CODE |
:CJPISS_10 0001: wait 3000 ms :CJPISS_20 0006: @32 = 0 ;; integer values ;; internal timer thanks to demarest for the explaination 0209: @1 = random_int 120 150 ;; time in second before you need to piss 0012: @1 *= 1000 ;; integer values 0006: @2 = 0 ;; integer values;will be used checks if it's urgent !!! :CJPISS_30 0001: wait 10 ms 00D6: if 0 0256: player $2 defined ;; I use that to check if player's been wasted/busted, much better and much working than the swasted or busted check 004D: jump_if_false ££FEELBETTERNOW_1 00D6: if 0 801D: NOT @32 > @1 ;; integer values 004D: jump_if_false ££EMERGENCY_1 00D6: if 1 80DF: NOT actor $3 driving 00E1: key_pressed 0 11 004D: jump_if_false ££CJPISS_30 0001: wait 1000 ms ;; to make it as a long press on the touch 00D6: if 0 00E1: key_pressed 0 11 004D: jump_if_false ££CJPISS_30 :CJPISS_40 04ED: load_animation "PAULNMAC" 0001: wait 0 ms 00D6: if 0 04EE: animation "PAULNMAC" loaded 004D: jump_if_false ££CJPISS_40 :PISSNG_1 0001: wait 0 ms 0470: @16 = actor $3 armed_weapon unknown 01B9: set_actor $3 armed_weapon_to 0 ;; so you don't piss with a gun in your hand 066A: attach_particle "PETROLCAN" to_actor $3 offset 0.0 .58 -.08 0.0 .01 0.0 1 @17;; this create the particules that make the little drops tahnks to spaceeinstein to find 0669 which is really close to it 0615: start_action sequence @3 ;; this is for starting the action_sequence 0605: unknown_action_sequence $3 "PISS_IN" "PAULNMAC" 4.0 0 0 0 0 -1 064C: make_particle_visible @17 ;; make the particule @17 visible, thanks to spaceeinstein to find the opcode 0605: unknown_action_sequence $3 "PISS_LOOP" "PAULNMAC" 4.0 0 0 0 0 -1 0605: unknown_action_sequence $3 "PISS_OUT" "PAULNMAC" 4.0 0 0 0 0 -1 0001: wait 6000 ms 0650: destroy_particle @17 ;; destroy the little drops 0616: end_action_sequnece @3 ;; this is for ending the action_sequence 0001: wait 5000 ms 01B9: set_actor $3 armed_weapon_to @16 :CHIOTTES_1 00D6: if 25 00FF: actor $3 1 ()near_point_on_foot 2238.0 -1068.0 1049.0 radius 1.0 1.0 1.0 ;; checks if you're in the bathroom 00FF: actor $3 1 ()near_point_on_foot 2279.0 -1139.0 1050.0 radius 1.0 1.0 1.0 ;; checks if you're in the bathroom 00FF: actor $3 1 ()near_point_on_foot 2193.0 -1223.0 1049.0 radius 1.0 1.0 1.0 ;; checks if you're in the bathroom 00FF: actor $3 1 ()near_point_on_foot 2344.0 -1062.0 1049.0 radius 1.0 1.0 1.0 ;; checks if you're in the bathroom 00FF: actor $3 1 ()near_point_on_foot 2254.0 -1217.0 1049.0 radius 1.0 1.0 1.0 ;; checks if you're in the bathroom 00FF: actor $3 1 ()near_point_on_foot 2321.0 -1005.0 1054.0 radius 1.0 1.0 1.0 ;; checks if you're in the bathroom 004D: jump_if_false ££TEXT_2 0002: jump ££FEELBETTERNOW_1 :COPAS_1 0001: wait 0 ms 01C0: @4 = player $2 wanted_level 00D6: if 0 810F: NOT player $2 wanted_level > 1 004D: jump_if_false ££FEELBETTERNOW_1 0008: @4 += 1 ;; integer values 010D: set_player $2 wanted_level_to @4 0002: jump ££FEELBETTERNOW_1 :TEXT_2 03E5: text_box 'DUNLOCK' ;; this should be some text like: "The cops don't like you piss anywhere, they'll piss you off now." 0001: wait 5000 ms 03E6: remove_text_box 0002: jump ££COPAS_1 :CRAPASS_1 00BA: text_styled 'M_FAIL' 1000 ms 1 ;; this should be some text like: "You disgusting boy, you've craped your pants, the cops don't like dirty asses like you, they'll piss you off now." 0002: jump ££COPAS_1 :EMERGENCY_1 0001: wait 0 ms 00D6: if 0 0039: @2 == 0 ;; integer values 004D: jump_if_false ££CRAPASS_1 03E5: text_box 'DUNLOCK' ;; this should be some text like: "You need to take piss, find yourself some bathroom before it's too late." 0001: wait 5000 ms 03E6: remove_text_box 04CE: @20 = create_icon_marker_without_sphere 32 at 1333.0 -628.0 109.0 ;; the icons going with it 04CE: @21 = create_icon_marker_without_sphere 32 at 2233.0 159.0 27.0 ;; the icons going with it 04CE: @22 = create_icon_marker_without_sphere 32 at -2080.0 -2309.0 30.0 ;; the icons going with it 04CE: @23 = create_icon_marker_without_sphere 32 at -1444.0 -1534.0 101.0 ;; the icons going with it 04CE: @24 = create_icon_marker_without_sphere 32 at -2028.0 -44.0 38.0 ;; the icons going with it 04CE: @25 = create_icon_marker_without_sphere 32 at -2100.0 899.0 76.0 ;; the icons going with it 04CE: @26 = create_icon_marker_without_sphere 32 at -1048.0 1545.0 33.0 ;; the icons going with it 04CE: @27 = create_icon_marker_without_sphere 32 at 1277.0 2522.0 10.0 ;; the icons going with it 04CE: @28 = create_icon_marker_without_sphere 32 at 2371.0 2165.0 10.0 ;; the icons going with it 04CE: @29 = create_icon_marker_without_sphere 32 at -1534.0 2650.0 55.0 ;; the icons going with it 04CE: @30 = create_icon_marker_without_sphere 32 at 206.0 -109.0 4.0 ;; the icons going with it 0006: @32 = 0 ;; integer values 0209: @1 = random_int 30 48 ;; time in sec vefore you crap your pants 0012: @1 *= 1000 ;; integer values 0006: @2 = 1 ;; integer values;will be used checks if it's urgent !!!, 1=urgent, 0= not urgent yet 0002: jump ££CJPISS_30 :FEELBETTERNOW_1 0001: wait 0 ms 04EF: release_animation "PAULNMAC" 00D6: if 0 0039: @2 == 1 ;; integer values 004D: jump_if_false ££CJPISS_20 0164: disable_marker @20 ;;because you've pissed you don't need to see the markers and the spheres 0164: disable_marker @21 ;;because you've pissed you don't need to see the markers and the spheres 0164: disable_marker @22 ;;because you've pissed you don't need to see the markers and the spheres 0164: disable_marker @23 ;;because you've pissed you don't need to see the markers and the spheres 0164: disable_marker @24 ;;because you've pissed you don't need to see the markers and the spheres 0164: disable_marker @25 ;;because you've pissed you don't need to see the markers and the spheres 0164: disable_marker @26 ;;because you've pissed you don't need to see the markers and the spheres 0164: disable_marker @27 ;;because you've pissed you don't need to see the markers and the spheres 0164: disable_marker @28 ;;because you've pissed you don't need to see the markers and the spheres 0164: disable_marker @29 ;;because you've pissed you don't need to see the markers and the spheres 0164: disable_marker @30 ;;because you've pissed you don't need to see the markers and the spheres 0002: jump ££CJPISS_20 |