03'// WAGER 'VP04'// !! PAYOUT $~1~ !! 'VP05'// COINS WAGERED 'VP06'// ROYAL FLUSH 'VP07'// STRAIGHT FLUSH 'VP08'// FOUR OF A KIND 'VP09'// FULL HOUSE 'VP10'// FLUSH 'VP11'// STRAIGHT 'VP12'// THREE OF A KIND 'VP13'// TWO PAIRS 'VP14'// JACKS OR BETTER 'VP15'// ~1~ 'VP16'// CASH $~1~ 'VP17'// ~k~~PED_SPRINT~ SELECT ~k~~VEHICLE_ENTER_EXIT~ EXIT Movement Controls NAVIGATE 'VP18'// NO CREDIT!! 'VP19'// HOLD 'VP20'// ADD COIN 'VP21'// DEAL 'VSURE1'// ~z~You sure? 'VSURE2'// ~z~You sure? 'VYES1'// ~z~C'mon, homeboy. 'VYES2'// ~z~Let me take you into my office... 'W2ALT00'// ~z~I need something taken care of. 'W2ALT01'// ~z~What? Hey, man, quit trying to distract me! 'W2ALT02'// ~z~How are you in the water? 'W2ALT03'// ~z~What you mean, can I swim? 'W2ALT04'// ~z~Yeah. Can you swim well? 'W2ALT05'// ~z~No, I can't! 'W2ALT06'// ~z~SHIT! Man, damn! 'W2ALT07'// ~z~How you do that?!! 'W2ALT08'// ~z~Shit! Damn! 'WALTON'// Walton 'WANG_C'// The cars you steal for the garage business can be found in Wang Cars' showroom. 'WANT_L'// Your wanted level has been suspended, if you commit a crime whilst the stars are flashing your full wanted level will be reinstated. 'WARDH1'// Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select a shop.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit 'WARDH2'// Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select an area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Back 'WARDH3'// Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select an item.~N~~k~~PED_SPRINT~ View~N~~k~~VEHICLE_ENTER_EXIT~ Back 'WARDH4'// ~k~~PED_SPRINT~ Wear~N~~k~~VEHICLE_ENTER_EXIT~ Back 'WARDNO'// You are already wearing this item! 'WARDNO2'// ~s~You are not wearing anything to remove! 'WASHING'// Washington 'WATCH1'// Gold Crowex 'WATCH10'// Face Black 'WATCH11'// Zip Blue 'WATCH12'// Zip Gold 'WATCH2'// Gold Gnocchi 'WATCH3'// Pro-Laps White 'WATCH4'// Pro-Laps Black 'WATCH5'// Silver Gnocchi 'WATCH6'// Silver Crowex 'WATCH7'// Pink Watch 'WATCH8'// Yellow Watch 'WATCH9'// Face Watch 'WATCHES'// Watches 'WAYFARE'// Wayfarer 'WBOX_1'// ~z~Hey, you wanna learn some new moves? 'WBOX_2'// ~z~Your choice, man, but I know you'll be back! 'WBOX_3'// ~z~You need a fighter's physique! Go put on some muscle! 'WBOX_4'// ~z~You think you can last a round with me? 'WBOX_5'// ~z~Watch this, it will come in handy. 'WCOATA'// Vest & T-Shirt 'WEAPON'// Weapon 'WEDGE'// Wedge 'WESTP'// Queens 'WHEEL01'// TWO WHEELS DOUBLE BONUS: $ ~1~ Distance: ~1~.~1~m Time: ~1~ seconds 'WHEEL02'// TWO WHEELS DOUBLE BONUS: $ ~1~ Distance: ~1~ feet Time: ~1~ seconds 'WHEEL06'// WHEELIE BONUS: $ ~1~ Distance: ~1~.~1~m Time: ~1~ seconds 'WHEEL07'// WHEELIE BONUS: $ ~1~ Distance: ~1~ feet Time: ~1~ seconds 'WHEEL11'// STOPPIE BONUS: $ ~1~ Distance: ~1~.~1~m Time: ~1~ seconds 'WHEEL12'// STOPPIE BONUS: $ ~1~ Distance: ~1~ feet Time: ~1~ seconds 'WHET'// Whetstone 'WHOOPEE'// Mr. Whoopee 'WILLARD'// Willard 'WINCH_V'// Use ~k~~VEHICLE_TURRETUP~ and ~k~~VEHICLE_TURRETDOWN~ to move the winch close to a vehicle. ~N~Press ~k~~PED_FIREWEAPON~ to release. 'WINDOWS'// To smash the windows, hit them with a weapon or throw a molotov at them. 'WINDSOR'// Windsor 'WINNER'// WINNER!~n~~w~$~1~ 'WOF_04'// This Wager 'WOF_05'// Total Wager 'WOF_06'// ~k~~VEHICLE_ENTER_EXIT~ Play Wheel of Fortune 'WOF_06A'// ~k~~VEHICLE_ENTER_EXIT~ Play Wheel of Fortune~n~Max Wager $100 'WOF_06B'// ~k~~VEHICLE_ENTER_EXIT~ Play Wheel of Fortune~n~Max Wager $1,000 'WOF_06C'// ~k~~VEHICLE_ENTER_EXIT~ Play Wheel of Fortune~n~Max Wager $10,000 'WOF_06D'// ~k~~VEHICLE_ENTER_EXIT~ Play Wheel of Fortune~n~Max Wager $100,000 'WOF_06E'// ~k~~VEHICLE_ENTER_EXIT~ Play Wheel of Fortune~n~Max Wager $1,000,000 'WOF_09'// Press ~k~~PED_SPRINT~ to continue. 'WOFHD01'// Use the movement controls to select wager.~n~~k~~PED_JUMPING~ Increase Wager~N~~k~~PED_FIREWEAPON~ Decrease Wager~N~~k~~PED_SPRINT~ Proceed~N~~k~~VEHICLE_ENTER_EXIT~ Quit 'WOO1@00'// ~z~We're closed! Pokgai! 'WOO1@01'// ~z~Easy, man, I'm here to see Woozie. 'WOO1@02'// ~z~Oh. Upstairs. 'WOO1@03'// ~z~I'm Johnson. I'm here to see Woozie, I work with him. 'WOO1@04'// ~z~You know of the boss's curse? 'WOO1@05'// ~z~Curse? Nah. 'WOO1@06'// ~z~He's blind. 'WOO1@07'// ~z~Blind? But we was just racing cars last week! 'WOO1@08'// ~z~Yes, I know. He is blessed with unbelievable good fortune. 'WOO1@09'// ~z~And the Triad that would do anything for him. 'WOO1@10'// ~z~We call him our Lucky Mole. 'WOO1@11'// ~z~A'ight. I'll keep that in mind. 'WOO1@12'// ~z~Good. 'WOO1@13'// ~z~Woozie! 'WOO1@14'// ~z~Hello, Carl. 'WOO1@15'// ~z~Hey, what's happening Woozie - y'know, how you doin'? 'WOO1@16'// ~z~Straight to the facts; 'WOO1@17'// ~z~I can't use your help unless I'm open with you 'WOO1@18'// ~z~about who I am and what I do. 'WOO1@19'// ~z~Let me re-introduce myself... 'WOO1@20'// ~z~I am the boss of the Mountain Cloud Boys. 'WOO1@21'// ~z~Nice to meet you. 'WOO1@22'// ~z~Likewise. Why don't you sit down. 'WOO1@23'// ~z~As Dai Dai Lo of the Triad, it is my responsibility to see 'WOO1@24'// ~z~that disputes are settled without...damaging important business. 'WOO1@25'// ~z~Where I come in at? 'WOO1@26'// ~z~We shall see. 'WOO1@27'// ~z~I'm about to drop in on a local Triad 'WOO1@28'// ~z~that failed to show face at the last Tong meeting. 'WOO1@29'// ~z~Come with me, and you'll see how we Triads settle things 'WOO1@30'// ~z~without recourse to...unnecessary violence. 'WOO1@31'// ~z~A'ight, I'll ride with you. 'WOO1@32'// ~z~Stupid ass motherfucker... 'WOO1@33'// ~z~Yes, right this way. 'WOO2@00'// ~z~Hold on. You tryin' to tell me you can't swim? 'WOO2@01'// ~z~Seriously, when I'm in the deep water, it panics me, 'WOO2@02'// ~z~plus, I'm terrified of eels, and squid, and seaweed, and... 'WOO2@03'// ~z~OK dude, see - I know you just trying to make excuses now! 'WOO2@04'// ~z~Look, CJ, I need someone from outside the Triad who I can trust. 'WOO2@05'// ~z~A'ight, so let me get this straight. 'WOO2@06'// ~z~You want me to swim around in dirty dock water, 'WOO2@07'// ~z~dodging little brown jelly beans and Vietnamese gangsters, 'WOO2@08'// ~z~to put a bug on a boat in the harbor? 'WOO2@09'// ~z~You're so negative! 'WOO2@10'// ~z~Listen, man - when I was a kid, swimming off the Santa Maria, 'WOO2@11'// ~z~I once got a condom stuck to my face. 'WOO2@12'// ~z~Horror like that stays with you for life, believe that. 'WOO2@13'// ~z~I have a confession to make... 'WOO2@14'// ~z~I... I'm blind. 'WOO2@15'// ~z~No shit! 'WOO2@16'// ~z~Yes, although I've trained my other senses to a point 'WOO2@17'// ~z~where you wouldn't notice my handicap, 'WOO2@18'// ~z~in the water they'd be quite useless. 'WOO2@19'// ~z~Alright, Woozie, relax. Don't beat yourself up about it. 'WOO2@20'// ~z~Look, I'll do it. 'WOO2@21'// ~z~Uh, one last thing. You do know that I'm black, right? And not Chinese. 'WOO2@22'// ~z~I'm blind, Carl, not stupid. 'WOO4@00'// ~z~Woozie, my man! 'WOO4@01'// ~z~CJ, you caught me on my way out. 'WOO4@02'// ~z~Business? 'WOO4@03'// ~z~This is the big one, 'WOO4@04'// ~z~this is the one that is going to seal my place in the Red Gecko Tong. 'WOO4@05'// ~z~But something's come up, and I've got to sort things out myself. 'WOO4@06'// ~z~Little Lion, what's the news? 'WOO4@07'// ~z~Damn. Why today of all days? 'WOO4@08'// ~z~OK, shit. Take Guppy and go check it out. 'WOO4@10'// ~z~Trouble? 'WOO4@11'// ~z~The Da Nang Boys are arriving today on a container ship. 'WOO4@12'// ~z~Little Lion's gone to check it out - I really gotta go too. 'WOO4@13'// ~z~Hey man, look. Don't even trip. I'm gonna handle this for you, alright? 'WOO4@14'// ~z~Thanks, my friend. 'WOO4@15'// ~z~Your help and friendship has been invaluable to me. 'WOO4@16'// ~z~Thanks man. Where the other guys? 'WOO4@17'// ~z~Oh, they're getting a helicopter 'WOO4@18'// ~z~to do a couple of flybys of the ship. 'WOO4@19'// ~z~Look - if everything goes well, 'WOO4@20'// ~z~I'll call you in a week or so and invite you to my new spot. 'WOO4@21'// ~z~Excuse me. 'WORKA'// Woodland Camo 'WORKB'// Urban Camo 'WORKC'// Gray Pants 'WORKD'// Olive Pants 'WRN_2P'// Any further and the 2 player game will end 'WRN1_2P'// 2 player - Distance limit reached, please move towards other player. 'WRN2_2P'// 2 player - Press the ~h~SELECT button~w~ to toggle focus on an individual player. 'WRONGCD'// Incorrect disc. Please insert correct disc. 'WS_POOR'// Poor 'WS_PRO'// Hitman 'WS_STD'// Gangster 'WUZ_HLP'// Go inside the Four Dragons Casino to see Woozie! 'WUZ1_AA'// ~z~We'll need a ride, mine's getting some bodywork done to it. 'WUZ1_AB'// ~z~Alright, don't trip. 'WUZ1_CA'// ~z~The Blood Feather Triad have a storehouse around the block. 'WUZ1_CB'// ~z~We shall see what excuses they have to offer. 'WUZ1_CC'// ~z~OK. So what's all this talk of business? 'WUZ1_CD'// ~z~Some small time Vietnamese gangs have been making trouble lately. 'WUZ1_CE'// ~z~We're not sure why they're gaining any courage now, but I'm nervous about the situation. 'WUZ1_CG'// ~z~How do I fit in all of this? 'WUZ1_CH'// ~z~You're an outsider. 'WUZ1_DA'// ~z~This is the place! 'WUZ1_DB'// ~z~What's that smell? 'WUZ1_DC'// ~z~Laundry. 'WUZ1_DD'// ~z~Come on, it's this way. 'WUZ1_EA'// ~z~Hey, what's with all these people? 'WUZ1_EB'// ~z~Where they going? 'WUZ1_EC'// ~z~Something isn't right here. We should be careful... 'WUZ1_EE'// ~z~Follow me. 'WUZ1_FA'// ~z~Something's not right. 'WUZ1_FB'// ~z~No shit, where everybody at? 'WUZ1_FC'// ~z~Hiding, scared. I can smell them. 'WUZ1_FD'// ~z~We should proceed with caution. 'WUZ1_FE'// ~z~This way, I think. 'WUZ1_GC'// ~z~Hmmm, yes, intriguing... 'WUZ1_GE'// ~z~Was it fifteen paces, or fifteen feet? 'WUZ1_GF'// ~z~Ah, no, now I've got it... 'WUZ1_GJ'// ~z~Now... where's that loose cobble? 'WUZ1_HA'// ~z~Do you hear something? 'WUZ1_HB'// ~z~Yeah, traffic and other shit. 'WUZ1_HC'// ~z~Exactly! Trust me, I know what I'm doing. Follow me! 'WUZ1_JA'// ~z~Hey, what the hell you doin'? 'WUZ1_JB'// ~z~Just, eerr, checking the, um, y'know. Shut up, Carl.... THIS WAY! 'WUZ1_KA'// ~z~What's wrong? You lost? Need a hand? 'WUZ1_KB'// ~z~NO! 'WUZ1_KC'// ~z~No, I was just, you know, getting the feel of the place. 'WUZ1_KD'// ~z~Stick Close! 'WUZ1_LA'// ~z~Ah, we're here! This way! 'WUZ1_LC'// ~z~Strange, this gate is usually locked. 'WUZ1_MA'// ~z~Oh man, Woozie... 'WUZ1_MB'// ~z~What's got spooked? 'WUZ1_MC'// ~z~Oh, oh sorry, didn't see you lying down there. 'WUZ1_MD'// ~z~He's dead. They all are. 'WUZ1_ME'// ~z~The Blood Feathers, wiped out? 'WUZ1_MF'// ~z~Dai Dai Lo! Forgive me, I was too scared to fight, so I hid. 'WUZ1_MG'// ~z~Enough! What happened here? 'WUZ1_MH'// ~z~Vietnamese surprised us, cut us all down. 'WUZ1_MJ'// ~z~Shit, here they come again! 'WUZ1_NA'// ~z~The Triads must have vengeance! 'WUZ1_NB'// ~z~CJ, follow me and stick close! 'WUZ1_NC'// ~z~Ready? 'WUZ1_ND'// ~z~DIE YOU MOTHERFUCKING SONS OF WHORES! 'WUZ1_NE'// ~z~Looks clear to me, go! Go! 'WUZ1_NF'// ~z~I think I got them all! 'WUZ1_NG'// ~z~Hell's sewers, that was a sniper bullet! 'WUZ1_NH'// ~z~Damn, I err, got something in my eyes, is it safe to move? 'WUZ1_NJ'// ~z~YOUR MOTHERS WERE DEMON SLUTS! 'WUZ1_NK'// ~z~YOUR BLOOD WILL RUN LIKE WINE! 'WUZ1_NL'// ~z~EAT THIS HOT LEADEN SHIT! 'WUZ1_NM'// ~z~YOU WILL WANDER AS GHOSTS! 'WUZ1_NN'// ~z~CURSED ASSHOLES! 'WUZ1_NO'// ~z~CJ, take out that sniper! 'WUZ1_NP'// ~z~Cover me, CJ, I'm moving up! 'WUZ1_NQ'// ~z~I'm breaking cover, CJ, spray 'em! 'WUZ1_OA'// ~z~Oh fuck, man, more up ahead! 'WUZ1_OB'// ~z~Shit, man, they really want you dead! 'WUZ1_OC'// ~z~I see him. He on the roof! 'WUZ1_OD'// ~z~OK, clear, Woozie, GO! 'WUZ1_OE'// ~z~Break for it, Woozie! 'WUZ1_OG'// ~z~Hold up, Woozie, we still got trouble! 'WUZ1_OH'// ~z~Lay low! 'WUZ1_OJ'// ~z~Woozie, keep it down, we still got trouble! 'WUZ1_OK'// ~z~In the car, quick! 'WUZ1_OL'// ~z~Get on the back of the bike! 'WUZ1_OM'// ~z~On the bike, quick! 'WUZ1_ON'// ~z~Let's get the fuck out of here! 'WUZ1_OO'// ~z~Let's get the hell out of here! 'WUZ1_OP'// ~z~We got more company! 'WUZ1_OQ'// ~z~Cars on our tail! 'WUZ1_OR'// ~z~More of them, in cars! 'WUZ1_PA'// ~z~You drive, I'll send them back to the sewers! 'WUZ1_PB'// ~z~Keep driving, I'll take care of these murderous scum! 'WUZ1_QA'// ~z~That look like the last of 'em. 'WUZ1_QB'// ~z~OK, let's get back to my place. 'WUZ1_RA'// ~z~Thank you, Carl, you saved me from having to kill them all myself. 'WUZ1_RD'// ~z~Here, a token of the Tong's appreciation for what you did today. 'WUZ2_AA'// ~z~I think I see something in the water! 'WUZ2_AB'// ~z~Hey, what was that? Over there! 'WUZ2_AC'// ~z~Anybody else see that? 'WUZ2_BA'// ~z~Gotta stop spooking myself! 'WUZ2_BB'// ~z~Must have been a seal or something... 'WUZ2_BC'// ~z~My mind must be playing tricks. 'WUZ2_CA'// ~z~Shit, over there! Some guy in the water! 'WUZ2_CB'// ~z~There, a man in the water! 'WUZ2_CC'// ~z~We got somebody in the water over here! 'WUZ2_DA'// ~z~Where'd he go? 'WUZ2_DB'// ~z~He's gone under! 'WUZ2_DC'// ~z~He was just here! 'WUZ2_EA'// ~z~Shit, must have been a seal... 'WUZ2_EB'// ~z~Man, he must have drowned by now! 'WUZ2_EC'// ~z~No, he's long gone or dead. 'WUZ2_FA'// ~z~There he is again! 'WUZ2_FB'// ~z~I got him, he's over there! 'WUZ2_FC'// ~z~I see him! 'WUZ2_GA'// ~z~We got him! 'WUZ2_GB'// ~z~Oh yeah, I see him! 'WUZ2_GC'// ~z~OK, we see him! 'WUZ2_NA'// ~z~Hey, someone in the water! 'WUZ2_NB'// ~z~See that? Over there! 'WUZ2_NC'// ~z~We got a swimmer approaching the boat! 'WUZ2_OA'// ~z~Nah, I must be tripping or something. 'WUZ2_OB'// ~z~Shit, could have sworn I saw something! 'WUZ2_OC'// ~z~Man, I swear I saw something... 'WUZ2_PA'// ~z~There he is! 'WUZ2_PB'// ~z~I see him! 'WUZ2_PC'// ~z~There's the bastard! 'WUZ2_QA'// ~z~He's gone under! 'WUZ2_QB'// ~z~He's dived again! 'WUZ2_QC'// ~z~He's under us! 'WUZ2_RA'// ~z~No one can hold their breath that long, man! 'WUZ2_RB'// ~z~He must be dead... 'WUZ2_RC'// ~z~Shit he's been down there too long! 'WUZ2_SA'// ~z~There he is again! 'WUZ2_SB'// ~z~We picked him up again! 'WUZ2_SC'// ~z~Over here! He's over here! 'WUZ2_TA'// ~z~Yo, we got him now! 'WUZ2_TB'// ~z~I see him too! 'WUZ2_TC'// ~z~Hey, I see the bastard too! 'WUZ2_ZA'// ~z~Shit, did you see that? 'WUZ2_ZB'// ~z~Hey, we gotta check over there! 'WUZ2_ZC'// ~z~That a guy in the water? 'WUZ2_ZD'// ~z~Must have been one of those seals... 'WUZ2_ZE'// ~z~Shit, I dunno what I saw... 'WUZ2_ZF'// ~z~Man, did you see him? No..? 'WUZ2_ZG'// ~z~Told you I saw some idiot! 'WUZ2_ZH'// ~z~There! See him? 'WUZ2_ZJ'// ~z~Get the son of a bitch! 'WUZ2_ZK'// ~z~He can't hold his breath forever! 'WUZ2_ZL'// ~z~Keep circling! 'WUZ2_ZM'// ~z~He's got to come up for air at some point! 'WUZ2_ZN'// ~z~We must have winged him! 'WUZ2_ZO'// ~z~We must have killed him! 'WUZ2_ZP'// ~z~He must have got trapped down there! 'WUZ2_ZQ'// ~z~Told you we'd get him! 'WUZ2_ZR'// ~z~There he is again! 'WUZ2_ZS'// ~z~He's on the surface again! 'WUZ2_ZT'// ~z~Hey, he's over here! 'WUZ2_ZU'// ~z~We got him now! 'WUZ2_ZV'// ~z~You guys, he's over here! 'WUZ4_01'// ~s~Make your way down into the ~y~hull~s~ of the ship. 'WUZ4_02'// ~s~Swim over to the ~y~freighter~s~. 'WUZ4_03'// ~r~One of the refugees died! 'WUZ4_05'// ~s~Take out the refugees' ~r~guard~s~. 'WUZ4_07'// ~r~The helicopter pilot has been killed! 'WUZ4_08'// ~r~The helicopter has been destroyed! 'WUZ4_09'// ~s~Shoot the ~g~padlock~s~ on the front of the refugees' container. 'WUZ4_10'// ~s~Make your way down into the ~y~hull~s~ of the ship.~N~Be quiet for as long as possible! 'WUZ4_11'// Go back and meet the ~b~refugees~s~. They will lower some dinghies into the water. 'WUZ4_AA'// ~z~Can you see any survivors? 'WUZ4_AB'// ~z~No. Nobody's getting out of that alive! 'WUZ4_CA'// ~z~Not long until we're drinking cola in the free West, eh! 'WUZ4_CB'// ~z~Hey, who the fuck are you? 'WUZ4_FA'// ~z~Keep it down, you want to bring the snakehead down here? 'WUZ4_HA'// ~z~Stick this up your ass! 'WUZ4_JA'// ~z~Hey you, help us! 'WUZ4_JB'// ~z~Hey, please, help us! 'WUZ4_JC'// ~z~Please, the snakehead tricked us, we're prisoners. 'WUZ4_JD'// ~z~Please help us escape! 'WUZ4_JE'// ~z~The Snakehead is up on the bridge... 'WUZ4_JF'// ~z~Thank you for everything! 'WUZ4_KA'// ~z~Hey CJ, what are you doing here? 'WUZ4_KB'// ~z~Just bumped into Woozie on his way out. 'WUZ4_KC'// ~z~He filled me in. I thought I'd roll with you. 'WUZ4_KD'// ~z~Well we ain't rollin', we're whirling! 'WUZ4_KE'// ~z~Strap in and strap up! 'WUZ4_LA'// ~z~Where we headed? 'WUZ4_LB'// ~z~To the boat - it's moored out in the bay. 'WUZ4_LC'// ~z~Oh yeah, I see it! 'WUZ4_LD'// ~z~You better lock and load, they'll be on their guard! 'WUZ4_LE'// ~z~Locked and loaded! 'WUZ4_MA'// ~z~Holy fuck, they're gunning for us already! 'WUZ4_MB'// ~z~I see 'em! 'WUZ4_MC'// ~z~They're all over the containers! 'WUZ4_MD'// ~z~I got 'em man, right in my sight! 'WUZ4_ME'// ~z~Hit those Da Nang bastards! 'WUZ4_NA'// ~z~RPG! RPG! 'WUZ4_NB'// ~z~Where? Which side? 'WUZ4_NC'// ~z~We're hit! 'WUZ4_NE'// ~z~We're going down! 'WUZ4_NF'// ~z~Brace for impact! 'WUZ4_OA'// ~z~Oh man, that hurt! 'WUZ4_PA'// ~z~Enough! We settle this here! 'WUZ4_ZA'// ~z~Damn, lost everything but my blade! 'WUZI_1'// Mountain Cloud Boys 'WUZI_2'// Amphibious Assault 'WUZI_4'// The Da Nang Thang 'WUZIBET'// Wu Zi Mu's 'WUZX_AK'// ~z~You better take me home, CJ! 'WUZX_BR'// ~z~Hey, CJ, calm down! 'WWE'// Whitewood Estates 'WZ1_1'// ~s~Take Woozie to the Tong ~y~meeting~s~. 'WZ1_19'// Woozie 'WZ1_2'// ~s~Wait for Woozie. 'WZ1_37'// ~s~Let Woozie destroy the attacking ~r~cars~s~. 'WZ1_39'// ~s~Drive Woozie back to ~y~his place~s~. 'WZ1_40'// ~r~Woozie Died! 'WZ1_41'// ~s~You left ~b~Woozie~s~ behind! Go back and get him. 'WZ1_B1'// ~s~Get out of the alleyway and protect Woozie from the attacking gang! 'WZ1_B3'// ~s~If you leave now Woozie will lose face. Go back and take out the remaining ~r~enemies! 'WZ1_B4'// ~s~Stick close to ~b~Woozie~s~. 'WZI2_1'// ~s~Get to the ~y~docks~s~. 'WZI2_2'// ~s~The boat that you have to plant the bug on is anchored out at sea. 'WZI2_3'// ~s~You will have to swim to it, however there are Da Nang Boys patrolling the route. 'WZI2_30'// ~s~Press ~k~~VEHICLE_ENTER_EXIT~ to plant the bug 'WZI2_31'// ~s~Lose the attention of the ~r~guards~s~ before you plant the bug. 'WZI2_32'// ~s~You have planted the bug! Get off the tanker and back to the ~y~docks~s~. 'WZI2_35'// ~s~Sneak to the back of the tanker and plant the ~y~bug~s~, be as quiet as possible to avoid the attention of the ~r~guards~s~ onboard. 'WZI2_36'// You have been spotted by one of the ~r~guards~w~ dive underwater to lose their attention. 'WZI2_37'// If the ~r~guards~w~ spot you swimming fast or you don't dive quick enough they will start shooting. 'WZI2_38'// Once you have lost the attention of the ~r~guards~w~ return to the surface to get your breath back. 'WZI2_39'// When you return to the surface the ~r~guards~w~ will not spot you until you move. 'WZI2_40'// The main route across the water is guarded by two patrol boats. If they spot you, dive underwater to lose their attention. 'WZI2_41'// Don't swim on the surface of the water or you will be spotted. 'WZI2_42'// If one of the searchlights spot you on the surface of the water the ~r~guards~w~ will shoot at you. 'WZI2_5'// ~s~The route ahead is blocked but there is an underwater tunnel! You will have to dive and swim through it to proceed. 'WZI2_6'// ~s~You can now resurface. 'WZI2_60'// You need more practice underwater before you can start this mission. 'WZI2_7'// ~s~Pick up the ~g~knife ~s~at the bottom of the cave. 'WZI2_8'// ~s~Swim to the ~y~tanker~s~ and get aboard. 'WZI2_A0'// Use the movement controls to move around in the water. 'WZI2_A1'// Tap ~k~~PED_SPRINT~ when swimming forwards to swim faster. 'WZI2_A2'// The blue bar at the top right of the screen is your ~h~breath meter ~h~this represents how long you can stay underwater. 'WZI2_A3'// Your breath will decrease while you're underwater. Once your breath reaches zero, your health will start to decrease. 'WZI2_A4'// Keep an eye on the blue bar if you are diving under water. 'WZI2_A5'// Press ~k~~PED_FIREWEAPON~ to dive underwater. 'WZI2_A6'// Hold down ~k~~PED_SPRINT~ to swim around underwater. 'WZI2_A7'// Swim back up to the surface to get your breath back. The breath meter will slowly increase back to its maximum. 'WZI2_C0'// Press ~k~~PED_JUMPING~ to jump and climb out of the water. 'X_CONT'// ~k~~PED_SPRINT~ Continue 'X7_11B'// 24-7 'X7_11C'// 24-7 'X7_11D'// 24-7 'X7_11S'// 24-7 'X711S2'// 24-7 'X711S3'// 24-7 'XSELECT'// ~k~~PED_SPRINT~ Select 'XTOCONT'// Press ~k~~PED_SPRINT~ to continue. 'YANKEE'// Yankee 'YBELL'// Yellow Bell Golf Course 'YELLOW'// Yellow Bell Station 'YOSEMIT'// Yosemite 'YOURCSH'// YOUR CASH: $~1~ 'YOURHSE'// Your Horse: 'YOURSTK'// STAKE: $~1~ 'YOUWIN'// WON: $~1~ 'YSHIRT'// Yellow Shirt 'Z4_H1'// Your Goblin helicopter is fitted with a magnet which can pick up objects. 'Z4_H10'// Pick up a ~b~Bomb ~w~from your base and drop it on Berkley's ~r~Tigers ~w~to destroy them. 'Z4_H11'// Other objects can also be dropped on ~r~Tigers ~w~which will cause them damage. 'Z4_H12'// If the ~b~Bandit ~w~gets destroyed another will start from your base, be careful as you only have 3 ~b~Bandits~w~. 'Z4_H13'// Press ~k~~PED_FIREWEAPON~ to pick up object. 'Z4_H14'// Press ~k~~PED_FIREWEAPON~ to drop object. 'Z4_H17'// Press ~k~~VEHICLE_ACCELERATE~ to increase the rotor speed of the helicopter this will propel it upwards. 'Z4_H18'// Use the steering controls to tilt the helicopter in the direction you wish to maneuver it. 'Z4_H19'// Press ~k~~VEHICLE_LOOKLEFT~ to rotate the helicopter counter-clockwise. 'Z4_H20'// Press ~k~~VEHICLE_LOOKRIGHT~ to rotate the helicopter clockwise. 'Z4_H21'// Press ~k~~VEHICLE_BRAKE~ to decrease the rotor speed of the helicopter this will bring it down towards the ground. 'Z4_H22'// Use the camera movement controls to look around the helicopter. 'Z4_H4'// Berkley's ~r~Goblin~w~ will constantly try and block the path of your ~b~Bandit~w~. 'Z4_H5'// You must remove any obstructions before your ~b~Bandit ~w~can continue. 'Z4_H8'// When the ~b~Bandit ~w~gets to a river you must lift a plank from your base using the ~b~Goblin ~w~and place it over the river. 'Z4_H9'// If your ~b~Bandit ~w~takes damage from Berkley's ~r~Tigers ~w~ it will reverse until it is safe. 'Z4_M01'// ~s~This is the RC battlefield. 'Z4_M02'// ~s~To win you must safely escort the RC Bandit to Berkley's base. 'Z4_M03'// ~s~There are a few challenges along the way. You must use a RC Goblin to help clear a path for your Bandit. 'Z4_M06'// Bandit 'Z4_M11'// Timer 'Z4_M12'// ~r~You ran out of time. 'Z4_M13'// ~r~All your Goblins are destroyed. 'Z4_M14'// ~s~You have 2 Goblins remaining. 'Z4_M15'// ~r~All your Bandits have been destroyed. 'Z4_M16'// ~s~You have 2 Bandits remaining. 'Z4_M18'// ~s~Your ~b~Bandit~s~ is obstructed by a barrel. Lift the barrel to allow the ~b~Bandit~s~ to continue. 'Z4_M19'// ~s~Your ~b~Bandit~s~ is taking damage from a ~r~tank~s~! Use the bombs at your base to attack! 'Z4_M20'// ~s~Get a plank from your base. 'Z4_M21'// ~s~Drop the plank at the river crossing. 'Z4_M22'// ~s~This is your last Bandit. 'Z4_M23'// ~s~This is your last Goblin. 'Z4_M25'// ~s~Your Bandit is obstructed by a ~r~RC TIGER~s~. Destroy or lift the tank to allow the Bandit to continue. 'Z4_M26'// ~s~Pick up a ~g~Bomb~s~ from the base. 'Z4_M27'// ~s~Now drop the bomb on ~r~Berkley's Tigers~s~! 'Z4_M28'// ~s~Pick up a ~g~plank~s~ from the base. 'Z4_M29'// ~s~Drop the plank at the river to bridge the gap. 'ZER1@00'// ~z~Hey, whattup, Zee? 'ZER1@01'// ~z~Nothing is up, Carl, apart from my blood pressure, 'ZER1@02'// ~z~and the imminent collapse of my hopes and dreams. 'ZER1@03'// ~z~Why? 'ZER1@04'// ~z~As usual, the forces of darkness have triumphed over good. 'ZER1@05'// ~z~Life is nothing but misery, briefly interspersed with agony. 'ZER1@06'// ~z~Homie, what you on? Whatever it is, you need to reduce the dosage. 'ZER1@07'// ~z~Excuse me, but I never take drugs. 'ZER1@08'// ~z~We all know drugs are for losers, and/or sex maniacs. 'ZER1@09'// ~z~And right now, sex is the last thing on my mind. 'ZER1@10'// ~z~Thank God for that! 'ZER1@11'// ~z~Berkley is back! 'ZER1@12'// ~z~Ooohhh. Berkley. 'ZER1@13'// ~z~Just a man I once beat in fair competition. 'ZER1@14'// ~z~A man literally obsessed with revenge. 'ZER1@15'// ~z~Oh, you put hands on him? 'ZER1@16'// ~z~No, please. I never initiate violence. 'ZER1@17'// ~z~Oh, I know - you knocked his bitch! 'ZER1@18'// ~z~No. I won the prize in the science fair. First prize, that is. 'ZER1@19'// ~z~And now he wanna pop you? 'ZER1@20'// ~z~And they say gang bangers is petty and small minded! 'ZER1@21'// ~z~Hey, what's that bleeping sound? 'ZER1@22'// ~z~That's him! We shall fight to the end! 'ZER1@23'// ~z~Yes. 'ZER1@24'// ~z~Who the fuck is Berkley? 'ZER1_19'// ~r~All the transmitters were destroyed. 'ZER1_20'// SIGNAL: 'ZER1_22'// ~s~Use the minigun to eliminate the enemy threat. 'ZER1_24'// Press ~k~~PED_FIREWEAPON~ to fire the Minigun. 'ZER1_25'// ~r~Zero's dead! 'ZER1_26'// TIME: 'ZER1_AA'// ~z~Berkley's launched a full-scale attack! 'ZER1_AB'// ~z~This is insanity! 'ZER1_AC'// ~z~All batteries commence fire! 'ZER1_AD'// ~z~No problem man, but they only toys. 'ZER1_AE'// ~z~They're not toys! They're just smaller! 'ZER1_BA'// ~z~He's going for my transmitters! 'ZER1_BB'// ~z~If he takes them out, I'll never be able to launch a counter attack! 'ZER1_BC'// ~z~Kamikazes at 6 o'clock! 'ZER1_BD'// ~z~RC Barons at 9 o'clock high, Carl! 'ZER1_BE'// ~z~CJ, bogies at 12 o'clock! 'ZER1_BG'// ~z~We've lost a transmitter! 'ZER1_BJ'// ~z~Another blow to our war effort! 'ZER1_BK'// ~z~We can't lose another transmitter! 'ZER1_BL'// ~z~Berkley's going for the last transmitter, 'ZER1_BM'// ~z~you've got to stop those planes, Carl! 'ZER1_BN'// ~z~I thought you said you could shoot, Carl! 'ZER1_CA'// ~z~Great, kid, don't get cocky! 'ZER1_DA'// ~z~Hey, hey, hey! FRIENDLY FIRE! FRIENDLY FIRE! 'ZER1_DB'// ~z~Will you watch it, you idiot! 'ZER1_EA'// ~z~Curse you, Berkley, CURSE YOOUUU! 'ZER1_FA'// ~z~Ha ha ha ha Berkley! 'ZER1_FB'// ~z~As long as we have opposable thumbs, WE WILL FIGHT YOU! 'ZER1_FC'// ~z~...Well done, Carl. 'ZER1_FD'// ~z~Now leave, I must prepare for the battles ahead! 'ZER1_FE'// ~z~Never have so few owed so many... 'ZER1_FF'// ~z~We will fight him on the beaches, well, rooftops... 'ZER1_FG'// ~z~too little, three.. no that's not it, what is it? 'ZER1_FH'// ~z~Fight or die Carl, it's the only choice we have. 'ZER2@00'// ~z~Hey, Zee, where you at? 'ZER2@01'// ~z~Go away, Carl. I'm very, very, busy back here. Top secret stuff. Not for your eyes. Too sensitive... 'ZER2@02'// ~z~Come on, homie, where are you? 'ZER2@03'// ~z~I said go away, Carl. I don't need any friends today, thank you. 'ZER2@04'// ~z~Man, them some pretty strong drawers! 'ZER2@05'// ~z~Yes, my hero. Carl, he came back and humiliated me! 'ZER2@06'// ~z~I shall probably turn to prostitution now, 'ZER2@07'// ~z~where I will be found dead, and broken. 'ZER2@08'// ~z~I am a 28 year old man, 'ZER2@09'// ~z~whose landlord just helped him down from a hook, 'ZER2@10'// ~z~from which I had been hanging from my underwear, 'ZER2@11'// ~z~contemplating my inadequacy, for nearly two hours. 'ZER2@12'// ~z~Look, you gotta get even, homie. 'ZER2@13'// ~z~What kind of weapons you got? 'ZER2@14'// ~z~Uhh... I've got a prototype of a miniature plane. 'ZER2@15'// ~z~Well with that plane, we gonna go humiliate Berkley. 'ZER2@17'// ~z~Ow! Ooh, my crack... 'ZER2@18'// ~z~OK, cool! 'ZER2@19'// ~z~Man, this is ridiculous. 'ZER2_1'// Press ~k~~VEHICLE_ACCELERATE~ to increase throttle. Press ~k~~VEHICLE_BRAKE~ to decrease throttle. 'ZER2_14'// ~s~Destroy the~r~ couriers ~s~before they complete their deliveries. 'ZER2_2'// Press ~k~~VEHICLE_LOOKLEFT~ to turn left and ~k~~VEHICLE_LOOKRIGHT~ to turn right using the rudder. 'ZER2_28'// FUEL ~1~ 'ZER2_30'// Press ~k~~VEHICLE_FIREWEAPON_ALT~ to fire Machine Guns. 'ZER2_4'// Press ~k~~PED_FIREWEAPON~ to self-destruct 'ZER2_41'// ~s~Fly back to ~y~Zero's roof. 'ZER2_42'// ~r~You ran out of fuel! 'ZER2_43'// Score ~1~ 'ZER2_45'// ~s~Destroy as many of Berkley's delivery vans within the time limit as possible! 'ZER2_5'// TIME ~1~ 'ZER2_7'// ~s~Line up RC Baron behind the ~r~courier~s~. 'ZER2_8'// ~r~The plane was destroyed! 'ZER2_AA'// ~z~Launch the Red Baron! 'ZER2_AB'// ~z~Berkley has his sycophantic lackeys do all his deliveries. 'ZER2_AC'// ~z~Well, we shall hit him where it hurts the most! 'ZER2_AD'// ~z~Bring his mail order model business to its knees! 'ZER2_BA'// ~z~Don't let him get away, punish him for his war crimes! 'ZER2_BB'// ~z~He's armed his lieutenants, be careful, Carl! 'ZER2_CA'// ~z~One down, four to go! 'ZER2_CC'// ~z~Ha ha, only three delivery boys left! 'ZER2_CD'// ~z~Only two left now, Carl - HUNT THEM DOWN! 'ZER2_CE'// ~z~Just one more and Berkley's mail order department is finished! 'ZER2_DA'// ~z~Watch your fuel, Carl, only half a tank left! 'ZER2_DB'// ~z~You're nearly out of fuel, hurry up! 'ZER2_EB'// ~z~Now get her back home in one piece, before she runs out of fuel! 'ZER2_FB'// ~z~The smell, you know that ozone smell, 'ZER2_FC'// ~z~smells like... victory! 'ZER4@00'// ~z~What's happening, Zero? 'ZER4@01'// ~z~I'm off to engage with destiny, good or bad. 'ZER4@02'// ~z~What the hell are you talking about now? 'ZER4@03'// ~z~The hour of judgment is upon me 'ZER4@04'// ~z~and I must ask myself if I am a sheep or a goat. 'ZER4@05'// ~z~Carl, will you be my second? 'ZER4@06'// ~z~Here are some letters. 'ZER4@07'// ~z~I have left everything to you in case I don't make it. Please. 'ZER4@08'// ~z~I already own it. What's wrong with you, man? 'ZER4@09'// ~z~We are crossing the Rubicon. 'ZER4@10'// ~z~I am to engage in battle with Berkley. 'ZER4@11'// ~z~At stake, honor and our very lives. 'ZER4@12'// ~z~It's funny... I've never noticed before 'ZER4@13'// ~z~how beautiful this time of year can be... 'ZER4@14'// ~z~I may never again see Rome in the springtime. 'ZER4@15'// ~z~C'mon with all the talking, man - is you going to battle Berkley or what? 'ZER4@16'// ~z~It's a fight to the death! Come hither! 'ZER4@17'// ~z~A butterfly... 'ZER4_AA'// ~z~Behold, No Man's Land! 'ZER4_AB'// ~z~Man, y'all take this shit seriously. 'ZER4_AC'// ~z~Berkley's HQ is across No Man's Land. 'ZER4_AD'// ~z~I'll drive the Bandit, you fly the Goblin and help any way you can! 'ZER4_AE'// ~z~If I get the Bandit into Berkley's base, he must leave San Fierro for good! 'ZER4_AF'// ~z~LET BATTLE COMMENCE! 'ZER4_BA'// ~z~Berkley's trying to stop my progress with obstacles! 'ZER4_BB'// ~z~Curse you and your blocking tactics, Berkley! 'ZER4_BC'// ~z~My way is blocked! All will be lost! 'ZER4_CA'// ~z~Carl, don't be an idiot, use the Goblin to move that barrel! 'ZER4_CB'// ~z~Move the barrel with the Goblin's magnet, Carl! 'ZER4_CC'// ~z~Use the Goblin to remove the obstacle! 'ZER4_DA'// ~z~Carl, move that obstruction! 'ZER4_DB'// ~z~Carl, I'm blocked! 'ZER4_DC'// ~z~There's another cursed barrel in the way! 'ZER4_DD'// ~z~Move it, Carl, Berkley's blocked me again! 'ZER4_DE'// ~z~Curse you, Berkley! Carl, move that barrel! 'ZER4_EA'// ~z~Berkley's using tanks! 'ZER4_EB'// ~z~Carl, grab a bomb and get rid of any tanks that threaten our progress! 'ZER4_FA'// ~z~I'm taking hits, Carl, bomb Berkley's tanks! 'ZER4_FB'// ~z~Bomb that tank, Carl! 'ZER4_FC'// ~z~Carl, Berkley's tanks are tearing the Bandit to pieces! 'ZER4_FD'// ~z~Argh! Where's my backup, Carl! 'ZER4_FE'// ~z~Protect the Bandit, Carl, it's getting shot up! 'ZER4_FF'// ~z~Bomb those tanks! Bomb them, Carl! 'ZER4_GA'// ~z~Get a plank from our base and make a bridge across that gap! 'ZER4_HA'// ~z~Carl, I need a bridge, now! 'ZER4_HB'// ~z~Get me a plank to cross that river! 'ZER4_HC'// ~z~Carl, there's no bridge, there's no bridge! 'ZER4_JA'// ~z~Berkley's dropping barrels all along the track! 'ZER4_JB'// ~z~Another obstruction! Damn you Berkley! 'ZER4_JC'// ~z~He's dropping barrels in my way! 'ZER4_JD'// ~z~Get out of my way, Berkley! 'ZER4_JE'// ~z~Carl, move those barrels! 'ZER4_JF'// ~z~Get those barrels out the way, Carl! 'ZER4_KA'// ~z~Shite, Carl, this bandit's nearly had it! 'ZER4_KB'// ~z~Shitskys! This bandit's nearly had it. 'ZER4_KC'// ~z~Oh my God, Berkley's shot this bandit up pretty good! 'ZER4_LA'// ~z~He nailed me, he nailed me. 'ZER4_LB'// ~z~You let Berkley blow up my Bandit! 'ZER4_LC'// ~z~Carl, who's side are you on? 'ZER4_LD'// ~z~Damn you Berkley! Damn you to hell! 'ZER4_MA'// ~z~Ha, ha Berkley! I still have two bandits left! 'ZER4_MB'// ~z~Luckily we still have two bandits left! 'ZER4_MC'// ~z~Carl, we're down to our last bandit! 'ZER4_MD'// ~z~Only one Bandit left, Carl, protect it at all costs! 'ZER4_NA'// ~z~Failure... I only hope you are happy, Carl...I for one, am not. 'ZER4_NB'// ~z~Berkley, this is not the end of this, DO YOU HEAR ME? 'ZER4_NC'// ~z~It's always one lazy soldier who lets the whole side down...isn't it, Carl? 'ZER4_OA'// ~z~Ha ha! HA! 'ZER4_OB'// ~z~Berkley, you sir, are a loser. 'ZER4_OC'// ~z~Leave the field of battle in shame, 'ZER4_OD'// ~z~pack up your crummy mail order model business 'ZER4_OE'// ~z~and GET OUT OF MY TOWN! 'ZER4_OF'// ~z~Carl, you were all a duelist like me could want in a second. 'ZER4_OG'// ~z~Sir, I salute you! 'ZERO_1'// Air Raid 'ZERO_2'// Supply Lines... 'ZERO_4'// New Model Army 'ZORRO'// Joke Mask 'ZR350'// ZR-350